Merge pull request #11 from walterschell/feature/CXX

Feature/cxx
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Walter Schell 2021-04-26 11:56:18 -04:00 committed by GitHub
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12 changed files with 200 additions and 8 deletions

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name: Build Emscripten as C++
on: [push, pull_request]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build-emsdk:
runs-on: ubuntu-latest
steps:
- uses: mymindstorm/setup-emsdk@v7
- uses: actions/checkout@v2
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: emcmake cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: emcmake cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DLUA_BUILD_AS_CXX=ON
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE

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@ -1,6 +1,6 @@
name: Build Emscripten
on: [push]
on: [push, pull_request]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)

46
.github/workflows/build-linux-cxx.yml vendored Normal file
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name: Build Linux as C++
on: [push, pull_request]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest]
runs-on: ${{ matrix.os }}
name: build-${{ matrix.os }}
steps:
- uses: actions/checkout@v2
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DLUA_BUILD_AS_CXX=ON
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE

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@ -1,6 +1,6 @@
name: Build Linux
on: [push]
on: [push, pull_request]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)

46
.github/workflows/build-osx-cxx.yml vendored Normal file
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name: Build OSX as C++
on: [push, pull_request]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
strategy:
fail-fast: false
matrix:
os: [ macos-latest ]
runs-on: ${{ matrix.os }}
name: build-${{ matrix.os }}
steps:
- uses: actions/checkout@v2
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DLUA_BUILD_AS_CXX=ON
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE

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@ -1,6 +1,6 @@
name: Build OSX
on: [push]
on: [push, pull_request]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)

46
.github/workflows/build-windows-cxx.yml vendored Normal file
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@ -0,0 +1,46 @@
name: Build Windows as C++
on: [push, pull_request]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
strategy:
fail-fast: false
matrix:
os: [windows-latest]
runs-on: ${{ matrix.os }}
name: build-${{ matrix.os }}
steps:
- uses: actions/checkout@v2
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DLUA_BUILD_AS_CXX=ON
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE

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@ -1,6 +1,6 @@
name: Build Windows
on: [push]
on: [push, pull_request]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)

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@ -2,6 +2,8 @@ cmake_minimum_required(VERSION 3.1)
project(lua LANGUAGES C VERSION 5.4.2)
option(LUA_SUPPORT_DL "Support dynamic loading of compiled modules" OFF)
option(LUA_BUILD_AS_CXX "Build lua as C++" OFF)
enable_language(CXX)
if(${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME})
set(TOP_LEVEL TRUE)

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@ -1,9 +1,11 @@
# Lua
CMake based build of Lua 5.4.2
![Build Linux](https://github.com/walterschell/Lua/workflows/Build%20Linux/badge.svg)
![Build Windows](https://github.com/walterschell/Lua/workflows/Build%20Windows/badge.svg)
![Build OSX](https://github.com/walterschell/Lua/workflows/Build%20OSX/badge.svg)
![Build Emscripten](https://github.com/walterschell/Lua/workflows/Build%20Emscripten/badge.svg)
| Build as C | Build as C++ |
| --: | --: |
| ![Build Linux](https://github.com/walterschell/Lua/actions/workflows/build-linux.yml/badge.svg?branch=master) | ![Build Linux as C++](https://github.com/walterschell/Lua/actions/workflows/build-emscripten-cxx.yml/badge.svg?branch=master) |
| ![Build Windows](https://github.com/walterschell/Lua/actions/workflows/build-windows.yml/badge.svg?branch=master) | ![Build Windows as C++](https://github.com/walterschell/Lua/actions/workflows/build-windows-cxx.yml/badge.svg?branch=master) |
| ![Build OSX](https://github.com/walterschell/Lua/actions/workflows/build-osx.yml/badge.svg?branch=master) | ![Build OSX as C++](https://github.com/walterschell/Lua/actions/workflows/build-osx-cxx.yml/badge.svg?branch=master) |
| ![Build Emscripten](https://github.com/walterschell/Lua/actions/workflows/build-emscripten.yml/badge.svg?branch=master) | ![Build Emscripten as C++](https://github.com/walterschell/Lua/actions/workflows/build-emscripten-cxx.yml/badge.svg?branch=master) |
# Usage
Inside of your project's CMakeLists.txt
```cmake

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@ -33,6 +33,10 @@ set(LUA_LIB_SRCS
"src/linit.c"
)
if(LUA_BUILD_AS_CXX)
set_source_files_properties(${LUA_LIB_SRCS} "src/lua.c" "src/luac.c" PROPERTIES LANGUAGE CXX )
endif()
add_library(lua_static STATIC ${LUA_LIB_SRCS})
set_target_properties(lua_static PROPERTIES OUTPUT_NAME "lua")
target_include_directories(lua_static PUBLIC "include")

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// lua.hpp
// Lua header files for C++
// <<extern "C">> not supplied automatically because Lua also compiles as C++
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}