2019-02-13 11:17:22 +00:00
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# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 3.2)
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project(11_InitShaders)
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set(HEADERS
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2019-03-15 09:40:45 +00:00
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../utils/shaders.hpp
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2019-03-05 07:59:40 +00:00
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../utils/utils.hpp
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2019-02-13 11:17:22 +00:00
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)
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set(SOURCES
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11_InitShaders.cpp
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2019-03-15 09:40:45 +00:00
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../utils/shaders.cpp
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2019-03-05 07:59:40 +00:00
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../utils/utils.cpp
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2019-04-09 13:19:18 +00:00
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../../glslang/StandAlone/ResourceLimits.cpp
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2019-02-13 11:17:22 +00:00
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)
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source_group(headers FILES ${HEADERS})
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source_group(sources FILES ${SOURCES})
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add_executable(11_InitShaders
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${HEADERS}
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${SOURCES}
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)
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set_target_properties(11_InitShaders PROPERTIES FOLDER "Samples")
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target_include_directories(11_InitShaders PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
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2019-04-01 06:52:22 +00:00
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target_link_libraries(11_InitShaders PUBLIC glslang SPIRV "${Vulkan_LIBRARIES}"
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2019-02-13 11:17:22 +00:00
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)
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