Update to VK_HEADER_VERSION 148.

This commit is contained in:
asuessenbach 2020-07-21 12:24:17 +02:00
parent c63603b795
commit 22ba23d36f
2 changed files with 372 additions and 19 deletions

@ -1 +1 @@
Subproject commit 858b13a1220a20d2bed98779b99d38d797d070e5
Subproject commit 83825d55c7d522931124696ecb07ed48f2693e5c

View File

@ -88,7 +88,7 @@ extern "C" __declspec( dllimport ) FARPROC __stdcall GetProcAddress( HINSTANCE h
# include <compare>
#endif
static_assert( VK_HEADER_VERSION == 147, "Wrong VK_HEADER_VERSION!" );
static_assert( VK_HEADER_VERSION == 148, "Wrong VK_HEADER_VERSION!" );
// 32-bit vulkan is not typesafe for handles, so don't allow copy constructors on this platform by default.
// To enable this feature on 32-bit platforms please define VULKAN_HPP_TYPESAFE_CONVERSION
@ -6294,6 +6294,7 @@ namespace VULKAN_HPP_NAMESPACE
eGgpProprietary = VK_DRIVER_ID_GGP_PROPRIETARY,
eBroadcomProprietary = VK_DRIVER_ID_BROADCOM_PROPRIETARY,
eMesaLlvmpipe = VK_DRIVER_ID_MESA_LLVMPIPE,
eMoltenvk = VK_DRIVER_ID_MOLTENVK,
eIntelOpenSourceMesa = VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR
};
using DriverIdKHR = DriverId;
@ -6315,6 +6316,7 @@ namespace VULKAN_HPP_NAMESPACE
case DriverId::eGgpProprietary: return "GgpProprietary";
case DriverId::eBroadcomProprietary: return "BroadcomProprietary";
case DriverId::eMesaLlvmpipe: return "MesaLlvmpipe";
case DriverId::eMoltenvk: return "Moltenvk";
default: return "invalid";
}
}
@ -6540,7 +6542,8 @@ namespace VULKAN_HPP_NAMESPACE
eOpaqueWin32 = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
eOpaqueWin32Kmt = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
eD3D12Fence = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
eSyncFd = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT
eSyncFd = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
eD3D11Fence = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BIT
};
using ExternalSemaphoreHandleTypeFlagBitsKHR = ExternalSemaphoreHandleTypeFlagBits;
@ -9705,6 +9708,7 @@ namespace VULKAN_HPP_NAMESPACE
ePhysicalDeviceLineRasterizationFeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT,
ePipelineRasterizationLineStateCreateInfoEXT = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT,
ePhysicalDeviceLineRasterizationPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT,
ePhysicalDeviceShaderAtomicFloatFeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT,
ePhysicalDeviceIndexTypeUint8FeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT,
ePhysicalDeviceExtendedDynamicStateFeaturesEXT =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT,
@ -9753,6 +9757,7 @@ namespace VULKAN_HPP_NAMESPACE
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_FEATURES_EXT,
ePhysicalDeviceFragmentDensityMap2PropertiesEXT =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_PROPERTIES_EXT,
ePhysicalDeviceImageRobustnessFeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT,
eDirectfbSurfaceCreateInfoEXT = VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT,
eAttachmentDescription2KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR,
eAttachmentDescriptionStencilLayoutKHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT_KHR,
@ -10385,6 +10390,8 @@ namespace VULKAN_HPP_NAMESPACE
return "PipelineRasterizationLineStateCreateInfoEXT";
case StructureType::ePhysicalDeviceLineRasterizationPropertiesEXT:
return "PhysicalDeviceLineRasterizationPropertiesEXT";
case StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT:
return "PhysicalDeviceShaderAtomicFloatFeaturesEXT";
