Samples on vulkan.hpp: 09_InitDescriptorSet.cpp, 10_InitRenderPass. (#211)

+ add some missing exit code to some samples.
This commit is contained in:
Andreas Süßenbach 2018-05-07 14:28:11 +02:00 committed by Markus Tavenrath
parent 73cb8c8096
commit 4c9b1f87b3
8 changed files with 418 additions and 0 deletions

View File

@ -271,6 +271,7 @@ int main(int argc, char *argv[])
catch (std::runtime_error err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
}
catch (...)
{

View File

@ -252,6 +252,7 @@ int main(int argc, char *argv[])
catch (std::runtime_error err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
}
catch (...)
{

View File

@ -94,6 +94,7 @@ int main(int argc, char *argv[])
catch (std::runtime_error err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
}
catch (...)
{

View File

@ -66,6 +66,7 @@ int main(int argc, char *argv[])
catch (std::runtime_error err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
}
catch (...)
{

View File

@ -0,0 +1,92 @@
// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : 09_InitDescriptorSet
// Initialize a descriptor set
#include <iostream>
#include "vulkan/vulkan.hpp"
#define GLM_FORCE_RADIANS
#include <glm/gtc/matrix_transform.hpp>
static char const* AppName = "09_InitDescriptorSet";
static char const* EngineName = "Vulkan.hpp";
int main(int argc, char *argv[])
{
try
{
vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
vk::InstanceCreateInfo instanceCreateInfo({}, &appInfo);
vk::UniqueInstance instance = vk::createInstanceUnique(instanceCreateInfo);
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
assert(!physicalDevices.empty());
// determine a queueFamilyIndex that supports graphics
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(),
std::find_if(queueFamilyProperties.begin(),
queueFamilyProperties.end(),
[](vk::QueueFamilyProperties const& qfp) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; }));
// create a device
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo({}, static_cast<uint32_t>(graphicsQueueFamilyIndex), 1, &queuePriority);
vk::UniqueDevice device = physicalDevices[0].createDeviceUnique(vk::DeviceCreateInfo({}, 1, &deviceQueueCreateInfo, 0, nullptr));
glm::mat4x4 projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f);
glm::mat4x4 view = glm::lookAt(glm::vec3(-5.0f, 3.0f, -10.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f));
glm::mat4x4 model = glm::mat4x4(1.0f);
glm::mat4x4 clip = glm::mat4x4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f); // vulkan clip space has inverted y and half z !
glm::mat4x4 mvpc = clip * projection * view * model;
vk::UniqueBuffer buffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), sizeof(mvpc), vk::BufferUsageFlagBits::eUniformBuffer));
// create a DescriptorSetLayout
vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex);
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(vk::DescriptorSetLayoutCreateInfo({}, 1, &descriptorSetLayoutBinding));
/* VULKAN_HPP_KEY_START */
// create a descriptor pool
vk::DescriptorPoolSize poolSize(vk::DescriptorType::eUniformBuffer, 1);
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlags(), 1, 1, &poolSize));
// allocate a descriptor set
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
vk::DescriptorBufferInfo descriptorBufferInfo(buffer.get(), 0, sizeof(glm::mat4x4));
device->updateDescriptorSets(vk::WriteDescriptorSet(descriptorSets[0].get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &descriptorBufferInfo), {});
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError err)
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
}
catch (std::runtime_error err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
}
catch (...)
{
std::cout << "unknown error\n";
exit(-1);
}
return 0;
}

View File

@ -0,0 +1,35 @@
# Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.2)
project(09_InitDescriptorSet)
set(HEADERS
)
set(SOURCES
09_InitDescriptorSet.cpp
)
source_group(headers FILES ${HEADERS})
source_group(sources FILES ${SOURCES})
add_executable(09_InitDescriptorSet
${HEADERS}
${SOURCES}
)
set_target_properties(09_InitDescriptorSet PROPERTIES FOLDER "Samples")
target_link_libraries(09_InitDescriptorSet "$ENV{VK_SDK_PATH}/Lib/vulkan-1.lib")

