Introduce usage of clang-format to format vulkan.hpp and the other sources.

This commit is contained in:
asuessenbach 2020-04-12 21:49:12 +02:00
parent ce9fd81bd9
commit f5e59484a6
68 changed files with 56064 additions and 35586 deletions

89
.clang-format Normal file
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@ -0,0 +1,89 @@
---
AccessModifierOffset : -2
AlignAfterOpenBracket : Align
AlignConsecutiveAssignments : true
AlignConsecutiveDeclarations : true
AlignConsecutiveMacros : true
AlignEscapedNewlines : Left
AlignOperands : true
AlignTrailingComments : true
AllowAllArgumentsOnNextLine : true
AllowAllConstructorInitializersOnNextLine : true
AllowAllParametersOfDeclarationOnNextLine : true
AllowShortBlocksOnASingleLine : Empty
AllowShortCaseLabelsOnASingleLine : true
AllowShortFunctionsOnASingleLine : Empty
AllowShortIfStatementsOnASingleLine : Never
AllowShortLambdasOnASingleLine : Inline
AllowShortLoopsOnASingleLine : false
AlwaysBreakAfterReturnType : None
AlwaysBreakBeforeMultilineStrings : true
AlwaysBreakTemplateDeclarations : Yes
BinPackArguments : false
BinPackParameters : false
BraceWrapping :
AfterCaseLabel : true
AfterClass : true
AfterControlStatement : Always
AfterEnum : true
AfterFunction : true
AfterNamespace : true
AfterStruct : true
AfterUnion : true
AfterExternBlock : true
BeforeCatch : true
BeforeElse : true
# BeforeLambdaBody : true
IndentBraces : false
SplitEmptyFunction : false
SplitEmptyRecord : false
SplitEmptyNamespace : false
BreakBeforeBinaryOperators : None
BreakBeforeBraces : Custom
BreakBeforeTernaryOperators : true
BreakConstructorInitializers : BeforeColon
BreakInheritanceList : BeforeComma
BreakStringLiterals : false
ColumnLimit : 120
CompactNamespaces : false
ConstructorInitializerAllOnOneLineOrOnePerLine : true
ConstructorInitializerIndentWidth : 2
ContinuationIndentWidth : 2
Cpp11BracedListStyle : false
FixNamespaceComments : true
IncludeBlocks : Regroup
# IndentCaseBlocks : true
IndentCaseLabels : true
IndentPPDirectives : AfterHash
IndentWidth : 2
IndentWrappedFunctionNames : true
KeepEmptyLinesAtTheStartOfBlocks : false
MaxEmptyLinesToKeep : 1
NamespaceIndentation : All
PointerAlignment : Middle
ReflowComments : true
SortIncludes : true
SortUsingDeclarations : true
SpaceAfterCStyleCast : false
SpaceAfterLogicalNot : false
SpaceAfterTemplateKeyword : true
SpaceBeforeAssignmentOperators : true
SpaceBeforeCpp11BracedList : false
SpaceBeforeCtorInitializerColon : true
SpaceBeforeInheritanceColon : true
SpaceBeforeParens : ControlStatements
SpaceBeforeRangeBasedForLoopColon : true
SpaceBeforeSquareBrackets : false
SpaceInEmptyBlock : false
SpaceInEmptyParentheses : false
SpacesBeforeTrailingComments : 2
SpacesInAngles : false
SpacesInCStyleCastParentheses : false
# SpacesInConditionalStatement : true
SpacesInContainerLiterals : true
SpacesInParentheses : true
SpacesInSquareBrackets : false
Standard : Latest
UseCRLF : true
UseTab : Never
...

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@ -30,6 +30,14 @@ set_property(GLOBAL PROPERTY USE_FOLDERS ON)
project(VulkanHppGenerator)
find_program(CLANG_FORMAT_EXECUTABLE NAMES clang-format)
if(CLANG_FORMAT_EXECUTABLE)
add_definitions(-DCLANG_FORMAT_EXECUTABLE="${CLANG_FORMAT_EXECUTABLE}")
else()
message(WARNGING " Could not find clang-format. Generated vulkan.hpp will not be nicely formatted.")
endif()
if(MSVC)
add_compile_options(/W4)
else(MSVC)

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@ -17,6 +17,12 @@ Vulkan-Hpp requires a C++11 capable compiler to compile. The following compilers
* GCC >= 4.8.2 (earlier version might work, but are untested)
* Clang >= 3.3
### Optional Features
#### Formatting
If the program clang-format is found by CMake, the define CLANG_FORMAT_EXECUTABLE is set accordingly. In that case, the generated vulkan.hpp is formatted using the .clang-format file located in the root directory of this project. Otherwise it's formatted as hard-coded in the generator.
