mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
Add sample Template; some generalization in utils; some minor improvements in some samples. (#349)
* Add samples SecondaryCommandBuffer and SeparateImageSampler. + made some helper functions more explicit. * Add sample Template, some generalizations in utils, some minor improvements in various samples.
This commit is contained in:
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@ -34,7 +34,7 @@ int main(int /*argc*/, char ** /*argv*/)
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/* VULKAN_HPP_KEY_START */
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// enumerate the physicalDevices
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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// Note: PhysicalDevices are not created, but just enumerated. Therefore, there is nothing like a UniquePhysicalDevice.
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// A PhysicalDevice is unique by definition, and there's no need to destroy it.
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@ -31,13 +31,12 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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/* VULKAN_HPP_KEY_START */
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// get the QueueFamilyProperties of the first PhysicalDevice
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std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
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std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
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// get the first index into queueFamiliyProperties which supports graphics
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size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(),
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@ -49,7 +48,7 @@ int main(int /*argc*/, char ** /*argv*/)
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// create a UniqueDevice
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float queuePriority = 0.0f;
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vk::DeviceQueueCreateInfo deviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), static_cast<uint32_t>(graphicsQueueFamilyIndex), 1, &queuePriority);
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vk::UniqueDevice device = physicalDevices[0].createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
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vk::UniqueDevice device = physicalDevice.createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
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// Note: No need to explicitly destroy the device, as the corresponding destroy function is
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// called by the destructor of the UniqueDevice on leaving this scope.
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@ -31,11 +31,10 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties());
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsQueueFamilyIndex);
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uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties());
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsQueueFamilyIndex);
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/* VULKAN_HPP_KEY_START */
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@ -43,7 +42,7 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::UniqueCommandPool commandPool = device->createCommandPoolUnique(vk::CommandPoolCreateInfo(vk::CommandPoolCreateFlags(), graphicsQueueFamilyIndex));
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// allocate a CommandBuffer from the CommandPool
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std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
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vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
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// Note: No need to explicitly free the CommandBuffer or destroy the CommandPool, as the corresponding free and destroy
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// functions are called by the destructor of the UniqueCommandBuffer and the UniqueCommandPool on leaving this scope.
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@ -31,10 +31,9 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
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std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
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uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex(queueFamilyProperties);
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/* VULKAN_HPP_KEY_START */
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@ -51,13 +50,13 @@ int main(int /*argc*/, char ** /*argv*/)
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// determine a queueFamilyIndex that suports present
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// first check if the graphicsQueueFamiliyIndex is good enough
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size_t presentQueueFamilyIndex = physicalDevices[0].getSurfaceSupportKHR(static_cast<uint32_t>(graphicsQueueFamilyIndex), surface.get()) ? graphicsQueueFamilyIndex : queueFamilyProperties.size();
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size_t presentQueueFamilyIndex = physicalDevice.getSurfaceSupportKHR(static_cast<uint32_t>(graphicsQueueFamilyIndex), surface.get()) ? graphicsQueueFamilyIndex : queueFamilyProperties.size();
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if (presentQueueFamilyIndex == queueFamilyProperties.size())
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{
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// the graphicsQueueFamilyIndex doesn't support present -> look for an other family index that supports both graphics and present
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for (size_t i = 0; i < queueFamilyProperties.size(); i++)
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{
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if ((queueFamilyProperties[i].queueFlags & vk::QueueFlagBits::eGraphics) && physicalDevices[0].getSurfaceSupportKHR(static_cast<uint32_t>(i), surface.get()))
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if ((queueFamilyProperties[i].queueFlags & vk::QueueFlagBits::eGraphics) && physicalDevice.getSurfaceSupportKHR(static_cast<uint32_t>(i), surface.get()))
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{
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graphicsQueueFamilyIndex = vk::su::checked_cast<uint32_t>(i);
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presentQueueFamilyIndex = i;
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@ -69,7 +68,7 @@ int main(int /*argc*/, char ** /*argv*/)
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// there's nothing like a single family index that supports both graphics and present -> look for an other family index that supports present
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for (size_t i = 0; i < queueFamilyProperties.size(); i++)
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{
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if (physicalDevices[0].getSurfaceSupportKHR(static_cast<uint32_t>(i), surface.get()))
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if (physicalDevice.getSurfaceSupportKHR(static_cast<uint32_t>(i), surface.get()))
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{
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presentQueueFamilyIndex = i;
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break;
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@ -83,14 +82,14 @@ int main(int /*argc*/, char ** /*argv*/)
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}
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// create a device
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsQueueFamilyIndex, vk::su::getDeviceExtensions());
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsQueueFamilyIndex, vk::su::getDeviceExtensions());
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// get the supported VkFormats
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std::vector<vk::SurfaceFormatKHR> formats = physicalDevices[0].getSurfaceFormatsKHR(surface.get());
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std::vector<vk::SurfaceFormatKHR> formats = physicalDevice.getSurfaceFormatsKHR(surface.get());
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assert(!formats.empty());
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vk::Format format = (formats[0].format == vk::Format::eUndefined) ? vk::Format::eB8G8R8A8Unorm : formats[0].format;
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vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevices[0].getSurfaceCapabilitiesKHR(surface.get());
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vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevice.getSurfaceCapabilitiesKHR(surface.get());
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VkExtent2D swapchainExtent;
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if (surfaceCapabilities.currentExtent.width == std::numeric_limits<uint32_t>::max())
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{
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@ -31,18 +31,17 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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/* VULKAN_HPP_KEY_START */
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const vk::Format depthFormat = vk::Format::eD16Unorm;
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vk::FormatProperties formatProperties = physicalDevices[0].getFormatProperties(depthFormat);
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vk::FormatProperties formatProperties = physicalDevice.getFormatProperties(depthFormat);
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vk::ImageTiling tiling;
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if (formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eDepthStencilAttachment)
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@ -60,7 +59,7 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::ImageCreateInfo imageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, depthFormat, vk::Extent3D(surfaceData.extent, 1), 1, 1, vk::SampleCountFlagBits::e1, tiling, vk::ImageUsageFlagBits::eDepthStencilAttachment);
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vk::UniqueImage depthImage = device->createImageUnique(imageCreateInfo);
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vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevices[0].getMemoryProperties();
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vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevice.getMemoryProperties();
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vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements(depthImage.get());
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uint32_t typeBits = memoryRequirements.memoryTypeBits;
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uint32_t typeIndex = uint32_t(~0);
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@ -35,10 +35,9 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties()));
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties()));
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/* VULKAN_HPP_KEY_START */
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@ -51,7 +50,7 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::UniqueBuffer uniformDataBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), sizeof(mvpc), vk::BufferUsageFlagBits::eUniformBuffer));
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vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements(uniformDataBuffer.get());
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uint32_t typeIndex = vk::su::findMemoryType(physicalDevices[0].getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
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uint32_t typeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
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vk::UniqueDeviceMemory uniformDataMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, typeIndex));
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uint8_t* pData = static_cast<uint8_t*>(device->mapMemory(uniformDataMemory.get(), 0, memoryRequirements.size));
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@ -31,10 +31,9 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties()));
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties()));
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/* VULKAN_HPP_KEY_START */
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@ -36,15 +36,14 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties()));
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties()));
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vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
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vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
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vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(vk::Extent2D(0, 0)));
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vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, vk::ShaderStageFlagBits::eVertex} });
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vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex} });
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/* VULKAN_HPP_KEY_START */
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@ -53,10 +52,10 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 1, &poolSize));
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// allocate a descriptor set
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std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
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vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
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vk::DescriptorBufferInfo descriptorBufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
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device->updateDescriptorSets(vk::WriteDescriptorSet(descriptorSets[0].get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &descriptorBufferInfo), {});
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device->updateDescriptorSets(vk::WriteDescriptorSet(descriptorSet.get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &descriptorBufferInfo), {});
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/* VULKAN_HPP_KEY_END */
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}
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@ -35,15 +35,14 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(64, 64));
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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vk::Format colorFormat = vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format;
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vk::Format colorFormat = vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format;
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vk::Format depthFormat = vk::Format::eD16Unorm;
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/* VULKAN_HPP_KEY_START */
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@ -33,10 +33,9 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties()));
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties()));
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/* VULKAN_HPP_KEY_START */
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(64, 64));
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
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, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
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vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
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vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
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vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
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vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
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vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, swapChainData.colorFormat, depthBufferData.format);
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(64, 64));
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
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std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
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vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
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vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
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vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
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, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
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vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, swapChainData.colorFormat, depthBufferData.format);
|
||||
|
||||
@ -61,7 +60,7 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
// allocate device memory for that buffer
|
||||
vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements(vertexBuffer.get());
|
||||
uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevices[0].getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
|
||||
uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
|
||||
vk::UniqueDeviceMemory deviceMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
|
||||
|
||||
// copy the vertex and color data into that device memory
|
||||
@ -81,17 +80,16 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
|
||||
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
|
||||
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
|
||||
VkDeviceSize offset = 0;
|
||||
commandBuffers[0]->bindVertexBuffers(0, vertexBuffer.get(), offset);
|
||||
commandBuffer->bindVertexBuffers(0, *vertexBuffer, {0});
|
||||
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->end();
|
||||
vk::su::submitAndWait(device, graphicsQueue, commandBuffers[0]);
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
vk::su::submitAndWait(device, graphicsQueue, commandBuffer);
|
||||
|
||||
// Note: No need to explicitly destroy the vertexBuffer, deviceMemory, or semaphore, as the destroy functions are called
|
||||
// by the destructor of the UniqueBuffer, UniqueDeviceMemory, and UniqueSemaphore, respectively, on leaving this scope.
|
||||
|
@ -35,17 +35,16 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, vk::Format::eD16Unorm);
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, vk::Format::eD16Unorm);
|
||||
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, vk::ShaderStageFlagBits::eVertex} });
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex} });
|
||||
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
|
||||
|
||||
glslang::InitializeProcess();
|
||||
|
@ -35,32 +35,31 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
|
||||
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, vk::ShaderStageFlagBits::eVertex} });
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex} });
|
||||
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C);
|
||||
@ -69,18 +68,18 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, coloredCubeData, sizeof(coloredCubeData) / sizeof(coloredCubeData[0]));
|
||||
|
||||
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1} });
|
||||
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
|
||||
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
|
||||
|
||||
vk::DescriptorBufferInfo descriptorBufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
|
||||
vk::su::updateDescriptorSets(device, descriptorSets[0], vk::DescriptorType::eUniformBuffer, &descriptorBufferInfo);
