2023-09-19 11:04:36 +00:00
|
|
|
// Copyright(c) 2023, Ilya Doroshenko. All rights reserved.
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
//
|
|
|
|
// VulkanHpp Samples : SharedHandles
|
|
|
|
// Draw a textured cube using shared handles for resource management and correct order of destruction
|
|
|
|
|
2024-01-16 12:48:53 +00:00
|
|
|
#define VULKAN_HPP_SMART_HANDLE_IMPLICIT_CAST
|
|
|
|
|
2023-09-19 11:04:36 +00:00
|
|
|
#include "../utils/geometries.hpp"
|
|
|
|
#include "../utils/math.hpp"
|
|
|
|
#include "../utils/shaders.hpp"
|
|
|
|
#include "../utils/utils.hpp"
|
|
|
|
#include "SPIRV/GlslangToSpv.h"
|
|
|
|
|
|
|
|
#include <iostream>
|
|
|
|
#include <thread>
|
|
|
|
#include <vulkan/vulkan_shared.hpp>
|
|
|
|
|
|
|
|
static char const * AppName = "SharedHandles";
|
|
|
|
static char const * EngineName = "Vulkan.hpp";
|
|
|
|
|
|
|
|
std::vector<vk::SharedFramebuffer> makeSharedFramebuffers( const vk::SharedDevice & device,
|
|
|
|
const vk::SharedRenderPass & renderPass,
|
|
|
|
const std::vector<vk::ImageView> & imageViews,
|
|
|
|
const vk::SharedImageView & depthImageView,
|
|
|
|
const vk::Extent2D & extent )
|
|
|
|
{
|
2024-01-16 12:48:53 +00:00
|
|
|
// show the simplified usage with VULKAN_HPP_SMART_HANDLE_IMPLICIT_CAST defined
|
|
|
|
#if defined( VULKAN_HPP_SMART_HANDLE_IMPLICIT_CAST )
|
|
|
|
auto renderPassHandle = renderPass.get(); // lvalue reference is required for the capture below
|
|
|
|
std::vector<vk::SharedFramebuffer> sharedFramebuffers;
|
|
|
|
std::vector<vk::Framebuffer> framebuffers = vk::su::createFramebuffers( device, renderPassHandle, imageViews, depthImageView, extent );
|
|
|
|
#else
|
2023-09-19 11:04:36 +00:00
|
|
|
auto renderPassHandle = renderPass.get(); // lvalue reference is required for the capture below
|
|
|
|
std::vector<vk::SharedFramebuffer> sharedFramebuffers;
|
|
|
|
std::vector<vk::Framebuffer> framebuffers = vk::su::createFramebuffers( device.get(), renderPassHandle, imageViews, depthImageView.get(), extent );
|
2024-01-16 12:48:53 +00:00
|
|
|
#endif
|
2023-09-19 11:04:36 +00:00
|
|
|
sharedFramebuffers.reserve( framebuffers.size() );
|
|
|
|
for ( auto & framebuffer : framebuffers )
|
|
|
|
{
|
|
|
|
sharedFramebuffers.emplace_back( framebuffer, device );
|
|
|
|
}
|
|
|
|
|
|
|
|
return sharedFramebuffers;
|
|
|
|
}
|
|
|
|
|
|
|
|
class Window
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Window( const char * windowName, vk::Extent2D extent ) : window( vk::su::createWindow( windowName, extent ) ) {}
|
|
|
|
|
|
|
|
public:
|
|
|
|
vk::su::WindowData window;
|
|
|
|
};
|
|
|
|
|
|
|
|
class Engine
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Engine( const vk::su::WindowData & window )
|
|
|
|
{
|
|
|
|
instance = vk::SharedInstance{ vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() ) };
|
|
|
|
#if !defined( NDEBUG )
|
|
|
|
debugUtilsMessenger =
|
|
|
|
vk::SharedDebugUtilsMessengerEXT{ instance->createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() ), instance };
|
|
|
|
#endif
|
|
|
|
physicalDevice = instance->enumeratePhysicalDevices().front();
|
|
|
|
|
|
|
|
createDeviceAndSwapChain( window );
|
|
|
|
initialize();
|
|
|
|
}
|
|
|
|
|
|
|
|
void createDeviceAndSwapChain( const vk::su::WindowData & window )
|
|
