mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
Introduce additional constructor for unions holding a fixed size array of data.
This commit is contained in:
parent
fc0568ea37
commit
556c0d3434
@ -103,7 +103,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer.begin( {} );
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commandBuffer.begin( {} );
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@ -128,7 +128,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.begin( {} );
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commandBuffer.begin( {} );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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@ -125,7 +125,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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// commandBuffer.begin() has already been called above!
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// commandBuffer.begin() has already been called above!
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -150,7 +150,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.begin( {} );
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commandBuffer.begin( {} );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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@ -152,7 +152,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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@ -216,7 +216,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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assert( imageIndex < swapChainData.images.size() );
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vk::ClearValue clearValue;
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vk::ClearValue clearValue;
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clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValue.color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline );
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commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline );
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@ -215,7 +215,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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@ -142,7 +142,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.resetQueryPool( *queryPool, 0, 2 );
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commandBuffer.resetQueryPool( *queryPool, 0, 2 );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer.beginRenderPass(
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commandBuffer.beginRenderPass(
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vk::RenderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D(), surfaceData.extent ), clearValues ),
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vk::RenderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D(), surfaceData.extent ), clearValues ),
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@ -306,7 +306,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer.beginRenderPass(
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commandBuffer.beginRenderPass(
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@ -229,7 +229,7 @@ void main()
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assert( imageIndex < swapChainData.images.size() );
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer.beginRenderPass(
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commandBuffer.beginRenderPass(
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@ -189,7 +189,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -149,7 +149,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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@ -1092,7 +1092,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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shaderBindingTableBufferData.upload( shaderHandleStorage );
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shaderBindingTableBufferData.upload( shaderHandleStorage );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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// Main loop
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// Main loop
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@ -180,7 +180,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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}
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}
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -205,7 +205,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -120,7 +120,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -146,7 +146,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.begin( vk::CommandBufferBeginInfo() );
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commandBuffer.begin( vk::CommandBufferBeginInfo() );
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vk::ClearValue clearValue;
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vk::ClearValue clearValue;
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clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValue.color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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@ -10131,6 +10131,39 @@ std::string VulkanHppGenerator::generateUnion( std::pair<std::string, StructureD
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{ "memberType", memberType },
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{ "memberType", memberType },
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{ "unionName", stripPrefix( structure.first, "Vk" ) } } );
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{ "unionName", stripPrefix( structure.first, "Vk" ) } } );
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firstMember = false;
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firstMember = false;
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if ( !memberIt->arraySizes.empty() )
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{
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assert( !multipleType );
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assert( memberIt->arraySizes.size() == 1 );
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int size = std::stoi( memberIt->arraySizes[0] );
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assert( std::to_string( size ) == memberIt->arraySizes[0] );
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std::string arguments, callArguments;
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bool firstArgument = true;
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for ( int i = 0; i < size; i++ )
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{
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if ( !firstArgument )
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{
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arguments += ", ";
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callArguments += ", ";
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}
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std::string argumentIndex = std::to_string( i );
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arguments += memberIt->type.type + " " + memberIt->name + "_" + argumentIndex;
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callArguments += memberIt->name + "_" + argumentIndex;
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firstArgument = false;
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}
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static const std::string constructorBySequenceTemplate = R"(
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VULKAN_HPP_CONSTEXPR ${unionName}( ${arguments} )
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: ${memberName}( { ${callArguments} } )
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{})";
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constructors += "\n" + replaceWithMap( constructorBySequenceTemplate,
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{ { "arguments", arguments },
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{ "callArguments", callArguments },
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{ "memberName", memberIt->name },
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{ "unionName", stripPrefix( structure.first, "Vk" ) } } );
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}
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}
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}
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}
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}
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@ -88,7 +88,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( currentBuffer.value < framebuffers.size() );
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assert( currentBuffer.value < framebuffers.size() );
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std::array<vk::ClearValue, 2> clearValues;
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std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
|
|
||||||
commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
|
commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
|
||||||
|
@ -112,7 +112,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
|
commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||||
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
||||||
|
@ -119,7 +119,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
// commandBuffer.begin() has already been called above!
|
// commandBuffer.begin() has already been called above!