|
||||
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, {});
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(coloredCubeData[0]), true, false, pipelineLayout, renderPass);
|
||||
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
|
||||
sizeof(coloredCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
|
||||
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
// Get the index of the next available swapchain image:
|
||||
@ -89,33 +88,28 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
assert(currentBuffer.result == vk::Result::eSuccess);
|
||||
assert(currentBuffer.value < framebuffers.size());
|
||||
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
|
||||
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
|
||||
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), nullptr);
|
||||
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
|
||||
|
||||
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
|
||||
commandBuffers[0]->setViewport(0, viewport);
|
||||
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
|
||||
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
|
||||
commandBuffers[0]->setScissor(0, scissor);
|
||||
|
||||
vk::DeviceSize offset = 0;
|
||||
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
|
||||
|
||||
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, drawFence.get());
|
||||
|
||||
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
|
||||
|
@ -30,33 +30,32 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(640, 640));
|
||||
|
||||
vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevices[0].getSurfaceCapabilitiesKHR(surfaceData.surface.get());
|
||||
vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevice.getSurfaceCapabilitiesKHR(surfaceData.surface.get());
|
||||
if (!(surfaceCapabilities.supportedUsageFlags & vk::ImageUsageFlagBits::eTransferDst))
|
||||
{
|
||||
std::cout << "Surface cannot be destination of blit - abort \n";
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferDst
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferDst,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
vk::FormatProperties formatProperties = physicalDevices[0].getFormatProperties(swapChainData.colorFormat);
|
||||
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties(swapChainData.colorFormat);
|
||||
assert((formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eBlitSrc) && "Format cannot be used as transfer source");
|
||||
|
||||
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
|
||||
@ -67,28 +66,28 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
assert(nextImage.value < swapChainData.images.size());
|
||||
uint32_t currentBuffer = nextImage.value;
|
||||
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
vk::su::setImageLayout(commandBuffers[0], swapChainData.images[currentBuffer], swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal);
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
vk::su::setImageLayout(commandBuffer, swapChainData.images[currentBuffer], swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal);
|
||||
|
||||
// Create an image, map it, and write some values to the image
|
||||
vk::ImageCreateInfo imageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, swapChainData.colorFormat, vk::Extent3D(surfaceData.extent, 1), 1, 1, vk::SampleCountFlagBits::e1, vk::ImageTiling::eLinear, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
vk::UniqueImage blitSourceImage = device->createImageUnique(imageCreateInfo);
|
||||
|
||||
vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevices[0].getMemoryProperties();
|
||||
vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevice.getMemoryProperties();
|
||||
vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements(blitSourceImage.get());
|
||||
uint32_t memoryTypeIndex = vk::su::findMemoryType(memoryProperties, memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible);
|
||||
|
||||
vk::UniqueDeviceMemory deviceMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
|
||||
device->bindImageMemory(blitSourceImage.get(), deviceMemory.get(), 0);
|
||||
|
||||
vk::su::setImageLayout(commandBuffers[0], blitSourceImage.get(), swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eGeneral);
|
||||
vk::su::setImageLayout(commandBuffer, blitSourceImage.get(), swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eGeneral);
|
||||
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->end();
|
||||
|
||||
/* Queue the command buffer for execution */
|
||||
vk::UniqueFence commandFence = device->createFenceUnique({});
|
||||
vk::PipelineStageFlags pipeStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
graphicsQueue.submit(vk::SubmitInfo(1, &imageAcquiredSemaphore.get(), &pipeStageFlags, 1, &commandBuffers[0].get()), commandFence.get());
|
||||
graphicsQueue.submit(vk::SubmitInfo(1, &imageAcquiredSemaphore.get(), &pipeStageFlags, 1, &commandBuffer.get()), commandFence.get());
|
||||
|
||||
/* Make sure command buffer is finished before mapping */
|
||||
while (device->waitForFences(commandFence.get(), true, vk::su::FenceTimeout) == vk::Result::eTimeout)
|
||||
@ -114,35 +113,35 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
device->flushMappedMemoryRanges(vk::MappedMemoryRange(deviceMemory.get(), 0, memoryRequirements.size));
|
||||
device->unmapMemory(deviceMemory.get());
|
||||
|
||||
commandBuffers[0]->reset({});
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
commandBuffer->reset({});
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
|
||||
// Intend to blit from this image, set the layout accordingly
|
||||
vk::su::setImageLayout(commandBuffers[0], blitSourceImage.get(), swapChainData.colorFormat, vk::ImageLayout::eGeneral, vk::ImageLayout::eTransferSrcOptimal);
|
||||
vk::su::setImageLayout(commandBuffer, blitSourceImage.get(), swapChainData.colorFormat, vk::ImageLayout::eGeneral, vk::ImageLayout::eTransferSrcOptimal);
|
||||
|
||||
vk::Image blitDestinationImage = swapChainData.images[currentBuffer];
|
||||
|
||||
// Do a 32x32 blit to all of the dst image - should get big squares
|
||||
vk::ImageSubresourceLayers imageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1);
|
||||
vk::ImageBlit imageBlit(imageSubresourceLayers, { { vk::Offset3D(0, 0, 0), vk::Offset3D(32, 32, 1) } }, imageSubresourceLayers, { { vk::Offset3D(0, 0, 0), vk::Offset3D(surfaceData.extent.width, surfaceData.extent.height, 1) } });
|
||||
commandBuffers[0]->blitImage(blitSourceImage.get(), vk::ImageLayout::eTransferSrcOptimal, blitDestinationImage, vk::ImageLayout::eTransferDstOptimal, imageBlit, vk::Filter::eLinear);
|
||||
commandBuffer->blitImage(blitSourceImage.get(), vk::ImageLayout::eTransferSrcOptimal, blitDestinationImage, vk::ImageLayout::eTransferDstOptimal, imageBlit, vk::Filter::eLinear);
|
||||
|
||||
// Use a barrier to make sure the blit is finished before the copy starts
|
||||
vk::ImageMemoryBarrier memoryBarrier(vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eMemoryRead, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eTransferDstOptimal,
|
||||
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, blitDestinationImage, vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
|
||||
commandBuffers[0]->pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlags(), nullptr, nullptr, memoryBarrier);
|
||||
commandBuffer->pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlags(), nullptr, nullptr, memoryBarrier);
|
||||
|
||||
// Do a image copy to part of the dst image - checks should stay small
|
||||
vk::ImageCopy imageCopy(imageSubresourceLayers, vk::Offset3D(), imageSubresourceLayers, vk::Offset3D(256, 256, 0), vk::Extent3D(128, 128, 1));
|
||||
commandBuffers[0]->copyImage(blitSourceImage.get(), vk::ImageLayout::eTransferSrcOptimal, blitDestinationImage, vk::ImageLayout::eTransferDstOptimal, imageCopy);
|
||||
commandBuffer->copyImage(blitSourceImage.get(), vk::ImageLayout::eTransferSrcOptimal, blitDestinationImage, vk::ImageLayout::eTransferDstOptimal, imageCopy);
|
||||
|
||||
vk::ImageMemoryBarrier prePresentBarrier(vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eMemoryRead, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::ePresentSrcKHR,
|
||||
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, swapChainData.images[currentBuffer], vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
|
||||
commandBuffers[0]->pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTopOfPipe, vk::DependencyFlags(), nullptr, nullptr, prePresentBarrier);
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTopOfPipe, vk::DependencyFlags(), nullptr, nullptr, prePresentBarrier);
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique({});
|
||||
graphicsQueue.submit(vk::SubmitInfo(0, nullptr, nullptr, 1, &commandBuffers[0].get()), drawFence.get());
|
||||
graphicsQueue.submit(vk::SubmitInfo(0, nullptr, nullptr, 1, &commandBuffer.get()), drawFence.get());
|
||||
graphicsQueue.waitIdle();
|
||||
|
||||
/* Make sure command buffer is finished before presenting */
|
||||
|
@ -35,38 +35,37 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::su::TextureData textureData(physicalDevices[0], device);
|
||||
vk::su::TextureData textureData(physicalDevice, device);
|
||||
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setTexture(device, commandBuffers[0], vk::su::CheckerboardTextureCreator());
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
|
||||
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
|
||||
{ {vk::DescriptorType::eUniformBuffer, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, vk::ShaderStageFlagBits::eFragment} });
|
||||
{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} });
|
||||
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
|
||||
@ -75,19 +74,18 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
|
||||
|
||||
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
|
||||
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
|
||||
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
|
||||
|
||||
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
|
||||
vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::su::updateDescriptorSets(device, descriptorSets[0], vk::DescriptorType::eUniformBuffer, &bufferInfo, &imageInfo);
|
||||
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, textureData);
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), true, true, pipelineLayout, renderPass);
|
||||
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
|
||||
sizeof(texturedCubeData[0]), {{ vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 }},
|
||||
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
// Get the index of the next available swapchain image:
|
||||
@ -96,33 +94,28 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
assert(currentBuffer.result == vk::Result::eSuccess);
|
||||
assert(currentBuffer.value < framebuffers.size());
|
||||
|
||||
// commandBuffers[0]->begin() has already been called above!
|
||||
// commandBuffer->begin() has already been called above!
|
||||
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
|
||||
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), nullptr);
|
||||
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
|
||||
|
||||
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
|
||||
commandBuffers[0]->setViewport(0, viewport);
|
||||
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
|
||||
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
|
||||
commandBuffers[0]->setScissor(0, scissor);
|
||||
|
||||
vk::DeviceSize offset = 0;
|
||||
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
|
||||
|
||||
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, drawFence.get());
|
||||
|
||||
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
|
||||
|
@ -35,26 +35,25 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C);
|
||||
@ -63,12 +62,12 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, coloredCubeData, sizeof(coloredCubeData) / sizeof(coloredCubeData[0]));
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
vk::PhysicalDeviceLimits limits = physicalDevices[0].getProperties().limits;
|
||||
vk::PhysicalDeviceLimits limits = physicalDevice.getProperties().limits;
|
||||
if (limits.maxDescriptorSetUniformBuffersDynamic < 1)
|
||||
{
|
||||
std::cout << "No dynamic uniform buffers supported\n";
|
||||
@ -92,64 +91,60 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
bufferSize = (bufferSize + limits.minUniformBufferOffsetAlignment - 1) & ~(limits.minUniformBufferOffsetAlignment - 1);
|
||||
}
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevices[0], device, 2 * bufferSize, vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::BufferData uniformBufferData(physicalDevice, device, 2 * bufferSize, vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, mvpcs, 2, bufferSize);
|
||||
|
||||
// create a DescriptorSetLayout with vk::DescriptorType::eUniformBufferDynamic
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBufferDynamic, vk::ShaderStageFlagBits::eVertex} });
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex} });
|
||||
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
|
||||
|
||||
// create a DescriptorPool with vk::DescriptorType::eUniformBufferDynamic
|
||||
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { { vk::DescriptorType::eUniformBufferDynamic, 1 } });
|
||||
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
|
||||
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
|
||||
|
||||
vk::DescriptorBufferInfo descriptorBufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
|
||||
vk::su::updateDescriptorSets(device, descriptorSets[0], vk::DescriptorType::eUniformBufferDynamic, &descriptorBufferInfo);
|
||||
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBufferDynamic, uniformBufferData.buffer}}, {});
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(coloredCubeData[0]), true, false, pipelineLayout, renderPass);
|
||||
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
|
||||
sizeof(coloredCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
|
||||
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
|
||||
// Get the index of the next available swapchain image:
|
||||
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
|
||||
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
|
||||
assert(currentBuffer.result == vk::Result::eSuccess);
|
||||
assert(currentBuffer.value < framebuffers.size());
|
||||
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
|
||||
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
|
||||
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
|
||||
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
|
||||
commandBuffers[0]->setViewport(0, viewport);
|
||||
|
||||
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
|
||||
commandBuffers[0]->setScissor(0, scissor);
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
|
||||
/* The first draw should use the first matrix in the buffer */
|
||||
uint32_t dynamicOffset = 0;
|
||||
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), dynamicOffset);
|
||||
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), dynamicOffset);
|
||||
|
||||
vk::DeviceSize vertexOffset = 0;
|
||||
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), vertexOffset);
|
||||
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
|
||||
// the second draw should use the second matrix in the buffer;
|
||||
dynamicOffset = (uint32_t)bufferSize;
|
||||
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), dynamicOffset);
|
||||
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), dynamicOffset);
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, drawFence.get());
|
||||
|
||||
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
|
||||
|
@ -109,10 +109,9 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::su::checked_cast<uint32_t>(instanceExtensionNames.size()) , instanceExtensionNames.data() );
|
||||
vk::UniqueInstance instance = vk::createInstanceUnique(instanceCreateInfo);
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
|
||||
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
|
||||
assert(!queueFamilyProperties.empty());
|
||||
|
||||
auto qfpIt = std::find_if(queueFamilyProperties.begin(), queueFamilyProperties.end(), [](vk::QueueFamilyProperties const& qfp) { return !!(qfp.queueFlags & vk::QueueFlagBits::eGraphics); });
|
||||
@ -121,7 +120,7 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
float queuePriority = 0.0f;
|
||||
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), queueFamilyIndex, 1, &queuePriority);
|
||||
vk::UniqueDevice device = physicalDevices[0].createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
|
||||
vk::UniqueDevice device = physicalDevice.createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
|
||||
|
||||
pfnVkCreateDebugReportCallbackEXT = reinterpret_cast<PFN_vkCreateDebugReportCallbackEXT>(instance->getProcAddr("vkCreateDebugReportCallbackEXT"));
|
||||
if (!pfnVkCreateDebugReportCallbackEXT)
|
||||
|
@ -31,28 +31,27 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties());
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsQueueFamilyIndex);
|
||||
uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties());
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsQueueFamilyIndex);
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsQueueFamilyIndex);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsQueueFamilyIndex, 0);
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
// Start with a trivial command buffer and make sure fence wait doesn't time out
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
|
||||
commandBuffers[0]->setViewport(0, vk::Viewport(0.0f, 0.0f, 10.0f, 10.0f, 0.0f, 1.0f));
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, 10.0f, 10.0f, 0.0f, 1.0f));
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence fence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(0, nullptr, &waitDestinationStageMask, 1, &commandBuffers[0].get());
|
||||
vk::SubmitInfo submitInfo(0, nullptr, &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, fence.get());
|
||||
|
||||
// Make sure timeout is long enough for a simple command buffer without waiting for an event
|
||||
@ -73,10 +72,10 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
// Now create an event and wait for it on the GPU
|
||||
vk::UniqueEvent event = device->createEventUnique(vk::EventCreateInfo(vk::EventCreateFlags()));
|
||||
|
||||
commandBuffers[0]->reset(vk::CommandBufferResetFlags());
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
commandBuffers[0]->waitEvents(event.get(), vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eBottomOfPipe, nullptr, nullptr, nullptr);
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->reset(vk::CommandBufferResetFlags());
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
commandBuffer->waitEvents(event.get(), vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eBottomOfPipe, nullptr, nullptr, nullptr);
|
||||
commandBuffer->end();
|
||||
device->resetFences(fence.get());
|
||||
|
||||
// Note that stepping through this code in the debugger is a bad idea because the GPU can TDR waiting for the event.
|
||||
@ -101,14 +100,14 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
} while (result == vk::Result::eTimeout);
|
||||
assert(result == vk::Result::eSuccess);
|
||||
|
||||
commandBuffers[0]->reset({});
|
||||
commandBuffer->reset({});
|
||||
device->resetFences(fence.get());
|
||||
device->resetEvent(event.get());
|
||||
|
||||
// Now set the event from the GPU and wait on the CPU
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
commandBuffers[0]->setEvent(event.get(), vk::PipelineStageFlagBits::eBottomOfPipe);
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
commandBuffer->setEvent(event.get(), vk::PipelineStageFlagBits::eBottomOfPipe);
|
||||
commandBuffer->end();
|
||||
|
||||
// Look for the event on the CPU. It should be vk::Result::eEventReset since we haven't sent the command buffer yet.