## Usage
### namespace vk

File diff suppressed because it is too large Load Diff

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@ -14,42 +14,40 @@
#pragma once
#include <map>
#include <iostream>
#include <map>
#include <set>
#include <vector>
#include <tinyxml2.h>
#include <vector>
class VulkanHppGenerator
{
public:
VulkanHppGenerator(tinyxml2::XMLDocument const& document);
public:
VulkanHppGenerator( tinyxml2::XMLDocument const & document );
void appendBaseTypes(std::string & str) const;
void appendBitmasks(std::string & str) const;
void appendDispatchLoaderDynamic(std::string & str); // use vkGet*ProcAddress to get function pointers
void appendDispatchLoaderStatic(std::string & str); // use exported symbols from loader
void appendDispatchLoaderDefault(std::string & str); // typedef to DispatchLoaderStatic or undefined type, based on VK_NO_PROTOTYPES
void appendEnums(std::string & str) const;
void appendForwardDeclarations(std::string & str) const;
void appendHandles(std::string & str) const;
void appendHandlesCommandDefintions(std::string & str) const;
void appendHashStructures(std::string& str) const;
void appendResultExceptions(std::string & str) const;
void appendStructs(std::string & str) const;
void appendStructureChainValidation(std::string & str);
void appendThrowExceptions(std::string & str) const;
std::string const& getTypesafeCheck() const;
std::string const& getVersion() const;
std::string const& getVulkanLicenseHeader() const;
void appendBaseTypes( std::string & str ) const;
void appendBitmasks( std::string & str ) const;
void appendDispatchLoaderDynamic( std::string & str ); // use vkGet*ProcAddress to get function pointers
void appendDispatchLoaderStatic( std::string & str ); // use exported symbols from loader
void appendDispatchLoaderDefault(
std::string & str ); // typedef to DispatchLoaderStatic or undefined type, based on VK_NO_PROTOTYPES
void appendEnums( std::string & str ) const;
void appendForwardDeclarations( std::string & str ) const;
void appendHandles( std::string & str ) const;
void appendHandlesCommandDefintions( std::string & str ) const;
void appendHashStructures( std::string & str ) const;
void appendResultExceptions( std::string & str ) const;
void appendStructs( std::string & str ) const;
void appendStructureChainValidation( std::string & str );
void appendThrowExceptions( std::string & str ) const;
std::string const & getTypesafeCheck() const;
std::string const & getVersion() const;
std::string const & getVulkanLicenseHeader() const;
private:
private:
struct BaseTypeData
{
BaseTypeData(std::string const& type_, int line)
: type(type_)
, xmlLine(line)
{}
BaseTypeData( std::string const & type_, int line ) : type( type_ ), xmlLine( line ) {}
std::string type;
int xmlLine;
@ -57,10 +55,8 @@ class VulkanHppGenerator
struct BitmaskData
{
BitmaskData(std::string const& r, std::string const& t, int line)
: requirements(r)
, type(t)
, xmlLine(line)
BitmaskData( std::string const & r, std::string const & t, int line )
: requirements( r ), type( t ), xmlLine( line )
{}
std::string requirements;
@ -81,9 +77,9 @@ class VulkanHppGenerator
{
std::string compose() const;
bool operator==(TypeData const& rhs) const
bool operator==( TypeData const & rhs ) const
{
return (prefix == rhs.prefix) && (type == rhs.type) && (postfix == rhs.postfix);
return ( prefix == rhs.prefix ) && ( type == rhs.type ) && ( postfix == rhs.postfix );
}
std::string prefix;
@ -93,10 +89,7 @@ class VulkanHppGenerator
struct ParamData
{
ParamData(int line)
: optional(false)
, xmlLine(line)
{}
ParamData( int line ) : optional( false ), xmlLine( line ) {}
TypeData type;
std::string name;
@ -108,9 +101,7 @@ class VulkanHppGenerator
struct CommandData
{
CommandData(int line)
: xmlLine(line)
{}
CommandData( int line ) : xmlLine( line ) {}
std::vector<ParamData> params;
std::string platform;
@ -123,10 +114,8 @@ class VulkanHppGenerator
struct EnumValueData
{
EnumValueData(std::string const& vulkan, std::string const& vk, bool singleBit_)
: vulkanValue(vulkan)
, vkValue(vk)
, singleBit(singleBit_)
EnumValueData( std::string const & vulkan, std::string const & vk, bool singleBit_ )
: vulkanValue( vulkan ), vkValue( vk ), singleBit( singleBit_ )
{}
std::string vulkanValue;
@ -136,10 +125,17 @@ class VulkanHppGenerator
struct EnumData
{
