mirror of
https://github.com/walterschell/Lua.git
synced 2024-11-10 01:01:46 +00:00
commit
4a4e73a67b
37
.github/workflows/build-emscripten-cxx.yml
vendored
Normal file
37
.github/workflows/build-emscripten-cxx.yml
vendored
Normal file
@ -0,0 +1,37 @@
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name: Build Emscripten as C++
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on: [push, pull_request]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build-emsdk:
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runs-on: ubuntu-latest
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steps:
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- uses: mymindstorm/setup-emsdk@v7
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- uses: actions/checkout@v2
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- name: Create Build Environment
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# Some projects don't allow in-source building, so create a separate build directory
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# We'll use this as our working directory for all subsequent commands
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run: emcmake cmake -E make_directory ${{github.workspace}}/build
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- name: Configure CMake
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# Use a bash shell so we can use the same syntax for environment variable
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# access regardless of the host operating system
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shell: bash
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working-directory: ${{github.workspace}}/build
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# Note the current convention is to use the -S and -B options here to specify source
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# and build directories, but this is only available with CMake 3.13 and higher.
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# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
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run: emcmake cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DLUA_BUILD_AS_CXX=ON
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- name: Build
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working-directory: ${{github.workspace}}/build
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shell: bash
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# Execute the build. You can specify a specific target with "--target <NAME>"
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run: cmake --build . --config $BUILD_TYPE
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2
.github/workflows/build-emscripten.yml
vendored
2
.github/workflows/build-emscripten.yml
vendored
@ -1,6 +1,6 @@
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name: Build Emscripten
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on: [push]
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on: [push, pull_request]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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46
.github/workflows/build-linux-cxx.yml
vendored
Normal file
46
.github/workflows/build-linux-cxx.yml
vendored
Normal file
@ -0,0 +1,46 @@
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name: Build Linux as C++
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on: [push, pull_request]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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# The CMake configure and build commands are platform agnostic and should work equally
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# well on Windows or Mac. You can convert this to a matrix build if you need
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# cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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strategy:
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fail-fast: false
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matrix:
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os: [ubuntu-latest]
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runs-on: ${{ matrix.os }}
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name: build-${{ matrix.os }}
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steps:
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- uses: actions/checkout@v2
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- name: Create Build Environment
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# Some projects don't allow in-source building, so create a separate build directory
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# We'll use this as our working directory for all subsequent commands
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run: cmake -E make_directory ${{github.workspace}}/build
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- name: Configure CMake
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# Use a bash shell so we can use the same syntax for environment variable
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# access regardless of the host operating system
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shell: bash
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working-directory: ${{github.workspace}}/build
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# Note the current convention is to use the -S and -B options here to specify source
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# and build directories, but this is only available with CMake 3.13 and higher.
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# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
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run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DLUA_BUILD_AS_CXX=ON
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- name: Build
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working-directory: ${{github.workspace}}/build
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shell: bash
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# Execute the build. You can specify a specific target with "--target <NAME>"
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run: cmake --build . --config $BUILD_TYPE
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|
2
.github/workflows/build-linux.yml
vendored
2
.github/workflows/build-linux.yml
vendored
@ -1,6 +1,6 @@
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name: Build Linux
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on: [push]
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on: [push, pull_request]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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|
46
.github/workflows/build-osx-cxx.yml
vendored
Normal file
46
.github/workflows/build-osx-cxx.yml
vendored
Normal file
@ -0,0 +1,46 @@
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name: Build OSX as C++
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on: [push, pull_request]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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# The CMake configure and build commands are platform agnostic and should work equally
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# well on Windows or Mac. You can convert this to a matrix build if you need
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# cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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strategy:
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fail-fast: false
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matrix:
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os: [ macos-latest ]
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runs-on: ${{ matrix.os }}
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name: build-${{ matrix.os }}
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steps:
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- uses: actions/checkout@v2
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|
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- name: Create Build Environment
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# Some projects don't allow in-source building, so create a separate build directory
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# We'll use this as our working directory for all subsequent commands
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run: cmake -E make_directory ${{github.workspace}}/build
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||||
|
||||
- name: Configure CMake
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# Use a bash shell so we can use the same syntax for environment variable
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# access regardless of the host operating system
|
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shell: bash
|
||||
working-directory: ${{github.workspace}}/build
|
||||
# Note the current convention is to use the -S and -B options here to specify source
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||||
# and build directories, but this is only available with CMake 3.13 and higher.
|
||||
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
|
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run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DLUA_BUILD_AS_CXX=ON
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|
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- name: Build
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working-directory: ${{github.workspace}}/build
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shell: bash
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# Execute the build. You can specify a specific target with "--target <NAME>"
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run: cmake --build . --config $BUILD_TYPE
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|
2
.github/workflows/build-osx.yml
vendored
2
.github/workflows/build-osx.yml
vendored
@ -1,6 +1,6 @@
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name: Build OSX
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on: [push]
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on: [push, pull_request]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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|
46
.github/workflows/build-windows-cxx.yml
vendored
Normal file
46
.github/workflows/build-windows-cxx.yml
vendored
Normal file
@ -0,0 +1,46 @@
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name: Build Windows as C++
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on: [push, pull_request]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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|
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jobs:
|
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build:
|
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# The CMake configure and build commands are platform agnostic and should work equally
