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https://github.com/KhronosGroup/Vulkan-Hpp.git
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Merge pull request #1457 from asuessenbach/ClearColorValue
Introduce additional constructor for unions holding a fixed size array of data.
This commit is contained in:
commit
a577b390e8
@ -103,7 +103,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer.begin( {} );
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@ -128,7 +128,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.begin( {} );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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@ -125,7 +125,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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// commandBuffer.begin() has already been called above!
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -150,7 +150,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.begin( {} );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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@ -152,7 +152,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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@ -216,7 +216,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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vk::ClearValue clearValue;
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clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValue.color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline );
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@ -215,7 +215,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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@ -142,7 +142,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.resetQueryPool( *queryPool, 0, 2 );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer.beginRenderPass(
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vk::RenderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D(), surfaceData.extent ), clearValues ),
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@ -306,7 +306,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer.beginRenderPass(
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@ -229,7 +229,7 @@ void main()
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer.beginRenderPass(
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@ -189,7 +189,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -149,7 +149,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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@ -1092,7 +1092,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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shaderBindingTableBufferData.upload( shaderHandleStorage );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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// Main loop
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@ -180,7 +180,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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}
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -205,7 +205,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -120,7 +120,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( imageIndex < swapChainData.images.size() );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -146,7 +146,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.begin( vk::CommandBufferBeginInfo() );
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vk::ClearValue clearValue;
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clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValue.color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
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commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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@ -10131,6 +10131,39 @@ std::string VulkanHppGenerator::generateUnion( std::pair<std::string, StructureD
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{ "memberType", memberType },
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{ "unionName", stripPrefix( structure.first, "Vk" ) } } );
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firstMember = false;
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if ( !memberIt->arraySizes.empty() )
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{
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assert( !multipleType );
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assert( memberIt->arraySizes.size() == 1 );
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int size = std::stoi( memberIt->arraySizes[0] );
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assert( std::to_string( size ) == memberIt->arraySizes[0] );
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std::string arguments, callArguments;
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bool firstArgument = true;
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for ( int i = 0; i < size; i++ )
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{
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if ( !firstArgument )
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{
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arguments += ", ";
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callArguments += ", ";
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}
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std::string argumentIndex = std::to_string( i );
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arguments += memberIt->type.type + " " + memberIt->name + "_" + argumentIndex;
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callArguments += memberIt->name + "_" + argumentIndex;
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firstArgument = false;
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}
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static const std::string constructorBySequenceTemplate = R"(
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VULKAN_HPP_CONSTEXPR ${unionName}( ${arguments} )
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: ${memberName}( { ${callArguments} } )
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{})";
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constructors += "\n" + replaceWithMap( constructorBySequenceTemplate,
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{ { "arguments", arguments },
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{ "callArguments", callArguments },
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{ "memberName", memberIt->name },
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{ "unionName", stripPrefix( structure.first, "Vk" ) } } );
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}
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}
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}
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@ -88,7 +88,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( currentBuffer.value < framebuffers.size() );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
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@ -112,7 +112,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo(
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renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -119,7 +119,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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// commandBuffer.begin() has already been called above!
