Vulkan-Hpp/tests/UniqueHandle/UniqueHandle.cpp

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// Copyright(c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Test: Compile test for Unique handles
#include "../../samples/utils/geometries.hpp"
#include "../../samples/utils/shaders.hpp"
#include "../../samples/utils/utils.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
static std::string AppName = "UniqueHandle";
static std::string EngineName = "Vulkan.hpp";
template <typename T>
class MyAllocator : public std::allocator<T>
{
};
vk::UniqueDescriptorSetLayout createDescriptorSetLayoutUnique( vk::Device const & device,
std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const & bindingData,
vk::DescriptorSetLayoutCreateFlags flags = {} )
{
std::vector<vk::DescriptorSetLayoutBinding> bindings( bindingData.size() );
for ( size_t i = 0; i < bindingData.size(); i++ )
{
bindings[i] = vk::DescriptorSetLayoutBinding(
vk::su::checked_cast<uint32_t>( i ), std::get<0>( bindingData[i] ), std::get<1>( bindingData[i] ), std::get<2>( bindingData[i] ) );
}
return device.createDescriptorSetLayoutUnique( vk::DescriptorSetLayoutCreateInfo( flags, bindings ) );
}
vk::UniqueInstance createInstanceUnique( std::string const & appName,
std::string const & engineName,
std::vector<std::string> const & layers,
std::vector<std::string> const & extensions,
uint32_t apiVersion = VK_API_VERSION_1_0 )
{
#if ( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1 )
static vk::DynamicLoader dl;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = dl.getProcAddress<PFN_vkGetInstanceProcAddr>( "vkGetInstanceProcAddr" );
VULKAN_HPP_DEFAULT_DISPATCHER.init( vkGetInstanceProcAddr );
#endif
vk::ApplicationInfo applicationInfo( appName.c_str(), 1, engineName.c_str(), 1, apiVersion );
std::vector<char const *> enabledLayers = vk::su::gatherLayers( layers
#if !defined( NDEBUG )
,
vk::enumerateInstanceLayerProperties()
#endif
);
std::vector<char const *> enabledExtensions = vk::su::gatherExtensions( extensions
#if !defined( NDEBUG )
,
vk::enumerateInstanceExtensionProperties()
#endif
);
vk::UniqueInstance instance =
vk::createInstanceUnique( vk::su::makeInstanceCreateInfoChain( applicationInfo, enabledLayers, enabledExtensions ).get<vk::InstanceCreateInfo>() );
#if ( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1 )
// initialize function pointers for instance
VULKAN_HPP_DEFAULT_DISPATCHER.init( *instance );
#endif
return instance;
}
vk::UniqueRenderPass createRenderPassUnique( vk::Device const & device,
vk::Format colorFormat,
vk::Format depthFormat,
vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear,
vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR )
{
std::vector<vk::AttachmentDescription> attachmentDescriptions;
assert( colorFormat != vk::Format::eUndefined );
attachmentDescriptions.emplace_back( vk::AttachmentDescriptionFlags(),
colorFormat,
vk::SampleCountFlagBits::e1,
loadOp,
vk::AttachmentStoreOp::eStore,
vk::AttachmentLoadOp::eDontCare,
vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eUndefined,
colorFinalLayout );
if ( depthFormat != vk::Format::eUndefined )
{
attachmentDescriptions.emplace_back( vk::AttachmentDescriptionFlags(),
depthFormat,
vk::SampleCountFlagBits::e1,
loadOp,
vk::AttachmentStoreOp::eDontCare,
vk::AttachmentLoadOp::eDontCare,
vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eDepthStencilAttachmentOptimal );
}
vk::AttachmentReference colorAttachment( 0, vk::ImageLayout::eColorAttachmentOptimal );
vk::AttachmentReference depthAttachment( 1, vk::ImageLayout::eDepthStencilAttachmentOptimal );
vk::SubpassDescription subpassDescription( vk::SubpassDescriptionFlags(),
vk::PipelineBindPoint::eGraphics,
{},
colorAttachment,
{},
( depthFormat != vk::Format::eUndefined ) ? &depthAttachment : nullptr );
return device.createRenderPassUnique( vk::RenderPassCreateInfo( vk::RenderPassCreateFlags(), attachmentDescriptions, subpassDescription ) );
}
vk::UniqueShaderModule createShaderModuleUnique( vk::Device const & device, vk::ShaderStageFlagBits shaderStage, std::string const & shaderText )
{
std::vector<unsigned int> shaderSPV;
if ( !vk::su::GLSLtoSPV( shaderStage, shaderText, shaderSPV ) )
{
throw std::runtime_error( "Could not convert glsl shader to spir-v -> terminating" );
}
return device.createShaderModuleUnique( vk::ShaderModuleCreateInfo( vk::ShaderModuleCreateFlags(), shaderSPV ) );
}
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = createInstanceUnique( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
// enumerate the physicalDevices
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
// get the QueueFamilyProperties of the first PhysicalDevice
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
// get the first index into queueFamiliyProperties which supports graphics
auto propertyIterator = std::find_if( queueFamilyProperties.begin(),
queueFamilyProperties.end(),
[]( vk::QueueFamilyProperties const & qfp ) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; } );
size_t graphicsQueueFamilyIndex = std::distance( queueFamilyProperties.begin(), propertyIterator );
assert( graphicsQueueFamilyIndex < queueFamilyProperties.size() );
// create a Device
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo( vk::DeviceQueueCreateFlags(), static_cast<uint32_t>( graphicsQueueFamilyIndex ), 1, &queuePriority );
vk::DeviceCreateInfo deviceCreateInfo( vk::DeviceCreateFlags(), deviceQueueCreateInfo );
vk::UniqueDevice device = physicalDevices[0].createDeviceUnique( deviceCreateInfo );
// create a PipelineCache
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