|
||||
result = device->getEventStatus(event.get());
|
||||
|
@ -35,29 +35,28 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
|
||||
@ -66,15 +65,15 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
vk::su::TextureData textureData(physicalDevices[0], device);
|
||||
vk::su::TextureData textureData(physicalDevice, device);
|
||||
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setTexture(device, commandBuffers[0], vk::su::CheckerboardTextureCreator());
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
|
||||
|
||||
vk::DescriptorSetLayoutBinding bindings[2] =
|
||||
{
|
||||
@ -95,21 +94,23 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 2, poolSizes));
|
||||
|
||||
// Populate descriptor sets
|
||||
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
|
||||
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
|
||||
|
||||
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
|
||||
vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::WriteDescriptorSet writeDescriptorSets[2] =
|
||||
{
|
||||
vk::WriteDescriptorSet(descriptorSets[0].get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo),
|
||||
vk::WriteDescriptorSet(descriptorSets[0].get(), 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo)
|
||||
vk::WriteDescriptorSet(descriptorSet.get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo),
|
||||
vk::WriteDescriptorSet(descriptorSet.get(), 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo)
|
||||
};
|
||||
device->updateDescriptorSets(vk::ArrayProxy<const vk::WriteDescriptorSet>(2, writeDescriptorSets), nullptr);
|
||||
|
||||
/* VULKAN_KEY_END */
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), true, true, pipelineLayout, renderPass);
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
|
||||
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
|
||||
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
|
||||
|
||||
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
|
||||
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
|
||||
@ -120,24 +121,19 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
|
||||
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), nullptr);
|
||||
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
|
||||
|
||||
vk::DeviceSize offset = 0;
|
||||
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
|
||||
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
|
||||
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
|
||||
commandBuffers[0]->setViewport(0, viewport);
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
|
||||
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
|
||||
commandBuffers[0]->setScissor(0, scissor);
|
||||
|
||||
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->end();
|
||||
|
||||
vk::su::submitAndWait(device, graphicsQueue, commandBuffers[0]);
|
||||
vk::su::submitAndWait(device, graphicsQueue, commandBuffer);
|
||||
|
||||
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value));
|
||||
Sleep(1000);
|
||||
|
@ -35,16 +35,15 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(50, 50));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
@ -52,7 +51,7 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
vk::Format format = vk::Format::eR8G8B8A8Unorm;
|
||||
vk::FormatProperties formatProperties = physicalDevices[0].getFormatProperties(format);
|
||||
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties(format);
|
||||
|
||||
// See if we can use a linear tiled image for a texture, if not, we will need a staging buffer for the texture data
|
||||
bool needsStaging = !(formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eSampledImage);
|
||||
@ -63,7 +62,7 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::SharingMode::eExclusive, 0, nullptr, needsStaging ? vk::ImageLayout::eUndefined : vk::ImageLayout::ePreinitialized));
|
||||
|
||||
vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements(image.get());
|
||||
uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevices[0].getMemoryProperties(), memoryRequirements.memoryTypeBits,
|
||||
uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits,
|
||||
needsStaging ? vk::MemoryPropertyFlags() : (vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent));
|
||||
|
||||
// allocate memory
|
||||
@ -80,7 +79,7 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
textureBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), surfaceData.extent.width * surfaceData.extent.height * 4, vk::BufferUsageFlagBits::eTransferSrc));
|
||||
|
||||
memoryRequirements = device->getBufferMemoryRequirements(textureBuffer.get());
|
||||
memoryTypeIndex = vk::su::findMemoryType(physicalDevices[0].getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
|
||||
memoryTypeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
|
||||
|
||||
// allocate memory
|
||||
textureBufferMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
|
||||
@ -112,24 +111,24 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
device->unmapMemory(needsStaging ? textureBufferMemory.get() : imageMemory.get());
|
||||
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
if (needsStaging)
|
||||
{
|
||||
// Since we're going to blit to the texture image, set its layout to eTransferDstOptimal
|
||||
vk::su::setImageLayout(commandBuffers[0], image.get(), format, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal);
|
||||
vk::su::setImageLayout(commandBuffer, image.get(), format, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal);
|
||||
vk::BufferImageCopy copyRegion(0, surfaceData.extent.width, surfaceData.extent.height, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0), vk::Extent3D(surfaceData.extent, 1));
|
||||
commandBuffers[0]->copyBufferToImage(textureBuffer.get(), image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion);
|
||||
commandBuffer->copyBufferToImage(textureBuffer.get(), image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion);
|
||||
// Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY
|
||||
vk::su::setImageLayout(commandBuffers[0], image.get(), format, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::su::setImageLayout(commandBuffer, image.get(), format, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we can use the linear tiled image as a texture, just do it
|
||||
vk::su::setImageLayout(commandBuffers[0], image.get(), format, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::su::setImageLayout(commandBuffer, image.get(), format, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
}
|
||||
|
||||
commandBuffers[0]->end();
|
||||
vk::su::submitAndWait(device, graphicsQueue, commandBuffers[0]);
|
||||
commandBuffer->end();
|
||||
vk::su::submitAndWait(device, graphicsQueue, commandBuffer);
|
||||
|
||||
vk::UniqueSampler sampler = device->createSamplerUnique(vk::SamplerCreateInfo(vk::SamplerCreateFlags(), vk::Filter::eNearest, vk::Filter::eNearest, vk::SamplerMipmapMode::eNearest,
|
||||
vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, 0.0f, false, 1.0f, false, vk::CompareOp::eNever, 0.0f, 0.0f,
|
||||
|
@ -63,10 +63,9 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::FormatProperties formatProperties = physicalDevices[0].getFormatProperties(vk::Format::eR8G8B8A8Unorm);
|
||||
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties(vk::Format::eR8G8B8A8Unorm);
|
||||
if (!(formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eColorAttachment))
|
||||
{
|
||||
std::cout << "vk::Format::eR8G8B8A8Unorm format unsupported for input attachment\n";
|
||||
@ -75,17 +74,17 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
@ -98,19 +97,19 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::SampleCountFlagBits::e1, vk::ImageTiling::eOptimal, vk::ImageUsageFlagBits::eInputAttachment | vk::ImageUsageFlagBits::eTransferDst));
|
||||
|
||||
vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements(inputImage.get());
|
||||
uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevices[0].getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlags());
|
||||
uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlags());
|
||||
vk::UniqueDeviceMemory inputMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
|
||||
device->bindImageMemory(inputImage.get(), inputMemory.get(), 0);
|
||||
|
||||
// Set the image layout to TRANSFER_DST_OPTIMAL to be ready for clear
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
vk::su::setImageLayout(commandBuffers[0], inputImage.get(), swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal);
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
vk::su::setImageLayout(commandBuffer, inputImage.get(), swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal);
|
||||
|
||||
commandBuffers[0]->clearColorImage(inputImage.get(), vk::ImageLayout::eTransferDstOptimal, vk::ClearColorValue(std::array<float, 4>({ {1.0f, 1.0f, 0.0f, 0.0f} })),
|
||||
commandBuffer->clearColorImage(inputImage.get(), vk::ImageLayout::eTransferDstOptimal, vk::ClearColorValue(std::array<float, 4>({ {1.0f, 1.0f, 0.0f, 0.0f} })),
|
||||
vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS));
|
||||
|
||||
// Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
|
||||
vk::su::setImageLayout(commandBuffers[0], inputImage.get(), swapChainData.colorFormat, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::su::setImageLayout(commandBuffer, inputImage.get(), swapChainData.colorFormat, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
|
||||
vk::ComponentMapping componentMapping(vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA);
|
||||
vk::ImageViewCreateInfo imageViewCreateInfo(vk::ImageViewCreateFlags(), inputImage.get(), vk::ImageViewType::e2D, swapChainData.colorFormat, componentMapping, vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
|
||||
@ -146,14 +145,15 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::DescriptorPoolSize poolSize(vk::DescriptorType::eInputAttachment, 1);
|
||||
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 1, &poolSize));
|
||||
|
||||
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
|
||||
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
|
||||
|
||||
vk::DescriptorImageInfo inputImageInfo(nullptr, inputAttachmentView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::WriteDescriptorSet writeDescriptorSet(descriptorSets[0].get(), 0, 0, 1, vk::DescriptorType::eInputAttachment, &inputImageInfo);
|
||||
vk::WriteDescriptorSet writeDescriptorSet(descriptorSet.get(), 0, 0, 1, vk::DescriptorType::eInputAttachment, &inputImageInfo);
|
||||
device->updateDescriptorSets(vk::ArrayProxy<const vk::WriteDescriptorSet>(1, &writeDescriptorSet), nullptr);
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, 0, false, false, pipelineLayout, renderPass);
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr), 0, {},
|
||||
vk::FrontFace::eClockwise, false, pipelineLayout, renderPass);
|
||||
|
||||
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
|
||||
|
||||
@ -163,23 +163,20 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
vk::ClearValue clearValue;
|
||||
clearValue.color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
||||
commandBuffers[0]->beginRenderPass(vk::RenderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 1, &clearValue), vk::SubpassContents::eInline);
|
||||
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), nullptr);
|
||||
commandBuffer->beginRenderPass(vk::RenderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 1, &clearValue), vk::SubpassContents::eInline);
|
||||
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
|
||||
|
||||
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
|
||||
commandBuffers[0]->setViewport(0, viewport);
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
|
||||
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
|
||||
commandBuffers[0]->setScissor(0, scissor);
|
||||
|
||||
commandBuffers[0]->draw(3, 1, 0, 0);
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->draw(3, 1, 0, 0);
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
|
||||
/* VULKAN_KEY_END */
|
||||
|
||||
vk::su::submitAndWait(device, graphicsQueue, commandBuffers[0]);
|
||||
vk::su::submitAndWait(device, graphicsQueue, commandBuffer);
|
||||
|
||||
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer));
|
||||
Sleep(1000);
|
||||
|
@ -85,34 +85,33 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::su::TextureData textureData(physicalDevices[0], device);
|
||||
vk::su::TextureData textureData(physicalDevice, device);
|
||||
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setTexture(device, commandBuffers[0], vk::su::MonochromeTextureGenerator({ 118, 185, 0 }));
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setImage(device, commandBuffer, vk::su::MonochromeImageGenerator({ 118, 185, 0 }));
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText);
|
||||
@ -121,7 +120,7 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
@ -162,7 +161,9 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
/* VULKAN_KEY_END */
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), true, true, pipelineLayout, renderPass);
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
|
||||
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
|
||||
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
|
||||
|
||||
// Get the index of the next available swapchain image:
|
||||
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
|
||||
@ -174,27 +175,22 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
|
||||
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, { descriptorSets[0].get(), descriptorSets[1].get() }, nullptr);
|
||||
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, { descriptorSets[0].get(), descriptorSets[1].get() }, nullptr);
|
||||
|
||||
vk::DeviceSize offset = 0;
|
||||
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
|
||||
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
|
||||
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
|
||||
commandBuffers[0]->setViewport(0, viewport);
|
||||
|
||||
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
|
||||
commandBuffers[0]->setScissor(0, scissor);
|
||||
|
||||
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, drawFence.get());
|
||||
|
||||
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
|
||||
|
@ -35,32 +35,31 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
|
||||
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, vk::ShaderStageFlagBits::eVertex} });
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex} });
|
||||
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C);
|
||||
@ -69,17 +68,18 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, coloredCubeData, sizeof(coloredCubeData) / sizeof(coloredCubeData[0]));
|
||||
|
||||
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1} });
|
||||
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
|
||||
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
|
||||
|
||||
vk::DescriptorBufferInfo descriptorBufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
|
||||
vk::su::updateDescriptorSets(device, descriptorSets[0], vk::DescriptorType::eUniformBuffer, &descriptorBufferInfo);
|
||||
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, {});
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(coloredCubeData[0]), true, false, pipelineLayout, renderPass);
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
|
||||
sizeof(coloredCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
|
||||
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
@ -94,48 +94,43 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueBuffer queryResultBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), 4 * sizeof(uint64_t), vk::BufferUsageFlagBits::eUniformBuffer | vk::BufferUsageFlagBits::eTransferDst));
|
||||
|
||||
vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements(queryResultBuffer.get());
|
||||
uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevices[0].getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
|
||||
uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
|
||||
vk::UniqueDeviceMemory queryResultMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
|
||||
|
||||
device->bindBufferMemory(queryResultBuffer.get(), queryResultMemory.get(), 0);
|
||||
|
||||
vk::UniqueQueryPool queryPool = device->createQueryPoolUnique(vk::QueryPoolCreateInfo(vk::QueryPoolCreateFlags(), vk::QueryType::eOcclusion, 2, vk::QueryPipelineStatisticFlags()));
|
||||
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
|
||||
commandBuffers[0]->resetQueryPool(queryPool.get(), 0, 2);
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
|
||||
commandBuffer->resetQueryPool(queryPool.get(), 0, 2);
|
||||
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
commandBuffers[0]->beginRenderPass(vk::RenderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(), surfaceData.extent), 2, clearValues), vk::SubpassContents::eInline);
|
||||
commandBuffer->beginRenderPass(vk::RenderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(), surfaceData.extent), 2, clearValues), vk::SubpassContents::eInline);
|
||||
|
||||
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), {});
|
||||
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), {});
|
||||
|
||||
VkDeviceSize offset = 0;
|
||||
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
|
||||
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
|
||||
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
|
||||
commandBuffers[0]->setViewport(0, viewport);
|
||||
commandBuffer->beginQuery(queryPool.get(), 0, vk::QueryControlFlags());
|
||||
commandBuffer->endQuery(queryPool.get(), 0);
|
||||
|
||||
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
|
||||
commandBuffers[0]->setScissor(0, scissor);
|
||||
commandBuffer->beginQuery(queryPool.get(), 1, vk::QueryControlFlags());
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->endQuery(queryPool.get(), 1);
|
||||
|
||||
commandBuffers[0]->beginQuery(queryPool.get(), 0, vk::QueryControlFlags());
|
||||
commandBuffers[0]->endQuery(queryPool.get(), 0);
|
||||
|
||||
commandBuffers[0]->beginQuery(queryPool.get(), 1, vk::QueryControlFlags());
|
||||
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->endQuery(queryPool.get(), 1);
|
||||
|
||||
commandBuffers[0]->copyQueryPoolResults(queryPool.get(), 0, 2, queryResultBuffer.get(), 0, sizeof(uint64_t), vk::QueryResultFlagBits::e64 | vk::QueryResultFlagBits::eWait);
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->copyQueryPoolResults(queryPool.get(), 0, 2, queryResultBuffer.get(), 0, sizeof(uint64_t), vk::QueryResultFlagBits::e64 | vk::QueryResultFlagBits::eWait);
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, drawFence.get());
|
||||
|
||||
graphicsQueue.waitIdle();
|
||||
|
@ -67,38 +67,37 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
vk::PhysicalDeviceProperties properties = physicalDevices[0].getProperties();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
vk::PhysicalDeviceProperties properties = physicalDevice.getProperties();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::su::TextureData textureData(physicalDevices[0], device);
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setTexture(device, commandBuffers[0], vk::su::MonochromeTextureGenerator({ 118, 185, 0 }));
|
||||
vk::su::TextureData textureData(physicalDevice, device);
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setImage(device, commandBuffer, vk::su::MonochromeImageGenerator({ 118, 185, 0 }));
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
|
||||
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
|
||||
{ {vk::DescriptorType::eUniformBuffer, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, vk::ShaderStageFlagBits::eFragment} });
|
||||
{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} });
|
||||
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
|
||||
@ -107,15 +106,13 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
|
||||
|
||||
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
|
||||
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
|
||||
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
|
||||
|
||||
vk::DescriptorBufferInfo descriptorBufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
|
||||
vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::su::updateDescriptorSets(device, descriptorSets[0], vk::DescriptorType::eUniformBuffer, &descriptorBufferInfo, &imageInfo);
|
||||
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, textureData);
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
@ -258,7 +255,9 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
