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https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
Reorder some object instantiations to get valid destruction sequence. (#1641)
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@ -73,6 +73,9 @@ int main( int /*argc*/, char ** /*argv*/ )
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/* VULKAN_KEY_START */
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// in order to get a clean desctruction sequence, instantiate the DeviceMemory for the vertex buffer first
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vk::raii::DeviceMemory deviceMemory( nullptr );
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// create a vertex buffer for some vertex and color data
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vk::BufferCreateInfo bufferCreateInfo( {}, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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vk::raii::Buffer vertexBuffer( device, bufferCreateInfo );
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@ -83,7 +86,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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memoryRequirements.memoryTypeBits,
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vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
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vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex );
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vk::raii::DeviceMemory deviceMemory( device, memoryAllocateInfo );
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deviceMemory = vk::raii::DeviceMemory( device, memoryAllocateInfo );
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// copy the vertex and color data into that device memory
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uint8_t * pData = static_cast<uint8_t *>( deviceMemory.mapMemory( 0, memoryRequirements.size ) );
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@ -116,9 +119,6 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.end();
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vk::raii::su::submitAndWait( device, graphicsQueue, commandBuffer );
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// in order to prevent some validation layer warning, you need to explicitly free the buffer before the device memory
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vertexBuffer.clear();
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/* VULKAN_KEY_END */
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}
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catch ( vk::SystemError & err )
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@ -84,6 +84,9 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::eTransferDstOptimal );
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// in order to get a clean desctruction sequence, instantiate the DeviceMemory for the image first
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vk::raii::DeviceMemory deviceMemory( nullptr );
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// Create an image, map it, and write some values to the image
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vk::ImageCreateInfo imageCreateInfo( {},
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vk::ImageType::e2D,
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@ -101,7 +104,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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uint32_t memoryTypeIndex = vk::su::findMemoryType( memoryProperties, memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible );
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vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex );
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vk::raii::DeviceMemory deviceMemory( device, memoryAllocateInfo );
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deviceMemory = vk::raii::DeviceMemory( device, memoryAllocateInfo );
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blitSourceImage.bindMemory( *deviceMemory, 0 );
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vk::raii::su::setImageLayout( commandBuffer, *blitSourceImage, swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eGeneral );
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@ -206,9 +209,6 @@ int main( int /*argc*/, char ** /*argv*/ )
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}
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std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
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// in order to prevent some validation layer warning, you need to explicitly free the image before the device memory
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blitSourceImage.clear();
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/* VULKAN_KEY_END */
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}
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catch ( vk::SystemError & err )
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@ -67,6 +67,9 @@ int main( int /*argc*/, char ** /*argv*/ )
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// See if we can use a linear tiled image for a texture, if not, we will need a staging buffer for the texture data
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bool needsStaging = !( formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eSampledImage );
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// in order to get a clean desctruction sequence, instantiate the DeviceMemory for the image first
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vk::raii::DeviceMemory imageMemory( nullptr );
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vk::ImageCreateInfo imageCreateInfo( {},
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vk::ImageType::e2D,
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format,
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@ -89,7 +92,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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// allocate memory
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vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex );
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vk::raii::DeviceMemory imageMemory( device, memoryAllocateInfo );
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imageMemory = vk::raii::DeviceMemory( device, memoryAllocateInfo );
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// bind memory
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image.bindMemory( *imageMemory, 0 );
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@ -183,9 +186,6 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::ImageViewCreateInfo imageViewCreateInfo( {}, *image, vk::ImageViewType::e2D, format, {}, { vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 } );
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vk::raii::ImageView imageView( device, imageViewCreateInfo );
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// in order to prevent some validation layer warning, you need to explicitly free the image before the device memory
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image.clear();
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/* VULKAN_KEY_END */
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}
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catch ( vk::SystemError & err )
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