mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
Add missing glslang headers
This commit is contained in:
parent
695de1bc3a
commit
91b0f92c0a
@ -18,6 +18,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
@ -30,6 +30,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
@ -30,6 +30,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -24,6 +24,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -32,6 +32,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -30,6 +30,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
@ -30,6 +30,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -32,6 +32,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -21,6 +21,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -45,6 +45,7 @@
|
|||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "CameraManipulator.hpp"
|
#include "CameraManipulator.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
#include <glm/gtc/matrix_inverse.hpp>
|
#include <glm/gtc/matrix_inverse.hpp>
|
||||||
|
@ -30,6 +30,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -18,6 +18,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
@ -30,6 +30,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -26,6 +26,7 @@
|
|||||||
#endif // endif (_MSC_VER )
|
#endif // endif (_MSC_VER )
|
||||||
|
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#if defined( _MSC_VER )
|
#if defined( _MSC_VER )
|
||||||
# pragma warning( pop )
|
# pragma warning( pop )
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -30,6 +30,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
@ -30,6 +30,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -45,6 +45,7 @@
|
|||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "CameraManipulator.hpp"
|
#include "CameraManipulator.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
#include <glm/gtc/matrix_inverse.hpp>
|
#include <glm/gtc/matrix_inverse.hpp>
|
||||||
|
@ -30,6 +30,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -22,6 +22,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
#include "../utils/shaders.hpp"
|
#include "../utils/shaders.hpp"
|
||||||
#include "../utils/utils.hpp"
|
#include "../utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
@ -17,6 +17,7 @@
|
|||||||
|
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
#include "glslang/Public/ResourceLimits.h"
|
#include "glslang/Public/ResourceLimits.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <vulkan/vulkan.hpp>
|
#include <vulkan/vulkan.hpp>
|
||||||
|
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
#include "../../samples/utils/shaders.hpp"
|
#include "../../samples/utils/shaders.hpp"
|
||||||
#include "../../samples/utils/utils.hpp"
|
#include "../../samples/utils/utils.hpp"
|
||||||
#include "SPIRV/GlslangToSpv.h"
|
#include "SPIRV/GlslangToSpv.h"
|
||||||
|
#include "glslang/Public/ShaderLang.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user