// Time (roughly) taken to create the graphics pipeline
|
||||
timestamp_t start = getMilliseconds();
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), true, true, pipelineLayout, renderPass);
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
|
||||
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
|
||||
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
|
||||
timestamp_t elapsed = getMilliseconds() - start;
|
||||
std::cout << " vkCreateGraphicsPipeline time: " << (double)elapsed << " ms\n";
|
||||
|
||||
@ -273,27 +272,22 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
|
||||
commandBuffers[0]->beginRenderPass(vk::RenderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(), surfaceData.extent), 2, clearValues), vk::SubpassContents::eInline);
|
||||
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), {});
|
||||
commandBuffer->beginRenderPass(vk::RenderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(), surfaceData.extent), 2, clearValues), vk::SubpassContents::eInline);
|
||||
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), {});
|
||||
|
||||
VkDeviceSize offset = 0;
|
||||
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
|
||||
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
|
||||
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
|
||||
commandBuffers[0]->setViewport(0, viewport);
|
||||
|
||||
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
|
||||
commandBuffers[0]->setScissor(0, scissor);
|
||||
|
||||
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, drawFence.get());
|
||||
|
||||
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
|
||||
|
@ -65,37 +65,36 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::su::TextureData textureData(physicalDevices[0], device);
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setTexture(device, commandBuffers[0], vk::su::CheckerboardTextureCreator());
|
||||
vk::su::TextureData textureData(physicalDevice, device);
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
|
||||
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
|
||||
{ {vk::DescriptorType::eUniformBuffer, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, vk::ShaderStageFlagBits::eFragment} });
|
||||
{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} });
|
||||
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
|
||||
@ -104,15 +103,13 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
|
||||
|
||||
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
|
||||
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
|
||||
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
|
||||
|
||||
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
|
||||
vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::su::updateDescriptorSets(device, descriptorSets[0], vk::DescriptorType::eUniformBuffer, &bufferInfo, &imageInfo);
|
||||
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, textureData);
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
|
||||
@ -203,27 +200,22 @@ void main()
|
||||
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
|
||||
commandBuffers[0]->beginRenderPass(vk::RenderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(), surfaceData.extent), 2, clearValues), vk::SubpassContents::eInline);
|
||||
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, derivedPipeline.get());
|
||||
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), {});
|
||||
commandBuffer->beginRenderPass(vk::RenderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(), surfaceData.extent), 2, clearValues), vk::SubpassContents::eInline);
|
||||
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, derivedPipeline.get());
|
||||
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), {});
|
||||
|
||||
VkDeviceSize offset = 0;
|
||||
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
|
||||
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
|
||||
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
|
||||
commandBuffers[0]->setViewport(0, viewport);
|
||||
|
||||
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
|
||||
commandBuffers[0]->setScissor(0, scissor);
|
||||
|
||||
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, drawFence.get());
|
||||
|
||||
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
|
||||
|
@ -76,29 +76,28 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
|
||||
@ -107,12 +106,12 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
|
||||
|
||||
// Create binding and layout for the following, matching contents of shader
|
||||
// binding 0 = uniform buffer (MVP)
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, vk::ShaderStageFlagBits::eVertex} });
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex} });
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
@ -129,24 +128,26 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 2, poolSizes));
|
||||
|
||||
// Populate descriptor sets
|
||||
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
|
||||
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
|
||||
|
||||
// Populate with info about our uniform buffer for MVP
|
||||
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
|
||||
device->updateDescriptorSets(vk::WriteDescriptorSet(*descriptorSets[0], 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo), {});
|
||||
device->updateDescriptorSets(vk::WriteDescriptorSet(*descriptorSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo), {});
|
||||
|
||||
// Create our push constant data, which matches shader expectations
|
||||
std::array<unsigned, 2> pushConstants = { (unsigned)2, (unsigned)0x3F800000 };
|
||||
|
||||
// Ensure we have enough room for push constant data
|
||||
assert((sizeof(pushConstants) <= physicalDevices[0].getProperties().limits.maxPushConstantsSize) && "Too many push constants");
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
commandBuffers[0]->pushConstants<unsigned>(pipelineLayout.get(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants);
|
||||
assert((sizeof(pushConstants) <= physicalDevice.getProperties().limits.maxPushConstantsSize) && "Too many push constants");
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
commandBuffer->pushConstants<unsigned>(pipelineLayout.get(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants);
|
||||
|
||||
/* VULKAN_KEY_END */
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), true, false, pipelineLayout, renderPass);
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
|
||||
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
|
||||
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
|
||||
|
||||
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
|
||||
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
|
||||
@ -158,27 +159,22 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
|
||||
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), nullptr);
|
||||
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
|
||||
|
||||
vk::DeviceSize offset = 0;
|
||||
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
|
||||
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
|
||||
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
|
||||
commandBuffers[0]->setViewport(0, viewport);
|
||||
|
||||
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
|
||||
commandBuffers[0]->setScissor(0, scissor);
|
||||
|
||||
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, drawFence.get());
|
||||
|
||||
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
|
||||
|
@ -48,11 +48,10 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
// Once instance is created, need to make sure the extension is available
|
||||
extensionProperties = physicalDevices[0].enumerateDeviceExtensionProperties();
|
||||
extensionProperties = physicalDevice.enumerateDeviceExtensionProperties();
|
||||
if (std::find_if(extensionProperties.begin(), extensionProperties.end(), [](auto ep) { return (strcmp(ep.extensionName,VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME) == 0); }) == extensionProperties.end())
|
||||
{
|
||||
std::cout << "No extension for push descriptors" << std::endl;
|
||||
@ -64,34 +63,34 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, deviceExtensions);
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, deviceExtensions);
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::su::TextureData textureData(physicalDevices[0], device);
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setTexture(device, commandBuffers[0], vk::su::CheckerboardTextureCreator());
|
||||
vk::su::TextureData textureData(physicalDevice, device);
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
|
||||
|
||||
// Need to specify that descriptor set layout will be for push descriptors
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
|
||||
{ {vk::DescriptorType::eUniformBuffer, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, vk::ShaderStageFlagBits::eFragment} },
|
||||
{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} },
|
||||
vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR);
|
||||
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
|
||||
@ -100,11 +99,13 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), true, true, pipelineLayout, renderPass);
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
|
||||
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
|
||||
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
|
||||
|
||||
// Get the index of the next available swapchain image:
|
||||
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
|
||||
@ -116,8 +117,8 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
|
||||
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
|
||||
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
|
||||
vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
@ -128,25 +129,20 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
};
|
||||
|
||||
// this call is from an extension and needs the dynamic dispatcher !!
|
||||
commandBuffers[0]->pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { 2, writeDescriptorSets }, vk::DispatchLoaderDynamic(*instance, *device));
|
||||
commandBuffer->pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { 2, writeDescriptorSets }, vk::DispatchLoaderDynamic(*instance, *device));
|
||||
|
||||
vk::DeviceSize offset = 0;
|
||||
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
|
||||
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
|
||||
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
|
||||
commandBuffers[0]->setViewport(0, viewport);
|
||||
|
||||
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
|
||||
commandBuffers[0]->setScissor(0, scissor);
|
||||
|
||||
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, drawFence.get());
|
||||
|
||||
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
|
||||
|
@ -35,33 +35,32 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
|
||||
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
|
||||
{ {vk::DescriptorType::eUniformBuffer, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, vk::ShaderStageFlagBits::eFragment} });
|
||||
{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} });
|
||||
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format,
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format,
|
||||
vk::AttachmentLoadOp::eClear, vk::ImageLayout::eColorAttachmentOptimal);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
@ -71,20 +70,22 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), true, true, pipelineLayout, renderPass);
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
|
||||
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
|
||||
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
|
||||
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
|
||||
vk::su::TextureData greenTextureData(physicalDevices[0], device);
|
||||
greenTextureData.setTexture(device, commandBuffers[0], vk::su::MonochromeTextureGenerator({ 118, 185, 0 }));
|
||||
vk::su::TextureData greenTextureData(physicalDevice, device);
|
||||
greenTextureData.setImage(device, commandBuffer, vk::su::MonochromeImageGenerator({ 118, 185, 0 }));
|
||||
|
||||
vk::su::TextureData checkeredTextureData(physicalDevices[0], device);
|
||||
checkeredTextureData.setTexture(device, commandBuffers[0], vk::su::CheckerboardTextureCreator());
|
||||
vk::su::TextureData checkeredTextureData(physicalDevice, device);
|
||||
checkeredTextureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
|
||||
|
||||
// create two identical descriptor sets, each with a different texture but identical UBOs
|
||||
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 2}, {vk::DescriptorType::eCombinedImageSampler, 2} });
|
||||
@ -93,12 +94,8 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 2, layouts));
|
||||
assert(descriptorSets.size() == 2);
|
||||
|
||||
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
|
||||
vk::DescriptorImageInfo greenImageInfo(greenTextureData.textureSampler.get(), greenTextureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::su::updateDescriptorSets(device, descriptorSets[0], vk::DescriptorType::eUniformBuffer, &bufferInfo, &greenImageInfo);
|
||||
|
||||
vk::DescriptorImageInfo checkeredImageInfo(checkeredTextureData.textureSampler.get(), checkeredTextureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::su::updateDescriptorSets(device, descriptorSets[1], vk::DescriptorType::eUniformBuffer, &bufferInfo, &checkeredImageInfo);
|
||||
vk::su::updateDescriptorSets(device, descriptorSets[0], {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, greenTextureData);
|
||||
vk::su::updateDescriptorSets(device, descriptorSets[1], {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, checkeredTextureData);
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
@ -111,7 +108,7 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
assert(currentBuffer.result == vk::Result::eSuccess);
|
||||
assert(currentBuffer.value < framebuffers.size());
|
||||
|
||||
vk::su::setImageLayout(commandBuffers[0], swapChainData.images[currentBuffer.value], swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eColorAttachmentOptimal);
|
||||
vk::su::setImageLayout(commandBuffer, swapChainData.images[currentBuffer.value], swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eColorAttachmentOptimal);
|
||||
|
||||
const vk::DeviceSize offset = 0;
|
||||
vk::Viewport viewport(0.0f, 0.0f, 200.0f, 200.0f, 0.0f, 1.0f);
|
||||
@ -143,19 +140,19 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
|
||||
// specifying VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS means this render pass may ONLY call vkCmdExecuteCommands
|
||||
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eSecondaryCommandBuffers);
|
||||
commandBuffers[0]->executeCommands(vk::uniqueToRaw(secondaryCommandBuffers));
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eSecondaryCommandBuffers);
|
||||
commandBuffer->executeCommands(vk::uniqueToRaw(secondaryCommandBuffers));
|
||||
commandBuffer->endRenderPass();
|
||||
|
||||
vk::ImageMemoryBarrier prePresentBarrier(vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eMemoryRead, vk::ImageLayout::eColorAttachmentOptimal, vk::ImageLayout::ePresentSrcKHR,
|
||||
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, swapChainData.images[currentBuffer.value], vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
|
||||
commandBuffers[0]->pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eBottomOfPipe, vk::DependencyFlags(), nullptr, nullptr, prePresentBarrier);
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eBottomOfPipe, vk::DependencyFlags(), nullptr, nullptr, prePresentBarrier);
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, drawFence.get());
|
||||
|
||||
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
|
||||
|
@ -65,29 +65,28 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format,
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format,
|
||||
vk::AttachmentLoadOp::eClear);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
@ -97,16 +96,16 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
|
||||
// Create the separate image
|
||||
vk::su::TextureData textureData(physicalDevices[0], device);
|
||||
textureData.setTexture(device, commandBuffers[0], vk::su::MonochromeTextureGenerator({ 118, 185, 0 }));
|
||||
vk::su::TextureData textureData(physicalDevice, device);
|
||||
textureData.setImage(device, commandBuffer, vk::su::MonochromeImageGenerator({ 118, 185, 0 }));
|
||||
|
||||
// Create the separate sampler
|
||||
vk::UniqueSampler sampler = device->createSamplerUnique(vk::SamplerCreateInfo(vk::SamplerCreateFlags(), vk::Filter::eNearest, vk::Filter::eNearest, vk::SamplerMipmapMode::eNearest,
|
||||
@ -142,16 +141,16 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
static_cast<uint32_t>(poolSizes.size()), poolSizes.data()));
|
||||
|
||||
// Populate descriptor sets
|
||||
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &(*descriptorSetLayout)));
|
||||
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
|
||||
|
||||
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
|
||||
vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::DescriptorImageInfo samplerInfo(sampler.get(), {}, {});
|
||||
std::array<vk::WriteDescriptorSet,3> descriptorWrites =
|
||||
{
|
||||
vk::WriteDescriptorSet(*descriptorSets[0], 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo),
|
||||
vk::WriteDescriptorSet(*descriptorSets[0], 1, 0, 1, vk::DescriptorType::eSampledImage, &imageInfo),
|
||||
vk::WriteDescriptorSet(*descriptorSets[0], 2, 0, 1, vk::DescriptorType::eSampler, &samplerInfo)
|
||||
vk::WriteDescriptorSet(*descriptorSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo),
|
||||
vk::WriteDescriptorSet(*descriptorSet, 1, 0, 1, vk::DescriptorType::eSampledImage, &imageInfo),
|
||||
vk::WriteDescriptorSet(*descriptorSet, 2, 0, 1, vk::DescriptorType::eSampler, &samplerInfo)
|
||||
};
|
||||
device->updateDescriptorSets(descriptorWrites, nullptr);
|
||||
|
||||
@ -159,8 +158,9 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), true, true, pipelineLayout,
|
||||
renderPass);
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
|
||||
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
|
||||
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
|
||||
|
||||
// Get the index of the next available swapchain image:
|
||||
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
|
||||
@ -173,27 +173,23 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
|
||||
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
|
||||
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), nullptr);
|
||||
const vk::DeviceSize offset = 0;
|
||||
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
|
||||
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
|
||||
|
||||
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
|
||||
commandBuffers[0]->setViewport(0, viewport);
|
||||
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
|
||||
vk::Rect2D scissor(vk::Offset2D(0, 0), vk::Extent2D(surfaceData.extent));
|
||||
commandBuffers[0]->setScissor(0, scissor);
|
||||
|
||||
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->end();
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, drawFence.get());
|
||||
|
||||
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
|
||||
|
44
samples/Template/CMakeLists.txt
Normal file
44
samples/Template/CMakeLists.txt
Normal file
@ -0,0 +1,44 @@
|
||||
# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
cmake_minimum_required(VERSION 3.2)
|
||||
|
||||
project(Template)
|
||||
|
||||
set(HEADERS
|
||||
../utils/geometries.hpp
|
||||
../utils/math.hpp
|
||||
../utils/shaders.hpp
|
||||
../utils/utils.hpp
|
||||
)
|
||||
|
||||
set(SOURCES
|
||||
Template.cpp
|
||||
../utils/math.cpp
|
||||
../utils/shaders.cpp
|
||||
../utils/utils.cpp
|
||||
../../glslang/StandAlone/ResourceLimits.cpp
|
||||
)
|
||||
|
||||
source_group(headers FILES ${HEADERS})
|
||||
source_group(sources FILES ${SOURCES})
|
||||
|
||||
add_executable(Template
|
||||
${HEADERS}
|
||||
${SOURCES}
|
||||
)
|
||||
|
||||
set_target_properties(Template PROPERTIES FOLDER "Samples")
|
||||
target_include_directories(Template PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
|
||||
target_link_libraries(Template PUBLIC glslang SPIRV "${Vulkan_LIBRARIES}")
|
147
samples/Template/Template.cpp
Normal file
147
samples/Template/Template.cpp
Normal file
@ -0,0 +1,147 @@
|
||||
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
// VulkanHpp Samples : Template
|
||||
// Template sample to start from. Draw textured cube with mostly helpers.
