Add samples 16_Vulkan_1_1, CopyBlitImage, CreateDebugReportCallback, DrawTexturedCube (#304)

+ slightly adjust some other samples.
This commit is contained in:
Andreas Süßenbach 2019-03-26 12:24:36 +01:00 committed by Markus Tavenrath
parent 7905145361
commit 2d8483e06f
22 changed files with 1209 additions and 237 deletions

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@ -34,16 +34,9 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
assert(!physicalDevices.empty());
uint32_t width = 500;
uint32_t height = 500;
#if defined(VK_USE_PLATFORM_WIN32_KHR)
HWND window = vk::su::initializeWindow(AppName, AppName, width, height);
vk::UniqueSurfaceKHR surface = instance->createWin32SurfaceKHRUnique(vk::Win32SurfaceCreateInfoKHR({}, GetModuleHandle(nullptr), window));
#else
#pragma error "unhandled platform"
#endif
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surface);
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
/* VULKAN_HPP_KEY_START */
@ -64,7 +57,7 @@ int main(int /*argc*/, char ** /*argv*/)
{
throw std::runtime_error("DepthStencilAttachment is not supported for D16Unorm depth format.");
}
vk::ImageCreateInfo imageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, depthFormat, vk::Extent3D(width, height, 1), 1, 1, vk::SampleCountFlagBits::e1, tiling, vk::ImageUsageFlagBits::eDepthStencilAttachment);
vk::ImageCreateInfo imageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, depthFormat, vk::Extent3D(surfaceData.extent, 1), 1, 1, vk::SampleCountFlagBits::e1, tiling, vk::ImageUsageFlagBits::eDepthStencilAttachment);
vk::UniqueImage depthImage = device->createImageUnique(imageCreateInfo);
vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevices[0].getMemoryProperties();
@ -92,7 +85,7 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_HPP_KEY_END */
#if defined(VK_USE_PLATFORM_WIN32_KHR)
DestroyWindow(window);
DestroyWindow(surfaceData.window);
#else
#pragma error "unhandled platform"
#endif

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@ -15,6 +15,7 @@
// VulkanHpp Samples : 09_InitDescriptorSet
// Initialize a descriptor set
#include "../utils/math.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
@ -40,10 +41,8 @@ int main(int /*argc*/, char ** /*argv*/)
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties()));
vk::UniqueBuffer buffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer));
vk::UniqueDeviceMemory deviceMemory = vk::su::allocateMemory(device, physicalDevices[0].getMemoryProperties(), device->getBufferMemoryRequirements(buffer.get()), vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
device->bindBufferMemory(buffer.get(), deviceMemory.get(), 0);
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix());
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device);
@ -56,7 +55,7 @@ int main(int /*argc*/, char ** /*argv*/)
// allocate a descriptor set
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
vk::DescriptorBufferInfo descriptorBufferInfo(buffer.get(), 0, sizeof(glm::mat4x4));
vk::DescriptorBufferInfo descriptorBufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
device->updateDescriptorSets(vk::WriteDescriptorSet(descriptorSets[0].get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &descriptorBufferInfo), {});
/* VULKAN_HPP_KEY_END */

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@ -17,11 +17,13 @@ cmake_minimum_required(VERSION 3.2)
project(09_InitDescriptorSet)
set(HEADERS
../utils/math.hpp
../utils/utils.hpp
)
set(SOURCES
09_InitDescriptorSet.cpp
../utils/math.cpp
../utils/utils.cpp
)

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@ -38,19 +38,12 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
assert(!physicalDevices.empty());
uint32_t width = 64;
uint32_t height = 64;
#if defined(VK_USE_PLATFORM_WIN32_KHR)
HWND window = vk::su::initializeWindow(AppName, AppName, width, height);
vk::UniqueSurfaceKHR surface = instance->createWin32SurfaceKHRUnique(vk::Win32SurfaceCreateInfoKHR({}, GetModuleHandle(nullptr), window));
#else
#pragma error "unhandled platform"
#endif
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(64, 64));
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surface);
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
vk::Format colorFormat = vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surface.get()));
vk::Format colorFormat = vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get()));
vk::Format depthFormat = vk::Format::eD16Unorm;
/* VULKAN_HPP_KEY_START */
@ -73,7 +66,7 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_HPP_KEY_END */
#if defined(VK_USE_PLATFORM_WIN32_KHR)
DestroyWindow(window);
DestroyWindow(surfaceData.window);
#else
#pragma error "unhandled platform"
#endif

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@ -43,14 +43,14 @@ int main(int /*argc*/, char ** /*argv*/)
glslang::InitializeProcess();
std::vector<unsigned int> vertexShaderSPV;
bool ok = vk::su::GLSLtoSPV(vk::ShaderStageFlagBits::eVertex, vertexShaderText, vertexShaderSPV);
bool ok = vk::su::GLSLtoSPV(vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C, vertexShaderSPV);
assert(ok);
vk::ShaderModuleCreateInfo vertexShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), vertexShaderSPV.size() * sizeof(unsigned int), vertexShaderSPV.data());
vk::UniqueShaderModule vertexShaderModule = device->createShaderModuleUnique(vertexShaderModuleCreateInfo);
std::vector<unsigned int> fragmentShaderSPV;
ok = vk::su::GLSLtoSPV(vk::ShaderStageFlagBits::eFragment, fragmentShaderText, fragmentShaderSPV);
ok = vk::su::GLSLtoSPV(vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C, fragmentShaderSPV);
assert(ok);
vk::ShaderModuleCreateInfo fragmentShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), fragmentShaderSPV.size() * sizeof(unsigned int), fragmentShaderSPV.data());

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@ -34,41 +34,29 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
assert(!physicalDevices.empty());
uint32_t width = 64;
uint32_t height = 64;
#if defined(VK_USE_PLATFORM_WIN32_KHR)
HWND window = vk::su::initializeWindow(AppName, AppName, width, height);
vk::UniqueSurfaceKHR surface = instance->createWin32SurfaceKHRUnique(vk::Win32SurfaceCreateInfoKHR({}, GetModuleHandle(nullptr), window));
#else
#pragma error "unhandled platform"
#endif
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(64, 64));
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surface);
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
vk::Format colorFormat = vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surface.get()));
vk::UniqueSwapchainKHR swapChain = vk::su::createSwapChain(physicalDevices[0], surface, device, width, height, colorFormat, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
std::vector<vk::UniqueImageView> swapChainImageViews = vk::su::createSwapChainImageViews(device, swapChain, colorFormat);
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::Format depthFormat = vk::Format::eD16Unorm;
vk::UniqueImage depthImage = vk::su::createImage(device, depthFormat, width, height);
vk::UniqueDeviceMemory depthMemory = vk::su::allocateMemory(device, physicalDevices[0].getMemoryProperties(), device->getImageMemoryRequirements(depthImage.get()), vk::MemoryPropertyFlagBits::eDeviceLocal);
device->bindImageMemory(depthImage.get(), depthMemory.get(), 0);
vk::UniqueImageView depthViewImage = vk::su::createImageView(device, depthImage, depthFormat);
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, colorFormat, depthFormat);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, swapChainData.colorFormat, depthBufferData.format);
/* VULKAN_KEY_START */
vk::ImageView attachments[2];
attachments[1] = depthViewImage.get();
attachments[1] = depthBufferData.imageView.get();
std::vector<vk::UniqueFramebuffer> framebuffers;
framebuffers.reserve(swapChainImageViews.size());
for (auto const& view : swapChainImageViews)
framebuffers.reserve(swapChainData.imageViews.size());
for (auto const& view : swapChainData.imageViews)
{
attachments[0] = view.get();
framebuffers.push_back(device->createFramebufferUnique(vk::FramebufferCreateInfo(vk::FramebufferCreateFlags(), renderPass.get(), 2, attachments, width, height, 1)));
framebuffers.push_back(device->createFramebufferUnique(vk::FramebufferCreateInfo(vk::FramebufferCreateFlags(), renderPass.get(), 2, attachments, surfaceData.extent.width, surfaceData.extent.height, 1)));
}
// Note: No need to explicitly destroy the Framebuffers, as the destroy functions are called by the destructor of the UniqueFramebuffer on leaving this scope.
@ -76,7 +64,7 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_KEY_END */
#if defined(VK_USE_PLATFORM_WIN32_KHR)
DestroyWindow(window);
DestroyWindow(surfaceData.window);
#else
#pragma error "unhandled platform"
#endif

