2019-03-05 07:59:40 +00:00
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// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
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2018-03-31 08:09:50 +00:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : 02_EnumerateDevices
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// Enumerate physical devices
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2019-03-19 14:35:08 +00:00
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#include "../utils/utils.hpp"
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2018-03-31 08:09:50 +00:00
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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static char const* AppName = "02_EnumerateDevices";
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static char const* EngineName = "Vulkan.hpp";
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2019-03-19 14:35:08 +00:00
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int main(int /*argc*/, char ** /*argv*/)
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2018-03-31 08:09:50 +00:00
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{
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try
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{
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2019-03-05 07:59:40 +00:00
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vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName);
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#if !defined(NDEBUG)
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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2018-03-31 08:09:50 +00:00
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/* VULKAN_HPP_KEY_START */
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// enumerate the physicalDevices
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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// Note: PhysicalDevices are not created, but just enumerated. Therefore, there is nothing like a UniquePhysicalDevice.
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// A PhysicalDevice is unique by definition, and there's no need to destroy it.
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/* VULKAN_HPP_KEY_END */
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}
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catch (vk::SystemError err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (...)
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{
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std::cout << "unknown error\n";
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exit(-1);
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}
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return 0;
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}
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