|
||||
|
||||
#include "../utils/geometries.hpp"
|
||||
#include "../utils/math.hpp"
|
||||
#include "../utils/shaders.hpp"
|
||||
#include "../utils/utils.hpp"
|
||||
#include "vulkan/vulkan.hpp"
|
||||
#include "SPIRV/GlslangToSpv.h"
|
||||
#include <iostream>
|
||||
|
||||
static char const* AppName = "Template";
|
||||
static char const* EngineName = "Vulkan.hpp";
|
||||
|
||||
int main(int /*argc*/, char ** /*argv*/)
|
||||
{
|
||||
try
|
||||
{
|
||||
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions());
|
||||
#if !defined(NDEBUG)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
||||
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::su::TextureData textureData(physicalDevice, device);
|
||||
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
|
||||
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
|
||||
{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} });
|
||||
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
|
||||
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C);
|
||||
glslang::FinalizeProcess();
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
|
||||
|
||||
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
|
||||
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
|
||||
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, textureData);
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
|
||||
sizeof(texturedCubeData[0]), {{ vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 }},
|
||||
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
|
||||
|
||||
// Get the index of the next available swapchain image:
|
||||
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
|
||||
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
|
||||
assert(currentBuffer.result == vk::Result::eSuccess);
|
||||
assert(currentBuffer.value < framebuffers.size());
|
||||
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
|
||||
|
||||
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
|
||||
|
||||
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, drawFence.get());
|
||||
|
||||
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
|
||||
;
|
||||
|
||||
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value));
|
||||
Sleep(1000);
|
||||
|
||||
device->waitIdle();
|
||||
#if defined(VK_USE_PLATFORM_WIN32_KHR)
|
||||
DestroyWindow(surfaceData.window);
|
||||
#else
|
||||
#pragma error "unhandled platform"
|
||||
#endif
|
||||
}
|
||||
catch (vk::SystemError err)
|
||||
{
|
||||
std::cout << "vk::SystemError: " << err.what() << std::endl;
|
||||
exit(-1);
|
||||
}
|
||||
catch (std::runtime_error err)
|
||||
{
|
||||
std::cout << "std::runtime_error: " << err.what() << std::endl;
|
||||
exit(-1);
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
std::cout << "unknown error\n";
|
||||
exit(-1);
|
||||
}
|
||||
return 0;
|
||||
}
|
@ -65,12 +65,13 @@ namespace vk
|
||||
return device->createDescriptorPoolUnique(descriptorPoolCreateInfo);
|
||||
}
|
||||
|
||||
vk::UniqueDescriptorSetLayout createDescriptorSetLayout(vk::UniqueDevice &device, std::vector<std::pair<vk::DescriptorType, vk::ShaderStageFlags>> const& bindingData, vk::DescriptorSetLayoutCreateFlags flags)
|
||||
vk::UniqueDescriptorSetLayout createDescriptorSetLayout(vk::UniqueDevice const& device, std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const& bindingData,
|
||||
vk::DescriptorSetLayoutCreateFlags flags)
|
||||
{
|
||||
std::vector<vk::DescriptorSetLayoutBinding> bindings(bindingData.size());
|
||||
for (size_t i = 0; i < bindingData.size(); i++)
|
||||
{
|
||||
bindings[i] = vk::DescriptorSetLayoutBinding(checked_cast<uint32_t>(i), bindingData[i].first, 1, bindingData[i].second);
|
||||
bindings[i] = vk::DescriptorSetLayoutBinding(checked_cast<uint32_t>(i), std::get<0>(bindingData[i]), std::get<1>(bindingData[i]), std::get<2>(bindingData[i]));
|
||||
}
|
||||
return device->createDescriptorSetLayoutUnique(vk::DescriptorSetLayoutCreateInfo(flags, checked_cast<uint32_t>(bindings.size()), bindings.data()));
|
||||
}
|
||||
@ -98,60 +99,72 @@ namespace vk
|
||||
vk::ImageView attachments[2];
|
||||
attachments[1] = depthImageView.get();
|
||||
|
||||
vk::FramebufferCreateInfo framebufferCreateInfo(vk::FramebufferCreateFlags(), *renderPass, depthImageView ? 2 : 1, attachments, extent.width, extent.height, 1);
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers;
|
||||
framebuffers.reserve(imageViews.size());
|
||||
for (auto const& view : imageViews)
|
||||
{
|
||||
attachments[0] = view.get();
|
||||
framebuffers.push_back(device->createFramebufferUnique(vk::FramebufferCreateInfo(vk::FramebufferCreateFlags(), renderPass.get(), depthImageView ? 2 : 1, attachments, extent.width, extent.height, 1)));
|
||||
framebuffers.push_back(device->createFramebufferUnique(framebufferCreateInfo));
|
||||
}
|
||||
|
||||
return framebuffers;
|
||||
}
|
||||
|
||||
vk::UniquePipeline createGraphicsPipeline(vk::UniqueDevice &device, vk::UniquePipelineCache &pipelineCache, vk::UniqueShaderModule &vertexShaderModule,
|
||||
vk::UniqueShaderModule &fragmentShaderModule, uint32_t vertexStride, bool depthBuffered, bool textured, vk::UniquePipelineLayout &pipelineLayout, vk::UniqueRenderPass &renderPass)
|
||||
vk::UniquePipeline createGraphicsPipeline(vk::UniqueDevice const& device, vk::UniquePipelineCache const& pipelineCache,
|
||||
std::pair<vk::ShaderModule, vk::SpecializationInfo const*> const& vertexShaderData,
|
||||
std::pair<vk::ShaderModule, vk::SpecializationInfo const*> const& fragmentShaderData, uint32_t vertexStride,
|
||||
std::vector<std::pair<vk::Format, uint32_t>> const& vertexInputAttributeFormatOffset, vk::FrontFace frontFace, bool depthBuffered
|
||||
, vk::UniquePipelineLayout const& pipelineLayout, vk::UniqueRenderPass const& renderPass)
|
||||
{
|
||||
vk::PipelineShaderStageCreateInfo pipelineShaderStageCreateInfos[2] =
|
||||
{
|
||||
vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule.get(), "main"),
|
||||
vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule.get(), "main")
|
||||
vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderData.first, "main", vertexShaderData.second),
|
||||
vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderData.first, "main", fragmentShaderData.second)
|
||||
};
|
||||
|
||||
std::vector<vk::VertexInputAttributeDescription> vertexInputAttributeDescriptions;
|
||||
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo;
|
||||
if (0 < vertexStride)
|
||||
{
|
||||
vk::VertexInputBindingDescription vertexInputBindingDescription(0, vertexStride);
|
||||
vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
|
||||
vertexInputAttributeDescriptions.reserve(vertexInputAttributeFormatOffset.size());
|
||||
for (uint32_t i=0 ; i<vertexInputAttributeFormatOffset.size() ; i++)
|
||||
{
|
||||
vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32A32Sfloat, 0),
|
||||
vk::VertexInputAttributeDescription(1, 0, textured ? vk::Format::eR32G32Sfloat : vk::Format::eR32G32B32A32Sfloat, 16)
|
||||
};
|
||||
vertexInputAttributeDescriptions.push_back(vk::VertexInputAttributeDescription(i, 0, vertexInputAttributeFormatOffset[i].first, vertexInputAttributeFormatOffset[i].second));
|
||||
}
|
||||
pipelineVertexInputStateCreateInfo.vertexBindingDescriptionCount = 1;
|
||||
pipelineVertexInputStateCreateInfo.pVertexBindingDescriptions = &vertexInputBindingDescription;
|
||||
pipelineVertexInputStateCreateInfo.vertexAttributeDescriptionCount = 2;
|
||||
pipelineVertexInputStateCreateInfo.pVertexAttributeDescriptions = vertexInputAttributeDescriptions;
|
||||
pipelineVertexInputStateCreateInfo.vertexAttributeDescriptionCount = vk::su::checked_cast<uint32_t>(vertexInputAttributeDescriptions.size());
|
||||
pipelineVertexInputStateCreateInfo.pVertexAttributeDescriptions = vertexInputAttributeDescriptions.data();
|
||||
}
|
||||
|
||||
vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList);
|
||||
|
||||
vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr);
|
||||
|
||||
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo(vk::PipelineRasterizationStateCreateFlags(), false, false, vk::PolygonMode::eFill, vk::CullModeFlagBits::eBack, vk::FrontFace::eClockwise, false, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo(vk::PipelineRasterizationStateCreateFlags(), false, false, vk::PolygonMode::eFill, vk::CullModeFlagBits::eBack,
|
||||
frontFace, false, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo;
|
||||
|
||||
vk::StencilOpState stencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways);
|
||||
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo(vk::PipelineDepthStencilStateCreateFlags(), depthBuffered, depthBuffered, vk::CompareOp::eLessOrEqual, false, false, stencilOpState, stencilOpState);
|
||||
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo(vk::PipelineDepthStencilStateCreateFlags(), depthBuffered, depthBuffered, vk::CompareOp::eLessOrEqual, false,
|
||||
false, stencilOpState, stencilOpState);
|
||||
|
||||
vk::ColorComponentFlags colorComponentFlags(vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
|
||||
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState(false, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd, colorComponentFlags);
|
||||
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo(vk::PipelineColorBlendStateCreateFlags(), false, vk::LogicOp::eNoOp, 1, &pipelineColorBlendAttachmentState, { { (1.0f, 1.0f, 1.0f, 1.0f) } });
|
||||
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState(false, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd, vk::BlendFactor::eZero,
|
||||
vk::BlendFactor::eZero, vk::BlendOp::eAdd, colorComponentFlags);
|
||||
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo(vk::PipelineColorBlendStateCreateFlags(), false, vk::LogicOp::eNoOp, 1, &pipelineColorBlendAttachmentState,
|
||||
{ { (1.0f, 1.0f, 1.0f, 1.0f) } });
|
||||
|
||||
vk::DynamicState dynamicStates[2] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
|
||||
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates);
|
||||
|
||||
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo(vk::PipelineCreateFlags(), 2, pipelineShaderStageCreateInfos, &pipelineVertexInputStateCreateInfo, &pipelineInputAssemblyStateCreateInfo, nullptr, &pipelineViewportStateCreateInfo, &pipelineRasterizationStateCreateInfo, &pipelineMultisampleStateCreateInfo, &pipelineDepthStencilStateCreateInfo, &pipelineColorBlendStateCreateInfo, &pipelineDynamicStateCreateInfo, pipelineLayout.get(), renderPass.get());
|
||||
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo(vk::PipelineCreateFlags(), 2, pipelineShaderStageCreateInfos, &pipelineVertexInputStateCreateInfo,
|
||||
&pipelineInputAssemblyStateCreateInfo, nullptr, &pipelineViewportStateCreateInfo, &pipelineRasterizationStateCreateInfo,
|
||||
&pipelineMultisampleStateCreateInfo, &pipelineDepthStencilStateCreateInfo, &pipelineColorBlendStateCreateInfo,
|
||||
&pipelineDynamicStateCreateInfo, pipelineLayout.get(), renderPass.get());
|
||||
|
||||
return device->createGraphicsPipelineUnique(pipelineCache.get(), graphicsPipelineCreateInfo);
|
||||
}
|
||||
@ -180,7 +193,7 @@ namespace vk
|
||||
// create a UniqueInstance
|
||||
vk::ApplicationInfo applicationInfo(appName.c_str(), 1, engineName.c_str(), 1, apiVersion);
|
||||
vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &applicationInfo, checked_cast<uint32_t>(enabledLayers.size()), enabledLayers.data(),
|
||||
checked_cast<uint32_t>(enabledExtensions.size()), enabledExtensions.data()));
|
||||
checked_cast<uint32_t>(enabledExtensions.size()), enabledExtensions.data()));
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
static bool initialized = false;
|
||||
@ -201,16 +214,19 @@ namespace vk
|
||||
std::vector<vk::AttachmentDescription> attachmentDescriptions;
|
||||
assert(colorFormat != vk::Format::eUndefined);
|
||||
attachmentDescriptions.push_back(vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), colorFormat, vk::SampleCountFlagBits::e1, loadOp, vk::AttachmentStoreOp::eStore,
|
||||
vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined, colorFinalLayout));
|
||||
vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined, colorFinalLayout));
|
||||
if (depthFormat != vk::Format::eUndefined)
