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Added ability to compile lua as C++
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@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 3.1)
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project(lua LANGUAGES C VERSION 5.4.2)
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project(lua LANGUAGES C VERSION 5.4.2)
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option(LUA_SUPPORT_DL "Support dynamic loading of compiled modules" OFF)
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option(LUA_SUPPORT_DL "Support dynamic loading of compiled modules" OFF)
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option(LUA_BUILD_AS_CXX "Build lua as C++" OFF)
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if(${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME})
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if(${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME})
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set(TOP_LEVEL TRUE)
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set(TOP_LEVEL TRUE)
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@ -33,6 +33,10 @@ set(LUA_LIB_SRCS
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"src/linit.c"
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"src/linit.c"
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)
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)
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if(LUA_BUILD_AS_CXX)
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SET_SOURCE_FILES_PROPERTIES(${LUA_LIB_SRCS} PROPERTIES LANGUAGE CXX )
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endif()
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add_library(lua_static STATIC ${LUA_LIB_SRCS})
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add_library(lua_static STATIC ${LUA_LIB_SRCS})
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set_target_properties(lua_static PROPERTIES OUTPUT_NAME "lua")
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set_target_properties(lua_static PROPERTIES OUTPUT_NAME "lua")
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target_include_directories(lua_static PUBLIC "include")
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target_include_directories(lua_static PUBLIC "include")
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