|
|
{
|
|
|
|
VkSurfaceKHR surface;
|
2024-01-16 12:48:53 +00:00
|
|
|
VkResult err = glfwCreateWindowSurface( static_cast<VkInstance>( instance.get() ), window.handle, nullptr, &surface );
|
2023-09-19 11:04:36 +00:00
|
|
|
if ( err != VK_SUCCESS )
|
|
|
|
throw std::runtime_error( "Failed to create window!" );
|
|
|
|
vk::SharedSurfaceKHR sharedSurface{ surface, instance };
|
|
|
|
|
|
|
|
auto graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, sharedSurface.get() );
|
|
|
|
device = vk::SharedDevice{ vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() ) };
|
|
|
|
|
|
|
|
vk::su::SwapChainData swapChainData( physicalDevice,
|
|
|
|
device.get(),
|
|
|
|
sharedSurface.get(),
|
|
|
|
window.extent,
|
|
|
|
vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
|
|
|
{},
|
|
|
|
graphicsAndPresentQueueFamilyIndex.first,
|
|
|
|
graphicsAndPresentQueueFamilyIndex.second );
|
|
|
|
swapChain = vk::SharedSwapchainKHR{ swapChainData.swapChain, device, sharedSurface };
|
|
|
|
|
|
|
|
imageViews.reserve( swapChainData.images.size() );
|
|
|
|
images.reserve( swapChainData.images.size() );
|
|
|
|
|
|
|
|
// we don't want to destroy the images, since they are owned by the swapchain,
|
|
|
|
// but for the consistent representation we might want shared textures
|
|
|
|
std::transform( swapChainData.images.begin(),
|
|
|
|
swapChainData.images.end(),
|
|
|
|
std::back_inserter( images ),
|
|
|
|
[this]( vk::Image image ) {
|
|
|
|
return vk::SharedImage{ image, device, vk::SwapchainOwns::yes };
|
|
|
|
} );
|
|
|
|
|
|
|
|
std::transform( swapChainData.imageViews.begin(),
|
|
|
|
swapChainData.imageViews.end(),
|
|
|
|
std::back_inserter( imageViews ),
|
|
|
|
[this]( vk::ImageView imageView ) {
|
|
|
|
return vk::SharedImageView{ imageView, device };
|
|
|
|
} );
|
|
|
|
commandPool =
|
|
|
|
vk::SharedCommandPool{ device->createCommandPool( { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } ),
|
|
|
|
device };
|
|
|
|
graphicsQueue = vk::SharedQueue{ device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 ), device };
|
|
|
|
|
|
|
|
presentQueue = vk::SharedQueue{ device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 ), device };
|
|
|
|
|
|
|
|
depthFormat = vk::Format::eD16Unorm;
|
|
|
|
vk::su::DepthBufferData depthBufferData( physicalDevice, device.get(), depthFormat, window.extent );
|
|
|
|
depthImage = vk::SharedImage{ depthBufferData.image, device };
|
|
|
|
depthImageView = vk::SharedImageView{ depthBufferData.imageView, device };
|
|
|
|
depthMemory = vk::SharedDeviceMemory{ depthBufferData.deviceMemory, device };
|
|
|
|
|
|
|
|
renderPass =
|
|
|
|
vk::SharedRenderPass{ vk::su::createRenderPass( device.get(),
|
|
|
|
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( swapChain.getSurface().get() ) ).format,
|
|
|
|
depthFormat ),
|
|
|
|
device };
|
|
|
|
|
|
|
|
framebuffers = makeSharedFramebuffers( device, renderPass, swapChainData.imageViews, depthImageView, window.extent );
|
|
|
|
imageAcquiredSemaphore = vk::SharedSemaphore{ device->createSemaphore( vk::SemaphoreCreateInfo() ), device };
|
|
|
|
drawFence = vk::SharedFence{ device->createFence( vk::FenceCreateInfo() ), device };
|
|
|
|
// We don't need to explicitly keep sharedSurface anymore, it is owned by swapChain now.