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||||
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
||||||
|
@ -151,7 +151,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
|
commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||||
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
||||||
|
@ -143,7 +143,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
assert( currentBuffer.value < framebuffers.size() );
|
assert( currentBuffer.value < framebuffers.size() );
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||||
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
||||||
|
@ -134,7 +134,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
|
|
||||||
commandBuffer.clearColorImage( inputImage,
|
commandBuffer.clearColorImage( inputImage,
|
||||||
vk::ImageLayout::eTransferDstOptimal,
|
vk::ImageLayout::eTransferDstOptimal,
|
||||||
vk::ClearColorValue( std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) ),
|
vk::ClearColorValue( 1.0f, 1.0f, 0.0f, 0.0f ),
|
||||||
vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS ) );
|
vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS ) );
|
||||||
|
|
||||||
// Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
|
// Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
|
||||||
@ -220,7 +220,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
uint32_t currentBuffer = nexImage.value;
|
uint32_t currentBuffer = nexImage.value;
|
||||||
|
|
||||||
vk::ClearValue clearValue;
|
vk::ClearValue clearValue;
|
||||||
clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValue.color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
commandBuffer.beginRenderPass(
|
commandBuffer.beginRenderPass(
|
||||||
vk::RenderPassBeginInfo( renderPass, framebuffers[currentBuffer], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue ),
|
vk::RenderPassBeginInfo( renderPass, framebuffers[currentBuffer], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue ),
|
||||||
vk::SubpassContents::eInline );
|
vk::SubpassContents::eInline );
|
||||||
|
@ -199,7 +199,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
assert( currentBuffer.value < framebuffers.size() );
|
assert( currentBuffer.value < framebuffers.size() );
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||||
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
||||||
|
@ -129,7 +129,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
commandBuffer.resetQueryPool( queryPool, 0, 2 );
|
commandBuffer.resetQueryPool( queryPool, 0, 2 );
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
commandBuffer.beginRenderPass(
|
commandBuffer.beginRenderPass(
|
||||||
vk::RenderPassBeginInfo( renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D(), surfaceData.extent ), clearValues ),
|
vk::RenderPassBeginInfo( renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D(), surfaceData.extent ), clearValues ),
|
||||||
|
@ -300,7 +300,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
assert( currentBuffer.value < framebuffers.size() );
|
assert( currentBuffer.value < framebuffers.size() );
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
|
|
||||||
commandBuffer.beginRenderPass(
|
commandBuffer.beginRenderPass(
|
||||||
|
@ -239,7 +239,7 @@ void main()
|
|||||||
assert( currentBuffer.value < framebuffers.size() );
|
assert( currentBuffer.value < framebuffers.size() );
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
|
|
||||||
commandBuffer.beginRenderPass(
|
commandBuffer.beginRenderPass(
|
||||||
|
@ -184,7 +184,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
assert( currentBuffer.value < framebuffers.size() );
|
assert( currentBuffer.value < framebuffers.size() );
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
|
|
||||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||||
|
@ -148,7 +148,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
assert( currentBuffer.value < framebuffers.size() );