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@ -35,16 +35,9 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
assert(!physicalDevices.empty());
uint32_t width = 64;
uint32_t height = 64;
#if defined(VK_USE_PLATFORM_WIN32_KHR)
HWND window = vk::su::initializeWindow(AppName, AppName, width, height);
vk::UniqueSurfaceKHR surface = instance->createWin32SurfaceKHRUnique(vk::Win32SurfaceCreateInfoKHR({}, GetModuleHandle(nullptr), window));
#else
#pragma error "unhandled platform"
#endif
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(64, 64));
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surface);
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
@ -52,19 +45,14 @@ int main(int /*argc*/, char ** /*argv*/)
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Format colorFormat = vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surface.get()));
vk::UniqueSwapchainKHR swapChain = vk::su::createSwapChain(physicalDevices[0], surface, device, width, height, colorFormat, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
std::vector<vk::UniqueImageView> swapChainImageViews = vk::su::createSwapChainImageViews(device, swapChain, colorFormat);
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::Format depthFormat = vk::Format::eD16Unorm;
vk::UniqueImage depthImage = vk::su::createImage(device, depthFormat, width, height);
vk::UniqueDeviceMemory depthMemory = vk::su::allocateMemory(device, physicalDevices[0].getMemoryProperties(), device->getImageMemoryRequirements(depthImage.get()), vk::MemoryPropertyFlagBits::eDeviceLocal);
device->bindImageMemory(depthImage.get(), depthMemory.get(), 0);
vk::UniqueImageView depthViewImage = vk::su::createImageView(device, depthImage, depthFormat);
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, colorFormat, depthFormat);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, swapChainData.colorFormat, depthBufferData.format);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainImageViews, depthViewImage, width, height);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
/* VULKAN_KEY_START */
@ -85,7 +73,7 @@ int main(int /*argc*/, char ** /*argv*/)
device->bindBufferMemory(vertexBuffer.get(), deviceMemory.get(), 0);
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo(vk::SemaphoreCreateFlags()));
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
@ -95,7 +83,7 @@ int main(int /*argc*/, char ** /*argv*/)
commandBuffers[0]->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), vk::Extent2D(width, height)), 2, clearValues);
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
VkDeviceSize offset = 0;
@ -111,7 +99,7 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_KEY_END */
#if defined(VK_USE_PLATFORM_WIN32_KHR)
DestroyWindow(window);
DestroyWindow(surfaceData.window);
#else
#pragma error "unhandled platform"
#endif

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@ -39,26 +39,19 @@ int main(int /*argc*/, char ** /*argv*/)
assert(!physicalDevices.empty());
vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevices[0].getMemoryProperties();
uint32_t width = 500;
uint32_t height = 500;
#if defined(VK_USE_PLATFORM_WIN32_KHR)
HWND window = vk::su::initializeWindow(AppName, AppName, width, height);
vk::UniqueSurfaceKHR surface = instance->createWin32SurfaceKHRUnique(vk::Win32SurfaceCreateInfoKHR({}, GetModuleHandle(nullptr), window));
#else
#pragma error "unhandled platform"
#endif
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surface);
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surface.get())), vk::Format::eD16Unorm);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())), vk::Format::eD16Unorm);
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device);
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText);
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C);
glslang::FinalizeProcess();
/* VULKAN_KEY_START */
@ -166,7 +159,7 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_KEY_END */
#if defined(VK_USE_PLATFORM_WIN32_KHR)
DestroyWindow(window);
DestroyWindow(surfaceData.window);
#else
#pragma error "unhandled platform"
#endif

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@ -39,16 +39,9 @@ int main(int /*argc*/, char ** /*argv*/)
assert(!physicalDevices.empty());
vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevices[0].getMemoryProperties();
uint32_t width = 500;
uint32_t height = 500;
#if defined(VK_USE_PLATFORM_WIN32_KHR)
HWND window = vk::su::initializeWindow(AppName, AppName, width, height);
vk::UniqueSurfaceKHR surface = instance->createWin32SurfaceKHRUnique(vk::Win32SurfaceCreateInfoKHR({}, GetModuleHandle(nullptr), window));
#else
#pragma error "unhandled platform"
#endif
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surface);
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
@ -57,45 +50,34 @@ int main(int /*argc*/, char ** /*argv*/)
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Format colorFormat = vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surface.get()));
vk::UniqueSwapchainKHR swapChain = vk::su::createSwapChain(physicalDevices[0], surface, device, width, height, colorFormat, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
std::vector<vk::UniqueImageView> swapChainImageViews = vk::su::createSwapChainImageViews(device, swapChain, colorFormat);
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::Format depthFormat = vk::Format::eD16Unorm;
vk::UniqueImage depthImage = vk::su::createImage(device, depthFormat, width, height);
vk::UniqueDeviceMemory depthMemory = vk::su::allocateMemory(device, memoryProperties, device->getImageMemoryRequirements(depthImage.get()), vk::MemoryPropertyFlagBits::eDeviceLocal);
device->bindImageMemory(depthImage.get(), depthMemory.get(), 0);
vk::UniqueImageView depthViewImage = vk::su::createImageView(device, depthImage, depthFormat);
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
glm::mat4x4 mvpc = vk::su::createModelViewProjectionClipMatrix();
vk::UniqueBuffer uniformBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), sizeof(mvpc), vk::BufferUsageFlagBits::eUniformBuffer));
vk::UniqueDeviceMemory uniformMemory = vk::su::allocateMemory(device, physicalDevices[0].getMemoryProperties(), device->getBufferMemoryRequirements(uniformBuffer.get()), vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
vk::su::copyToDevice(device, uniformMemory, mvpc);
device->bindBufferMemory(uniformBuffer.get(), uniformMemory.get(), 0);
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix());
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device);
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surface.get())), vk::Format::eD16Unorm);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())), depthBufferData.format);
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText);
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C);
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainImageViews, depthViewImage, width, height);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
vk::UniqueBuffer vertexBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer));
vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements(vertexBuffer.get());
vk::UniqueDeviceMemory vertexDeviceMemory = vk::su::allocateMemory(device, memoryProperties, memoryRequirements, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
vk::su::copyToDevice(device, vertexDeviceMemory, coloredCubeData, sizeof(coloredCubeData) / sizeof(coloredCubeData[0]));
device->bindBufferMemory(vertexBuffer.get(), vertexDeviceMemory.get(), 0);
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, coloredCubeData, sizeof(coloredCubeData) / sizeof(coloredCubeData[0]));
vk::DescriptorPoolSize poolSize(vk::DescriptorType::eUniformBuffer, 1);
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 1, &poolSize));
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device);
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
vk::DescriptorBufferInfo descriptorBufferInfo(uniformBuffer.get(), 0, sizeof(mvpc));
device->updateDescriptorSets(vk::WriteDescriptorSet(descriptorSets[0].get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &descriptorBufferInfo), nullptr);
vk::DescriptorBufferInfo descriptorBufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
vk::su::updateDescriptorSets(device, descriptorSets[0], &descriptorBufferInfo);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(coloredCubeData[0]), pipelineLayout, renderPass);
@ -104,7 +86,7 @@ int main(int /*argc*/, char ** /*argv*/)
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
@ -113,19 +95,19 @@ int main(int /*argc*/, char ** /*argv*/)
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), vk::Extent2D(width, height)), 2, clearValues);
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), nullptr);
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(width), static_cast<float>(height), 0.0f, 1.0f);
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
commandBuffers[0]->setViewport(0, viewport);
vk::Rect2D scissor(vk::Offset2D(0, 0), vk::Extent2D(width, height));
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
commandBuffers[0]->setScissor(0, scissor);
vk::DeviceSize offset = 0;
commandBuffers[0]->bindVertexBuffers(0, vertexBuffer.get(), offset);
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
commandBuffers[0]->endRenderPass();
@ -140,14 +122,14 @@ int main(int /*argc*/, char ** /*argv*/)
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChain.get(), &currentBuffer.value));
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
Sleep(1000);
/* VULKAN_KEY_END */
device->waitIdle();
#if defined(VK_USE_PLATFORM_WIN32_KHR)
DestroyWindow(window);
DestroyWindow(surfaceData.window);
#else
#pragma error "unhandled platform"
#endif