|
|
|
|
}
|
|
|
|
|
|
|
|
void initialize()
|
|
|
|
{
|
|
|
|
commandBuffer = vk::SharedCommandBuffer{
|
|
|
|
device->allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) ).front(), device, commandPool
|
|
|
|
};
|
|
|
|
|
|
|
|
auto device_handle = device.get();
|
|
|
|
descriptorSetLayout = vk::SharedDescriptorSetLayout{ vk::su::createDescriptorSetLayout(
|
|
|
|
device_handle,
|
|
|
|
{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
|
|
|
|
{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } ),
|
|
|
|
device };
|
|
|
|
|
|
|
|
auto dsl = descriptorSetLayout.get();
|
|
|
|
|
|
|
|
pipelineLayout = vk::SharedPipelineLayout{ device->createPipelineLayout( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), dsl ) ), device };
|
|
|
|
|
|
|
|
glslang::InitializeProcess();
|
|
|
|
vertexShaderModule = vk::SharedShaderModule{ vk::su::createShaderModule( device_handle, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T ), device };
|
|
|
|
fragmentShaderModule =
|
|
|
|
vk::SharedShaderModule{ vk::su::createShaderModule( device_handle, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C ), device };
|
|
|
|
glslang::FinalizeProcess();
|
|
|
|
|
|
|
|
descriptorPool = vk::SharedDescriptorPool{
|
|
|
|
vk::su::createDescriptorPool( device_handle, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } ), device
|
|
|
|
};
|
|
|
|
|
|
|
|
descriptorSetAllocateInfo = vk::DescriptorSetAllocateInfo( descriptorPool.get(), dsl );
|
|
|
|
descriptorSet = vk::SharedDescriptorSet{ device->allocateDescriptorSets( descriptorSetAllocateInfo ).front(), device, descriptorPool };
|
|
|
|
|
|
|
|
pipelineCache = vk::SharedPipelineCache{ device->createPipelineCache( vk::PipelineCacheCreateInfo() ), device };
|
|
|
|
graphicsPipeline = vk::SharedPipeline{ vk::su::createGraphicsPipeline( device_handle,
|
|
|
|
pipelineCache.get(),
|
|
|
|
std::make_pair( vertexShaderModule.get(), nullptr ),
|
|
|
|
std::make_pair( fragmentShaderModule.get(), nullptr ),
|
|
|
|
sizeof( texturedCubeData[0] ),
|
|
|
|
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
|
|
|
|
vk::FrontFace::eClockwise,
|
|
|
|
true,
|
|
|
|
pipelineLayout.get(),
|
|
|
|
renderPass.get() ),
|
|
|
|
device };
|
|
|
|
|
|
|
|
// Get the index of the next available swapchain image:
|
|
|
|
vk::ResultValue<uint32_t> currentBufferR = device->acquireNextImageKHR( swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
|
|
|
|
assert( currentBufferR.result == vk::Result::eSuccess );
|
|
|
|
assert( currentBufferR.value < framebuffers.size() );
|
|
|
|
currentBuffer = currentBufferR.value;
|
|
|
|
}
|
|
|
|
|
|
|
|
void beginFrame( vk::Extent2D extent )
|
|
|
|
{
|
|
|
|
std::array<vk::ClearValue, 2> clearValues;
|
|
|
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
|
|
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
|
|
|
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(), framebuffers[currentBuffer].get(), vk::Rect2D( vk::Offset2D( 0, 0 ), extent ), clearValues );
|
|
|
|
|
|
|
|
commandBuffer->begin( vk::CommandBufferBeginInfo() );
|
|
|
|
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
|
|
|
|
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
|
|
|
|
commandBuffer->bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr );
|
|
|
|
|
|
|
|
commandBuffer->setViewport( 0, vk::Viewport( 0.0f, 0.0f, static_cast<float>( extent.width ), static_cast<float>( extent.height ), 0.0f, 1.0f ) );
|
|
|
|
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), extent ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void endFrame()
|
|
|
|
{
|
|
|
|
commandBuffer->endRenderPass();
|
|
|
|
commandBuffer->end();
|
|
|
|
|
|
|
|
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
|
|
|
|
|
|
|
|
auto ias = imageAcquiredSemaphore.get();
|
|
|
|
auto comBuf = commandBuffer.get();
|
|
|
|
|
|
|
|
vk::SubmitInfo submitInfo( ias, waitDestinationStageMask, comBuf );
|
|
|
|
graphicsQueue->submit( submitInfo, drawFence.get() );
|
|
|
|
|
|
|
|
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
|
|
|
|
;
|
|
|
|
|
|
|
|
auto swap = swapChain.get();
|
|
|
|
vk::Result result = presentQueue->presentKHR( vk::PresentInfoKHR( {}, swap, currentBuffer ) );
|
|
|
|
switch ( result )
|
|
|
|
{
|
|
|
|
case vk::Result::eSuccess: break;
|
|
|
|
case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break;
|
|
|
|
default: assert( false ); // an unexpected result is returned !