void addEnumValue(int line, std::string const& valueName, bool bitmask, bool bitpos, std::string const& prefix, std::string const& postfix, std::string const& tag);
void addEnumValue( int line,
std::string const & valueName,
bool bitmask,
bool bitpos,
std::string const & prefix,
std::string const & postfix,
std::string const & tag );
std::string alias; // alias for this enum
std::vector<std::pair<std::string, std::string>> aliases; // pairs of vulkan enum value and corresponding vk::-namespace enum value
std::vector<std::pair<std::string, std::string>>
aliases; // pairs of vulkan enum value and corresponding vk::-namespace enum value
bool isBitmask = false;
std::string platform;
std::vector<EnumValueData> values;
@ -147,9 +143,7 @@ class VulkanHppGenerator
struct ExtensionData
{
ExtensionData(int line)
: xmlLine(line)
{}
ExtensionData( int line ) : xmlLine( line ) {}
std::string deprecatedBy;
std::string obsoletedBy;
@ -160,10 +154,7 @@ class VulkanHppGenerator
struct FuncPointerData
{
FuncPointerData(std::string const& r, int line)
: requirements(r)
, xmlLine(line)
{}
FuncPointerData( std::string const & r, int line ) : requirements( r ), xmlLine( line ) {}
std::string requirements;
int xmlLine;
@ -171,10 +162,7 @@ class VulkanHppGenerator
struct HandleData
{
HandleData(std::vector<std::string> const& p, int line)
: parents(p)
, xmlLine(line)
{}
HandleData( std::vector<std::string> const & p, int line ) : parents( p ), xmlLine( line ) {}
std::string alias;
std::set<std::string> childrenHandles;
@ -188,9 +176,7 @@ class VulkanHppGenerator
struct MemberData
{
MemberData(int line)
: xmlLine(line)
{}
MemberData( int line ) : xmlLine( line ) {}
TypeData type;
std::string name;
@ -203,11 +189,8 @@ class VulkanHppGenerator
struct StructureData
{
StructureData(std::vector<std::string> const& extends, int line)
: returnedOnly(false)
, isUnion(false)
, structExtends(extends)
, xmlLine(line)
StructureData( std::vector<std::string> const & extends, int line )
: returnedOnly( false ), isUnion( false ), structExtends( extends ), xmlLine( line )
{}
bool returnedOnly;
@ -234,122 +217,363 @@ class VulkanHppGenerator
Unknown
};
private:
void appendArgumentPlainType(std::string & str, ParamData const& paramData) const;
void appendArguments(std::string & str, CommandData const& commandData, size_t returnParamIndex, size_t templateParamIndex, std::map<size_t, size_t> const& vectorParamIndices, bool twoStep, bool firstCall, bool singular, size_t from, size_t to) const;
void appendArgumentVector(std::string & str, size_t paramIndex, ParamData const& paramData, size_t returnParamIndex, size_t templateParamIndex, bool twoStep, bool firstCall, bool singular) const;
void appendArgumentVulkanType(std::string & str, ParamData const& paramData) const;
void appendBitmask(std::string & os, std::string const& bitmaskName, std::string const& bitmaskType, std::string const& bitmaskAlias, std::string const& enumName, std::vector<EnumValueData> const& enumValues) const;
void appendBitmaskToStringFunction(std::string & str, std::string const& flagsName, std::string const& enumName, std::vector<EnumValueData> const& enumValues) const;
void appendCall(std::string &str, std::string const& name, CommandData const& commandData, size_t returnParamIndex, size_t templateParamIndex, std::map<size_t, size_t> const& vectorParamIndices, bool twoStep, bool firstCall, bool singular) const;
void appendCommand(std::string & str, std::string const& indentation, std::string const& name, CommandData const& commandData, bool definition) const;
void appendEnum(std::string & str, std::pair<std::string, EnumData> const& enumData) const;
void appendEnumInitializer(std::string& str, TypeData const& type, std::vector<std::string> const& arraySizes, std::vector<EnumValueData> const& values, bool argument) const;
void appendEnumToString(std::string & str, std::pair<std::string, EnumData> const& enumData) const;
void appendFunction(std::string & str, std::string const& indentation, std::string const& name, CommandData const& commandData, size_t returnParamIndex, size_t templateParamIndex, std::map<size_t, size_t> const& vectorParamIndices, bool twoStep, std::string const& enhancedReturnType, bool definition, bool enhanced, bool singular, bool unique, bool isStructureChain, bool withAllocator) const;