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@ -0,0 +1,108 @@
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : 16_Vulkan_1_1
// Determine if the current system can use Vulkan 1.1 API features
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
static char const* AppName = "16_Vulkan_1_1";
static char const* EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
{
try
{
/* VULKAN_KEY_START */
// Keep track of the major/minor version we can actually use
uint16_t usingMajorVersion = 1;
uint16_t usingMinorVersion = 0;
std::string usingVersionString = "";
// Set the desired version we want
uint16_t desiredMajorVersion = 1;
uint16_t desiredMinorVersion = 1;
uint32_t desiredVersion = VK_MAKE_VERSION(desiredMajorVersion, desiredMinorVersion, 0);
std::string desiredVersionString = "";
desiredVersionString += std::to_string(desiredMajorVersion);
desiredVersionString += ".";
desiredVersionString += std::to_string(desiredMinorVersion);
// Determine what API version is available
uint32_t apiVersion = vk::enumerateInstanceVersion();
// Translate the version into major/minor for easier comparison
uint32_t loader_major_version = VK_VERSION_MAJOR(apiVersion);
uint32_t loader_minor_version = VK_VERSION_MINOR(apiVersion);
std::cout << "Loader/Runtime support detected for Vulkan " << loader_major_version << "." << loader_minor_version << "\n";
// Check current version against what we want to run
if (loader_major_version > desiredMajorVersion ||
(loader_major_version == desiredMajorVersion && loader_minor_version >= desiredMinorVersion))
{
// Create the instance
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions(), desiredVersion);
#if !defined(NDEBUG)
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
#endif
// Get the list of physical devices
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
// Go through the list of physical devices and select only those that are capable of running the API version we want.
std::vector<vk::PhysicalDevice> desiredPhysicalDevices;
std::copy_if(physicalDevices.begin(), physicalDevices.end(), std::back_inserter(desiredPhysicalDevices), [desiredVersion](vk::PhysicalDevice const& pd) { return pd.getProperties().apiVersion >= desiredVersion; });
// If we have something in the desired version physical device list, we're good
if (desiredPhysicalDevices.size() > 0)
{
usingMajorVersion = desiredMajorVersion;
usingMinorVersion = desiredMinorVersion;
}
}
usingVersionString += std::to_string(usingMajorVersion);
usingVersionString += ".";
usingVersionString += std::to_string(usingMinorVersion);
if (usingMinorVersion < desiredMinorVersion)
{
std::cout << "Determined that this system can only use Vulkan API version " << usingVersionString << " instead of desired version " << desiredVersionString << std::endl;
}
else
{
std::cout << "Determined that this system can run desired Vulkan API version " << desiredVersionString << std::endl;
}
/* VULKAN_KEY_END */
}
catch (vk::SystemError err)
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
}
catch (std::runtime_error err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
}
catch (...)
{
std::cout << "unknown error\n";
exit(-1);
}
return 0;
}

View File

@ -0,0 +1,39 @@
# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.2)
project(16_Vulkan_1_1)
set(HEADERS
../utils/utils.hpp
)
set(SOURCES
16_Vulkan_1_1.cpp
../utils/utils.cpp
)
source_group(headers FILES ${HEADERS})
source_group(sources FILES ${SOURCES})
add_executable(16_Vulkan_1_1
${HEADERS}
${SOURCES}
)
set_target_properties(16_Vulkan_1_1 PROPERTIES FOLDER "Samples")
target_include_directories(16_Vulkan_1_1 PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
target_link_libraries(16_Vulkan_1_1 PUBLIC glslang SPIRV "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib"
)

View File

@ -0,0 +1,39 @@
# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.2)
project(CopyBlitImage)
set(HEADERS
../utils/utils.hpp
)
set(SOURCES
CopyBlitImage.cpp
../utils/utils.cpp
)
source_group(headers FILES ${HEADERS})
source_group(sources FILES ${SOURCES})
add_executable(CopyBlitImage
${HEADERS}
${SOURCES}
)
set_target_properties(CopyBlitImage PROPERTIES FOLDER "Samples")
target_include_directories(CopyBlitImage PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
target_link_libraries(CopyBlitImage PUBLIC glslang SPIRV "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib"
)

View File

@ -0,0 +1,183 @@
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : CopyBlitImage
// Draw a cube
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
static char const* AppName = "CopyBlitImage";
static char const* EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
#endif
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
assert(!physicalDevices.empty());
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(640, 640));
vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevices[0].getSurfaceCapabilitiesKHR(surfaceData.surface.get());
if (!(surfaceCapabilities.supportedUsageFlags & vk::ImageUsageFlagBits::eTransferDst))
{
std::cout << "Surface cannot be destination of blit - abort \n";
exit(-1);
}
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferDst
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
/* VULKAN_KEY_START */
vk::FormatProperties formatProperties = physicalDevices[0].getFormatProperties(swapChainData.colorFormat);
assert((formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eBlitSrc) && "Format cannot be used as transfer source");
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
// Get the index of the next available swapchain image:
vk::ResultValue<uint32_t> nextImage = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(nextImage.result == vk::Result::eSuccess);
assert(nextImage.value < swapChainData.images.size());
uint32_t currentBuffer = nextImage.value;
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
vk::su::setImageLayout(commandBuffers[0], swapChainData.images[currentBuffer], vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal,
vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer);
// Create an image, map it, and write some values to the image
vk::ImageCreateInfo imageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, swapChainData.colorFormat, vk::Extent3D(surfaceData.extent, 1), 1, 1, vk::SampleCountFlagBits::e1, vk::ImageTiling::eLinear, vk::ImageUsageFlagBits::eTransferSrc);
vk::UniqueImage blitSourceImage = device->createImageUnique(imageCreateInfo);
vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevices[0].getMemoryProperties();
vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements(blitSourceImage.get());
uint32_t memoryTypeIndex = vk::su::findMemoryType(memoryProperties, memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible);
vk::UniqueDeviceMemory deviceMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
device->bindImageMemory(blitSourceImage.get(), deviceMemory.get(), 0);
vk::su::setImageLayout(commandBuffers[0], blitSourceImage.get(), vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eUndefined, vk::ImageLayout::eGeneral,
vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eHost);
commandBuffers[0]->end();
/* Queue the command buffer for execution */
vk::UniqueFence commandFence = device->createFenceUnique({});
vk::PipelineStageFlags pipeStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput);
graphicsQueue.submit(vk::SubmitInfo(1, &imageAcquiredSemaphore.get(), &pipeStageFlags, 1, &commandBuffers[0].get()), commandFence.get());
/* Make sure command buffer is finished before mapping */
while (device->waitForFences(commandFence.get(), true, vk::su::FenceTimeout) == vk::Result::eTimeout)
;
unsigned char* pImageMemory = static_cast<unsigned char*>(device->mapMemory(deviceMemory.get(), 0, memoryRequirements.size));
// Checkerboard of 8x8 pixel squares
for (uint32_t row = 0; row < surfaceData.extent.height; row++)
{
for (uint32_t col = 0; col < surfaceData.extent.width; col++)
{
unsigned char rgb = (((row & 0x8) == 0) ^ ((col & 0x8) == 0)) * 255;
pImageMemory[0] = rgb;
pImageMemory[1] = rgb;
pImageMemory[2] = rgb;
pImageMemory[3] = 255;
pImageMemory += 4;
}
}
// Flush the mapped memory and then unmap it. Assume it isn't coherent since we didn't really confirm
device->flushMappedMemoryRanges(vk::MappedMemoryRange(deviceMemory.get(), 0, memoryRequirements.size));
device->unmapMemory(deviceMemory.get());
commandBuffers[0]->reset({});
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
// Intend to blit from this image, set the layout accordingly
vk::su::setImageLayout(commandBuffers[0], blitSourceImage.get(), vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eGeneral, vk::ImageLayout::eTransferSrcOptimal,
vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eTransfer);
vk::Image blitDestinationImage = swapChainData.images[currentBuffer];
// Do a 32x32 blit to all of the dst image - should get big squares
vk::ImageSubresourceLayers imageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1);
vk::ImageBlit imageBlit(imageSubresourceLayers, { { vk::Offset3D(0, 0, 0), vk::Offset3D(32, 32, 1) } }, imageSubresourceLayers, { { vk::Offset3D(0, 0, 0), vk::Offset3D(surfaceData.extent.width, surfaceData.extent.height, 1) } });
commandBuffers[0]->blitImage(blitSourceImage.get(), vk::ImageLayout::eTransferSrcOptimal, blitDestinationImage, vk::ImageLayout::eTransferDstOptimal, imageBlit, vk::Filter::eLinear);
// Use a barrier to make sure the blit is finished before the copy starts
vk::ImageMemoryBarrier memoryBarrier(vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eMemoryRead, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eTransferDstOptimal,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, blitDestinationImage, vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
commandBuffers[0]->pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlags(), nullptr, nullptr, memoryBarrier);
// Do a image copy to part of the dst image - checks should stay small
vk::ImageCopy imageCopy(imageSubresourceLayers, vk::Offset3D(), imageSubresourceLayers, vk::Offset3D(256, 256, 0), vk::Extent3D(128, 128, 1));
commandBuffers[0]->copyImage(blitSourceImage.get(), vk::ImageLayout::eTransferSrcOptimal, blitDestinationImage, vk::ImageLayout::eTransferDstOptimal, imageCopy);
vk::ImageMemoryBarrier prePresentBarrier(vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eMemoryRead, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::ePresentSrcKHR,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, swapChainData.images[currentBuffer], vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
commandBuffers[0]->pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTopOfPipe, vk::DependencyFlags(), nullptr, nullptr, prePresentBarrier);
commandBuffers[0]->end();
vk::UniqueFence drawFence = device->createFenceUnique({});
graphicsQueue.submit(vk::SubmitInfo(0, nullptr, nullptr, 1, &commandBuffers[0].get()), drawFence.get());
graphicsQueue.waitIdle();
/* Make sure command buffer is finished before presenting */
while (device->waitForFences(drawFence.get(), true, vk::su::FenceTimeout) == vk::Result::eTimeout)
;
/* Now present the image in the window */
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer, nullptr));
Sleep(1000);
/* VULKAN_KEY_END */
#if defined(VK_USE_PLATFORM_WIN32_KHR)
DestroyWindow(surfaceData.window);
#else
#pragma error "unhandled platform"
#endif
}
catch (vk::SystemError err)
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
}
catch (std::runtime_error err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
}
catch (...)
{
std::cout << "unknown error\n";
exit(-1);
}
return 0;
}