case StructureType::ePhysicalDeviceIndexTypeUint8FeaturesEXT: return "PhysicalDeviceIndexTypeUint8FeaturesEXT";
case StructureType::ePhysicalDeviceExtendedDynamicStateFeaturesEXT:
return "PhysicalDeviceExtendedDynamicStateFeaturesEXT";
@ -10437,6 +10444,7 @@ namespace VULKAN_HPP_NAMESPACE
return "PhysicalDeviceFragmentDensityMap2FeaturesEXT";
case StructureType::ePhysicalDeviceFragmentDensityMap2PropertiesEXT:
return "PhysicalDeviceFragmentDensityMap2PropertiesEXT";
case StructureType::ePhysicalDeviceImageRobustnessFeaturesEXT: return "PhysicalDeviceImageRobustnessFeaturesEXT";
case StructureType::eDirectfbSurfaceCreateInfoEXT: return "DirectfbSurfaceCreateInfoEXT";
default: return "invalid";
}
@ -16930,6 +16938,7 @@ namespace VULKAN_HPP_NAMESPACE
struct PhysicalDeviceImageDrmFormatModifierInfoEXT;
struct PhysicalDeviceImageFormatInfo2;
using PhysicalDeviceImageFormatInfo2KHR = PhysicalDeviceImageFormatInfo2;
struct PhysicalDeviceImageRobustnessFeaturesEXT;
struct PhysicalDeviceImageViewImageFormatInfoEXT;
struct PhysicalDeviceImagelessFramebufferFeatures;
using PhysicalDeviceImagelessFramebufferFeaturesKHR = PhysicalDeviceImagelessFramebufferFeatures;
@ -16986,6 +16995,7 @@ namespace VULKAN_HPP_NAMESPACE
using PhysicalDeviceScalarBlockLayoutFeaturesEXT = PhysicalDeviceScalarBlockLayoutFeatures;
struct PhysicalDeviceSeparateDepthStencilLayoutsFeatures;
using PhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR = PhysicalDeviceSeparateDepthStencilLayoutsFeatures;
struct PhysicalDeviceShaderAtomicFloatFeaturesEXT;
struct PhysicalDeviceShaderAtomicInt64Features;
using PhysicalDeviceShaderAtomicInt64FeaturesKHR = PhysicalDeviceShaderAtomicInt64Features;
struct PhysicalDeviceShaderClockFeaturesKHR;
@ -62386,6 +62396,95 @@ namespace VULKAN_HPP_NAMESPACE
using Type = PhysicalDeviceImageFormatInfo2;
};
struct PhysicalDeviceImageRobustnessFeaturesEXT
{
static const bool allowDuplicate = false;
static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType =
StructureType::ePhysicalDeviceImageRobustnessFeaturesEXT;
#if !defined( VULKAN_HPP_NO_STRUCT_CONSTRUCTORS )
VULKAN_HPP_CONSTEXPR PhysicalDeviceImageRobustnessFeaturesEXT(
VULKAN_HPP_NAMESPACE::Bool32 robustImageAccess_ = {} ) VULKAN_HPP_NOEXCEPT
: robustImageAccess( robustImageAccess_ )
{}
PhysicalDeviceImageRobustnessFeaturesEXT( VkPhysicalDeviceImageRobustnessFeaturesEXT const & rhs )
VULKAN_HPP_NOEXCEPT
{
*this = rhs;
}
#endif // !defined( VULKAN_HPP_NO_STRUCT_CONSTRUCTORS )
PhysicalDeviceImageRobustnessFeaturesEXT &
operator=( VkPhysicalDeviceImageRobustnessFeaturesEXT const & rhs ) VULKAN_HPP_NOEXCEPT
{
*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceImageRobustnessFeaturesEXT const *>( &rhs );
return *this;
}
PhysicalDeviceImageRobustnessFeaturesEXT &
operator=( PhysicalDeviceImageRobustnessFeaturesEXT const & rhs ) VULKAN_HPP_NOEXCEPT
{
pNext = rhs.pNext;
robustImageAccess = rhs.robustImageAccess;
return *this;
}
PhysicalDeviceImageRobustnessFeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT
{
pNext = pNext_;
return *this;
}
PhysicalDeviceImageRobustnessFeaturesEXT &
setRobustImageAccess( VULKAN_HPP_NAMESPACE::Bool32 robustImageAccess_ ) VULKAN_HPP_NOEXCEPT
{
robustImageAccess = robustImageAccess_;
return *this;
}
operator VkPhysicalDeviceImageRobustnessFeaturesEXT const &() const VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<const VkPhysicalDeviceImageRobustnessFeaturesEXT *>( this );
}
operator VkPhysicalDeviceImageRobustnessFeaturesEXT &() VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<VkPhysicalDeviceImageRobustnessFeaturesEXT *>( this );
}
#if defined( VULKAN_HPP_HAS_SPACESHIP_OPERATOR )