|
assert( currentBuffer.value < framebuffers.size() );
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||||
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
||||||
|
@ -1084,7 +1084,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
shaderBindingTableBufferData.upload( device, shaderHandleStorage );
|
shaderBindingTableBufferData.upload( device, shaderHandleStorage );
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
|
|
||||||
// Main loop
|
// Main loop
|
||||||
|
@ -176,7 +176,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
|
|
||||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||||
|
@ -201,7 +201,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
assert( currentBuffer.value < framebuffers.size() );
|
assert( currentBuffer.value < framebuffers.size() );
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
|
|
||||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||||
|
@ -116,7 +116,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
assert( currentBuffer.value < framebuffers.size() );
|
assert( currentBuffer.value < framebuffers.size() );
|
||||||
|
|
||||||
std::array<vk::ClearValue, 2> clearValues;
|
std::array<vk::ClearValue, 2> clearValues;
|
||||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||||
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
||||||
|
@ -149,7 +149,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
|||||||
commandBuffer.begin( vk::CommandBufferBeginInfo() );
|
commandBuffer.begin( vk::CommandBufferBeginInfo() );
|
||||||
|
|
||||||
vk::ClearValue clearValue;
|
vk::ClearValue clearValue;
|
||||||
clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
clearValue.color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||||
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
|
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
|
||||||
|
|
||||||
|
@ -1708,9 +1708,9 @@ namespace VULKAN_HPP_NAMESPACE
|
|||||||
static VULKAN_HPP_CONST_OR_CONSTEXPR QueueFlags allFlags = QueueFlagBits::eGraphics | QueueFlagBits::eCompute | QueueFlagBits::eTransfer |
|
static VULKAN_HPP_CONST_OR_CONSTEXPR QueueFlags allFlags = QueueFlagBits::eGraphics | QueueFlagBits::eCompute | QueueFlagBits::eTransfer |
|
||||||
QueueFlagBits::eSparseBinding | QueueFlagBits::eProtected
|
QueueFlagBits::eSparseBinding | QueueFlagBits::eProtected
|
||||||
#if defined( VK_ENABLE_BETA_EXTENSIONS )
|
#if defined( VK_ENABLE_BETA_EXTENSIONS )
|
||||||
| QueueFlagBits::eVideoDecodeKHR | QueueFlagBits::eVideoEncodeKHR
|
| QueueFlagBits::eVideoDecodeKHR | QueueFlagBits::eVideoEncodeKHR
|
||||||
#endif /*VK_ENABLE_BETA_EXTENSIONS*/
|
#endif /*VK_ENABLE_BETA_EXTENSIONS*/
|
||||||
| QueueFlagBits::eOpticalFlowNV;
|
| QueueFlagBits::eOpticalFlowNV;
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class SampleCountFlagBits : VkSampleCountFlags
|
enum class SampleCountFlagBits : VkSampleCountFlags
|
||||||
@ -1984,7 +1984,7 @@ namespace VULKAN_HPP_NAMESPACE
|
|||||||
static VULKAN_HPP_CONST_OR_CONSTEXPR QueryResultFlags allFlags = QueryResultFlagBits::e64 | QueryResultFlagBits::eWait |
|
static VULKAN_HPP_CONST_OR_CONSTEXPR QueryResultFlags allFlags = QueryResultFlagBits::e64 | QueryResultFlagBits::eWait |
|
||||||
QueryResultFlagBits::eWithAvailability | QueryResultFlagBits::ePartial
|
QueryResultFlagBits::eWithAvailability | QueryResultFlagBits::ePartial
|
||||||
#if defined( VK_ENABLE_BETA_EXTENSIONS )
|
#if defined( VK_ENABLE_BETA_EXTENSIONS )
|
||||||
| QueryResultFlagBits::eWithStatusKHR
|
| QueryResultFlagBits::eWithStatusKHR
|
||||||
#endif /*VK_ENABLE_BETA_EXTENSIONS*/
|
#endif /*VK_ENABLE_BETA_EXTENSIONS*/
|
||||||
;
|
;
|
||||||
};
|
};
|
||||||
|
@ -2630,10 +2630,10 @@ namespace VULKAN_HPP_NAMESPACE
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
VULKAN_HPP_NAMESPACE::TransformMatrixKHR transform = {};
|
VULKAN_HPP_NAMESPACE::TransformMatrixKHR transform = {};
|
||||||
uint32_t instanceCustomIndex : 24;
