mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
Fix warnings and errors on clang-3.9
This commit is contained in:
parent
b58aa05aeb
commit
57555edfb2
@ -99,7 +99,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( currentBuffer.value < framebuffers.size() );
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
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@ -108,7 +108,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::su::updateDescriptorSets(
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device,
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descriptorSet,
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } },
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{} );
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vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
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@ -135,7 +135,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
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framebuffers[currentBuffer.value].get(),
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@ -115,7 +115,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::su::updateDescriptorSets(
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device,
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descriptorSet,
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } },
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textureData );
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vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
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@ -142,7 +142,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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// commandBuffer->begin() has already been called above!
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
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framebuffers[currentBuffer.value].get(),
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@ -152,7 +152,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::su::updateDescriptorSets(
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device,
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descriptorSet,
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{ { vk::DescriptorType::eUniformBufferDynamic, uniformBufferData.buffer, vk::UniqueBufferView() } },
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{ { vk::DescriptorType::eUniformBufferDynamic, uniformBufferData.buffer, {} } },
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{} );
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vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
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@ -177,7 +177,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
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framebuffers[currentBuffer.value].get(),
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@ -159,7 +159,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( currentBuffer.value < framebuffers.size() );
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
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framebuffers[currentBuffer.value].get(),
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@ -244,7 +244,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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uint32_t currentBuffer = result.value;
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vk::ClearValue clearValue;
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clearValue.color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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commandBuffer->beginRenderPass( vk::RenderPassBeginInfo( renderPass.get(),
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framebuffers[currentBuffer].get(),
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vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
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@ -164,7 +164,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), 1, &sampler2DBinding ) );
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// Create pipeline layout with multiple descriptor sets
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std::array<vk::DescriptorSetLayout, 2> descriptorSetLayouts = { uniformLayout.get(), samplerLayout.get() };
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std::array<vk::DescriptorSetLayout, 2> descriptorSetLayouts = { { uniformLayout.get(), samplerLayout.get() } };
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vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
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vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 2, descriptorSetLayouts.data() ) );
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@ -183,12 +183,12 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::DescriptorImageInfo textureImageInfo( textureData.textureSampler.get(),
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textureData.imageData->imageView.get(),
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vk::ImageLayout::eShaderReadOnlyOptimal );
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std::array<vk::WriteDescriptorSet, 2> writeDescriptorSets = {
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std::array<vk::WriteDescriptorSet, 2> writeDescriptorSets = { {
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vk::WriteDescriptorSet(
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descriptorSets[0].get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &uniformBufferInfo ),
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vk::WriteDescriptorSet(
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descriptorSets[1].get(), 0, 0, 1, vk::DescriptorType::eCombinedImageSampler, &textureImageInfo )
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};
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} };
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device->updateDescriptorSets( writeDescriptorSets, nullptr );
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/* VULKAN_KEY_END */
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@ -214,7 +214,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( currentBuffer.value < framebuffers.size() );
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
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framebuffers[currentBuffer.value].get(),
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@ -108,7 +108,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::su::updateDescriptorSets(
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device,
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descriptorSet,
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } },
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{} );
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vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
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@ -158,7 +158,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer->resetQueryPool( queryPool.get(), 0, 2 );
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer->beginRenderPass( vk::RenderPassBeginInfo( renderPass.get(),
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framebuffers[currentBuffer.value].get(),
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@ -146,7 +146,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::su::updateDescriptorSets(
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device,
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descriptorSet,
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } },
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textureData );
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/* VULKAN_KEY_START */
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@ -315,7 +315,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( currentBuffer.value < framebuffers.size() );
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer->beginRenderPass( vk::RenderPassBeginInfo( renderPass.get(),
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@ -113,7 +113,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::su::updateDescriptorSets(
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device,
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descriptorSet,
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } },
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textureData );
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vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
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@ -260,7 +260,7 @@ void main()
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assert( currentBuffer.value < framebuffers.size() );
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer->beginRenderPass( vk::RenderPassBeginInfo( renderPass.get(),
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@ -164,7 +164,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::WriteDescriptorSet( *descriptorSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo ), {} );
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// Create our push constant data, which matches shader expectations
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std::array<unsigned, 2> pushConstants = { (unsigned)2, (unsigned)0x3F800000 };
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std::array<unsigned, 2> pushConstants = { { (unsigned)2, (unsigned)0x3F800000 } };
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// Ensure we have enough room for push constant data
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assert( ( sizeof( pushConstants ) <= physicalDevice.getProperties().limits.maxPushConstantsSize ) &&
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@ -195,7 +195,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( currentBuffer.value < framebuffers.size() );
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
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@ -164,7 +164,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( currentBuffer.value < framebuffers.size() );
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
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framebuffers[currentBuffer.value].get(),
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@ -265,6 +265,8 @@ namespace vk
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orbit( glm::vec2( delta[0], -delta[1] ), true );
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}