auto operator<=>( PhysicalDeviceImageRobustnessFeaturesEXT const & ) const = default;
#else
bool operator==( PhysicalDeviceImageRobustnessFeaturesEXT const & rhs ) const VULKAN_HPP_NOEXCEPT
{
return ( sType == rhs.sType ) && ( pNext == rhs.pNext ) && ( robustImageAccess == rhs.robustImageAccess );
}
bool operator!=( PhysicalDeviceImageRobustnessFeaturesEXT const & rhs ) const VULKAN_HPP_NOEXCEPT
{
return !operator==( rhs );
}
#endif
public:
const VULKAN_HPP_NAMESPACE::StructureType sType = StructureType::ePhysicalDeviceImageRobustnessFeaturesEXT;
void * pNext = {};
VULKAN_HPP_NAMESPACE::Bool32 robustImageAccess = {};
};
static_assert( sizeof( PhysicalDeviceImageRobustnessFeaturesEXT ) ==
sizeof( VkPhysicalDeviceImageRobustnessFeaturesEXT ),
"struct and wrapper have different size!" );
static_assert( std::is_standard_layout<PhysicalDeviceImageRobustnessFeaturesEXT>::value,
"struct wrapper is not a standard layout!" );
template <>
struct CppType<StructureType, StructureType::ePhysicalDeviceImageRobustnessFeaturesEXT>
{
using Type = PhysicalDeviceImageRobustnessFeaturesEXT;
};
struct PhysicalDeviceImageViewImageFormatInfoEXT
{
static const bool allowDuplicate = false;
@ -66621,6 +66720,228 @@ namespace VULKAN_HPP_NAMESPACE
using Type = PhysicalDeviceSeparateDepthStencilLayoutsFeatures;
};
struct PhysicalDeviceShaderAtomicFloatFeaturesEXT
{
static const bool allowDuplicate = false;
static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType =
StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT;
#if !defined( VULKAN_HPP_NO_STRUCT_CONSTRUCTORS )
VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderAtomicFloatFeaturesEXT(
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64Atomics_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicAdd_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32Atomics_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicAdd_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64Atomics_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicAdd_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32Atomics_ = {},
VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicAdd_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32Atomics_ = {},
VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicAdd_ = {} ) VULKAN_HPP_NOEXCEPT
: shaderBufferFloat32Atomics( shaderBufferFloat32Atomics_ )
, shaderBufferFloat32AtomicAdd( shaderBufferFloat32AtomicAdd_ )
, shaderBufferFloat64Atomics( shaderBufferFloat64Atomics_ )
, shaderBufferFloat64AtomicAdd( shaderBufferFloat64AtomicAdd_ )
, shaderSharedFloat32Atomics( shaderSharedFloat32Atomics_ )
, shaderSharedFloat32AtomicAdd( shaderSharedFloat32AtomicAdd_ )
, shaderSharedFloat64Atomics( shaderSharedFloat64Atomics_ )
, shaderSharedFloat64AtomicAdd( shaderSharedFloat64AtomicAdd_ )
, shaderImageFloat32Atomics( shaderImageFloat32Atomics_ )
, shaderImageFloat32AtomicAdd( shaderImageFloat32AtomicAdd_ )
, sparseImageFloat32Atomics( sparseImageFloat32Atomics_ )
, sparseImageFloat32AtomicAdd( sparseImageFloat32AtomicAdd_ )
{}
PhysicalDeviceShaderAtomicFloatFeaturesEXT( VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const & rhs )
VULKAN_HPP_NOEXCEPT
{
*this = rhs;
}
#endif // !defined( VULKAN_HPP_NO_STRUCT_CONSTRUCTORS )
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
operator=( VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const & rhs ) VULKAN_HPP_NOEXCEPT
{
*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloatFeaturesEXT const *>( &rhs );
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
operator=( PhysicalDeviceShaderAtomicFloatFeaturesEXT const & rhs ) VULKAN_HPP_NOEXCEPT