View File

@ -0,0 +1,37 @@
# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.2)
project(CreateDebugReportCallback)
set(HEADERS
)
set(SOURCES
CreateDebugReportCallback.cpp
)
source_group(headers FILES ${HEADERS})
source_group(sources FILES ${SOURCES})
add_executable(CreateDebugReportCallback
${HEADERS}
${SOURCES}
)
set_target_properties(CreateDebugReportCallback PROPERTIES FOLDER "Samples")
target_include_directories(CreateDebugReportCallback PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
target_link_libraries(CreateDebugReportCallback PUBLIC glslang SPIRV "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib"
)

View File

@ -0,0 +1,129 @@
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : CreateDebugReportCallback
// Draw a cube
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <sstream>
static char const* AppName = "CreateDebugReportCallback";
static char const* EngineName = "Vulkan.hpp";
PFN_vkCreateDebugReportCallbackEXT pfnVkCreateDebugReportCallbackEXT;
PFN_vkDestroyDebugReportCallbackEXT pfnVkDestroyDebugReportCallbackEXT;
VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback)
{
return pfnVkCreateDebugReportCallbackEXT(instance, pCreateInfo, pAllocator, pCallback);
}
VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator)
{
pfnVkDestroyDebugReportCallbackEXT(instance, callback, pAllocator);
}
VKAPI_ATTR VkBool32 VKAPI_CALL dbgFunc(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT /*objType*/, uint64_t /*srcObject*/, size_t /*location*/, int32_t msgCode, const char *pLayerPrefix, const char *pMsg, void * /*pUserData*/)
{
std::ostringstream message;
switch (flags)
{
case VK_DEBUG_REPORT_INFORMATION_BIT_EXT:
message << "INFORMATION: ";
break;
case VK_DEBUG_REPORT_WARNING_BIT_EXT:
message << "WARNING: ";
break;
case VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT:
message << "PERFORMANCE WARNING: ";
break;
case VK_DEBUG_REPORT_ERROR_BIT_EXT:
message << "ERROR: ";
break;
case VK_DEBUG_REPORT_DEBUG_BIT_EXT:
message << "DEBUG: ";
break;
default:
message << "unknown flag (" << flags << "): ";
break;
}
message << "[" << pLayerPrefix << "] Code " << msgCode << " : " << pMsg;
#ifdef _WIN32
MessageBox(NULL, message.str().c_str(), "Alert", MB_OK);
#else
std::cout << message.str() << std::endl;
#endif
return false;
}
int main(int /*argc*/, char ** /*argv*/)
{
try
{
/* VULKAN_KEY_START */
std::vector<vk::ExtensionProperties> props = vk::enumerateInstanceExtensionProperties();
auto propsIterator = std::find_if(props.begin(), props.end(), [](vk::ExtensionProperties const& ep) { return strcmp(ep.extensionName, VK_EXT_DEBUG_REPORT_EXTENSION_NAME) == 0; });
if (propsIterator == props.end())
{
std::cout << "Something went very wrong, cannot find " << VK_EXT_DEBUG_REPORT_EXTENSION_NAME << " extension" << std::endl;
exit(1);
}
vk::ApplicationInfo applicationInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_0);
const char *extensionName = VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo(vk::InstanceCreateFlags(), &applicationInfo, 0, nullptr, 1, &extensionName));
pfnVkCreateDebugReportCallbackEXT = reinterpret_cast<PFN_vkCreateDebugReportCallbackEXT>(instance->getProcAddr("vkCreateDebugReportCallbackEXT"));
if (!pfnVkCreateDebugReportCallbackEXT)
{
std::cout << "GetInstanceProcAddr: Unable to find vkCreateDebugReportCallbackEXT function." << std::endl;
exit(1);
}
pfnVkDestroyDebugReportCallbackEXT = reinterpret_cast<PFN_vkDestroyDebugReportCallbackEXT>(instance->getProcAddr("vkDestroyDebugReportCallbackEXT"));
if (!pfnVkDestroyDebugReportCallbackEXT)
{
std::cout << "GetInstanceProcAddr: Unable to find vkDestroyDebugReportCallbackEXT function." << std::endl;
exit(1);
}
vk::UniqueDebugReportCallbackEXT debugReportCallback = instance->createDebugReportCallbackEXTUnique(vk::DebugReportCallbackCreateInfoEXT(vk::DebugReportFlagBitsEXT::eError | vk::DebugReportFlagBitsEXT::eWarning, dbgFunc));
/* VULKAN_KEY_END */
}
catch (vk::SystemError err)
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
}
catch (std::runtime_error err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
}
catch (...)
{
std::cout << "unknown error\n";
exit(-1);
}
return 0;
}

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@ -0,0 +1,44 @@
# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.2)
project(DrawTexturedCube)
set(HEADERS
../utils/geometries.hpp
../utils/math.hpp
../utils/shaders.hpp
../utils/utils.hpp
)
set(SOURCES
DrawTexturedCube.cpp
../utils/math.cpp
../utils/shaders.cpp
../utils/utils.cpp
)
source_group(headers FILES ${HEADERS})
source_group(sources FILES ${SOURCES})
add_executable(DrawTexturedCube
${HEADERS}
${SOURCES}
)
set_target_properties(DrawTexturedCube PROPERTIES FOLDER "Samples")
target_include_directories(DrawTexturedCube PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
target_link_libraries(DrawTexturedCube PUBLIC glslang SPIRV "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib"
)

