Merge pull request #7 from walterschell/issue/4-windows-build

Issue/4 windows build
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Walter Schell 2021-01-16 10:22:36 -05:00 committed by GitHub
commit 619231f297
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6 changed files with 203 additions and 18 deletions

37
.github/workflows/build-emscripten.yml vendored Normal file
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@ -0,0 +1,37 @@
name: Build Emscripten
on: [push]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build-emsdk:
runs-on: ubuntu-latest
steps:
- uses: mymindstorm/setup-emsdk@v7
- uses: actions/checkout@v2
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: emcmake cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: emcmake cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE

46
.github/workflows/build-linux.yml vendored Normal file
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@ -0,0 +1,46 @@
name: Build Linux
on: [push]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest]
runs-on: ${{ matrix.os }}
name: build-${{ matrix.os }}
steps:
- uses: actions/checkout@v2
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE

46
.github/workflows/build-osx.yml vendored Normal file
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@ -0,0 +1,46 @@
name: Build OSX
on: [push]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
strategy:
fail-fast: false
matrix:
os: [ macos-latest ]
runs-on: ${{ matrix.os }}
name: build-${{ matrix.os }}
steps:
- uses: actions/checkout@v2
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE

46
.github/workflows/build-windows.yml vendored Normal file
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@ -0,0 +1,46 @@
name: Build Windows
on: [push]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
strategy:
fail-fast: false
matrix:
os: [windows-latest]
runs-on: ${{ matrix.os }}
name: build-${{ matrix.os }}
steps:
- uses: actions/checkout@v2
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE

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@ -1,5 +1,9 @@
# Lua
CMake based build of Lua 5.4.0
![Build Linux](https://github.com/walterschell/Lua/workflows/Build%20Linux/badge.svg)
![Build Windows](https://github.com/walterschell/Lua/workflows/Build%20Windows/badge.svg)
![Build OSX](https://github.com/walterschell/Lua/workflows/Build%20OSX/badge.svg)
![Build Emscripten](https://github.com/walterschell/Lua/workflows/Build%20Emscripten/badge.svg)
# Usage
Inside of CMakeLists.txt
```cmake

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@ -32,29 +32,35 @@ set(LUA_LIB_SRCS
"src/lutf8lib.c"
"src/linit.c"
)
#TODO: Redo this with find_package
find_library(LIBM m)
if(NOT LIBM)
message(FATAL_ERROR "libm not found and requred by lua")
endif()
add_library(lua_static STATIC ${LUA_LIB_SRCS})
set_target_properties(lua_static PROPERTIES OUTPUT_NAME "lua")
target_link_libraries(lua_static INTERFACE ${LIBM})
target_include_directories(lua_static PUBLIC "include")
set(LUA_DEFINITIONS)
if(UNIX)
list(APPEND LUA_DEFINITIONS LUA_USE_POSIX)
if(LUA_SUPPORT_DL)
target_compile_definitions(lua_static PRIVATE "LUA_USE_DLOPEN")
target_link_libraries(lua_static INTERFACE dl)
set(LUA_DEFINITIONS)
if(NOT EMSCRIPTEN)
find_library(LIBM m)
#TODO: Redo this with find_package
if(NOT LIBM)
message(FATAL_ERROR "libm not found and requred by lua")
endif()
target_link_libraries(lua_static INTERFACE ${LIBM})
list(APPEND LUA_DEFINITIONS LUA_USE_POSIX)
if(LUA_SUPPORT_DL)
target_compile_definitions(lua_static PRIVATE "LUA_USE_DLOPEN")
target_link_libraries(lua_static INTERFACE dl)
endif()
endif()
target_compile_definitions(lua_static
PUBLIC ${LUA_DEFINITIONS}
)
target_compile_options(lua_static
PRIVATE "-Wall" "-Wextra"
)
endif()
target_compile_definitions(lua_static
PUBLIC ${LUA_DEFINITIONS}
)
target_compile_options(lua_static
PRIVATE "-Wall" "-Wextra"
)
if(LUA_BUILD_BINARY)
include(CheckIncludeFile)