View File

@ -0,0 +1,252 @@
// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : 10_InitRenderPass
// Initialize a render pass
#include <iostream>
#include "vulkan/vulkan.hpp"
#define GLM_FORCE_RADIANS
#include <glm/gtc/matrix_transform.hpp>
static char const* AppName = "10_InitRenderPass";
static char const* EngineName = "Vulkan.hpp";
static std::vector<char const*> getInstanceExtensions()
{
std::vector<char const*> extensions;
extensions.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
extensions.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_IOS_MVK)
extensions.push_back(VK_MVK_IOS_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_MACOS_MVK)
extensions.push_back(VK_MVK_MACOS_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_MIR_KHR)
extensions.push_back(VK_KHR_MIR_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_VI_NN)
extensions.push_back(VK_NN_VI_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
extensions.push_back(VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_WIN32_KHR)
extensions.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_XCB_KHR)
extensions.push_back(VK_KHR_XCB_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_XLIB_KHR)
extensions.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_XLIB_XRANDR_EXT)
extensions.push_back(VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME);
#endif
return extensions;
}
#if defined(VK_USE_PLATFORM_WIN32_KHR)
LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CLOSE:
PostQuitMessage(0);
break;
default:
break;
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
HWND initializeWindow(std::string const& className, std::string const& windowName, LONG width, LONG height)
{
WNDCLASSEX windowClass;
memset(&windowClass, 0, sizeof(WNDCLASSEX));
HINSTANCE instance = GetModuleHandle(nullptr);
windowClass.cbSize = sizeof(WNDCLASSEX);
windowClass.style = CS_HREDRAW | CS_VREDRAW;
windowClass.lpfnWndProc = WindowProc;
windowClass.hInstance = instance;
windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
windowClass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
windowClass.lpszClassName = className.c_str();
windowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO);
if (!RegisterClassEx(&windowClass))
{
throw std::runtime_error("Failed to register WNDCLASSEX -> terminating");
}
RECT windowRect = { 0, 0, width, height };
AdjustWindowRect(&windowRect, WS_OVERLAPPEDWINDOW, FALSE);
HWND window = CreateWindowEx(0, className.c_str(), windowName.c_str(), WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_SYSMENU, 100, 100, windowRect.right - windowRect.left,
windowRect.bottom - windowRect.top, nullptr, nullptr, instance, nullptr);
if (!window)
{
throw std::runtime_error("Failed to create window -> terminating");
}
return window;
}
#else
#pragma error "unhandled platform"
#endif
int main(int argc, char *argv[])
{
try
{
vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
std::vector<char const*> instanceExtensions = getInstanceExtensions();
vk::InstanceCreateInfo instanceCreateInfo({}, &appInfo, 0, nullptr, static_cast<uint32_t>(instanceExtensions.size()), instanceExtensions.data());
vk::UniqueInstance instance = vk::createInstanceUnique(instanceCreateInfo);
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
assert(!physicalDevices.empty());
uint32_t width = 50;
uint32_t height = 50;
#if defined(VK_USE_PLATFORM_WIN32_KHR)
HWND window = initializeWindow(AppName, "Sample", width, height);
vk::UniqueSurfaceKHR surface = instance->createWin32SurfaceKHRUnique(vk::Win32SurfaceCreateInfoKHR({}, GetModuleHandle(nullptr), window));
#else
#pragma error "unhandled platform"
#endif
// determine a queueFamilyIndex that supports graphics
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(),
std::find_if(queueFamilyProperties.begin(),
queueFamilyProperties.end(),
[](vk::QueueFamilyProperties const& qfp) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; }));
// determine a queueFamilyIndex that suports present
// first check if the graphicsQueueFamiliyIndex is good enough
size_t presentQueueFamilyIndex = physicalDevices[0].getSurfaceSupportKHR(static_cast<uint32_t>(graphicsQueueFamilyIndex), surface.get()) ? graphicsQueueFamilyIndex : queueFamilyProperties.size();
if (presentQueueFamilyIndex == queueFamilyProperties.size())
{
// the graphicsQueueFamilyIndex doesn't support present -> look for an other family index that supports both graphics and present
for (size_t i = 0; i < queueFamilyProperties.size(); i++)
{
if ((queueFamilyProperties[i].queueFlags & vk::QueueFlagBits::eGraphics) && physicalDevices[0].getSurfaceSupportKHR(static_cast<uint32_t>(i), surface.get()))
{
graphicsQueueFamilyIndex = i;
presentQueueFamilyIndex = i;
break;
}
}
if (presentQueueFamilyIndex == queueFamilyProperties.size())
{
// there's nothing like a single family index that supports both graphics and present -> look for an other family index that supports present
for (size_t i = 0; i < queueFamilyProperties.size(); i++)
{
if (physicalDevices[0].getSurfaceSupportKHR(static_cast<uint32_t>(i), surface.get()))
{
presentQueueFamilyIndex = i;
break;
}
}
}
}