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@ -0,0 +1,256 @@
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : DrawTexturedCube
// Draw a textured cube
#include "../utils/geometries.hpp"
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include <iostream>
static char const* AppName = "DrawTexturedCube";
static char const* EngineName = "Vulkan.hpp";
// vertex shader with (P)osition and (T)exCoord in and (T)exCoord out
const std::string vertexShaderText_PT_T = R"(
#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (std140, binding = 0) uniform buffer
{
mat4 mvp;
} uniformBuffer;
layout (location = 0) in vec4 pos;
layout (location = 1) in vec2 inTexCoord;
layout (location = 0) out vec2 outTexCoord;
void main()
{
outTexCoord = inTexCoord;
gl_Position = uniformBuffer.mvp * pos;
}
)";
// fragment shader with (T)exCoord in and (C)olor out
const std::string fragmentShaderText_T_C = R"(
#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 1) uniform sampler2D tex;
layout (location = 0) in vec2 inTexCoord;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = textureLod(tex, inTexCoord, 0.0f);
}
)";
struct VertexPT
{
float x, y, z, w; // Position data
float u, v; // texture u,v
};
static const VertexPT texturedCubeData[] =
{
// left face
{ -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.0f },
{ -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
{ -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
// front face
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
// top face
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.0f },
// bottom face
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
// right face
{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f },
// back face
{ -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
{ -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
};
int main(int /*argc*/, char ** /*argv*/)
{
try
{
bool textured = true; // this is a textured sample !
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
#endif
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
assert(!physicalDevices.empty());
vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevices[0].getMemoryProperties();
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::TextureData textureData(physicalDevices[0], device);
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
textureData.setCheckerboardTexture(device, commandBuffers[0]);
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix());
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, textured);
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())), depthBufferData.format);
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C);
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, textured);
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
vk::su::updateDescriptorSets(device, descriptorSets[0], &bufferInfo, &imageInfo);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), pipelineLayout, renderPass);
/* VULKAN_KEY_START */
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
// commandBuffers[0]->begin() has already been called above!
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), nullptr);
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
commandBuffers[0]->setViewport(0, viewport);
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
commandBuffers[0]->setScissor(0, scissor);
vk::DeviceSize offset = 0;
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
commandBuffers[0]->endRenderPass();
commandBuffers[0]->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
graphicsQueue.submit(submitInfo, drawFence.get());
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
Sleep(1000);
/* VULKAN_KEY_END */
device->waitIdle();
#if defined(VK_USE_PLATFORM_WIN32_KHR)
DestroyWindow(surfaceData.window);
#else
#pragma error "unhandled platform"
#endif
}
catch (vk::SystemError err)
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
}
catch (std::runtime_error err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
}
catch (...)
{
std::cout << "unknown error\n";
exit(-1);
}
return 0;
}

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@ -13,13 +13,13 @@
// limitations under the License.
//
struct Vertex
struct VertexPC
{
float x, y, z, w; // Position
float r, g, b, a; // Color
};
static const Vertex coloredCubeData[] =
static const VertexPC coloredCubeData[] =
{
// red face
{ -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },

View File

@ -13,6 +13,7 @@
// limitations under the License.
//
#include "shaders.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
@ -183,6 +184,5 @@ namespace vk
return device->createShaderModuleUnique(vk::ShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), shaderSPV.size() * sizeof(unsigned int), shaderSPV.data()));
}
}
}

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@ -28,16 +28,17 @@ namespace vk
}
const std::string vertexShaderText = R"(
// vertex shader with (P)osition and (C)olor in and (C)olor out
const std::string vertexShaderText_PC_C = R"(
#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (std140, binding = 0) uniform bufferVals
layout (std140, binding = 0) uniform buffer
{
mat4 mvp;
} myBufferVals;
} uniformBuffer;
layout (location = 0) in vec4 pos;
layout (location = 1) in vec4 inColor;
@ -47,11 +48,12 @@ layout (location = 0) out vec4 outColor;
void main()
{
outColor = inColor;
gl_Position = myBufferVals.mvp * pos;
gl_Position = uniformBuffer.mvp * pos;
}
)";
const std::string fragmentShaderText = R"(
// fragment shader with (C)olor in and (C)olor out
const std::string fragmentShaderText_C_C = R"(
#version 400
#extension GL_ARB_separate_shader_objects : enable