{
pNext = rhs.pNext;
shaderBufferFloat32Atomics = rhs.shaderBufferFloat32Atomics;
shaderBufferFloat32AtomicAdd = rhs.shaderBufferFloat32AtomicAdd;
shaderBufferFloat64Atomics = rhs.shaderBufferFloat64Atomics;
shaderBufferFloat64AtomicAdd = rhs.shaderBufferFloat64AtomicAdd;
shaderSharedFloat32Atomics = rhs.shaderSharedFloat32Atomics;
shaderSharedFloat32AtomicAdd = rhs.shaderSharedFloat32AtomicAdd;
shaderSharedFloat64Atomics = rhs.shaderSharedFloat64Atomics;
shaderSharedFloat64AtomicAdd = rhs.shaderSharedFloat64AtomicAdd;
shaderImageFloat32Atomics = rhs.shaderImageFloat32Atomics;
shaderImageFloat32AtomicAdd = rhs.shaderImageFloat32AtomicAdd;
sparseImageFloat32Atomics = rhs.sparseImageFloat32Atomics;
sparseImageFloat32AtomicAdd = rhs.sparseImageFloat32AtomicAdd;
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT
{
pNext = pNext_;
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
setShaderBufferFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT
{
shaderBufferFloat32Atomics = shaderBufferFloat32Atomics_;
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
setShaderBufferFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT
{
shaderBufferFloat32AtomicAdd = shaderBufferFloat32AtomicAdd_;
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
setShaderBufferFloat64Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64Atomics_ ) VULKAN_HPP_NOEXCEPT
{
shaderBufferFloat64Atomics = shaderBufferFloat64Atomics_;
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
setShaderBufferFloat64AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicAdd_ ) VULKAN_HPP_NOEXCEPT
{
shaderBufferFloat64AtomicAdd = shaderBufferFloat64AtomicAdd_;
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
setShaderSharedFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT
{
shaderSharedFloat32Atomics = shaderSharedFloat32Atomics_;
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
setShaderSharedFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT
{
shaderSharedFloat32AtomicAdd = shaderSharedFloat32AtomicAdd_;
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
setShaderSharedFloat64Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64Atomics_ ) VULKAN_HPP_NOEXCEPT
{
shaderSharedFloat64Atomics = shaderSharedFloat64Atomics_;
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
setShaderSharedFloat64AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicAdd_ ) VULKAN_HPP_NOEXCEPT
{
shaderSharedFloat64AtomicAdd = shaderSharedFloat64AtomicAdd_;
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
setShaderImageFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT
{
shaderImageFloat32Atomics = shaderImageFloat32Atomics_;
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
setShaderImageFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT
{
shaderImageFloat32AtomicAdd = shaderImageFloat32AtomicAdd_;
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
setSparseImageFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT
{
sparseImageFloat32Atomics = sparseImageFloat32Atomics_;
return *this;
}
PhysicalDeviceShaderAtomicFloatFeaturesEXT &
setSparseImageFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT
{
sparseImageFloat32AtomicAdd = sparseImageFloat32AtomicAdd_;
return *this;
}
operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const &() const VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<const VkPhysicalDeviceShaderAtomicFloatFeaturesEXT *>( this );
}
operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT &() VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT *>( this );
}