|
|
|
|
}
|
|
|
|
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
|
|
|
|
|
|
|
|
/* VULKAN_KEY_END */
|
|
|
|
device->waitIdle();
|
|
|
|
}
|
|
|
|
|
|
|
|
public:
|
|
|
|
vk::SharedSwapchainKHR swapChain; // swapchain owns surface, that owns Instance, which should be destroyed last
|
|
|
|
vk::PhysicalDevice physicalDevice; // physical device does not have a shared handle since it is not destroyed
|
|
|
|
vk::SharedDevice device;
|
|
|
|
vk::SharedInstance instance; // we don't need to keep the instance, this is just for convenience
|
|
|
|
vk::SharedDebugUtilsMessengerEXT debugUtilsMessenger;
|
|
|
|
|
|
|
|
std::vector<vk::SharedImageView> imageViews;
|
|
|
|
std::vector<vk::SharedImage> images;
|
|
|
|
|
|
|
|
uint32_t currentBuffer = 0;
|
|
|
|
vk::SharedSemaphore imageAcquiredSemaphore;
|
|
|
|
|
|
|
|
// memory still needs to be before the resources that use it in order to get a proper destruction sequence.
|
|
|
|
vk::SharedDeviceMemory depthMemory;
|
|
|
|
vk::SharedImage depthImage;
|
|
|
|
vk::SharedImageView depthImageView;
|
|
|
|
vk::Format depthFormat;
|
|
|
|
|
|
|
|
vk::SharedCommandPool commandPool;
|
|
|
|
vk::SharedCommandBuffer commandBuffer;
|
|
|
|
|
|
|
|
vk::SharedQueue graphicsQueue; // queue is not destroyed, shared handle is purely for consistency
|
|
|
|
vk::SharedQueue presentQueue;
|
|
|
|
|
|
|
|
vk::SharedPipelineCache pipelineCache;
|
|
|
|
vk::SharedPipelineLayout pipelineLayout;
|
|
|
|
vk::SharedRenderPass renderPass;
|
|
|
|
vk::SharedPipeline graphicsPipeline;
|
|
|
|
vk::SharedDescriptorPool descriptorPool;
|
|
|
|
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo;
|
|
|
|
vk::SharedDescriptorSet descriptorSet;
|
|
|
|
vk::SharedDescriptorSetLayout descriptorSetLayout;
|
|
|
|
|
|
|
|
vk::SharedShaderModule vertexShaderModule;
|
|
|
|
vk::SharedShaderModule fragmentShaderModule;
|
|
|
|
|
|
|
|
std::vector<vk::SharedFramebuffer> framebuffers;
|
|
|
|
|
|
|
|
vk::SharedFence drawFence;
|
|
|
|
};
|
|
|
|
|
|
|
|
class Asset
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Asset( const Engine & engine, vk::Extent2D extent )
|
|
|
|
{
|
|
|
|
auto device_handle = engine.device.get();
|
|
|
|
vk::su::BufferData vertexBufferData( engine.physicalDevice, device_handle, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
|
|
|
|
vk::su::copyToDevice( device_handle, vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
|
|
|
|
|
|
|
|
vertexBuffer = vk::SharedBuffer{ vertexBufferData.buffer, engine.device };
|
|
|
|
vertexBufferMemory = vk::SharedDeviceMemory{ vertexBufferData.deviceMemory, engine.device };
|
|
|
|
|
|
|
|
engine.commandBuffer->begin( vk::CommandBufferBeginInfo() );
|
|
|
|
|
|
|
|
vk::su::BufferData uniformBufferData( engine.physicalDevice, device_handle, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
|
|
|
|
glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( extent );
|
|
|
|
vk::su::copyToDevice( device_handle, uniformBufferData.deviceMemory, mvpcMatrix );
