2020-01-28 09:16:10 +00:00
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# Copyright(c) 2020, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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2023-05-08 09:54:57 +00:00
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vulkan_hpp__setup_library(
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NAME utils
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HEADERS math.hpp shaders.hpp utils.hpp
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SOURCES math.cpp shaders.cpp utils.cpp
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FOLDER "Samples" )
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2020-01-28 09:16:10 +00:00
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2023-04-20 14:50:26 +00:00
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if( VULKAN_HPP_RUN_GENERATOR )
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add_dependencies( utils build_vulkan_hpp )
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2022-07-07 08:22:21 +00:00
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endif()
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2023-04-20 14:50:26 +00:00
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target_link_libraries( utils PUBLIC glm )
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target_link_libraries( utils PUBLIC glfw )
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target_link_libraries( utils PUBLIC glslang )
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target_link_libraries( utils PUBLIC glslang-default-resource-limits )
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target_link_libraries( utils PUBLIC SPIRV )
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2023-05-08 09:54:57 +00:00
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target_compile_definitions( utils PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1 )
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2020-01-31 07:31:47 +00:00
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2023-04-20 14:50:26 +00:00
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target_precompile_headers( utils PRIVATE <vulkan/vulkan.hpp> )
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