void appendFunctionBodyEnhanced(std::string & str, std::string const& indentation, std::string const& name, CommandData const& commandData, size_t returnParamIndex, size_t templateParamIndex, std::map<size_t, size_t> const& vectorParamIndices, bool twoStep, std::string const& enhancedReturnType, bool singular, bool unique, bool isStructureChain, bool withAllocator) const;
std::string appendFunctionBodyEnhancedLocalReturnVariable(std::string & str, std::string const& indentation, CommandData const& commandData, size_t returnParamIndex, std::map<size_t, size_t> const& vectorParamIndices, bool twoStep, std::string const& enhancedReturnType, bool singular, bool isStructureChain, bool withAllocator) const;
void appendFunctionBodyEnhancedLocalReturnVariableVectorSize(std::string & str, std::vector<ParamData> const& params, std::pair<size_t, size_t> const& vectorParamIndex, size_t returnParamIndex, std::map<size_t, size_t> const& vectorParamIndices, bool withAllocator) const;
void appendFunctionBodyEnhancedMultiVectorSizeCheck(std::string & str, std::string const& indentation, std::string const& name, CommandData const& commandData, size_t returnParamIndex, std::map<size_t, size_t> const& vectorParamIndices) const;
void appendFunctionBodyEnhancedReturnResultValue(std::string & str, std::string const& indentation, std::string const& returnName, std::string const& name, CommandData const& commandData, size_t returnParamIndex, bool twoStep, bool singular, bool unique) const;
void appendFunctionBodyEnhancedSingleStep(std::string & str, std::string const& indentation, std::string const& name, CommandData const& commandData, size_t returnParamIndex, size_t templateParamIndex, std::map<size_t, size_t> const& vectorParamIndices, bool singular) const;
void appendFunctionBodyEnhancedTwoStep(std::string & str, std::string const& indentation, std::string const& name, CommandData const& commandData, size_t returnParamIndex, size_t templateParamIndex, std::map<size_t, size_t> const& vectorParamIndices, bool singular, std::string const& returnName) const;
void appendFunctionBodyEnhancedVectorOfStructureChain(std::string & str, std::string const& indentation, std::string const& name, CommandData const& commandData, size_t returnParamIndex, std::map<size_t, size_t> const& vectorParamIndices, bool withAllocator) const;
void appendFunctionBodyEnhancedVectorOfUniqueHandles(std::string & str, std::string const& indentation, std::string const& name, CommandData const& commandData, size_t returnParamIndex, size_t templateParamIndex, std::map<size_t, size_t> const& vectorParamIndices, bool twoStep, bool singular, bool withAllocator) const;
void appendFunctionBodyStandard(std::string & str, std::string const& indentation, std::string const& commandName, CommandData const& commandData) const;
void appendFunctionBodyStandardArgument(std::string & str, TypeData const& typeData, std::string const& name, std::vector<std::string> const& arraySizes) const;
bool appendFunctionHeaderArgumentEnhanced(std::string & str, ParamData const& param, size_t paramIndex, std::map<size_t, size_t> const& vectorParamIndices, bool skip, bool argEncountered, bool isTemplateParam, bool isLastArgument, bool singular, bool withDefaults, bool withAllocator) const;
void appendFunctionHeaderArgumentEnhancedPointer(std::string & str, ParamData const& param, std::string const& strippedParameterName, bool withDefaults, bool withAllocator) const;
void appendFunctionHeaderArgumentEnhancedSimple(std::string & str, ParamData const& param, bool lastArgument, bool withDefaults, bool withAllocator) const;
void appendFunctionHeaderArgumentEnhancedVector(std::string & str, ParamData const& param, std::string const& strippedParameterName, bool hasSizeParam, bool isTemplateParam, bool singular, bool withDefaults, bool withAllocator) const;
void appendFunctionHeaderArguments(std::string & str, std::string const& name, CommandData const& commandData, size_t returnParamIndex, size_t templateParamIndex, std::map<size_t, size_t> const& vectorParamIndices, bool enhanced, bool singular, bool withDefaults, bool withAllocator) const;
void appendFunctionHeaderArgumentsEnhanced(std::string & str, std::string const& name, CommandData const& commandData, size_t returnParamIndex, size_t templateParamIndex, std::map<size_t, size_t> const& vectorParamIndices, bool singular, bool withDefaults, bool withAllocator) const;