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break;
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default:
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break;
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}
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update();
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@ -904,8 +904,8 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::su::updateDescriptorSets(
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device,
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descriptorSet,
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() },
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{ vk::DescriptorType::eStorageBuffer, materialBufferData.buffer, vk::UniqueBufferView() } },
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} },
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{ vk::DescriptorType::eStorageBuffer, materialBufferData.buffer, {} } },
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textures );
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// RayTracing specific stuff
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@ -1030,10 +1030,10 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::su::updateDescriptorSets(
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device,
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rayTracingDescriptorSets[i],
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{ { bindings[2].descriptorType, uniformBufferData.buffer, vk::UniqueBufferView() },
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{ bindings[3].descriptorType, vertexBufferData.buffer, vk::UniqueBufferView() },
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{ bindings[4].descriptorType, indexBufferData.buffer, vk::UniqueBufferView() },
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{ bindings[5].descriptorType, materialBufferData.buffer, vk::UniqueBufferView() } },
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{ { bindings[2].descriptorType, uniformBufferData.buffer, {} },
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{ bindings[3].descriptorType, vertexBufferData.buffer, {} },
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{ bindings[4].descriptorType, indexBufferData.buffer, {} },
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{ bindings[5].descriptorType, materialBufferData.buffer, {} } },
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textures,
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2 );
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}
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@ -1131,7 +1131,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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shaderBindingTableBufferData.upload( device, shaderHandleStorage );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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// Main loop
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@ -137,12 +137,12 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::su::updateDescriptorSets(
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device,
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descriptorSets[0],
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } },
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greenTextureData );
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vk::su::updateDescriptorSets(
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device,
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descriptorSets[1],
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } },
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checkeredTextureData );
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/* VULKAN_KEY_START */
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@ -192,7 +192,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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}
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
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@ -154,10 +154,11 @@ int main( int /*argc*/, char ** /*argv*/ )
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// binding 0 = uniform buffer (MVP)
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// binding 1 = texture2D
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// binding 2 = sampler
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std::array<vk::DescriptorSetLayoutBinding, 3> resourceBindings = {
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std::array<vk::DescriptorSetLayoutBinding, 3> resourceBindings = { {
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vk::DescriptorSetLayoutBinding( 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex ),
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vk::DescriptorSetLayoutBinding( 1, vk::DescriptorType::eSampledImage, 1, vk::ShaderStageFlagBits::eFragment ),
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vk::DescriptorSetLayoutBinding( 2, vk::DescriptorType::eSampler, 1, vk::ShaderStageFlagBits::eFragment )
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}
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};
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vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(
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vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(),
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@ -169,9 +170,9 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &( *descriptorSetLayout ) ) );
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// Create a single pool to contain data for the descriptor set
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std::array<vk::DescriptorPoolSize, 3> poolSizes = { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
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vk::DescriptorPoolSize( vk::DescriptorType::eSampledImage, 1 ),
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vk::DescriptorPoolSize( vk::DescriptorType::eSampler, 1 ) };
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std::array<vk::DescriptorPoolSize, 3> poolSizes = { { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
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vk::DescriptorPoolSize( vk::DescriptorType::eSampledImage, 1 ),
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vk::DescriptorPoolSize( vk::DescriptorType::eSampler, 1 ) } };
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vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(
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vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet,
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1,
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@ -188,11 +189,11 @@ int main( int /*argc*/, char ** /*argv*/ )
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textureData.imageData->imageView.get(),
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vk::ImageLayout::eShaderReadOnlyOptimal );
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vk::DescriptorImageInfo samplerInfo( sampler.get(), {}, {} );
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std::array<vk::WriteDescriptorSet, 3> descriptorWrites = {
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std::array<vk::WriteDescriptorSet, 3> descriptorWrites = { {
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vk::WriteDescriptorSet( *descriptorSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo ),
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vk::WriteDescriptorSet( *descriptorSet, 1, 0, 1, vk::DescriptorType::eSampledImage, &imageInfo ),
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vk::WriteDescriptorSet( *descriptorSet, 2, 0, 1, vk::DescriptorType::eSampler, &samplerInfo )
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};
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} };
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device->updateDescriptorSets( descriptorWrites, nullptr );
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/* VULKAN_KEY_END */
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@ -219,7 +220,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( currentBuffer.value < framebuffers.size() );
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
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@ -114,7 +114,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::su::updateDescriptorSets(
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device,
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descriptorSet,
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
|
||||
{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } },
|
||||
textureData );
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
|
||||
@ -138,7 +138,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
assert( currentBuffer.value < framebuffers.size() );
|
||||
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
|
||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
|
||||
framebuffers[currentBuffer.value].get(),
|
||||
|
@ -170,7 +170,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
commandBuffer->begin( vk::CommandBufferBeginInfo() );
|
||||
|
||||
vk::ClearValue clearValue;
|
||||
clearValue.color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
|
||||
clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
|
||||
framebuffers[currentBuffer.value].get(),
|
||||
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
|
||||
|
@ -15,8 +15,12 @@
|
||||
|
||||
#include <vulkan/vulkan.hpp>
|
||||
#define GLM_FORCE_RADIANS
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning( disable : 4201 ) // disable warning C4201: nonstandard extension used: nameless struct/union; needed
|
||||
// to get glm/detail/type_vec?.hpp without warnings
|
||||
#endif
|
||||
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
namespace vk
|
||||
|
@ -230,8 +230,8 @@ namespace vk
|
||||
class CheckerboardImageGenerator
|
||||
{
|
||||
public:
|
||||
CheckerboardImageGenerator( std::array<uint8_t, 3> const & rgb0 = { 0, 0, 0 },
|
||||
std::array<uint8_t, 3> const & rgb1 = { 255, 255, 255 } );
|
||||
CheckerboardImageGenerator( std::array<uint8_t, 3> const & rgb0 = { { 0, 0, 0 } },
|
||||
std::array<uint8_t, 3> const & rgb1 = { { 255, 255, 255 } } );
|
||||
|
||||
void operator()( void * data, vk::Extent2D & extent ) const;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user