2020-01-28 09:16:10 +00:00
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# Copyright(c) 2020, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 3.2)
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project(utils)
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set(HEADERS
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math.hpp
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shaders.hpp
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utils.hpp
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)
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set(SOURCES
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math.cpp
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shaders.cpp
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utils.cpp
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)
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source_group(headers FILES ${HEADERS})
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source_group(sources FILES ${SOURCES})
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add_library(utils
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${SOURCES}
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${HEADERS}
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)
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2022-07-07 08:22:21 +00:00
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if (VULKAN_HPP_RUN_GENERATOR)
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add_dependencies(utils build_vulkan_hpp)
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endif()
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2020-03-19 20:12:25 +00:00
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target_link_libraries(utils PUBLIC glm)
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2020-01-28 09:16:10 +00:00
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target_link_libraries(utils PUBLIC glfw)
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target_link_libraries(utils PUBLIC glslang)
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target_link_libraries(utils PUBLIC glslang-default-resource-limits)
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target_link_libraries(utils PUBLIC SPIRV)
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2020-01-29 06:18:50 +00:00
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target_compile_definitions(utils PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1)
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2020-01-31 07:31:47 +00:00
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2022-08-10 09:19:06 +00:00
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target_precompile_headers(utils PRIVATE <vulkan/vulkan.hpp>)
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