void appendFunctionHeaderArgumentsStandard(std::string & str, std::string const& name, CommandData const& commandData, bool withDefaults) const;
bool appendFunctionHeaderArgumentStandard(std::string & str, ParamData const& param, bool argEncountered, bool isLastArgument, bool withDefaults) const;
void appendFunctionHeaderReturnType(std::string & str, CommandData const& commandData, size_t returnParamIndex, std::map<size_t, size_t> const& vectorParamIndices, std::string const& enhancedReturnType, bool enhanced, bool twoStep, bool singular, bool unique, bool isStructureChain) const;
void appendFunctionHeaderTemplate(std::string & str, std::string const& indentation, size_t returnParamIndex, size_t templateParamIndex, std::string const& enhancedReturnType, bool enhanced, bool singular, bool unique, bool withDefault, bool isStructureChain) const;
void appendHandle(std::string & str, std::pair<std::string, HandleData> const& handle, std::set<std::string> & listedHandles) const;
void appendPlatformEnter(std::string & str, bool isAliased, std::string const& platform) const;
void appendPlatformLeave(std::string & str, bool isAliased, std::string const& platform) const;
void appendStruct(std::string & str, std::pair<std::string, StructureData> const& structure, std::set<std::string> & listedStructures) const;
void appendStructAssignmentOperator(std::string &str, std::pair<std::string, StructureData> const& structure, std::string const& prefix) const;
void appendStructCompareOperators(std::string & str, std::pair<std::string, StructureData> const& structure) const;
void appendStructConstructor(std::string &str, std::pair<std::string, StructureData> const& structData, std::string const& prefix) const;
bool appendStructConstructorArgument(std::string & str, bool listedArgument, std::string const& indentation, MemberData const& memberData) const;
void appendStructCopyConstructors(std::string & str, std::string const& vkName) const;
void appendStructMembers(std::string & str, std::pair<std::string,StructureData> const& structData, std::string const& prefix) const;
void appendStructSetter(std::string & str, std::string const& structureName, bool isUnion, MemberData const& memberData) const;
void appendStructSubConstructor(std::string &str, std::pair<std::string, StructureData> const& structData, std::string const& prefix) const;
void appendStructure(std::string & str, std::pair<std::string, StructureData> const& structure) const;
void appendUnion(std::string & str, std::pair<std::string, StructureData> const& structure) const;
void appendUniqueTypes(std::string &str, std::string const& parentType, std::set<std::string> const& childrenTypes) const;
std::string constructConstexprString(std::pair<std::string, StructureData> const& structData) const;
private:
void appendArgumentPlainType( std::string & str, ParamData const & paramData ) const;
void appendArguments( std::string & str,
CommandData const & commandData,
size_t returnParamIndex,
size_t templateParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool twoStep,
bool firstCall,
bool singular,
size_t from,
size_t to ) const;
void appendArgumentVector( std::string & str,
size_t paramIndex,
ParamData const & paramData,
size_t returnParamIndex,
size_t templateParamIndex,
bool twoStep,
bool firstCall,
bool singular ) const;
void appendArgumentVulkanType( std::string & str, ParamData const & paramData ) const;
void appendBitmask( std::string & os,
std::string const & bitmaskName,
std::string const & bitmaskType,
std::string const & bitmaskAlias,
std::string const & enumName,
std::vector<EnumValueData> const & enumValues ) const;
void appendBitmaskToStringFunction( std::string & str,
std::string const & flagsName,
std::string const & enumName,
std::vector<EnumValueData> const & enumValues ) const;
void appendCall( std::string & str,
std::string const & name,
CommandData const & commandData,
size_t returnParamIndex,
size_t templateParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool twoStep,
bool firstCall,
bool singular ) const;
void appendCommand( std::string & str,
std::string const & indentation,
std::string const & name,
CommandData const & commandData,
bool definition ) const;
void appendEnum( std::string & str, std::pair<std::string, EnumData> const & enumData ) const;