|
||||
# well on Windows or Mac. You can convert this to a matrix build if you need
|
||||
# cross-platform coverage.
|
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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strategy:
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fail-fast: false
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matrix:
|
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os: [windows-latest]
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runs-on: ${{ matrix.os }}
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name: build-${{ matrix.os }}
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|
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steps:
|
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- uses: actions/checkout@v2
|
||||
|
||||
- name: Create Build Environment
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||||
# Some projects don't allow in-source building, so create a separate build directory
|
||||
# We'll use this as our working directory for all subsequent commands
|
||||
run: cmake -E make_directory ${{github.workspace}}/build
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||||
|
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- name: Configure CMake
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||||
# Use a bash shell so we can use the same syntax for environment variable
|
||||
# access regardless of the host operating system
|
||||
shell: bash
|
||||
working-directory: ${{github.workspace}}/build
|
||||
# Note the current convention is to use the -S and -B options here to specify source
|
||||
# and build directories, but this is only available with CMake 3.13 and higher.
|
||||
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
|
||||
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DLUA_BUILD_AS_CXX=ON
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|
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- name: Build
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working-directory: ${{github.workspace}}/build
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shell: bash
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# Execute the build. You can specify a specific target with "--target <NAME>"
|
||||
run: cmake --build . --config $BUILD_TYPE
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||||
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|
2
.github/workflows/build-windows.yml
vendored
2
.github/workflows/build-windows.yml
vendored
@ -1,6 +1,6 @@
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name: Build Windows
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on: [push]
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on: [push, pull_request]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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@ -2,6 +2,8 @@ cmake_minimum_required(VERSION 3.1)
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project(lua LANGUAGES C VERSION 5.4.2)
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option(LUA_SUPPORT_DL "Support dynamic loading of compiled modules" OFF)
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option(LUA_BUILD_AS_CXX "Build lua as C++" OFF)
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enable_language(CXX)
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if(${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME})
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set(TOP_LEVEL TRUE)
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|
10
README.md
10
README.md
@ -1,9 +1,11 @@
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# Lua
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CMake based build of Lua 5.4.2
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![Build Linux](https://github.com/walterschell/Lua/workflows/Build%20Linux/badge.svg)
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![Build Windows](https://github.com/walterschell/Lua/workflows/Build%20Windows/badge.svg)
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![Build OSX](https://github.com/walterschell/Lua/workflows/Build%20OSX/badge.svg)
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![Build Emscripten](https://github.com/walterschell/Lua/workflows/Build%20Emscripten/badge.svg)
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||||
| Build as C | Build as C++ |
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||||
| --: | --: |
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||||
| ![Build Linux](https://github.com/walterschell/Lua/actions/workflows/build-linux.yml/badge.svg?branch=master) | ![Build Linux as C++](https://github.com/walterschell/Lua/actions/workflows/build-emscripten-cxx.yml/badge.svg?branch=master) |
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||||
| ![Build Windows](https://github.com/walterschell/Lua/actions/workflows/build-windows.yml/badge.svg?branch=master) | ![Build Windows as C++](https://github.com/walterschell/Lua/actions/workflows/build-windows-cxx.yml/badge.svg?branch=master) |
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||||
| ![Build OSX](https://github.com/walterschell/Lua/actions/workflows/build-osx.yml/badge.svg?branch=master) | ![Build OSX as C++](https://github.com/walterschell/Lua/actions/workflows/build-osx-cxx.yml/badge.svg?branch=master) |
|
||||
| ![Build Emscripten](https://github.com/walterschell/Lua/actions/workflows/build-emscripten.yml/badge.svg?branch=master) | ![Build Emscripten as C++](https://github.com/walterschell/Lua/actions/workflows/build-emscripten-cxx.yml/badge.svg?branch=master) |
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||||
# Usage
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||||
Inside of your project's CMakeLists.txt
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||||
```cmake
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||||
|
@ -33,6 +33,10 @@ set(LUA_LIB_SRCS
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"src/linit.c"
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||||
)
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||||
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||||
if(LUA_BUILD_AS_CXX)
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set_source_files_properties(${LUA_LIB_SRCS} "src/lua.c" "src/luac.c" PROPERTIES LANGUAGE CXX )
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endif()
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add_library(lua_static STATIC ${LUA_LIB_SRCS})
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set_target_properties(lua_static PROPERTIES OUTPUT_NAME "lua")
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target_include_directories(lua_static PUBLIC "include")
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|
9
lua-5.4.2/include/lua.hpp
Normal file
9
lua-5.4.2/include/lua.hpp
Normal file
@ -0,0 +1,9 @@
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// lua.hpp
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// Lua header files for C++
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||||
// <<extern "C">> not supplied automatically because Lua also compiles as C++
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extern "C" {
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#include "lua.h"
|
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#include "lualib.h"
|
||||
#include "lauxlib.h"
|
||||
}
|
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Block a user