View File

@ -66,10 +66,28 @@ namespace vk
return instance->createDebugReportCallbackEXTUnique(vk::DebugReportCallbackCreateInfoEXT(flags, &vk::su::debugReportCallback));
}
vk::UniqueDescriptorSetLayout createDescriptorSetLayout(vk::UniqueDevice &device)
vk::UniqueDescriptorPool createDescriptorPool(vk::UniqueDevice &device, bool textured)
{
std::vector<vk::DescriptorPoolSize> poolSizes;
poolSizes.push_back(vk::DescriptorPoolSize(vk::DescriptorType::eUniformBuffer, 1));
if (textured)
{
poolSizes.push_back(vk::DescriptorPoolSize(vk::DescriptorType::eCombinedImageSampler, 1));
}
vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, checked_cast<uint32_t>(poolSizes.size()), poolSizes.data());
return device->createDescriptorPoolUnique(descriptorPoolCreateInfo);
}
vk::UniqueDescriptorSetLayout createDescriptorSetLayout(vk::UniqueDevice &device, bool textured)
{
std::vector<vk::DescriptorSetLayoutBinding> bindings;
bindings.push_back(vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex));
if (textured)
{
bindings.push_back(vk::DescriptorSetLayoutBinding(1, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment));
}
vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex);
return device->createDescriptorSetLayoutUnique(vk::DescriptorSetLayoutCreateInfo({}, 1, &descriptorSetLayoutBinding));
return device->createDescriptorSetLayoutUnique(vk::DescriptorSetLayoutCreateInfo({}, checked_cast<uint32_t>(bindings.size()), bindings.data()));
}
vk::UniqueDevice createDevice(vk::PhysicalDevice physicalDevice, uint32_t queueFamilyIndex, std::vector<std::string> const& extensions)
@ -88,7 +106,7 @@ namespace vk
return physicalDevice.createDeviceUnique(deviceCreateInfo);
}
std::vector<vk::UniqueFramebuffer> createFramebuffers(vk::UniqueDevice &device, vk::UniqueRenderPass &renderPass, std::vector<vk::UniqueImageView> const& imageViews, vk::UniqueImageView &depthImageView, int width, int height)
std::vector<vk::UniqueFramebuffer> createFramebuffers(vk::UniqueDevice &device, vk::UniqueRenderPass &renderPass, std::vector<vk::UniqueImageView> const& imageViews, vk::UniqueImageView &depthImageView, vk::Extent2D const& extent)
{
vk::ImageView attachments[2];
attachments[1] = depthImageView.get();
@ -98,7 +116,7 @@ namespace vk
for (auto const& view : imageViews)
{
attachments[0] = view.get();
framebuffers.push_back(device->createFramebufferUnique(vk::FramebufferCreateInfo(vk::FramebufferCreateFlags(), renderPass.get(), 2, attachments, width, height, 1)));
framebuffers.push_back(device->createFramebufferUnique(vk::FramebufferCreateInfo(vk::FramebufferCreateFlags(), renderPass.get(), 2, attachments, extent.width, extent.height, 1)));
}
return framebuffers;
@ -143,22 +161,7 @@ namespace vk
return device->createGraphicsPipelineUnique(pipelineCache.get(), graphicsPipelineCreateInfo);
}
vk::UniqueImage createImage(vk::UniqueDevice &device, vk::Format format, uint32_t width, uint32_t height, vk::ImageTiling tiling)
{
vk::Extent3D extend3D(width, height, 1);
vk::ImageCreateInfo imageCreateInfo({}, vk::ImageType::e2D, format, extend3D, 1, 1, vk::SampleCountFlagBits::e1, tiling, vk::ImageUsageFlagBits::eDepthStencilAttachment);
return device->createImageUnique(imageCreateInfo);
}
vk::UniqueImageView createImageView(vk::UniqueDevice &device, vk::UniqueImage &image, vk::Format format)
{
vk::ComponentMapping componentMapping(ComponentSwizzle::eR, ComponentSwizzle::eG, ComponentSwizzle::eB, ComponentSwizzle::eA);
vk::ImageSubresourceRange imageSubresourceRange(vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1);
vk::ImageViewCreateInfo imageViewCreateInfo(vk::ImageViewCreateFlags(), image.get(), vk::ImageViewType::e2D, format, componentMapping, imageSubresourceRange);
return device->createImageViewUnique(imageViewCreateInfo);
}
vk::UniqueInstance createInstance(std::string const& appName, std::string const& engineName, std::vector<std::string> const& extensions)
vk::UniqueInstance createInstance(std::string const& appName, std::string const& engineName, std::vector<std::string> const& extensions, uint32_t apiVersion)
{
std::vector<char const*> enabledLayers;
#if !defined(NDEBUG)
@ -180,7 +183,7 @@ namespace vk
#endif
// create a UniqueInstance
vk::ApplicationInfo applicationInfo(appName.c_str(), 1, engineName.c_str(), 1, VK_API_VERSION_1_1);
vk::ApplicationInfo applicationInfo(appName.c_str(), 1, engineName.c_str(), 1, apiVersion);
vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &applicationInfo, checked_cast<uint32_t>(enabledLayers.size()), enabledLayers.data(),
checked_cast<uint32_t>(enabledExtensions.size()), enabledExtensions.data()));
@ -211,61 +214,6 @@ namespace vk
return device->createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), 2, attachmentDescriptions, 1, &subpassDescription));
}
vk::UniqueSwapchainKHR createSwapChain(vk::PhysicalDevice physicalDevice, vk::UniqueSurfaceKHR &surface, vk::UniqueDevice &device, uint32_t width, uint32_t height, vk::Format format, uint32_t graphicsQueueFamilyIndex, uint32_t presentQueueFamilyIndex)
{
vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevice.getSurfaceCapabilitiesKHR(surface.get());
VkExtent2D swapchainExtent;
if (surfaceCapabilities.currentExtent.width == std::numeric_limits<uint32_t>::max())
{
// If the surface size is undefined, the size is set to the size of the images requested.
swapchainExtent.width = clamp(width, surfaceCapabilities.minImageExtent.width, surfaceCapabilities.maxImageExtent.width);
swapchainExtent.height = clamp(height, surfaceCapabilities.minImageExtent.height, surfaceCapabilities.maxImageExtent.height);
}
else
{
// If the surface size is defined, the swap chain size must match
swapchainExtent = surfaceCapabilities.currentExtent;
}
vk::SurfaceTransformFlagBitsKHR preTransform = (surfaceCapabilities.supportedTransforms & vk::SurfaceTransformFlagBitsKHR::eIdentity) ? vk::SurfaceTransformFlagBitsKHR::eIdentity : surfaceCapabilities.currentTransform;
vk::CompositeAlphaFlagBitsKHR compositeAlpha =
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::ePreMultiplied) ? vk::CompositeAlphaFlagBitsKHR::ePreMultiplied :
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::ePostMultiplied) ? vk::CompositeAlphaFlagBitsKHR::ePostMultiplied :
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::eInherit) ? vk::CompositeAlphaFlagBitsKHR::eInherit : vk::CompositeAlphaFlagBitsKHR::eOpaque;
vk::SwapchainCreateInfoKHR swapChainCreateInfo({}, surface.get(), surfaceCapabilities.minImageCount, format, vk::ColorSpaceKHR::eSrgbNonlinear, swapchainExtent, 1,
vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, vk::SharingMode::eExclusive, 0, nullptr, preTransform, compositeAlpha, vk::PresentModeKHR::eFifo, true,
nullptr);
uint32_t queueFamilyIndices[2] = { graphicsQueueFamilyIndex, presentQueueFamilyIndex };
if (graphicsQueueFamilyIndex != presentQueueFamilyIndex)
{
// If the graphics and present queues are from different queue families, we either have to explicitly transfer ownership of images between
// the queues, or we have to create the swapchain with imageSharingMode as vk::SharingMode::eConcurrent
swapChainCreateInfo.imageSharingMode = vk::SharingMode::eConcurrent;
swapChainCreateInfo.queueFamilyIndexCount = 2;
swapChainCreateInfo.pQueueFamilyIndices = queueFamilyIndices;
}
return device->createSwapchainKHRUnique(swapChainCreateInfo);
}
std::vector<vk::UniqueImageView> createSwapChainImageViews(vk::UniqueDevice &device, vk::UniqueSwapchainKHR &swapChain, vk::Format format)
{
std::vector<vk::Image> images = device->getSwapchainImagesKHR(swapChain.get());
std::vector<vk::UniqueImageView> imageViews;
imageViews.reserve(images.size());
vk::ComponentMapping componentMapping(ComponentSwizzle::eR, ComponentSwizzle::eG, ComponentSwizzle::eB, ComponentSwizzle::eA);
vk::ImageSubresourceRange imageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1);
for (auto const& image : images)
{
imageViews.push_back(device->createImageViewUnique(vk::ImageViewCreateInfo(vk::ImageViewCreateFlags(), image, vk::ImageViewType::e2D, format, componentMapping, imageSubresourceRange)));
}
return imageViews;
}
VkBool32 debugReportCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT /*objectType*/, uint64_t /*object*/, size_t /*location*/, int32_t /*messageCode*/, const char* /*pLayerPrefix*/, const char* pMessage, void* /*pUserData*/)
{
switch (flags)
@ -356,22 +304,6 @@ namespace vk
return{ VK_KHR_SWAPCHAIN_EXTENSION_NAME };
}
vk::ImageTiling getImageTiling(vk::FormatProperties const& formatProperties)
{
if (formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eDepthStencilAttachment)
{
return vk::ImageTiling::eLinear;
}
else if (formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eDepthStencilAttachment)
{
return vk::ImageTiling::eOptimal;
}
else
{
throw std::runtime_error("DepthStencilAttachment is not supported for D16Unorm depth format.");
}
}
std::vector<std::string> getInstanceExtensions()
{
std::vector<std::string> extensions;
@ -406,6 +338,51 @@ namespace vk
return (formats[0].format == vk::Format::eUndefined) ? vk::Format::eB8G8R8A8Unorm : formats[0].format;
}
void setImageLayout(vk::UniqueCommandBuffer &commandBuffer, vk::Image image, vk::ImageAspectFlags aspectFlags, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout, vk::PipelineStageFlags sourceStageMask, vk::PipelineStageFlags destinationStageMask)
{
vk::AccessFlags sourceAccessMask;
switch (oldImageLayout)
{
case vk::ImageLayout::eColorAttachmentOptimal:
sourceAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
break;
case vk::ImageLayout::eTransferDstOptimal:
sourceAccessMask = vk::AccessFlagBits::eTransferWrite;
break;
case vk::ImageLayout::ePreinitialized:
sourceAccessMask = vk::AccessFlagBits::eHostWrite;
break;
default:
break;
}
vk::AccessFlags destinationAccessMask;
switch (newImageLayout)
{
case vk::ImageLayout::eTransferDstOptimal:
destinationAccessMask = vk::AccessFlagBits::eTransferWrite;
break;
case vk::ImageLayout::eTransferSrcOptimal:
destinationAccessMask = vk::AccessFlagBits::eTransferRead;
break;
case vk::ImageLayout::eShaderReadOnlyOptimal:
destinationAccessMask = vk::AccessFlagBits::eShaderRead;
break;
case vk::ImageLayout::eColorAttachmentOptimal:
destinationAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
break;
case vk::ImageLayout::eDepthStencilAttachmentOptimal:
destinationAccessMask = vk::AccessFlagBits::eDepthStencilAttachmentWrite;
break;
default:
break;
}
vk::ImageSubresourceRange imageSubresourceRange(aspectFlags, 0, 1, 0, 1);
