Vulkan-Hpp/RAII_Samples/09_InitDescriptorSet/09_InitDescriptorSet.cpp

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// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : 09_InitDescriptorSet
// Initialize a descriptor set
#if defined( _MSC_VER )
# pragma warning( disable : 4201 ) // disable warning C4201: nonstandard extension used: nameless struct/union; needed
// to get glm/detail/type_vec?.hpp without warnings
#elif defined( __GNUC__ )
// don't know how to switch off that warning here
#else
// unknow compiler... just ignore the warnings for yourselves ;)
#endif
#include "../../samples/utils/math.hpp"
#include "../utils/utils.hpp"
#include <iostream>
#define GLM_FORCE_RADIANS
#include <glm/gtc/matrix_transform.hpp>
static char const * AppName = "09_InitDescriptorSet";
static char const * EngineName = "Vulkan.hpp";
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
std::unique_ptr<vk::raii::Instance> instance =
vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
#endif
std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
uint32_t graphicsQueueFamilyIndex =
vk::su::findGraphicsQueueFamilyIndex( physicalDevice->getQueueFamilyProperties() );
std::unique_ptr<vk::raii::Device> device =
vk::raii::su::makeUniqueDevice( *physicalDevice, graphicsQueueFamilyIndex );
vk::raii::su::BufferData uniformBufferData(
*physicalDevice, *device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( vk::Extent2D( 0, 0 ) );
vk::raii::su::copyToDevice( *uniformBufferData.deviceMemory, mvpcMatrix );
std::unique_ptr<vk::raii::DescriptorSetLayout> descriptorSetLayout = vk::raii::su::makeUniqueDescriptorSetLayout(
*device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
/* VULKAN_HPP_KEY_START */
// create a descriptor pool
vk::DescriptorPoolSize poolSize( vk::DescriptorType::eUniformBuffer, 1 );
vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo(
vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSize );
std::unique_ptr<vk::raii::DescriptorPool> descriptorPool =
vk::raii::su::make_unique<vk::raii::DescriptorPool>( *device, descriptorPoolCreateInfo );
// allocate a descriptor set
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( **descriptorPool, **descriptorSetLayout );
std::unique_ptr<vk::raii::DescriptorSet> descriptorSet = vk::raii::su::make_unique<vk::raii::DescriptorSet>(
std::move( vk::raii::DescriptorSets( *device, descriptorSetAllocateInfo ).front() ) );
vk::DescriptorBufferInfo descriptorBufferInfo( **uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
vk::WriteDescriptorSet writeDescriptorSet(
**descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, descriptorBufferInfo );
device->updateDescriptorSets( writeDescriptorSet, nullptr );
/* VULKAN_HPP_KEY_END */
}
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit( -1 );
}
catch ( std::exception & err )
{
std::cout << "std::exception: " << err.what() << std::endl;
exit( -1 );
}
catch ( ... )
{
std::cout << "unknown error\n";
exit( -1 );
}
return 0;
}