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo(
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renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -151,7 +151,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo(
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renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -143,7 +143,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( currentBuffer.value < framebuffers.size() );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo(
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renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -134,7 +134,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.clearColorImage( inputImage,
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vk::ImageLayout::eTransferDstOptimal,
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vk::ClearColorValue( std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) ),
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vk::ClearColorValue( 1.0f, 1.0f, 0.0f, 0.0f ),
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vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS ) );
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// Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
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@ -220,7 +220,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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uint32_t currentBuffer = nexImage.value;
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vk::ClearValue clearValue;
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clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValue.color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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commandBuffer.beginRenderPass(
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vk::RenderPassBeginInfo( renderPass, framebuffers[currentBuffer], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue ),
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vk::SubpassContents::eInline );
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@ -199,7 +199,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( currentBuffer.value < framebuffers.size() );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo(
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renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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@ -129,7 +129,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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commandBuffer.resetQueryPool( queryPool, 0, 2 );
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer.beginRenderPass(
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vk::RenderPassBeginInfo( renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D(), surfaceData.extent ), clearValues ),
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@ -300,7 +300,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
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assert( currentBuffer.value < framebuffers.size() );
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||||
|
||||
std::array<vk::ClearValue, 2> clearValues;
|
||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
||||
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
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|
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commandBuffer.beginRenderPass(
|
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|
@ -239,7 +239,7 @@ void main()
|
||||
assert( currentBuffer.value < framebuffers.size() );
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|
||||
std::array<vk::ClearValue, 2> clearValues;
|
||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
||||
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||
|
||||
commandBuffer.beginRenderPass(
|
||||
|
@ -184,7 +184,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
assert( currentBuffer.value < framebuffers.size() );
|
||||
|
||||
std::array<vk::ClearValue, 2> clearValues;
|
||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
||||
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||
|
@ -148,7 +148,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
assert( currentBuffer.value < framebuffers.size() );
|
||||
|
||||
std::array<vk::ClearValue, 2> clearValues;
|
||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
||||
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
||||
|
@ -1084,7 +1084,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
shaderBindingTableBufferData.upload( device, shaderHandleStorage );
|
||||
|
||||
std::array<vk::ClearValue, 2> clearValues;
|
||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
||||
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||
|
||||
// Main loop
|
||||
|
@ -176,7 +176,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
}
|
||||
|
||||
std::array<vk::ClearValue, 2> clearValues;
|
||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
||||
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||
|
@ -201,7 +201,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
assert( currentBuffer.value < framebuffers.size() );
|
||||
|
||||
std::array<vk::ClearValue, 2> clearValues;
|
||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
||||
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||
|
@ -116,7 +116,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
assert( currentBuffer.value < framebuffers.size() );
|
||||
|
||||
std::array<vk::ClearValue, 2> clearValues;
|
||||
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
||||
clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
||||
|
@ -149,7 +149,7 @@ int main( int /*argc*/, char ** /*argv*/ )
|
||||
commandBuffer.begin( vk::CommandBufferBeginInfo() );
|
||||
|
||||
vk::ClearValue clearValue;
|
||||
clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
||||
clearValue.color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(
|
||||
renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
|
||||
|
||||
|
@ -12509,9 +12509,23 @@ namespace VULKAN_HPP_NAMESPACE
|
||||
|
||||
VULKAN_HPP_CONSTEXPR_14 ClearColorValue( const std::array<float, 4> & float32_ = {} ) : float32( float32_ ) {}
|
||||
|
||||
VULKAN_HPP_CONSTEXPR ClearColorValue( float float32_0, float float32_1, float float32_2, float float32_3 )
|
||||
: float32( { float32_0, float32_1, float32_2, float32_3 } )
|
||||
{
|
||||
}
|
||||
|
||||
VULKAN_HPP_CONSTEXPR_14 ClearColorValue( const std::array<int32_t, 4> & int32_ ) : int32( int32_ ) {}
|
||||
|
||||
VULKAN_HPP_CONSTEXPR ClearColorValue( int32_t int32_0, int32_t int32_1, int32_t int32_2, int32_t int32_3 ) : int32( { int32_0, int32_1, int32_2, int32_3 } )
|
||||
{
|
||||
}
|
||||
|
||||
VULKAN_HPP_CONSTEXPR_14 ClearColorValue( const std::array<uint32_t, 4> & uint32_ ) : uint32( uint32_ ) {}
|
||||
|
||||
VULKAN_HPP_CONSTEXPR ClearColorValue( uint32_t uint32_0, uint32_t uint32_1, uint32_t uint32_2, uint32_t uint32_3 )
|
||||
: uint32( { uint32_0, uint32_1, uint32_2, uint32_3 } )
|
||||
{
|
||||
}
|
||||
#endif /*VULKAN_HPP_NO_UNION_CONSTRUCTORS*/
|
||||
|
||||
#if !defined( VULKAN_HPP_NO_UNION_SETTERS )
|
||||
|
Loading…
Reference in New Issue
Block a user