|
||||
{
|
||||
attachmentDescriptions.push_back(vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), depthFormat, vk::SampleCountFlagBits::e1, loadOp, vk::AttachmentStoreOp::eStore,
|
||||
vk::AttachmentLoadOp::eLoad, vk::AttachmentStoreOp::eStore, vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal));
|
||||
attachmentDescriptions.push_back(vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), depthFormat, vk::SampleCountFlagBits::e1, loadOp, vk::AttachmentStoreOp::eDontCare,
|
||||
vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal));
|
||||
}
|
||||
vk::AttachmentReference colorAttachment(0, vk::ImageLayout::eColorAttachmentOptimal);
|
||||
vk::AttachmentReference depthAttachment(1, vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
vk::SubpassDescription subpassDescription(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, 0, nullptr, 1, &colorAttachment, nullptr, (depthFormat != vk::Format::eUndefined) ? &depthAttachment : nullptr);
|
||||
return device->createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), static_cast<uint32_t>(attachmentDescriptions.size()), attachmentDescriptions.data(), 1, &subpassDescription));
|
||||
vk::SubpassDescription subpassDescription(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, 0, nullptr, 1, &colorAttachment, nullptr,
|
||||
(depthFormat != vk::Format::eUndefined) ? &depthAttachment : nullptr);
|
||||
return device->createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), static_cast<uint32_t>(attachmentDescriptions.size()), attachmentDescriptions.data(), 1,
|
||||
&subpassDescription));
|
||||
}
|
||||
|
||||
VkBool32 debugReportCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT /*objectType*/, uint64_t /*object*/, size_t /*location*/, int32_t /*messageCode*/, const char* /*pLayerPrefix*/, const char* pMessage, void* /*pUserData*/)
|
||||
@ -244,7 +260,7 @@ namespace vk
|
||||
{
|
||||
// get the first index into queueFamiliyProperties which supports graphics
|
||||
size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(), std::find_if(queueFamilyProperties.begin(), queueFamilyProperties.end(),
|
||||
[](vk::QueueFamilyProperties const& qfp) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; }));
|
||||
[](vk::QueueFamilyProperties const& qfp) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; }));
|
||||
assert(graphicsQueueFamilyIndex < queueFamilyProperties.size());
|
||||
|
||||
return checked_cast<uint32_t>(graphicsQueueFamilyIndex);
|
||||
@ -331,9 +347,24 @@ namespace vk
|
||||
return extensions;
|
||||
}
|
||||
|
||||
vk::Format pickDepthFormat(vk::PhysicalDevice const& physicalDevice)
|
||||
{
|
||||
std::vector<vk::Format> candidates = {vk::Format::eD32Sfloat, vk::Format::eD32SfloatS8Uint, vk::Format::eD24UnormS8Uint};
|
||||
for (vk::Format format : candidates)
|
||||
{
|
||||
vk::FormatProperties props = physicalDevice.getFormatProperties(format);
|
||||
|
||||
if (props.optimalTilingFeatures & vk::FormatFeatureFlagBits::eDepthStencilAttachment)
|
||||
{
|
||||
return format;
|
||||
}
|
||||
}
|
||||
throw std::runtime_error("failed to find supported format!");
|
||||
}
|
||||
|
||||
vk::PresentModeKHR pickPresentMode(std::vector<vk::PresentModeKHR> const& presentModes)
|
||||
{
|
||||
vk::PresentModeKHR pickedMode = vk::PresentModeKHR::eFifo;;
|
||||
vk::PresentModeKHR pickedMode = vk::PresentModeKHR::eFifo;
|
||||
for(const auto& presentMode : presentModes)
|
||||
{
|
||||
if(presentMode == vk::PresentModeKHR::eMailbox)
|
||||
@ -382,7 +413,7 @@ namespace vk
|
||||
return pickedFormat;
|
||||
}
|
||||
|
||||
void setImageLayout(vk::UniqueCommandBuffer &commandBuffer, vk::Image image, vk::Format format, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout)
|
||||
void setImageLayout(vk::UniqueCommandBuffer const& commandBuffer, vk::Image image, vk::Format format, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout)
|
||||
{
|
||||
vk::AccessFlags sourceAccessMask;
|
||||
switch (oldImageLayout)
|
||||
@ -450,6 +481,9 @@ namespace vk
|
||||
case vk::ImageLayout::eColorAttachmentOptimal:
|
||||
destinationStage = vk::PipelineStageFlagBits::eColorAttachmentOutput;
|
||||
break;
|
||||
case vk::ImageLayout::eDepthStencilAttachmentOptimal:
|
||||
destinationStage = vk::PipelineStageFlagBits::eEarlyFragmentTests;
|
||||
break;
|
||||
case vk::ImageLayout::eGeneral:
|
||||
destinationStage = vk::PipelineStageFlagBits::eHost;
|
||||
break;
|
||||
@ -466,7 +500,7 @@ namespace vk
|
||||
}
|
||||
|
||||
vk::ImageAspectFlags aspectMask;
|
||||
if (newImageLayout == vk::ImageLayout::eDepthAttachmentStencilReadOnlyOptimal)
|
||||
if (newImageLayout == vk::ImageLayout::eDepthStencilAttachmentOptimal)
|
||||
{
|
||||
aspectMask = vk::ImageAspectFlagBits::eDepth;
|
||||
if (format == vk::Format::eD32SfloatS8Uint || format == vk::Format::eD24UnormS8Uint)
|
||||
@ -493,18 +527,63 @@ namespace vk
|
||||
;
|
||||
}
|
||||
|
||||
void updateDescriptorSets(vk::UniqueDevice &device, vk::UniqueDescriptorSet &descriptorSet, vk::DescriptorType descriptorType, vk::DescriptorBufferInfo const* descriptorBufferInfo, vk::DescriptorImageInfo const* descriptorImageInfo)
|
||||
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet, std::map<vk::DescriptorType, vk::UniqueBuffer const&> const& bufferData,
|
||||
vk::su::TextureData const& textureData)
|
||||
{
|
||||
std::vector<vk::DescriptorBufferInfo> bufferInfos;
|
||||
bufferInfos.reserve(bufferData.size());
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
|
||||
writeDescriptorSets.push_back(vk::WriteDescriptorSet(descriptorSet.get(), 0, 0, 1, descriptorType, nullptr, descriptorBufferInfo, nullptr));
|
||||
if (descriptorImageInfo)
|
||||
writeDescriptorSets.reserve(bufferData.size() + 1);
|
||||
uint32_t dstBinding = 0;
|
||||
for (auto const& bd : bufferData)
|
||||
{
|
||||
writeDescriptorSets.push_back(vk::WriteDescriptorSet(descriptorSet.get(), 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, descriptorImageInfo, nullptr, nullptr));
|
||||
bufferInfos.push_back(vk::DescriptorBufferInfo(*bd.second, 0, VK_WHOLE_SIZE));
|
||||
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*descriptorSet, dstBinding++, 0, 1, bd.first, nullptr, &bufferInfos.back()));
|
||||
}
|
||||
|
||||
vk::DescriptorImageInfo imageInfo(*textureData.textureSampler, *textureData.imageData->imageView, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*descriptorSet, dstBinding, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo, nullptr, nullptr));
|
||||
|
||||
device->updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet, std::map<vk::DescriptorType, vk::UniqueBuffer const&> const& bufferData,
|
||||
std::vector<vk::su::TextureData> const& textureData)
|
||||
{
|
||||
std::vector<vk::DescriptorBufferInfo> bufferInfos;
|
||||
bufferInfos.reserve(bufferData.size());
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
|
||||
writeDescriptorSets.reserve(bufferData.size() + textureData.empty() ? 0 : 1);
|
||||
uint32_t dstBinding = 0;
|
||||
for (auto const& bd : bufferData)
|
||||
{
|
||||
bufferInfos.push_back(vk::DescriptorBufferInfo(*bd.second, 0, VK_WHOLE_SIZE));
|
||||
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*descriptorSet, dstBinding++, 0, 1, bd.first, nullptr, &bufferInfos.back()));
|
||||
}
|
||||
|
||||
std::vector<vk::DescriptorImageInfo> imageInfos;
|
||||
if (!textureData.empty())
|
||||
{
|
||||
imageInfos.reserve(textureData.size());
|
||||
for (auto const& td : textureData)
|
||||
{
|
||||
imageInfos.push_back(vk::DescriptorImageInfo(*td.textureSampler, *td.imageData->imageView, vk::ImageLayout::eShaderReadOnlyOptimal));
|
||||
}
|
||||
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*descriptorSet, dstBinding, 0, checked_cast<uint32_t>(imageInfos.size()), vk::DescriptorType::eCombinedImageSampler, imageInfos.data(),
|
||||
nullptr, nullptr));
|
||||
}
|
||||
|
||||
device->updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
BufferData::BufferData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::DeviceSize size, vk::BufferUsageFlags usage, vk::MemoryPropertyFlags propertyFlags)
|
||||
#if !defined(NDEBUG)
|
||||
: m_size(size)
|
||||
, m_usage(usage)
|
||||
, m_propertyFlags(propertyFlags)
|
||||
#endif
|
||||
{
|
||||
buffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), size, usage));
|
||||
deviceMemory = vk::su::allocateMemory(device, physicalDevice.getMemoryProperties(), device->getBufferMemoryRequirements(buffer.get()), propertyFlags);
|
||||
@ -512,13 +591,17 @@ namespace vk
|
||||
}
|
||||
|
||||
DepthBufferData::DepthBufferData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice & device, vk::Format format, vk::Extent2D const& extent)
|
||||
: ImageData(physicalDevice, device, format, extent, vk::ImageTiling::eOptimal, vk::ImageUsageFlagBits::eDepthStencilAttachment, vk::ImageLayout::eUndefined, vk::MemoryPropertyFlagBits::eDeviceLocal, vk::ImageAspectFlagBits::eDepth)
|
||||
{}
|
||||
: ImageData(physicalDevice, device, format, extent, vk::ImageTiling::eOptimal, vk::ImageUsageFlagBits::eDepthStencilAttachment, vk::ImageLayout::eUndefined,
|
||||
vk::MemoryPropertyFlagBits::eDeviceLocal, vk::ImageAspectFlagBits::eDepth)
|
||||
{
|
||||
}
|
||||
|
||||
ImageData::ImageData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::Format format_, vk::Extent2D const& extent, vk::ImageTiling tiling, vk::ImageUsageFlags usage, vk::ImageLayout initialLayout, vk::MemoryPropertyFlags memoryProperties, vk::ImageAspectFlags aspectMask)
|
||||
ImageData::ImageData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::Format format_, vk::Extent2D const& extent, vk::ImageTiling tiling,
|
||||
vk::ImageUsageFlags usage, vk::ImageLayout initialLayout, vk::MemoryPropertyFlags memoryProperties, vk::ImageAspectFlags aspectMask)
|
||||
: format(format_)
|
||||
{
|
||||
vk::ImageCreateInfo imageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, format, vk::Extent3D(extent, 1), 1, 1, vk::SampleCountFlagBits::e1, tiling, usage | vk::ImageUsageFlagBits::eSampled, vk::SharingMode::eExclusive, 0, nullptr, initialLayout);
|
||||
vk::ImageCreateInfo imageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, format, vk::Extent3D(extent, 1), 1, 1,
|
||||
vk::SampleCountFlagBits::e1, tiling, usage | vk::ImageUsageFlagBits::eSampled, vk::SharingMode::eExclusive, 0, nullptr, initialLayout);
|
||||
image = device->createImageUnique(imageCreateInfo);
|
||||
|
||||
deviceMemory = vk::su::allocateMemory(device, physicalDevice.getMemoryProperties(), device->getImageMemoryRequirements(image.get()), memoryProperties);
|
||||
@ -541,11 +624,13 @@ namespace vk
|
||||
#endif
|
||||
}
|
||||
|
||||
SwapChainData::SwapChainData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device, vk::UniqueSurfaceKHR &surface, vk::Extent2D const& extent, vk::ImageUsageFlags usage, uint32_t graphicsQueueFamilyIndex, uint32_t presentQueueFamilyIndex)
|
||||
SwapChainData::SwapChainData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::SurfaceKHR const& surface, vk::Extent2D const& extent, vk::ImageUsageFlags usage,
|
||||
vk::UniqueSwapchainKHR const& oldSwapChain, uint32_t graphicsQueueFamilyIndex, uint32_t presentQueueFamilyIndex)
|
||||
{
|
||||
colorFormat = vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surface.get())).format;
|
||||
vk::SurfaceFormatKHR surfaceFormat = vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surface));
|
||||
colorFormat = surfaceFormat.format;
|
||||
|
||||
vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevice.getSurfaceCapabilitiesKHR(surface.get());
|
||||
vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevice.getSurfaceCapabilitiesKHR(surface);
|
||||
VkExtent2D swapchainExtent;
|
||||
if (surfaceCapabilities.currentExtent.width == std::numeric_limits<uint32_t>::max())
|
||||
{
|
||||
@ -563,12 +648,12 @@ namespace vk
|
||||
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::ePreMultiplied) ? vk::CompositeAlphaFlagBitsKHR::ePreMultiplied :
|
||||
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::ePostMultiplied) ? vk::CompositeAlphaFlagBitsKHR::ePostMultiplied :
|
||||
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::eInherit) ? vk::CompositeAlphaFlagBitsKHR::eInherit : vk::CompositeAlphaFlagBitsKHR::eOpaque;