|
|
|
|
|
|
|
|
uniformBufferMemory = vk::SharedDeviceMemory{ uniformBufferData.deviceMemory, engine.device };
|
|
|
|
uniformBuffer = vk::SharedBuffer{ uniformBufferData.buffer, engine.device };
|
|
|
|
|
|
|
|
vk::su::TextureData textureData( engine.physicalDevice, device_handle );
|
|
|
|
textureData.setImage( device_handle, engine.commandBuffer.get(), vk::su::CheckerboardImageGenerator() );
|
|
|
|
|
|
|
|
textureImage = vk::SharedImage{ textureData.imageData->image, engine.device };
|
|
|
|
textureImageMemory = vk::SharedDeviceMemory{ textureData.imageData->deviceMemory, engine.device };
|
|
|
|
textureImageView = vk::SharedImageView{ textureData.imageData->imageView, engine.device };
|
|
|
|
textureSampler = vk::SharedSampler{ textureData.sampler, engine.device };
|
|
|
|
|
|
|
|
vk::su::updateDescriptorSets(
|
|
|
|
device_handle, engine.descriptorSet.get(), { { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, VK_WHOLE_SIZE, {} } }, textureData );
|
|
|
|
engine.commandBuffer->end();
|
|
|
|
|
|
|
|
vk::su::submitAndWait( device_handle, engine.graphicsQueue.get(), engine.commandBuffer.get() );
|
|
|
|
}
|
|
|
|
|
|
|
|
void draw( vk::CommandBuffer commandBuffer )
|
|
|
|
{
|
|
|
|
commandBuffer.bindVertexBuffers( 0, vertexBuffer.get(), { 0 } );
|
|
|
|
commandBuffer.draw( 12 * 3, 1, 0, 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
vk::SharedDeviceMemory vertexBufferMemory;
|
|
|
|
vk::SharedBuffer vertexBuffer;
|
|
|
|
|
|
|
|
vk::SharedDeviceMemory uniformBufferMemory;
|
|
|
|
vk::SharedBuffer uniformBuffer;
|
|
|
|
|
|
|
|
vk::SharedDeviceMemory textureImageMemory;
|
|
|
|
vk::SharedImage textureImage;
|
|
|
|
vk::SharedImageView textureImageView;
|
|
|
|
vk::SharedSampler textureSampler;
|
|
|
|
};
|
|
|
|
|
|
|
|
class Application
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Application() : window( AppName, vk::Extent2D( 500, 500 ) ), engine( window.window ), asset( engine, vk::Extent2D( 500, 500 ) ) {}
|
|
|
|
|
|
|
|
void renderFrame()
|
|
|
|
{
|
|
|
|
engine.beginFrame( vk::Extent2D( 500, 500 ) );
|
|
|
|
asset.draw( engine.commandBuffer.get() );
|
|
|
|
engine.endFrame();
|
|
|
|
}
|
|
|
|
|
|
|
|
int start()
|
|
|
|
{
|
|
|
|
renderFrame();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
// order of window, engine and asset variables is important !
|
|
|
|
Window window;
|
|
|
|
Engine engine;
|
|
|
|
Asset asset;
|
|
|
|
};
|
|
|
|
|
|
|
|
int main( int /*argc*/, char ** /*argv*/ )
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
return Application{}.start();
|
|
|
|
}
|
|
|
|
catch ( vk::SystemError & err )
|
|
|
|
{
|
|
|
|
std::cout << "vk::SystemError: " << err.what() << std::endl;
|
|
|
|
exit( -1 );
|
|
|
|
}
|
|
|
|
catch ( std::exception & err )
|
|
|
|
{
|
|
|
|
std::cout << "std::exception: " << err.what() << std::endl;
|
|
|
|
exit( -1 );
|
|
|
|
}
|
|
|
|
catch ( ... )
|
|
|
|
{
|
|
|
|
std::cout << "unknown error\n";
|
|
|
|
exit( -1 );
|
|
|
|
}
|
|
|
|
}
|