vk::ImageMemoryBarrier imageMemoryBarrier(sourceAccessMask, destinationAccessMask, oldImageLayout, newImageLayout, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, image, imageSubresourceRange);
return commandBuffer->pipelineBarrier(sourceStageMask, destinationStageMask, {}, nullptr, nullptr, imageMemoryBarrier);
}
void submitAndWait(vk::UniqueDevice &device, vk::Queue queue, vk::UniqueCommandBuffer &commandBuffer)
{
vk::UniqueFence fence = device->createFenceUnique(vk::FenceCreateInfo());
@ -415,6 +392,170 @@ namespace vk
;
}
void updateDescriptorSets(vk::UniqueDevice &device, vk::UniqueDescriptorSet &descriptorSet, vk::DescriptorBufferInfo const* descriptorBufferInfo, vk::DescriptorImageInfo const* descriptorImageInfo)
{
std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
writeDescriptorSets.push_back(vk::WriteDescriptorSet(descriptorSet.get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, descriptorBufferInfo, nullptr));
if (descriptorImageInfo)
{
writeDescriptorSets.push_back(vk::WriteDescriptorSet(descriptorSet.get(), 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, descriptorImageInfo, nullptr, nullptr));
}
device->updateDescriptorSets(writeDescriptorSets, nullptr);
}
BufferData::BufferData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device, vk::DeviceSize size, vk::BufferUsageFlags usage)
{
buffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), size, usage));
deviceMemory = vk::su::allocateMemory(device, physicalDevice.getMemoryProperties(), device->getBufferMemoryRequirements(buffer.get())
, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
device->bindBufferMemory(buffer.get(), deviceMemory.get(), 0);
}
DepthBufferData::DepthBufferData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice & device, vk::Format format, vk::Extent2D const& extent)
: ImageData(physicalDevice, device, format, extent, vk::ImageTiling::eOptimal, vk::ImageUsageFlagBits::eDepthStencilAttachment, vk::ImageLayout::eUndefined, vk::MemoryPropertyFlagBits::eDeviceLocal, vk::ImageAspectFlagBits::eDepth)
{}
ImageData::ImageData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice & device, vk::Format format_, vk::Extent2D const& extent, vk::ImageTiling tiling, vk::ImageUsageFlags usage, vk::ImageLayout initialLayout, vk::MemoryPropertyFlags memoryProperties, vk::ImageAspectFlags aspectMask)
: format(format_)
{
vk::ImageCreateInfo imageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, format, vk::Extent3D(extent, 1), 1, 1, vk::SampleCountFlagBits::e1, tiling, usage, vk::SharingMode::eExclusive, 0, nullptr, initialLayout);
image = device->createImageUnique(imageCreateInfo);
deviceMemory = vk::su::allocateMemory(device, physicalDevice.getMemoryProperties(), device->getImageMemoryRequirements(image.get()), memoryProperties);
device->bindImageMemory(image.get(), deviceMemory.get(), 0);
vk::ComponentMapping componentMapping(ComponentSwizzle::eR, ComponentSwizzle::eG, ComponentSwizzle::eB, ComponentSwizzle::eA);
vk::ImageViewCreateInfo imageViewCreateInfo(vk::ImageViewCreateFlags(), image.get(), vk::ImageViewType::e2D, format, componentMapping, vk::ImageSubresourceRange(aspectMask, 0, 1, 0, 1));
imageView = device->createImageViewUnique(imageViewCreateInfo);
}
SurfaceData::SurfaceData(vk::UniqueInstance &instance, std::string const& className, std::string const& windowName, vk::Extent2D const& extent_)
: extent(extent_)
{
#if defined(VK_USE_PLATFORM_WIN32_KHR)
window = vk::su::initializeWindow(className.c_str(), windowName.c_str(), extent.width, extent.height);
surface = instance->createWin32SurfaceKHRUnique(vk::Win32SurfaceCreateInfoKHR(vk::Win32SurfaceCreateFlagsKHR(), GetModuleHandle(nullptr), window));
#else
#pragma error "unhandled platform"
#endif
}
SwapChainData::SwapChainData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device, vk::UniqueSurfaceKHR &surface, vk::Extent2D const& extent, vk::ImageUsageFlags usage, uint32_t graphicsQueueFamilyIndex, uint32_t presentQueueFamilyIndex)
{
colorFormat = vk::su::pickColorFormat(physicalDevice.getSurfaceFormatsKHR(surface.get()));
vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevice.getSurfaceCapabilitiesKHR(surface.get());
VkExtent2D swapchainExtent;
if (surfaceCapabilities.currentExtent.width == std::numeric_limits<uint32_t>::max())
{
// If the surface size is undefined, the size is set to the size of the images requested.
swapchainExtent.width = clamp(extent.width, surfaceCapabilities.minImageExtent.width, surfaceCapabilities.maxImageExtent.width);
swapchainExtent.height = clamp(extent.height, surfaceCapabilities.minImageExtent.height, surfaceCapabilities.maxImageExtent.height);
}
else
{
// If the surface size is defined, the swap chain size must match
swapchainExtent = surfaceCapabilities.currentExtent;
}
vk::SurfaceTransformFlagBitsKHR preTransform = (surfaceCapabilities.supportedTransforms & vk::SurfaceTransformFlagBitsKHR::eIdentity) ? vk::SurfaceTransformFlagBitsKHR::eIdentity : surfaceCapabilities.currentTransform;
vk::CompositeAlphaFlagBitsKHR compositeAlpha =
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::ePreMultiplied) ? vk::CompositeAlphaFlagBitsKHR::ePreMultiplied :
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::ePostMultiplied) ? vk::CompositeAlphaFlagBitsKHR::ePostMultiplied :
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::eInherit) ? vk::CompositeAlphaFlagBitsKHR::eInherit : vk::CompositeAlphaFlagBitsKHR::eOpaque;
vk::SwapchainCreateInfoKHR swapChainCreateInfo({}, surface.get(), surfaceCapabilities.minImageCount, colorFormat, vk::ColorSpaceKHR::eSrgbNonlinear, swapchainExtent, 1, usage,
vk::SharingMode::eExclusive, 0, nullptr, preTransform, compositeAlpha, vk::PresentModeKHR::eFifo, true, nullptr);
uint32_t queueFamilyIndices[2] = { graphicsQueueFamilyIndex, presentQueueFamilyIndex };
if (graphicsQueueFamilyIndex != presentQueueFamilyIndex)
{
// If the graphics and present queues are from different queue families, we either have to explicitly transfer ownership of images between
// the queues, or we have to create the swapchain with imageSharingMode as vk::SharingMode::eConcurrent
swapChainCreateInfo.imageSharingMode = vk::SharingMode::eConcurrent;
swapChainCreateInfo.queueFamilyIndexCount = 2;
swapChainCreateInfo.pQueueFamilyIndices = queueFamilyIndices;
}
swapChain = device->createSwapchainKHRUnique(swapChainCreateInfo);
images = device->getSwapchainImagesKHR(swapChain.get());
imageViews.reserve(images.size());
vk::ComponentMapping componentMapping(vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA);
vk::ImageSubresourceRange subResourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1);
for (auto image : images)
{
vk::ImageViewCreateInfo imageViewCreateInfo(vk::ImageViewCreateFlags(), image, vk::ImageViewType::e2D, colorFormat, componentMapping, subResourceRange);
imageViews.push_back(device->createImageViewUnique(imageViewCreateInfo));
}
}
TextureData::TextureData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device)
: format(vk::Format::eR8G8B8A8Unorm)
, extent(256, 256)
{
vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevice.getMemoryProperties();
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties(format);
needsStaging = (formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eSampledImage) != vk::FormatFeatureFlagBits::eSampledImage;
vk::ImageTiling imageTiling;
vk::ImageUsageFlags usageFlags(vk::ImageUsageFlagBits::eSampled);
vk::ImageLayout initialLayout;
if (needsStaging)
{
bufferData = std::make_unique<BufferData>(physicalDevice, device, extent.width * extent.height * 4, vk::BufferUsageFlagBits::eTransferSrc);
imageTiling = vk::ImageTiling::eOptimal;
usageFlags |= vk::ImageUsageFlagBits::eTransferDst;
initialLayout = vk::ImageLayout::eUndefined;
}
else
{
imageTiling = vk::ImageTiling::eLinear;
initialLayout = vk::ImageLayout::ePreinitialized;
}
imageData = std::make_unique<ImageData>(physicalDevice, device, format, extent, imageTiling, usageFlags, initialLayout
, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible, vk::ImageAspectFlagBits::eColor);
textureSampler = device->createSamplerUnique(vk::SamplerCreateInfo(vk::SamplerCreateFlags(), vk::Filter::eNearest, vk::Filter::eNearest, vk::SamplerMipmapMode::eNearest,
vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, 0.0f, false, 1.0f, false, vk::CompareOp::eNever, 0.0f, 0.0f
, vk::BorderColor::eFloatOpaqueWhite));
}
void TextureData::setCheckerboardTexture(vk::UniqueDevice &device, vk::UniqueCommandBuffer &commandBuffer)
{
void* data = needsStaging
? device->mapMemory(bufferData->deviceMemory.get(), 0, device->getBufferMemoryRequirements(bufferData->buffer.get()).size)
: device->mapMemory(imageData->deviceMemory.get(), 0, device->getImageMemoryRequirements(imageData->image.get()).size);
// Checkerboard of 16x16 pixel squares
unsigned char *pImageMemory = static_cast<unsigned char*>(data);
for (uint32_t row = 0; row < extent.height; row++)
{
for (uint32_t col = 0; col < extent.width; col++)
{
unsigned char rgb = (((row & 0x10) == 0) ^ ((col & 0x10) == 0)) * 255;
pImageMemory[0] = rgb;
pImageMemory[1] = rgb;
pImageMemory[2] = rgb;
pImageMemory[3] = 255;
pImageMemory += 4;
}
}
device->unmapMemory(needsStaging ? bufferData->deviceMemory.get() : imageData->deviceMemory.get());
if (needsStaging)
{
// Since we're going to blit to the texture image, set its layout to eTransferDstOptimal
vk::su::setImageLayout(commandBuffer, imageData->image.get(), vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer);
vk::BufferImageCopy copyRegion(0, extent.width, extent.height, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0), vk::Extent3D(extent, 1));
commandBuffer->copyBufferToImage(bufferData->buffer.get(), imageData->image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion);
// Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY
vk::su::setImageLayout(commandBuffer, imageData->image.get(), vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal, vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eFragmentShader);
}
else
{
// If we can use the linear tiled image as a texture, just do it
vk::su::setImageLayout(commandBuffer, imageData->image.get(), vk::ImageAspectFlagBits::eColor, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal, vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eFragmentShader);
}
}
#if defined(VK_USE_PLATFORM_WIN32_KHR)
LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{

