Vulkan-Hpp/samples/02_EnumerateDevices/02_EnumerateDevices.cpp

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// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : 02_EnumerateDevices
// Enumerate physical devices
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "02_EnumerateDevices";
static char const* EngineName = "Vulkan.hpp";
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int main(int /*argc*/, char * /*argv[]*/)
{
try
{
vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &appInfo));
/* VULKAN_HPP_KEY_START */
// enumerate the physicalDevices
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
// Note: PhysicalDevices are not created, but just enumerated. Therefore, there is nothing like a UniquePhysicalDevice.
// A PhysicalDevice is unique by definition, and there's no need to destroy it.
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError err)
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
}
catch (...)
{
std::cout << "unknown error\n";
exit(-1);
}
return 0;
}