void appendEnumInitializer( std::string & str,
TypeData const & type,
std::vector<std::string> const & arraySizes,
std::vector<EnumValueData> const & values,
bool argument ) const;
void appendEnumToString( std::string & str, std::pair<std::string, EnumData> const & enumData ) const;
void appendFunction( std::string & str,
std::string const & indentation,
std::string const & name,
CommandData const & commandData,
size_t returnParamIndex,
size_t templateParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool twoStep,
std::string const & enhancedReturnType,
bool definition,
bool enhanced,
bool singular,
bool unique,
bool isStructureChain,
bool withAllocator ) const;
void appendFunctionBodyEnhanced( std::string & str,
std::string const & indentation,
std::string const & name,
CommandData const & commandData,
size_t returnParamIndex,
size_t templateParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool twoStep,
std::string const & enhancedReturnType,
bool singular,
bool unique,
bool isStructureChain,
bool withAllocator ) const;
std::string appendFunctionBodyEnhancedLocalReturnVariable( std::string & str,
std::string const & indentation,
CommandData const & commandData,
size_t returnParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool twoStep,
std::string const & enhancedReturnType,
bool singular,
bool isStructureChain,
bool withAllocator ) const;
void appendFunctionBodyEnhancedLocalReturnVariableVectorSize( std::string & str,
std::vector<ParamData> const & params,
std::pair<size_t, size_t> const & vectorParamIndex,
size_t returnParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool withAllocator ) const;
void appendFunctionBodyEnhancedMultiVectorSizeCheck( std::string & str,
std::string const & indentation,
std::string const & name,
CommandData const & commandData,
size_t returnParamIndex,
std::map<size_t, size_t> const & vectorParamIndices ) const;
void appendFunctionBodyEnhancedReturnResultValue( std::string & str,
std::string const & indentation,
std::string const & returnName,
std::string const & name,
CommandData const & commandData,
size_t returnParamIndex,
bool twoStep,
bool singular,
bool unique ) const;
void appendFunctionBodyEnhancedSingleStep( std::string & str,
std::string const & indentation,
std::string const & name,
CommandData const & commandData,
size_t returnParamIndex,
size_t templateParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool singular ) const;
void appendFunctionBodyEnhancedTwoStep( std::string & str,
std::string const & indentation,
std::string const & name,
CommandData const & commandData,
size_t returnParamIndex,
size_t templateParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool singular,
std::string const & returnName ) const;
void appendFunctionBodyEnhancedVectorOfStructureChain( std::string & str,
std::string const & indentation,
std::string const & name,
CommandData const & commandData,
size_t returnParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool withAllocator ) const;
void appendFunctionBodyEnhancedVectorOfUniqueHandles( std::string & str,
std::string const & indentation,
std::string const & name,
CommandData const & commandData,
size_t returnParamIndex,
size_t templateParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool twoStep,
bool singular,
bool withAllocator ) const;
void appendFunctionBodyStandard( std::string & str,
std::string const & indentation,
std::string const & commandName,
CommandData const & commandData ) const;
void appendFunctionBodyStandardArgument( std::string & str,
TypeData const & typeData,
std::string const & name,
std::vector<std::string> const & arraySizes ) const;
bool appendFunctionHeaderArgumentEnhanced( std::string & str,
ParamData const & param,
size_t paramIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool skip,
bool argEncountered,
bool isTemplateParam,
bool isLastArgument,
bool singular,
bool withDefaults,
bool withAllocator ) const;
void appendFunctionHeaderArgumentEnhancedPointer( std::string & str,
ParamData const & param,
std::string const & strippedParameterName,
bool withDefaults,
bool withAllocator ) const;
void appendFunctionHeaderArgumentEnhancedSimple(
std::string & str, ParamData const & param, bool lastArgument, bool withDefaults, bool withAllocator ) const;
void appendFunctionHeaderArgumentEnhancedVector( std::string & str,
