mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
90 lines
3.1 KiB
C++
90 lines
3.1 KiB
C++
|
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
||
|
//
|
||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
// you may not use this file except in compliance with the License.
|
||
|
// You may obtain a copy of the License at
|
||
|
//
|
||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||
|
//
|
||
|
// Unless required by applicable law or agreed to in writing, software
|
||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
// See the License for the specific language governing permissions and
|
||
|
// limitations under the License.
|
||
|
//
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#if defined( _MSC_VER )
|
||
|
# pragma warning( push )
|
||
|
# pragma warning( disable : 4127 ) // conditional expression is constant (glm)
|
||
|
#endif
|
||
|
|
||
|
#include <glm/glm.hpp>
|
||
|
|
||
|
#if defined( _MSC_VER )
|
||
|
# pragma warning( pop )
|
||
|
#endif
|
||
|
|
||
|
#include <vulkan/vulkan.hpp>
|
||
|
|
||
|
namespace vk
|
||
|
{
|
||
|
namespace su
|
||
|
{
|
||
|
class CameraManipulator
|
||
|
{
|
||
|
public:
|
||
|
enum class Action { None, Orbit, Dolly, Pan, LookAround };
|
||
|
enum class Mode { Examine, Fly, Walk, Trackball };
|
||
|
enum class MouseButton { None, Left, Middle, Right };
|
||
|
enum class ModifierFlagBits : uint32_t { Shift = 1, Ctrl = 2, Alt = 4 };
|
||
|
using ModifierFlags = vk::Flags<ModifierFlagBits>;
|
||
|
|
||
|
public:
|
||
|
CameraManipulator();
|
||
|
|
||
|
glm::vec3 const& getCameraPosition() const;
|
||
|
glm::vec3 const& getCenterPosition() const;
|
||
|
glm::mat4 const& getMatrix() const;
|
||
|
Mode getMode() const;
|
||
|
glm::ivec2 const& getMousePosition() const;
|
||
|
float getRoll() const;
|
||
|
float getSpeed() const;
|
||
|
glm::vec3 const& getUpVector() const;
|
||
|
glm::u32vec2 const& getWindowSize() const;
|
||
|
Action mouseMove(glm::ivec2 const& position, MouseButton mouseButton, ModifierFlags & modifiers);
|
||
|
void setLookat(const glm::vec3& cameraPosition, const glm::vec3& centerPosition, const glm::vec3& upVector);
|
||
|
void setMode(Mode mode);
|
||
|
void setMousePosition(glm::ivec2 const& position);
|
||
|
void setRoll(float roll); // roll in radians
|
||
|
void setSpeed(float speed);
|
||
|
void setWindowSize(glm::ivec2 const& size);
|
||
|
void wheel(int value);
|
||
|
|
||
|
private:
|
||
|
void dolly(glm::vec2 const& delta);
|
||
|
void motion(glm::ivec2 const& position, Action action = Action::None);
|
||
|
void orbit(glm::vec2 const& delta, bool invert = false);
|
||
|
void pan(glm::vec2 const& delta);
|
||
|
double projectOntoTBSphere(const glm::vec2& p);
|
||
|
void trackball(glm::ivec2 const& position);
|
||
|
void update();
|
||
|
|
||
|
private:
|
||
|
glm::vec3 m_cameraPosition = glm::vec3(10, 10, 10);
|
||
|
glm::vec3 m_centerPosition = glm::vec3(0, 0, 0);
|
||
|
glm::vec3 m_upVector = glm::vec3(0, 1, 0);
|
||
|
float m_roll = 0; // Rotation around the Z axis in RAD
|
||
|
glm::mat4 m_matrix = glm::mat4(1);
|
||
|
|
||
|
glm::u32vec2 m_windowSize = glm::u32vec2(1, 1);
|
||
|
|
||
|
float m_speed = 30.0f;
|
||
|
glm::ivec2 m_mousePosition = glm::ivec2(0, 0);
|
||
|
|
||
|
Mode m_mode = Mode::Examine;
|
||
|
};
|
||
|
} // namespace su
|
||
|
} // namespace vk
|