// get some vk::ShaderModules
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = createShaderModuleUnique( *device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
vk::UniqueShaderModule fragmentShaderModule = createShaderModuleUnique( *device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
glslang::FinalizeProcess();
// initialize an array of vk::PipelineShaderStageCreateInfos
std::array<vk::PipelineShaderStageCreateInfo, 2> pipelineShaderStageCreateInfos = {
vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, *vertexShaderModule, "main" ),
vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, *fragmentShaderModule, "main" )
};
vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( coloredCubeData[0] ) );
std::array<vk::VertexInputAttributeDescription, 2> vertexInputAttributeDescriptions = {
vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ),
vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 )
};
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo( vk::PipelineVertexInputStateCreateFlags(), // flags
vertexInputBindingDescription, // vertexBindingDescriptions
vertexInputAttributeDescriptions // vertexAttributeDescriptions
);
vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo( vk::PipelineInputAssemblyStateCreateFlags(),
vk::PrimitiveTopology::eTriangleList );
vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo( vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr );
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo( vk::PipelineRasterizationStateCreateFlags(), // flags
false, // depthClampEnable
false, // rasterizerDiscardEnable
vk::PolygonMode::eFill, // polygonMode
vk::CullModeFlagBits::eBack, // cullMode
vk::FrontFace::eClockwise, // frontFace
false, // depthBiasEnable
0.0f, // depthBiasConstantFactor
0.0f, // depthBiasClamp
0.0f, // depthBiasSlopeFactor
1.0f // lineWidth
);
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo( vk::PipelineMultisampleStateCreateFlags(), // flags
vk::SampleCountFlagBits::e1 // rasterizationSamples
// other values can be default
);
vk::StencilOpState stencilOpState( vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways );
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo( vk::PipelineDepthStencilStateCreateFlags(), // flags
true, // depthTestEnable
true, // depthWriteEnable
vk::CompareOp::eLessOrEqual, // depthCompareOp
false, // depthBoundTestEnable
false, // stencilTestEnable
stencilOpState, // front
stencilOpState // back
);
vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB |
vk::ColorComponentFlagBits::eA );
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState( false, // blendEnable
vk::BlendFactor::eZero, // srcColorBlendFactor
vk::BlendFactor::eZero, // dstColorBlendFactor
vk::BlendOp::eAdd, // colorBlendOp
vk::BlendFactor::eZero, // srcAlphaBlendFactor
vk::BlendFactor::eZero, // dstAlphaBlendFactor
vk::BlendOp::eAdd, // alphaBlendOp
colorComponentFlags // colorWriteMask
);
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo( vk::PipelineColorBlendStateCreateFlags(), // flags
false, // logicOpEnable
vk::LogicOp::eNoOp, // logicOp
pipelineColorBlendAttachmentState, // attachments
{ { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants
);
std::array<vk::DynamicState, 2> dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo( vk::PipelineDynamicStateCreateFlags(), dynamicStates );
vk::UniqueDescriptorSetLayout descriptorSetLayout =
createDescriptorSetLayoutUnique( *device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
vk::UniquePipelineLayout pipelineLayout =
device->createPipelineLayoutUnique( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), *descriptorSetLayout ) );
vk::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 500, 500 ) );
vk::UniqueRenderPass renderPass = createRenderPassUnique(
*device, vk::su::pickSurfaceFormat( physicalDevices[0].getSurfaceFormatsKHR( surfaceData.surface ) ).format, vk::Format::eD16Unorm );
// initialize the vk::GraphicsPipelineCreateInfo
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo( vk::PipelineCreateFlags(), // flags
pipelineShaderStageCreateInfos, // stages
&pipelineVertexInputStateCreateInfo, // pVertexInputState
&pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState
nullptr, // pTessellationState
&pipelineViewportStateCreateInfo, // pViewportState
&pipelineRasterizationStateCreateInfo, // pRasterizationState
&pipelineMultisampleStateCreateInfo, // pMultisampleState
&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
&pipelineColorBlendStateCreateInfo, // pColorBlendState
&pipelineDynamicStateCreateInfo, // pDynamicState
*pipelineLayout, // layout
*renderPass // renderPass
);
// create a GraphicsPipeline
vk::UniquePipeline graphicsPipeline = device->createGraphicsPipelineUnique( *pipelineCache, graphicsPipelineCreateInfo ).value;
vk::UniquePipeline graphicsPipeline2 =
std::move( device->createGraphicsPipelinesUnique<vk::DispatchLoaderDynamic, MyAllocator<vk::UniquePipeline>>( *pipelineCache, graphicsPipelineCreateInfo )
.value[0] );
vk::UniquePipeline graphicsPipeline3 =
std::move( device->createGraphicsPipelinesUnique<vk::DispatchLoaderDynamic>( *pipelineCache, graphicsPipelineCreateInfo ).value[0] );
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique( {} );
// destroy the non-Unique surface used here
instance->destroySurfaceKHR( surfaceData.surface );
}
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit( -1 );
}
catch ( std::exception & err )
{
std::cout << "std::exception: " << err.what() << std::endl;
exit( -1 );
}
catch ( ... )
{
std::cout << "unknown error\n";
exit( -1 );
}
return 0;
}