View File

@ -22,6 +22,64 @@ namespace vk
{
const uint64_t FenceTimeout = 100000000;
struct BufferData
{
BufferData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device, vk::DeviceSize size, vk::BufferUsageFlags usage);
vk::UniqueBuffer buffer;
vk::UniqueDeviceMemory deviceMemory;
};
struct ImageData
{
ImageData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice & device, vk::Format format, vk::Extent2D const& extent, vk::ImageTiling tiling, vk::ImageUsageFlags usage
, vk::ImageLayout initialLayout, vk::MemoryPropertyFlags memoryProperties, vk::ImageAspectFlags aspectMask);
vk::Format format;
vk::UniqueImage image;
vk::UniqueDeviceMemory deviceMemory;
vk::UniqueImageView imageView;
};
struct DepthBufferData : public ImageData
{
DepthBufferData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice & device, vk::Format format, vk::Extent2D const& extent);
};
struct SurfaceData
{
SurfaceData(vk::UniqueInstance &instance, std::string const& className, std::string const& windowName, vk::Extent2D const& extent);
vk::Extent2D extent;
HWND window;
vk::UniqueSurfaceKHR surface;
};
struct SwapChainData
{
SwapChainData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device, vk::UniqueSurfaceKHR &surface, vk::Extent2D const& extent, vk::ImageUsageFlags usage, uint32_t graphicsFamilyIndex, uint32_t presentFamilyIndex);
vk::Format colorFormat;
vk::UniqueSwapchainKHR swapChain;
std::vector<vk::Image> images;
std::vector<vk::UniqueImageView> imageViews;
};
struct TextureData
{
TextureData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device);
void setCheckerboardTexture(vk::UniqueDevice &device, vk::UniqueCommandBuffer &commandBuffer);
vk::Format format;
vk::Extent2D extent;
bool needsStaging;
std::unique_ptr<BufferData> bufferData;
std::unique_ptr<ImageData> imageData;
vk::UniqueSampler textureSampler;
};
template <typename TargetType, typename SourceType>
VULKAN_HPP_INLINE TargetType checked_cast(SourceType value)
{
@ -55,25 +113,23 @@ namespace vk
vk::UniqueDeviceMemory allocateMemory(vk::UniqueDevice &device, vk::PhysicalDeviceMemoryProperties const& memoryProperties, vk::MemoryRequirements const& memoryRequirements, vk::MemoryPropertyFlags memoryPropertyFlags);
vk::UniqueCommandPool createCommandPool(vk::UniqueDevice &device, uint32_t queueFamilyIndex);
vk::UniqueDebugReportCallbackEXT createDebugReportCallback(vk::UniqueInstance &instance);
vk::UniqueDescriptorSetLayout createDescriptorSetLayout(vk::UniqueDevice &device);
vk::UniqueDescriptorPool createDescriptorPool(vk::UniqueDevice &device, bool textured = false);
vk::UniqueDescriptorSetLayout createDescriptorSetLayout(vk::UniqueDevice &device, bool textured = false);
vk::UniqueDevice createDevice(vk::PhysicalDevice physicalDevice, uint32_t queueFamilyIndex, std::vector<std::string> const& extensions = {});
std::vector<vk::UniqueFramebuffer> createFramebuffers(vk::UniqueDevice &device, vk::UniqueRenderPass &renderPass, std::vector<vk::UniqueImageView> const& imageViews, vk::UniqueImageView &depthImageView, int width, int height);
std::vector<vk::UniqueFramebuffer> createFramebuffers(vk::UniqueDevice &device, vk::UniqueRenderPass &renderPass, std::vector<vk::UniqueImageView> const& imageViews, vk::UniqueImageView &depthImageView, vk::Extent2D const& extent);
vk::UniquePipeline createGraphicsPipeline(vk::UniqueDevice &device, vk::UniquePipelineCache &pipelineCache, vk::UniqueShaderModule &vertexShaderModule, vk::UniqueShaderModule &fragmentShaderModule, uint32_t vertexStride, vk::UniquePipelineLayout &pipelineLayout, vk::UniqueRenderPass &renderPass);
vk::UniqueInstance createInstance(std::string const& appName, std::string const& engineName, std::vector<std::string> const& extensions = {});
vk::UniqueImage createImage(vk::UniqueDevice &device, vk::Format format, uint32_t width, uint32_t height, vk::ImageTiling tiling = vk::ImageTiling::eOptimal);
vk::UniqueImageView createImageView(vk::UniqueDevice &device, vk::UniqueImage &image, vk::Format format);
vk::UniqueInstance createInstance(std::string const& appName, std::string const& engineName, std::vector<std::string> const& extensions = {}, uint32_t apiVersion = VK_API_VERSION_1_0);
vk::UniqueRenderPass createRenderPass(vk::UniqueDevice &device, vk::Format colorFormat, vk::Format depthFormat);
vk::UniqueSwapchainKHR createSwapChain(vk::PhysicalDevice physicalDevice, vk::UniqueSurfaceKHR &surface, vk::UniqueDevice &device, uint32_t width, uint32_t height, vk::Format format, uint32_t graphicsQueueFamilyIndex, uint32_t presentQueueFamilyIndex);
std::vector<vk::UniqueImageView> createSwapChainImageViews(vk::UniqueDevice &device, vk::UniqueSwapchainKHR &swapChain, vk::Format format);
VkBool32 debugReportCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData);
uint32_t findGraphicsQueueFamilyIndex(std::vector<vk::QueueFamilyProperties> const& queueFamilyProperties);
std::pair<uint32_t, uint32_t> findGraphicsAndPresentQueueFamilyIndex(vk::PhysicalDevice physicalDevice, vk::UniqueSurfaceKHR & surface);
uint32_t findMemoryType(vk::PhysicalDeviceMemoryProperties const& memoryProperties, uint32_t typeBits, vk::MemoryPropertyFlags requirementsMask);
std::vector<std::string> getDeviceExtensions();
vk::ImageTiling getImageTiling(vk::FormatProperties const& formatProperties);
std::vector<std::string> getInstanceExtensions();
vk::Format pickColorFormat(std::vector<vk::SurfaceFormatKHR> const& formats);
void setImageLayout(vk::UniqueCommandBuffer &commandBuffer, vk::Image image, vk::ImageAspectFlags aspectFlags, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout, vk::PipelineStageFlags sourceStageMask, vk::PipelineStageFlags destinationStageMask);
void submitAndWait(vk::UniqueDevice &device, vk::Queue queue, vk::UniqueCommandBuffer &commandBuffer);
void updateDescriptorSets(vk::UniqueDevice &device, vk::UniqueDescriptorSet &descriptorSet, vk::DescriptorBufferInfo const* descriptorBufferInfo, vk::DescriptorImageInfo const* descriptorImageInfo = nullptr);
#if defined(VK_USE_PLATFORM_WIN32_KHR)
HWND initializeWindow(std::string const& className, std::string const& windowName, LONG width, LONG height);