Vulkan-Hpp/samples/RayTracing/CMakeLists.txt

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2019-07-25 11:52:09 +00:00
# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.2)
project(RayTracing)
set(HEADERS
CameraManipulator.hpp
../utils/shaders.hpp
../utils/utils.hpp
)
set(SOURCES
CameraManipulator.cpp
RayTracing.cpp
../utils/shaders.cpp
../utils/utils.cpp
../../glslang/StandAlone/ResourceLimits.cpp
)
source_group(headers FILES ${HEADERS})
source_group(sources FILES ${SOURCES})
add_executable(RayTracing
${HEADERS}
${SOURCES}
)
set_target_properties(RayTracing PROPERTIES FOLDER "Samples")
target_include_directories(RayTracing PUBLIC
${CMAKE_SOURCE_DIR}/glslang
${CMAKE_SOURCE_DIR}/glfw/include
${CMAKE_SOURCE_DIR}/samples/RayTracing/common
${CMAKE_SOURCE_DIR}/samples/RayTracing/vulkannv
${CMAKE_SOURCE_DIR}/stb
${CMAKE_SOURCE_DIR}/tinyobjloader
)
target_link_libraries(RayTracing PUBLIC glslang SPIRV
legacy_stdio_definitions.lib
${CMAKE_SOURCE_DIR}/builds/VS2017_64/glfw/src/Debug/glfw3.lib
"${Vulkan_LIBRARIES}"
)