ParamData const & param,
std::string const & strippedParameterName,
bool hasSizeParam,
bool isTemplateParam,
bool singular,
bool withDefaults,
bool withAllocator ) const;
void appendFunctionHeaderArguments( std::string & str,
std::string const & name,
CommandData const & commandData,
size_t returnParamIndex,
size_t templateParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool enhanced,
bool singular,
bool withDefaults,
bool withAllocator ) const;
void appendFunctionHeaderArgumentsEnhanced( std::string & str,
std::string const & name,
CommandData const & commandData,
size_t returnParamIndex,
size_t templateParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool singular,
bool withDefaults,
bool withAllocator ) const;
void appendFunctionHeaderArgumentsStandard( std::string & str,
std::string const & name,
CommandData const & commandData,
bool withDefaults ) const;
bool appendFunctionHeaderArgumentStandard(
std::string & str, ParamData const & param, bool argEncountered, bool isLastArgument, bool withDefaults ) const;
void appendFunctionHeaderReturnType( std::string & str,
CommandData const & commandData,
size_t returnParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
std::string const & enhancedReturnType,
bool enhanced,
bool twoStep,
bool singular,
bool unique,
bool isStructureChain ) const;
void appendFunctionHeaderTemplate( std::string & str,
std::string const & indentation,
size_t returnParamIndex,
size_t templateParamIndex,
std::string const & enhancedReturnType,
bool enhanced,
bool singular,
bool unique,
bool withDefault,
bool isStructureChain ) const;
void appendHandle( std::string & str,
std::pair<std::string, HandleData> const & handle,
std::set<std::string> & listedHandles ) const;
void appendPlatformEnter( std::string & str, bool isAliased, std::string const & platform ) const;
void appendPlatformLeave( std::string & str, bool isAliased, std::string const & platform ) const;
void appendStruct( std::string & str,
std::pair<std::string, StructureData> const & structure,
std::set<std::string> & listedStructures ) const;
void appendStructAssignmentOperator( std::string & str,
std::pair<std::string, StructureData> const & structure,
std::string const & prefix ) const;
void appendStructCompareOperators( std::string & str, std::pair<std::string, StructureData> const & structure ) const;
void appendStructConstructor( std::string & str,
std::pair<std::string, StructureData> const & structData,
std::string const & prefix ) const;
bool appendStructConstructorArgument( std::string & str,
bool listedArgument,
std::string const & indentation,
MemberData const & memberData ) const;
void appendStructCopyConstructors( std::string & str, std::string const & vkName ) const;
void appendStructMembers( std::string & str,
std::pair<std::string, StructureData> const & structData,
std::string const & prefix ) const;
void appendStructSetter( std::string & str,
std::string const & structureName,
bool isUnion,
MemberData const & memberData ) const;
void appendStructSubConstructor( std::string & str,
std::pair<std::string, StructureData> const & structData,
std::string const & prefix ) const;
void appendStructure( std::string & str, std::pair<std::string, StructureData> const & structure ) const;
void appendUnion( std::string & str, std::pair<std::string, StructureData> const & structure ) const;
void appendUniqueTypes( std::string & str,
std::string const & parentType,
std::set<std::string> const & childrenTypes ) const;
std::string constructConstexprString( std::pair<std::string, StructureData> const & structData ) const;
void checkCorrectness();
bool checkLenAttribute(std::string const& len, std::vector<ParamData> const& params);
bool containsArray(std::string const& type) const;
bool containsUnion(std::string const& type) const;
std::string determineEnhancedReturnType(CommandData const& commandData, size_t returnParamIndex, std::map<size_t, size_t> const& vectorParamIndices, bool isStructureChain) const;
size_t determineReturnParamIndex(CommandData const& commandData, std::map<size_t, size_t> const& vectorParamIndices, bool twoStep) const;
std::string determineSubStruct(std::pair<std::string, StructureData> const& structure) const;
size_t determineTemplateParamIndex(std::vector<ParamData> const& params, std::map<size_t, size_t> const& vectorParamIndices) const;
