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Merge pull request #7 from walterschell/issue/4-windows-build
Issue/4 windows build
This commit is contained in:
commit
619231f297
37
.github/workflows/build-emscripten.yml
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Normal file
37
.github/workflows/build-emscripten.yml
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@ -0,0 +1,37 @@
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name: Build Emscripten
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on: [push]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build-emsdk:
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runs-on: ubuntu-latest
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steps:
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- uses: mymindstorm/setup-emsdk@v7
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- uses: actions/checkout@v2
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- name: Create Build Environment
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# Some projects don't allow in-source building, so create a separate build directory
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# We'll use this as our working directory for all subsequent commands
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run: emcmake cmake -E make_directory ${{github.workspace}}/build
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- name: Configure CMake
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# Use a bash shell so we can use the same syntax for environment variable
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# access regardless of the host operating system
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shell: bash
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working-directory: ${{github.workspace}}/build
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# Note the current convention is to use the -S and -B options here to specify source
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# and build directories, but this is only available with CMake 3.13 and higher.
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# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
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run: emcmake cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
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- name: Build
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working-directory: ${{github.workspace}}/build
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shell: bash
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# Execute the build. You can specify a specific target with "--target <NAME>"
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run: cmake --build . --config $BUILD_TYPE
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46
.github/workflows/build-linux.yml
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46
.github/workflows/build-linux.yml
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name: Build Linux
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on: [push]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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# The CMake configure and build commands are platform agnostic and should work equally
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# well on Windows or Mac. You can convert this to a matrix build if you need
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# cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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strategy:
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fail-fast: false
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matrix:
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os: [ubuntu-latest]
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runs-on: ${{ matrix.os }}
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name: build-${{ matrix.os }}
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steps:
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- uses: actions/checkout@v2
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- name: Create Build Environment
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# Some projects don't allow in-source building, so create a separate build directory
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# We'll use this as our working directory for all subsequent commands
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run: cmake -E make_directory ${{github.workspace}}/build
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- name: Configure CMake
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# Use a bash shell so we can use the same syntax for environment variable
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# access regardless of the host operating system
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shell: bash
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working-directory: ${{github.workspace}}/build
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# Note the current convention is to use the -S and -B options here to specify source
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# and build directories, but this is only available with CMake 3.13 and higher.
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# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
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run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
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- name: Build
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working-directory: ${{github.workspace}}/build
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shell: bash
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# Execute the build. You can specify a specific target with "--target <NAME>"
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run: cmake --build . --config $BUILD_TYPE
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46
.github/workflows/build-osx.yml
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46
.github/workflows/build-osx.yml
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name: Build OSX
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on: [push]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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# The CMake configure and build commands are platform agnostic and should work equally
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# well on Windows or Mac. You can convert this to a matrix build if you need
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# cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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strategy:
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fail-fast: false
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matrix:
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os: [ macos-latest ]
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runs-on: ${{ matrix.os }}
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name: build-${{ matrix.os }}
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steps:
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- uses: actions/checkout@v2
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- name: Create Build Environment
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# Some projects don't allow in-source building, so create a separate build directory
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# We'll use this as our working directory for all subsequent commands
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run: cmake -E make_directory ${{github.workspace}}/build
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- name: Configure CMake
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# Use a bash shell so we can use the same syntax for environment variable
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# access regardless of the host operating system
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shell: bash
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working-directory: ${{github.workspace}}/build
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# Note the current convention is to use the -S and -B options here to specify source
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# and build directories, but this is only available with CMake 3.13 and higher.
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# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
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run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
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- name: Build
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working-directory: ${{github.workspace}}/build
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shell: bash
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# Execute the build. You can specify a specific target with "--target <NAME>"
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run: cmake --build . --config $BUILD_TYPE
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46
.github/workflows/build-windows.yml
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Normal file
46
.github/workflows/build-windows.yml
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Normal file
@ -0,0 +1,46 @@
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name: Build Windows
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on: [push]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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# The CMake configure and build commands are platform agnostic and should work equally
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# well on Windows or Mac. You can convert this to a matrix build if you need
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# cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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strategy:
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fail-fast: false
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matrix:
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os: [windows-latest]
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runs-on: ${{ matrix.os }}
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name: build-${{ matrix.os }}
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steps:
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- uses: actions/checkout@v2
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- name: Create Build Environment
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# Some projects don't allow in-source building, so create a separate build directory
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# We'll use this as our working directory for all subsequent commands
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run: cmake -E make_directory ${{github.workspace}}/build
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- name: Configure CMake
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# Use a bash shell so we can use the same syntax for environment variable
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# access regardless of the host operating system
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shell: bash
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working-directory: ${{github.workspace}}/build
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# Note the current convention is to use the -S and -B options here to specify source
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# and build directories, but this is only available with CMake 3.13 and higher.
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# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
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run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
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- name: Build
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working-directory: ${{github.workspace}}/build
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shell: bash
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# Execute the build. You can specify a specific target with "--target <NAME>"
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run: cmake --build . --config $BUILD_TYPE
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@ -1,5 +1,9 @@
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# Lua
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CMake based build of Lua 5.4.0
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![Build Linux](https://github.com/walterschell/Lua/workflows/Build%20Linux/badge.svg)
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![Build Windows](https://github.com/walterschell/Lua/workflows/Build%20Windows/badge.svg)
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![Build OSX](https://github.com/walterschell/Lua/workflows/Build%20OSX/badge.svg)
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![Build Emscripten](https://github.com/walterschell/Lua/workflows/Build%20Emscripten/badge.svg)
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# Usage
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Inside of CMakeLists.txt
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```cmake
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@ -32,29 +32,35 @@ set(LUA_LIB_SRCS
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"src/lutf8lib.c"
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"src/linit.c"
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)
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#TODO: Redo this with find_package
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find_library(LIBM m)
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if(NOT LIBM)
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message(FATAL_ERROR "libm not found and requred by lua")
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endif()
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add_library(lua_static STATIC ${LUA_LIB_SRCS})
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set_target_properties(lua_static PROPERTIES OUTPUT_NAME "lua")
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target_link_libraries(lua_static INTERFACE ${LIBM})
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target_include_directories(lua_static PUBLIC "include")
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set(LUA_DEFINITIONS)
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if(UNIX)
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list(APPEND LUA_DEFINITIONS LUA_USE_POSIX)
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if(LUA_SUPPORT_DL)
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target_compile_definitions(lua_static PRIVATE "LUA_USE_DLOPEN")
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target_link_libraries(lua_static INTERFACE dl)
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set(LUA_DEFINITIONS)
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if(NOT EMSCRIPTEN)
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find_library(LIBM m)
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#TODO: Redo this with find_package
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if(NOT LIBM)
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message(FATAL_ERROR "libm not found and requred by lua")
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endif()
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target_link_libraries(lua_static INTERFACE ${LIBM})
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list(APPEND LUA_DEFINITIONS LUA_USE_POSIX)
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if(LUA_SUPPORT_DL)
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target_compile_definitions(lua_static PRIVATE "LUA_USE_DLOPEN")
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target_link_libraries(lua_static INTERFACE dl)
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endif()
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endif()
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target_compile_definitions(lua_static
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PUBLIC ${LUA_DEFINITIONS}
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)
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target_compile_options(lua_static
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PRIVATE "-Wall" "-Wextra"
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)
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endif()
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target_compile_definitions(lua_static
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PUBLIC ${LUA_DEFINITIONS}
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)
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target_compile_options(lua_static
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PRIVATE "-Wall" "-Wextra"
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)
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if(LUA_BUILD_BINARY)
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include(CheckIncludeFile)
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