|
||||
vk::PresentModeKHR presentMode = vk::su::pickPresentMode(physicalDevice.getSurfacePresentModesKHR(*surface));
|
||||
vk::SwapchainCreateInfoKHR swapChainCreateInfo({}, surface.get(), surfaceCapabilities.minImageCount, colorFormat, vk::ColorSpaceKHR::eSrgbNonlinear, swapchainExtent, 1, usage,
|
||||
vk::SharingMode::eExclusive, 0, nullptr, preTransform, compositeAlpha, presentMode, true, nullptr);
|
||||
uint32_t queueFamilyIndices[2] = { graphicsQueueFamilyIndex, presentQueueFamilyIndex };
|
||||
vk::PresentModeKHR presentMode = vk::su::pickPresentMode(physicalDevice.getSurfacePresentModesKHR(surface));
|
||||
vk::SwapchainCreateInfoKHR swapChainCreateInfo({}, surface, surfaceCapabilities.minImageCount, colorFormat, surfaceFormat.colorSpace, swapchainExtent, 1, usage, vk::SharingMode::eExclusive,
|
||||
0, nullptr, preTransform, compositeAlpha, presentMode, true, *oldSwapChain);
|
||||
if (graphicsQueueFamilyIndex != presentQueueFamilyIndex)
|
||||
{
|
||||
uint32_t queueFamilyIndices[2] = { graphicsQueueFamilyIndex, presentQueueFamilyIndex };
|
||||
// If the graphics and present queues are from different queue families, we either have to explicitly transfer ownership of images between
|
||||
// the queues, or we have to create the swapchain with imageSharingMode as vk::SharingMode::eConcurrent
|
||||
swapChainCreateInfo.imageSharingMode = vk::SharingMode::eConcurrent;
|
||||
@ -589,7 +674,7 @@ namespace vk
|
||||
}
|
||||
}
|
||||
|
||||
void CheckerboardTextureCreator::operator()(void* data, vk::Extent2D &extent) const
|
||||
void CheckerboardImageGenerator::operator()(void* data, vk::Extent2D &extent) const
|
||||
{
|
||||
// Checkerboard of 16x16 pixel squares
|
||||
unsigned char *pImageMemory = static_cast<unsigned char*>(data);
|
||||
@ -607,11 +692,11 @@ namespace vk
|
||||
}
|
||||
}
|
||||
|
||||
MonochromeTextureGenerator::MonochromeTextureGenerator(std::array<unsigned char, 3> const& rgb_)
|
||||
: rgb(rgb_)
|
||||
MonochromeImageGenerator::MonochromeImageGenerator(std::array<unsigned char, 3> const& rgb)
|
||||
: m_rgb(rgb)
|
||||
{}
|
||||
|
||||
void MonochromeTextureGenerator::operator()(void* data, vk::Extent2D &extent) const
|
||||
void MonochromeImageGenerator::operator()(void* data, vk::Extent2D &extent) const
|
||||
{
|
||||
// fill in with the monochrome color
|
||||
unsigned char *pImageMemory = static_cast<unsigned char*>(data);
|
||||
@ -619,16 +704,31 @@ namespace vk
|
||||
{
|
||||
for (uint32_t col = 0; col < extent.width; col++)
|
||||
{
|
||||
pImageMemory[0] = rgb[0];
|
||||
pImageMemory[1] = rgb[1];
|
||||
pImageMemory[2] = rgb[2];
|
||||
pImageMemory[0] = m_rgb[0];
|
||||
pImageMemory[1] = m_rgb[1];
|
||||
pImageMemory[2] = m_rgb[2];
|
||||
pImageMemory[3] = 255;
|
||||
pImageMemory += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TextureData::TextureData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device, vk::Extent2D const& extent_, vk::ImageUsageFlags usageFlags, vk::FormatFeatureFlags formatFeatureFlags)
|
||||
PixelsImageGenerator::PixelsImageGenerator(vk::Extent2D const& extent, size_t channels, unsigned char const* pixels)
|
||||
: m_extent(extent)
|
||||
, m_channels(channels)
|
||||
, m_pixels(pixels)
|
||||
{
|
||||
assert(m_channels == 4);
|
||||
}
|
||||
|
||||
void PixelsImageGenerator::operator()(void* data, vk::Extent2D & extent) const
|
||||
{
|
||||
assert(extent == m_extent);
|
||||
memcpy(data, m_pixels, m_extent.width * m_extent.height * m_channels);
|
||||
}
|
||||
|
||||
TextureData::TextureData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::Extent2D const& extent_, vk::ImageUsageFlags usageFlags,
|
||||
vk::FormatFeatureFlags formatFeatureFlags, bool anisotropyEnable, bool forceStaging)
|
||||
: format(vk::Format::eR8G8B8A8Unorm)
|
||||
, extent(extent_)
|
||||
{
|
||||
@ -636,7 +736,7 @@ namespace vk
|
||||
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties(format);
|
||||
|
||||
formatFeatureFlags |= vk::FormatFeatureFlagBits::eSampledImage;
|
||||
needsStaging = (formatProperties.linearTilingFeatures & formatFeatureFlags) != formatFeatureFlags;
|
||||
needsStaging = forceStaging || ((formatProperties.linearTilingFeatures & formatFeatureFlags) != formatFeatureFlags);
|
||||
vk::ImageTiling imageTiling;
|
||||
vk::ImageLayout initialLayout;
|
||||
vk::MemoryPropertyFlags requirements;
|
||||
@ -654,11 +754,12 @@ namespace vk
|
||||
initialLayout = vk::ImageLayout::ePreinitialized;
|
||||
requirements = vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible;
|
||||
}
|
||||
imageData = std::make_unique<ImageData>(physicalDevice, device, format, extent, imageTiling, usageFlags | vk::ImageUsageFlagBits::eSampled, initialLayout, requirements, vk::ImageAspectFlagBits::eColor);
|
||||
imageData = std::make_unique<ImageData>(physicalDevice, device, format, extent, imageTiling, usageFlags | vk::ImageUsageFlagBits::eSampled, initialLayout, requirements,
|
||||
vk::ImageAspectFlagBits::eColor);
|
||||
|
||||
textureSampler = device->createSamplerUnique(vk::SamplerCreateInfo(vk::SamplerCreateFlags(), vk::Filter::eNearest, vk::Filter::eNearest, vk::SamplerMipmapMode::eNearest,
|
||||
vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, 0.0f, false, 1.0f, false, vk::CompareOp::eNever, 0.0f, 0.0f
|
||||
, vk::BorderColor::eFloatOpaqueWhite));
|
||||
textureSampler = device->createSamplerUnique(vk::SamplerCreateInfo(vk::SamplerCreateFlags(), vk::Filter::eLinear, vk::Filter::eLinear, vk::SamplerMipmapMode::eLinear,
|
||||
vk::SamplerAddressMode::eRepeat, vk::SamplerAddressMode::eRepeat, vk::SamplerAddressMode::eRepeat, 0.0f, anisotropyEnable,
|
||||
16.0f, false, vk::CompareOp::eNever, 0.0f, 0.0f, vk::BorderColor::eFloatOpaqueBlack));
|
||||
}
|
||||
|
||||
UUID::UUID(uint8_t data[VK_UUID_SIZE])
|
||||
@ -671,11 +772,11 @@ namespace vk
|
||||
{
|
||||
switch (uMsg)
|
||||
{
|
||||
case WM_CLOSE:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
case WM_CLOSE:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
@ -705,7 +806,7 @@ namespace vk
|
||||
AdjustWindowRect(&windowRect, WS_OVERLAPPEDWINDOW, FALSE);
|
||||
|
||||
HWND window = CreateWindowEx(0, className.c_str(), windowName.c_str(), WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_SYSMENU, 100, 100, windowRect.right - windowRect.left,
|
||||
windowRect.bottom - windowRect.top, nullptr, nullptr, instance, nullptr);
|
||||
windowRect.bottom - windowRect.top, nullptr, nullptr, instance, nullptr);
|
||||
if (!window)
|
||||
{
|
||||
throw std::runtime_error("Failed to create window -> terminating");
|
||||
@ -732,4 +833,4 @@ std::ostream& operator<<(std::ostream& os, vk::su::UUID const& uuid)
|
||||
}
|
||||
os << std::setfill(' ');
|
||||
return os;
|
||||
}
|
||||
}
|
@ -1,3 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@ -15,6 +17,7 @@
|
||||
|
||||
#include "vulkan/vulkan.hpp"
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
|
||||
namespace vk
|
||||
{
|
||||
@ -27,14 +30,62 @@ namespace vk
|
||||
BufferData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::DeviceSize size, vk::BufferUsageFlags usage,
|
||||
vk::MemoryPropertyFlags propertyFlags = vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
|
||||
|
||||
template <typename DataType>
|
||||
void upload(vk::UniqueDevice const& device, DataType const& data) const
|
||||
{
|
||||
assert((m_propertyFlags & vk::MemoryPropertyFlagBits::eHostCoherent) && (m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible));
|
||||
assert(sizeof(DataType) <= m_size);
|
||||
|
||||
void* dataPtr = device->mapMemory(*this->deviceMemory, 0, sizeof(DataType));
|
||||
memcpy(dataPtr, &data, sizeof(DataType));
|
||||
device->unmapMemory(*this->deviceMemory);
|
||||
}
|
||||
|
||||
template <typename DataType>
|
||||
void upload(vk::UniqueDevice const& device, std::vector<DataType> const& data) const
|
||||
{
|
||||
assert((m_propertyFlags & vk::MemoryPropertyFlagBits::eHostCoherent) && (m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible));
|
||||
|
||||
size_t dataSize = data.size() * sizeof(DataType);
|
||||
assert(dataSize <= m_size);
|
||||
|
||||
void* dataPtr = device->mapMemory(*this->deviceMemory, 0, dataSize);
|
||||
memcpy(dataPtr, data.data(), dataSize);
|
||||
device->unmapMemory(*this->deviceMemory);
|
||||
}
|
||||
|
||||
template <typename DataType>
|
||||
void upload(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::UniqueCommandPool const& commandPool, vk::Queue queue, std::vector<DataType> const& data) const
|
||||
{
|
||||
assert(m_usage & vk::BufferUsageFlagBits::eTransferDst);
|
||||
assert(m_propertyFlags & vk::MemoryPropertyFlagBits::eDeviceLocal);
|
||||
|
||||
size_t dataSize = data.size() * sizeof(DataType);
|
||||
assert(dataSize <= m_size);
|
||||
|
||||
vk::su::BufferData stagingBuffer(physicalDevice, device, dataSize, vk::BufferUsageFlagBits::eTransferSrc);
|
||||
void* dataPtr = device->mapMemory(*stagingBuffer.deviceMemory, 0, dataSize);
|
||||
memcpy(dataPtr, data.data(), dataSize);
|
||||
device->unmapMemory(*stagingBuffer.deviceMemory);
|
||||
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(*commandPool, vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||
vk::su::oneTimeSubmit(commandBuffer, queue, [&]() { commandBuffer->copyBuffer(*stagingBuffer.buffer, *this->buffer, vk::BufferCopy(0, 0, dataSize)); });
|
||||
}
|
||||
|
||||
vk::UniqueBuffer buffer;
|
||||
vk::UniqueDeviceMemory deviceMemory;
|
||||
#if !defined(NDEBUG)
|
||||
private:
|
||||
vk::DeviceSize m_size;
|
||||
vk::BufferUsageFlags m_usage;
|
||||
vk::MemoryPropertyFlags m_propertyFlags;
|
||||
#endif)
|
||||
};
|
||||
|
||||
struct ImageData
|
||||
{
|
||||
ImageData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::Format format, vk::Extent2D const& extent, vk::ImageTiling tiling, vk::ImageUsageFlags usage
|
||||
, vk::ImageLayout initialLayout, vk::MemoryPropertyFlags memoryProperties, vk::ImageAspectFlags aspectMask);
|
||||
, vk::ImageLayout initialLayout, vk::MemoryPropertyFlags memoryProperties, vk::ImageAspectFlags aspectMask);
|
||||
|
||||
vk::Format format;
|
||||
vk::UniqueImage image;
|
||||
@ -58,7 +109,8 @@ namespace vk
|
||||
|
||||
struct SwapChainData
|
||||
{
|
||||
SwapChainData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device, vk::UniqueSurfaceKHR &surface, vk::Extent2D const& extent, vk::ImageUsageFlags usage, uint32_t graphicsFamilyIndex, uint32_t presentFamilyIndex);
|
||||
SwapChainData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::SurfaceKHR const& surface, vk::Extent2D const& extent, vk::ImageUsageFlags usage,
|
||||
vk::UniqueSwapchainKHR const& oldSwapChain, uint32_t graphicsFamilyIndex, uint32_t presentFamilyIndex);
|
||||
|
||||
vk::Format colorFormat;
|
||||
vk::UniqueSwapchainKHR swapChain;
|
||||
@ -66,36 +118,49 @@ namespace vk
|
||||
std::vector<vk::UniqueImageView> imageViews;
|
||||
};
|
||||
|
||||
class CheckerboardTextureCreator
|
||||
class CheckerboardImageGenerator
|
||||
{
|
||||
public:
|
||||
public:
|
||||
void operator()(void* data, vk::Extent2D &extent) const;
|
||||
};
|
||||
|
||||
class MonochromeTextureGenerator
|
||||
class MonochromeImageGenerator
|
||||
{
|
||||
public:
|
||||
MonochromeTextureGenerator(std::array<unsigned char, 3> const& rgb_);
|
||||
public:
|
||||
MonochromeImageGenerator(std::array<unsigned char, 3> const& rgb);
|
||||
|
||||
void operator()(void* data, vk::Extent2D &extent) const;
|
||||
|
||||
private:
|
||||
std::array<unsigned char, 3> const& rgb;
|
||||
private:
|
||||
std::array<unsigned char, 3> const& m_rgb;
|
||||
};
|
||||
|
||||
class PixelsImageGenerator
|
||||
{
|
||||
public:
|
||||
PixelsImageGenerator(vk::Extent2D const& extent, size_t channels, unsigned char const* pixels);
|
||||
|
||||
void operator()(void* data, vk::Extent2D & extent) const;
|
||||
|
||||
private:
|
||||
vk::Extent2D m_extent;
|
||||
size_t m_channels;
|
||||
unsigned char const* m_pixels;
|
||||
};
|
||||
|
||||
|
||||
struct TextureData
|
||||
{
|
||||
TextureData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device, vk::Extent2D const& extent_ = {256, 256}, vk::ImageUsageFlags usageFlags = {},
|
||||
vk::FormatFeatureFlags formatFeatureFlags = {});
|
||||