if ((graphicsQueueFamilyIndex == queueFamilyProperties.size()) || (presentQueueFamilyIndex == queueFamilyProperties.size()))
{
throw std::runtime_error("Could not find a queue for graphics or present -> terminating");
}
// create a device
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo({}, static_cast<uint32_t>(graphicsQueueFamilyIndex), 1, &queuePriority);
vk::UniqueDevice device = physicalDevices[0].createDeviceUnique(vk::DeviceCreateInfo({}, 1, &deviceQueueCreateInfo, 0, nullptr));
// get the supported VkFormats
vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevices[0].getSurfaceCapabilitiesKHR(surface.get());
std::vector<vk::SurfaceFormatKHR> formats = physicalDevices[0].getSurfaceFormatsKHR(surface.get());
assert(!formats.empty());
vk::Format format = (formats[0].format == vk::Format::eUndefined) ? vk::Format::eB8G8R8A8Unorm : formats[0].format;
VkExtent2D swapchainExtent;
if (surfaceCapabilities.currentExtent.width == std::numeric_limits<uint32_t>::max())
{
// If the surface size is undefined, the size is set to the size of the images requested.
swapchainExtent.width = glm::clamp(width, surfaceCapabilities.minImageExtent.width, surfaceCapabilities.maxImageExtent.width);
swapchainExtent.height = glm::clamp(height, surfaceCapabilities.minImageExtent.height, surfaceCapabilities.maxImageExtent.height);
}
else
{
// If the surface size is defined, the swap chain size must match
swapchainExtent = surfaceCapabilities.currentExtent;
}
vk::SurfaceTransformFlagBitsKHR preTransform = (surfaceCapabilities.supportedTransforms & vk::SurfaceTransformFlagBitsKHR::eIdentity) ? vk::SurfaceTransformFlagBitsKHR::eIdentity : surfaceCapabilities.currentTransform;
vk::CompositeAlphaFlagBitsKHR compositeAlpha =
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::ePreMultiplied) ? vk::CompositeAlphaFlagBitsKHR::ePreMultiplied :
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::ePostMultiplied) ? vk::CompositeAlphaFlagBitsKHR::ePostMultiplied :
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::eInherit) ? vk::CompositeAlphaFlagBitsKHR::eInherit : vk::CompositeAlphaFlagBitsKHR::eOpaque;
vk::SwapchainCreateInfoKHR swapChainCreateInfo({}, surface.get(), surfaceCapabilities.minImageCount, format, vk::ColorSpaceKHR::eSrgbNonlinear, swapchainExtent, 1,
vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, vk::SharingMode::eExclusive, 0, nullptr, preTransform, compositeAlpha, vk::PresentModeKHR::eFifo, true,
nullptr);
uint32_t queueFamilyIndices[2] = { static_cast<uint32_t>(graphicsQueueFamilyIndex), static_cast<uint32_t>(presentQueueFamilyIndex) };
if (graphicsQueueFamilyIndex != presentQueueFamilyIndex)
{
// If the graphics and present queues are from different queue families, we either have to explicitly transfer ownership of images between
// the queues, or we have to create the swapchain with imageSharingMode as VK_SHARING_MODE_CONCURRENT
swapChainCreateInfo.imageSharingMode = vk::SharingMode::eConcurrent;
swapChainCreateInfo.queueFamilyIndexCount = 2;
swapChainCreateInfo.pQueueFamilyIndices = queueFamilyIndices;
}
vk::UniqueSwapchainKHR swapChain = device->createSwapchainKHRUnique(swapChainCreateInfo);
const vk::Format depthFormat = vk::Format::eD16Unorm;
/* VULKAN_HPP_KEY_START */
vk::AttachmentDescription attachments[2];
attachments[0] = vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), format, vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eStore,
vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined, vk::ImageLayout::ePresentSrcKHR);
attachments[1] = vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), depthFormat, vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare,
vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal);
vk::AttachmentReference colorReference(0, vk::ImageLayout::eColorAttachmentOptimal);
vk::AttachmentReference depthReference(1, vk::ImageLayout::eDepthStencilAttachmentOptimal);
vk::SubpassDescription subpass(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, 0, nullptr, 1, &colorReference, nullptr, &depthReference);
vk::UniqueRenderPass renderPass = device->createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), 2, attachments, 1, &subpass));
// Note: No need to explicitly destroy the RenderPass or the Semaphore, as the corresponding destroy
// functions are called by the destructor of the UniqueRenderPass and the UniqueSemaphore on leaving this scope.
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError err)
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
}
catch (std::runtime_error err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
}
catch (...)
{
std::cout << "unknown error\n";
exit(-1);
}
return 0;
}

View File

@ -0,0 +1,35 @@
# Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.2)
project(10_InitRenderPass)
set(HEADERS
)
set(SOURCES
10_InitRenderPass.cpp
)
source_group(headers FILES ${HEADERS})
source_group(sources FILES ${SOURCES})
add_executable(10_InitRenderPass
${HEADERS}
${SOURCES}
)
set_target_properties(10_InitRenderPass PROPERTIES FOLDER "Samples")
target_link_libraries(10_InitRenderPass "$ENV{VK_SDK_PATH}/Lib/vulkan-1.lib")