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Resolve synchronization issue in [RAII_]Samples/InputAttachment. (#1644)
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fee04df943
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@ -65,6 +65,7 @@ void main()
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outColor = subpassLoad(inputAttachment);
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}
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)";
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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@ -141,9 +142,8 @@ int main( int /*argc*/, char ** /*argv*/ )
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{ std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) },
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{ { vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS } } );
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// Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
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vk::raii::su::setImageLayout(
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commandBuffer, *inputImage, swapChainData.colorFormat, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal );
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// Transitioning the layout of the inputImage from TransferDstOptimal to ShaderReadOnlyOptimal is implicitly done by a subpassDependency in the
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// RenderPassCreateInfo below
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vk::ImageViewCreateInfo imageViewCreateInfo(
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{}, *inputImage, vk::ImageViewType::e2D, swapChainData.colorFormat, {}, { vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 } );
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@ -178,13 +178,22 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::AttachmentStoreOp::eDontCare,
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vk::AttachmentLoadOp::eDontCare,
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vk::AttachmentStoreOp::eDontCare,
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vk::ImageLayout::eShaderReadOnlyOptimal,
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vk::ImageLayout::eTransferDstOptimal, // transition layout from TransferDstOptimal to ShaderReadOnlyOptimal
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vk::ImageLayout::eShaderReadOnlyOptimal )
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};
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vk::AttachmentReference colorReference( 0, vk::ImageLayout::eColorAttachmentOptimal );
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vk::AttachmentReference inputReference( 1, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::SubpassDescription subPass( {}, vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
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vk::RenderPassCreateInfo renderPassCreateInfo( {}, attachments, subPass );
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vk::SubpassDescription subpassDescription( {}, vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
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vk::SubpassDependency subpassDependency( VK_SUBPASS_EXTERNAL,
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0,
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vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eFragmentShader,
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vk::AccessFlagBits::eTransferWrite,
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vk::AccessFlagBits::eColorAttachmentWrite // needed for first attachment
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| vk::AccessFlagBits::eInputAttachmentRead | vk::AccessFlagBits::eShaderRead |
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vk::AccessFlagBits::eColorAttachmentRead // needed for second attachment
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);
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vk::RenderPassCreateInfo renderPassCreateInfo( {}, attachments, subpassDescription, subpassDependency );
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vk::raii::RenderPass renderPass( device, renderPassCreateInfo );
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glslang::InitializeProcess();
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@ -65,6 +65,7 @@ void main()
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outColor = subpassLoad(inputAttachment);
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}
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)";
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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@ -137,9 +138,8 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::ClearColorValue( 1.0f, 1.0f, 0.0f, 0.0f ),
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vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS ) );
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// Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
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vk::su::setImageLayout(
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commandBuffer, inputImage, swapChainData.colorFormat, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal );
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// Transitioning the layout of the inputImage from TransferDstOptimal to ShaderReadOnlyOptimal is implicitly done by a subpassDependency in the
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// RenderPassCreateInfo below
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vk::ImageViewCreateInfo imageViewCreateInfo(
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{}, inputImage, vk::ImageViewType::e2D, swapChainData.colorFormat, {}, { vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 } );
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@ -173,13 +173,23 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::AttachmentStoreOp::eDontCare,
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vk::AttachmentLoadOp::eDontCare,
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vk::AttachmentStoreOp::eDontCare,
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vk::ImageLayout::eShaderReadOnlyOptimal,
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vk::ImageLayout::eTransferDstOptimal, // transition layout from TransferDstOptimal to ShaderReadOnlyOptimal
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vk::ImageLayout::eShaderReadOnlyOptimal )
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};
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vk::AttachmentReference colorReference( 0, vk::ImageLayout::eColorAttachmentOptimal );
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vk::AttachmentReference inputReference( 1, vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::SubpassDescription subPass( vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
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vk::RenderPass renderPass = device.createRenderPass( vk::RenderPassCreateInfo( vk::RenderPassCreateFlags(), attachments, subPass ) );
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vk::SubpassDescription subpassDescription( {}, vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
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vk::SubpassDependency subpassDependency( VK_SUBPASS_EXTERNAL,
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0,
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vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eFragmentShader,
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vk::AccessFlagBits::eTransferWrite,
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vk::AccessFlagBits::eColorAttachmentWrite // needed for first attachment
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| vk::AccessFlagBits::eInputAttachmentRead | vk::AccessFlagBits::eShaderRead |
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vk::AccessFlagBits::eColorAttachmentRead // needed for second attachment
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);
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vk::RenderPassCreateInfo renderPassCreateInfo( {}, attachments, subpassDescription, subpassDependency );
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vk::RenderPass renderPass = device.createRenderPass( renderPassCreateInfo );
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glslang::InitializeProcess();
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vk::ShaderModule vertexShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
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