|
uint32_t instanceCustomIndex : 24;
|
||||||
uint32_t mask : 8;
|
uint32_t mask : 8;
|
||||||
uint32_t instanceShaderBindingTableRecordOffset : 24;
|
uint32_t instanceShaderBindingTableRecordOffset : 24;
|
||||||
VkGeometryInstanceFlagsKHR flags : 8;
|
VkGeometryInstanceFlagsKHR flags : 8;
|
||||||
uint64_t accelerationStructureReference = {};
|
uint64_t accelerationStructureReference = {};
|
||||||
};
|
};
|
||||||
using AccelerationStructureInstanceNV = AccelerationStructureInstanceKHR;
|
using AccelerationStructureInstanceNV = AccelerationStructureInstanceKHR;
|
||||||
@ -2776,10 +2776,10 @@ namespace VULKAN_HPP_NAMESPACE
|
|||||||
public:
|
public:
|
||||||
VULKAN_HPP_NAMESPACE::TransformMatrixKHR transformT0 = {};
|
VULKAN_HPP_NAMESPACE::TransformMatrixKHR transformT0 = {};
|
||||||
VULKAN_HPP_NAMESPACE::TransformMatrixKHR transformT1 = {};
|
VULKAN_HPP_NAMESPACE::TransformMatrixKHR transformT1 = {};
|
||||||
uint32_t instanceCustomIndex : 24;
|
uint32_t instanceCustomIndex : 24;
|
||||||
uint32_t mask : 8;
|
uint32_t mask : 8;
|
||||||
uint32_t instanceShaderBindingTableRecordOffset : 24;
|
uint32_t instanceShaderBindingTableRecordOffset : 24;
|
||||||
VkGeometryInstanceFlagsKHR flags : 8;
|
VkGeometryInstanceFlagsKHR flags : 8;
|
||||||
uint64_t accelerationStructureReference = {};
|
uint64_t accelerationStructureReference = {};
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -3370,10 +3370,10 @@ namespace VULKAN_HPP_NAMESPACE
|
|||||||
public:
|
public:
|
||||||
VULKAN_HPP_NAMESPACE::SRTDataNV transformT0 = {};
|
VULKAN_HPP_NAMESPACE::SRTDataNV transformT0 = {};
|
||||||
VULKAN_HPP_NAMESPACE::SRTDataNV transformT1 = {};
|
VULKAN_HPP_NAMESPACE::SRTDataNV transformT1 = {};
|
||||||
uint32_t instanceCustomIndex : 24;
|
uint32_t instanceCustomIndex : 24;
|
||||||
uint32_t mask : 8;
|
uint32_t mask : 8;
|
||||||
uint32_t instanceShaderBindingTableRecordOffset : 24;
|
uint32_t instanceShaderBindingTableRecordOffset : 24;
|
||||||
VkGeometryInstanceFlagsKHR flags : 8;
|
VkGeometryInstanceFlagsKHR flags : 8;
|
||||||
uint64_t accelerationStructureReference = {};
|
uint64_t accelerationStructureReference = {};
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -12509,9 +12509,23 @@ namespace VULKAN_HPP_NAMESPACE
|
|||||||
|
|
||||||
VULKAN_HPP_CONSTEXPR_14 ClearColorValue( const std::array<float, 4> & float32_ = {} ) : float32( float32_ ) {}
|
VULKAN_HPP_CONSTEXPR_14 ClearColorValue( const std::array<float, 4> & float32_ = {} ) : float32( float32_ ) {}
|
||||||
|
|
||||||
|
VULKAN_HPP_CONSTEXPR ClearColorValue( float float32_0, float float32_1, float float32_2, float float32_3 )
|
||||||
|
: float32( { float32_0, float32_1, float32_2, float32_3 } )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
VULKAN_HPP_CONSTEXPR_14 ClearColorValue( const std::array<int32_t, 4> & int32_ ) : int32( int32_ ) {}
|
VULKAN_HPP_CONSTEXPR_14 ClearColorValue( const std::array<int32_t, 4> & int32_ ) : int32( int32_ ) {}
|
||||||
|
|
||||||
|
VULKAN_HPP_CONSTEXPR ClearColorValue( int32_t int32_0, int32_t int32_1, int32_t int32_2, int32_t int32_3 ) : int32( { int32_0, int32_1, int32_2, int32_3 } )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
VULKAN_HPP_CONSTEXPR_14 ClearColorValue( const std::array<uint32_t, 4> & uint32_ ) : uint32( uint32_ ) {}
|
VULKAN_HPP_CONSTEXPR_14 ClearColorValue( const std::array<uint32_t, 4> & uint32_ ) : uint32( uint32_ ) {}
|
||||||
|
|
||||||
|
VULKAN_HPP_CONSTEXPR ClearColorValue( uint32_t uint32_0, uint32_t uint32_1, uint32_t uint32_2, uint32_t uint32_3 )
|
||||||
|
: uint32( { uint32_0, uint32_1, uint32_2, uint32_3 } )
|
||||||
|
{
|
||||||
|
}
|
||||||
#endif /*VULKAN_HPP_NO_UNION_CONSTRUCTORS*/
|
#endif /*VULKAN_HPP_NO_UNION_CONSTRUCTORS*/
|
||||||
|
|
||||||
#if !defined( VULKAN_HPP_NO_UNION_SETTERS )
|
#if !defined( VULKAN_HPP_NO_UNION_SETTERS )
|
||||||
|
Loading…
Reference in New Issue
Block a user