TextureData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::Extent2D const& extent_ = {256, 256}, vk::ImageUsageFlags usageFlags = {},
|
||||
vk::FormatFeatureFlags formatFeatureFlags = {}, bool anisotropyEnable = false, bool forceStaging = false);
|
||||
|
||||
template <typename TextureCreator>
|
||||
void setTexture(vk::UniqueDevice &device, vk::UniqueCommandBuffer &commandBuffer, TextureCreator const& textureCreator)
|
||||
template <typename ImageGenerator>
|
||||
void setImage(vk::UniqueDevice const& device, vk::UniqueCommandBuffer const& commandBuffer, ImageGenerator const& imageGenerator)
|
||||
{
|
||||
void* data = needsStaging
|
||||
? device->mapMemory(stagingBufferData->deviceMemory.get(), 0, device->getBufferMemoryRequirements(stagingBufferData->buffer.get()).size)
|
||||
: device->mapMemory(imageData->deviceMemory.get(), 0, device->getImageMemoryRequirements(imageData->image.get()).size);
|
||||
textureCreator(data, extent);
|
||||
imageGenerator(data, extent);
|
||||
device->unmapMemory(needsStaging ? stagingBufferData->deviceMemory.get() : imageData->deviceMemory.get());
|
||||
|
||||
if (needsStaging)
|
||||
@ -124,7 +189,7 @@ namespace vk
|
||||
|
||||
struct UUID
|
||||
{
|
||||
public:
|
||||
public:
|
||||
UUID(uint8_t data[VK_UUID_SIZE]);
|
||||
|
||||
uint8_t m_data[VK_UUID_SIZE];
|
||||
@ -173,16 +238,30 @@ namespace vk
|
||||
return v < lo ? lo : hi < v ? hi : v;
|
||||
}
|
||||
|
||||
template <typename Func, typename... Args>
|
||||
void oneTimeSubmit(vk::UniqueCommandBuffer const& commandBuffer, vk::Queue const& queue, Func const& func, Args... args)
|
||||
{
|
||||
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
|
||||
func(args...);
|
||||
commandBuffer->end();
|
||||
queue.submit(vk::SubmitInfo(0, nullptr, nullptr, 1, &(*commandBuffer)), nullptr);
|
||||
queue.waitIdle();
|
||||
}
|
||||
|
||||
vk::UniqueDeviceMemory allocateMemory(vk::UniqueDevice const& device, vk::PhysicalDeviceMemoryProperties const& memoryProperties, vk::MemoryRequirements const& memoryRequirements,
|
||||
vk::MemoryPropertyFlags memoryPropertyFlags);
|
||||
vk::UniqueCommandPool createCommandPool(vk::UniqueDevice &device, uint32_t queueFamilyIndex);
|
||||
vk::UniqueDebugReportCallbackEXT createDebugReportCallback(vk::UniqueInstance &instance);
|
||||
vk::UniqueDescriptorPool createDescriptorPool(vk::UniqueDevice &device, std::vector<vk::DescriptorPoolSize> const& poolSizes);
|
||||
vk::UniqueDescriptorSetLayout createDescriptorSetLayout(vk::UniqueDevice &device, std::vector<std::pair<vk::DescriptorType, vk::ShaderStageFlags>> const& bindingData, vk::DescriptorSetLayoutCreateFlags flags = {});
|
||||
vk::UniqueDescriptorSetLayout createDescriptorSetLayout(vk::UniqueDevice const& device, std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const& bindingData,
|
||||
vk::DescriptorSetLayoutCreateFlags flags = {});
|
||||
vk::UniqueDevice createDevice(vk::PhysicalDevice physicalDevice, uint32_t queueFamilyIndex, std::vector<std::string> const& extensions = {}, vk::PhysicalDeviceFeatures const* physicalDeviceFeatures = nullptr, void const* pNext = nullptr);
|
||||
std::vector<vk::UniqueFramebuffer> createFramebuffers(vk::UniqueDevice &device, vk::UniqueRenderPass &renderPass, std::vector<vk::UniqueImageView> const& imageViews, vk::UniqueImageView const& depthImageView, vk::Extent2D const& extent);
|
||||
vk::UniquePipeline createGraphicsPipeline(vk::UniqueDevice &device, vk::UniquePipelineCache &pipelineCache, vk::UniqueShaderModule &vertexShaderModule,
|
||||
vk::UniqueShaderModule &fragmentShaderModule, uint32_t vertexStride, bool depthBuffered, bool textured, vk::UniquePipelineLayout &pipelineLayout, vk::UniqueRenderPass &renderPass);
|
||||
vk::UniquePipeline createGraphicsPipeline(vk::UniqueDevice const& device, vk::UniquePipelineCache const& pipelineCache,
|
||||
std::pair<vk::ShaderModule, vk::SpecializationInfo const*> const& vertexShaderData,
|
||||
std::pair<vk::ShaderModule, vk::SpecializationInfo const*> const& fragmentShaderData, uint32_t vertexStride,
|
||||
std::vector<std::pair<vk::Format, uint32_t>> const& vertexInputAttributeFormatOffset, vk::FrontFace frontFace, bool depthBuffered,
|
||||
vk::UniquePipelineLayout const& pipelineLayout, vk::UniqueRenderPass const& renderPass);
|
||||
vk::UniqueInstance createInstance(std::string const& appName, std::string const& engineName, std::vector<std::string> const& extensions = {}, uint32_t apiVersion = VK_API_VERSION_1_0);
|
||||
vk::UniqueRenderPass createRenderPass(vk::UniqueDevice &device, vk::Format colorFormat, vk::Format depthFormat, vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear, vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR);
|
||||
VkBool32 debugReportCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData);
|
||||
@ -191,11 +270,15 @@ namespace vk
|
||||
uint32_t findMemoryType(vk::PhysicalDeviceMemoryProperties const& memoryProperties, uint32_t typeBits, vk::MemoryPropertyFlags requirementsMask);
|
||||
std::vector<std::string> getDeviceExtensions();
|
||||
std::vector<std::string> getInstanceExtensions();
|
||||
vk::Format pickDepthFormat(vk::PhysicalDevice const& physicalDevice);
|
||||
vk::PresentModeKHR pickPresentMode(std::vector<vk::PresentModeKHR> const& presentModes);
|
||||
vk::SurfaceFormatKHR pickSurfaceFormat(std::vector<vk::SurfaceFormatKHR> const& formats);
|
||||
void setImageLayout(vk::UniqueCommandBuffer &commandBuffer, vk::Image image, vk::Format format, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout);
|
||||
void setImageLayout(vk::UniqueCommandBuffer const& commandBuffer, vk::Image image, vk::Format format, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout);
|
||||
void submitAndWait(vk::UniqueDevice &device, vk::Queue queue, vk::UniqueCommandBuffer &commandBuffer);
|
||||
void updateDescriptorSets(vk::UniqueDevice &device, vk::UniqueDescriptorSet &descriptorSet, vk::DescriptorType descriptorType, vk::DescriptorBufferInfo const* descriptorBufferInfo, vk::DescriptorImageInfo const* descriptorImageInfo = nullptr);
|
||||
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet, std::map<vk::DescriptorType, vk::UniqueBuffer const&> const& bufferData,
|
||||
vk::su::TextureData const& textureData);
|
||||
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet, std::map<vk::DescriptorType, vk::UniqueBuffer const&> const& bufferData,
|
||||
std::vector<vk::su::TextureData> const& textureData);
|
||||
|
||||
#if defined(VK_USE_PLATFORM_WIN32_KHR)
|
||||
HWND initializeWindow(std::string const& className, std::string const& windowName, LONG width, LONG height);
|
||||
@ -205,4 +288,4 @@ namespace vk
|
||||
}
|
||||
}
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, vk::su::UUID const& uuid);
|
||||
std::ostream& operator<<(std::ostream& os, vk::su::UUID const& uuid);
|
@ -27,11 +27,10 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
{
|
||||
vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
|
||||
vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &appInfo));
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
// get the QueueFamilyProperties of the first PhysicalDevice
|
||||
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
|
||||
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
|
||||
|
||||
// get the first index into queueFamiliyProperties which supports graphics
|
||||
size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(),
|
||||
@ -43,18 +42,18 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
// create a UniqueDevice
|
||||
float queuePriority = 0.0f;
|
||||
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), static_cast<uint32_t>(graphicsQueueFamilyIndex), 1, &queuePriority);
|
||||
vk::UniqueDevice device = physicalDevices[0].createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
|
||||
vk::UniqueDevice device = physicalDevice.createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
|
||||
|
||||
std::vector<uint8_t> data;
|
||||
device->getAccelerationStructureHandleNV<uint8_t>({}, data, vk::DispatchLoaderDynamic());
|
||||
|
||||
std::vector<vk::UniqueCommandBuffer>::allocator_type vectorAllocator;
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique({}, vectorAllocator, vk::DispatchLoaderStatic());
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique({}, vectorAllocator, vk::DispatchLoaderStatic()).front());
|
||||
|
||||
commandBuffers[0]->begin(nullptr);
|
||||
commandBuffer->begin(nullptr);
|
||||
|
||||
std::vector<vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic>>::allocator_type dynamicVectorAllocator;
|
||||
std::vector<vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic>> dynamicCommandBuffers = device->allocateCommandBuffersUnique({}, dynamicVectorAllocator, vk::DispatchLoaderDynamic());
|
||||
vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic> dynamicCommandBuffer = std::move(device->allocateCommandBuffersUnique({}, dynamicVectorAllocator, vk::DispatchLoaderDynamic()).front());
|
||||
}
|
||||
catch (vk::SystemError err)
|
||||
{
|
||||
|
@ -50,7 +50,7 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
vk::UniqueCommandPool commandPool = device->createCommandPoolUnique(vk::CommandPoolCreateInfo(vk::CommandPoolCreateFlags(), deviceQueueCreateInfo.queueFamilyIndex)).value;
|
||||
|
||||
// allocate a CommandBuffer from the CommandPool
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).value;
|
||||
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).value.front());
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
{
|
||||
vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
|
||||
vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &appInfo));
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
||||
|
||||
// some valid StructureChains
|
||||
vk::StructureChain<vk::PhysicalDeviceProperties2> sc0;
|
||||
@ -53,24 +53,22 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
//vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceIDProperties> x;
|
||||
//vk::StructureChain<vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceProperties2> x;
|
||||
|
||||
vk::PhysicalDevice & pd = physicalDevices[0];
|
||||
|
||||
// simple call, passing structures in
|
||||
vk::PhysicalDeviceFeatures2 pdf;
|
||||
pd.getFeatures2(&pdf);
|
||||
physicalDevice.getFeatures2(&pdf);
|
||||
|
||||
// simple calls, getting structure back
|
||||
vk::PhysicalDeviceFeatures2 a = pd.getFeatures2();
|
||||
vk::PhysicalDeviceFeatures2 b = pd.getFeatures2(vk::DispatchLoaderStatic());
|
||||
vk::PhysicalDeviceFeatures2 a = physicalDevice.getFeatures2();
|
||||
vk::PhysicalDeviceFeatures2 b = physicalDevice.getFeatures2(vk::DispatchLoaderStatic());
|
||||
|
||||
// complex calls, getting StructureChain back
|
||||
auto c = pd.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVariablePointerFeatures>();
|
||||
auto c = physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVariablePointerFeatures>();
|
||||
vk::PhysicalDeviceFeatures2 & c0 = c.get<vk::PhysicalDeviceFeatures2>();
|
||||
vk::PhysicalDeviceVariablePointerFeatures & c1 = c.get<vk::PhysicalDeviceVariablePointerFeatures>();
|
||||
|
||||
auto t0 = c.get<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVariablePointerFeatures>();
|
||||
|
||||
auto d = pd.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVariablePointerFeatures>(vk::DispatchLoaderStatic());
|
||||
auto d = physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVariablePointerFeatures>(vk::DispatchLoaderStatic());
|
||||
vk::PhysicalDeviceFeatures2 & d0 = d.get<vk::PhysicalDeviceFeatures2>();
|
||||
vk::PhysicalDeviceVariablePointerFeatures & d1 = d.get<vk::PhysicalDeviceVariablePointerFeatures>();
|
||||
|
||||
@ -78,7 +76,7 @@ int main(int /*argc*/, char ** /*argv*/)
|
||||
|
||||
using StructureChain = vk::StructureChain<vk::QueueFamilyProperties2, vk::QueueFamilyCheckpointPropertiesNV>;
|
||||
using AllocatorType = std::vector<StructureChain>::allocator_type;
|
||||
auto qfd = pd.getQueueFamilyProperties2<StructureChain, AllocatorType>(vk::DispatchLoaderStatic());
|
||||
auto qfd = physicalDevice.getQueueFamilyProperties2<StructureChain, AllocatorType>(vk::DispatchLoaderStatic());
|
||||
}
|
||||
catch (vk::SystemError err)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user