#if defined( VULKAN_HPP_HAS_SPACESHIP_OPERATOR )
auto operator<=>( PhysicalDeviceShaderAtomicFloatFeaturesEXT const & ) const = default;
#else
bool operator==( PhysicalDeviceShaderAtomicFloatFeaturesEXT const & rhs ) const VULKAN_HPP_NOEXCEPT
{
return ( sType == rhs.sType ) && ( pNext == rhs.pNext ) &&
( shaderBufferFloat32Atomics == rhs.shaderBufferFloat32Atomics ) &&
( shaderBufferFloat32AtomicAdd == rhs.shaderBufferFloat32AtomicAdd ) &&
( shaderBufferFloat64Atomics == rhs.shaderBufferFloat64Atomics ) &&
( shaderBufferFloat64AtomicAdd == rhs.shaderBufferFloat64AtomicAdd ) &&
( shaderSharedFloat32Atomics == rhs.shaderSharedFloat32Atomics ) &&
( shaderSharedFloat32AtomicAdd == rhs.shaderSharedFloat32AtomicAdd ) &&
( shaderSharedFloat64Atomics == rhs.shaderSharedFloat64Atomics ) &&
( shaderSharedFloat64AtomicAdd == rhs.shaderSharedFloat64AtomicAdd ) &&
( shaderImageFloat32Atomics == rhs.shaderImageFloat32Atomics ) &&
( shaderImageFloat32AtomicAdd == rhs.shaderImageFloat32AtomicAdd ) &&
( sparseImageFloat32Atomics == rhs.sparseImageFloat32Atomics ) &&
( sparseImageFloat32AtomicAdd == rhs.sparseImageFloat32AtomicAdd );
}
bool operator!=( PhysicalDeviceShaderAtomicFloatFeaturesEXT const & rhs ) const VULKAN_HPP_NOEXCEPT
{
return !operator==( rhs );
}
#endif
public:
const VULKAN_HPP_NAMESPACE::StructureType sType = StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT;
void * pNext = {};
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics = {};
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd = {};
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64Atomics = {};
VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicAdd = {};
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32Atomics = {};
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicAdd = {};
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64Atomics = {};
VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicAdd = {};
VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32Atomics = {};
VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicAdd = {};
VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32Atomics = {};
VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicAdd = {};
};
static_assert( sizeof( PhysicalDeviceShaderAtomicFloatFeaturesEXT ) ==
sizeof( VkPhysicalDeviceShaderAtomicFloatFeaturesEXT ),
"struct and wrapper have different size!" );
static_assert( std::is_standard_layout<PhysicalDeviceShaderAtomicFloatFeaturesEXT>::value,
"struct wrapper is not a standard layout!" );
template <>
struct CppType<StructureType, StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT>
{
using Type = PhysicalDeviceShaderAtomicFloatFeaturesEXT;
};
struct PhysicalDeviceShaderAtomicInt64Features
{
static const bool allowDuplicate = false;
@ -102387,6 +102708,22 @@ namespace VULKAN_HPP_NAMESPACE
};
};
template <>
struct StructExtends<PhysicalDeviceImageRobustnessFeaturesEXT, PhysicalDeviceFeatures2>
{
enum
{
value = true
};
};
template <>
struct StructExtends<PhysicalDeviceImageRobustnessFeaturesEXT, DeviceCreateInfo>
{
enum
{
value = true
};
};
template <>
struct StructExtends<PhysicalDeviceImageViewImageFormatInfoEXT, PhysicalDeviceImageFormatInfo2>
{
enum
@ -102823,6 +103160,22 @@ namespace VULKAN_HPP_NAMESPACE
};
};
template <>
struct StructExtends<PhysicalDeviceShaderAtomicFloatFeaturesEXT, PhysicalDeviceFeatures2>
{
enum
{
value = true
};
};
template <>
struct StructExtends<PhysicalDeviceShaderAtomicFloatFeaturesEXT, DeviceCreateInfo>
{
enum
{
value = true
};
};
template <>
struct StructExtends<PhysicalDeviceShaderAtomicInt64Features, PhysicalDeviceFeatures2>
{
enum