mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
152 lines
6.6 KiB
C++
152 lines
6.6 KiB
C++
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// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : 13_InitVertexBuffer
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// Initialize vertex buffer
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#if defined( _MSC_VER )
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// no need to ignore any warnings with MSVC
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#elif defined( __GNUC__ )
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# if ( 9 <= __GNUC__ )
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# pragma GCC diagnostic ignored "-Winit-list-lifetime"
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# endif
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#else
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// unknow compiler... just ignore the warnings for yourselves ;)
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#endif
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#include "../../samples/utils/geometries.hpp"
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#include "../utils/utils.hpp"
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#include <iostream>
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static char const * AppName = "13_InitVertexBuffer";
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static char const * EngineName = "Vulkan.hpp";
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
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std::unique_ptr<vk::raii::Instance> instance =
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vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
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vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
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#endif
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std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
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vk::raii::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 64, 64 ) );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( *physicalDevice, *surfaceData.surface );
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std::unique_ptr<vk::raii::Device> device = vk::raii::su::makeUniqueDevice(
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*physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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std::unique_ptr<vk::raii::CommandPool> commandPool =
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vk::raii::su::makeUniqueCommandPool( *device, graphicsAndPresentQueueFamilyIndex.first );
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std::unique_ptr<vk::raii::CommandBuffer> commandBuffer =
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vk::raii::su::makeUniqueCommandBuffer( *device, *commandPool );
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std::unique_ptr<vk::raii::Queue> graphicsQueue =
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vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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vk::raii::su::SwapChainData swapChainData( *physicalDevice,
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*device,
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*surfaceData.surface,
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surfaceData.extent,
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vk::ImageUsageFlagBits::eColorAttachment |
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vk::ImageUsageFlagBits::eTransferSrc,
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{},
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graphicsAndPresentQueueFamilyIndex.first,
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graphicsAndPresentQueueFamilyIndex.second );
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vk::raii::su::DepthBufferData depthBufferData(
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*physicalDevice, *device, vk::Format::eD16Unorm, surfaceData.extent );
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std::unique_ptr<vk::raii::RenderPass> renderPass =
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vk::raii::su::makeUniqueRenderPass( *device, swapChainData.colorFormat, depthBufferData.format );
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std::vector<std::unique_ptr<vk::raii::Framebuffer>> framebuffers = vk::raii::su::makeUniqueFramebuffers(
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*device, *renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
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/* VULKAN_KEY_START */
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// create a vertex buffer for some vertex and color data
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vk::BufferCreateInfo bufferCreateInfo( {}, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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std::unique_ptr<vk::raii::Buffer> vertexBuffer = vk::raii::su::make_unique<vk::raii::Buffer>( *device, bufferCreateInfo );
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// allocate device memory for that buffer
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vk::MemoryRequirements memoryRequirements = vertexBuffer->getMemoryRequirements();
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uint32_t memoryTypeIndex =
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vk::su::findMemoryType( physicalDevice->getMemoryProperties(),
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memoryRequirements.memoryTypeBits,
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vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
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vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex );
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std::unique_ptr<vk::raii::DeviceMemory> deviceMemory =
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vk::raii::su::make_unique<vk::raii::DeviceMemory>( *device, memoryAllocateInfo );
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// copy the vertex and color data into that device memory
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uint8_t * pData = static_cast<uint8_t *>( deviceMemory->mapMemory( 0, memoryRequirements.size ) );
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memcpy( pData, coloredCubeData, sizeof( coloredCubeData ) );
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deviceMemory->unmapMemory();
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// and bind the device memory to the vertex buffer
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vertexBuffer->bindMemory( **deviceMemory, 0 );
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std::unique_ptr<vk::raii::Semaphore> imageAcquiredSemaphore =
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vk::raii::su::make_unique<vk::raii::Semaphore>( *device, vk::SemaphoreCreateInfo() );
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vk::Result result;
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uint32_t imageIndex;
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std::tie( result, imageIndex ) =
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swapChainData.swapChain->acquireNextImage( vk::su::FenceTimeout, **imageAcquiredSemaphore );
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assert( result == vk::Result::eSuccess );
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer->begin( {} );
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vk::RenderPassBeginInfo renderPassBeginInfo(
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**renderPass, **framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer->bindVertexBuffers( 0, { **vertexBuffer }, { 0 } );
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commandBuffer->endRenderPass();
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commandBuffer->end();
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vk::raii::su::submitAndWait( *device, *graphicsQueue, *commandBuffer );
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/* VULKAN_KEY_END */
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}
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catch ( vk::SystemError & err )
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( std::exception & err )
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{
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std::cout << "std::exception: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( ... )
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{
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std::cout << "unknown error\n";
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exit( -1 );
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}
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return 0;
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}
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