std::map<size_t, size_t> determineVectorParamIndices(std::vector<ParamData> const& params) const;
bool holdsSType(std::string const& type) const;
bool isTwoStepAlgorithm(std::vector<ParamData> const& params) const;
void linkCommandToHandle(int line, std::string const& name, CommandData const& commandData);
void readBaseType(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes);
void readBitmask(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes);
void readBitmaskAlias(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes);
void readCommand(tinyxml2::XMLElement const* element);
void readCommand(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributess);
void readCommandAlias(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes);
ParamData readCommandParam(tinyxml2::XMLElement const* element, std::vector<ParamData> const& params);
std::pair<std::string, std::string> readCommandProto(tinyxml2::XMLElement const* element);
void readCommands(tinyxml2::XMLElement const* element);
std::string readComment(tinyxml2::XMLElement const* element);
void readDefine(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes);
void readEnum(tinyxml2::XMLElement const* element, EnumData & enumData, bool bitmask, std::string const& prefix, std::string const& postfix);
void readEnum(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes, EnumData & enumData, bool bitmask, std::string const& prefix, std::string const& postfix);
void readEnumAlias(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes, EnumData & enumData, bool bitmask, std::string const& prefix, std::string const& postfix);
void readEnumConstant(tinyxml2::XMLElement const* element);
void readEnums(tinyxml2::XMLElement const* element);
void readExtension(tinyxml2::XMLElement const* element);
void readExtensionDisabledCommand(tinyxml2::XMLElement const* element);
void readExtensionDisabledEnum(std::string const& extensionName, tinyxml2::XMLElement const* element);
void readExtensionDisabledRequire(std::string const& extensionName, tinyxml2::XMLElement const* element);
void readExtensionDisabledType(tinyxml2::XMLElement const* element);
void readExtensionRequire(tinyxml2::XMLElement const* element, std::string const& platform, std::string const& tag, std::map<std::string, int> & requirements);
void readExtensionRequireCommand(tinyxml2::XMLElement const* element, std::string const& platform);
void readExtensionRequireType(tinyxml2::XMLElement const* element, std::string const& platform);
void readExtensions(tinyxml2::XMLElement const* element);
void readFeature(tinyxml2::XMLElement const* element);
void readFeatureRequire(tinyxml2::XMLElement const* element);
void readFuncpointer(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes);
void readHandle(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes);
std::pair<NameData, TypeData> readNameAndType(tinyxml2::XMLElement const* elements);
void readPlatform(tinyxml2::XMLElement const* element);
void readPlatforms(tinyxml2::XMLElement const* element);
void readRegistry(tinyxml2::XMLElement const* element);
void readRequireCommand(tinyxml2::XMLElement const* element);
void readRequireEnum(tinyxml2::XMLElement const* element, std::string const& tag);
void readRequireEnum(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes, std::string const& tag);
void readRequireEnumAlias(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes, std::string const& tag);
void readRequires(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes);
void readRequireType(tinyxml2::XMLElement const* element);
void readStruct(tinyxml2::XMLElement const* element, bool isUnion, std::map<std::string, std::string> const& attributes);
void readStructAlias(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes);
void readStructMember(tinyxml2::XMLElement const* element, std::vector<MemberData> & members);
void readStructMemberEnum(tinyxml2::XMLElement const* element, MemberData & memberData);
void readStructMemberName(tinyxml2::XMLElement const* element, MemberData & memberData, std::vector<MemberData> const& members);
void readStructMemberType(tinyxml2::XMLElement const* element, MemberData & memberData);
void readTag(tinyxml2::XMLElement const* element);
void readTags(tinyxml2::XMLElement const* element);
void readType(tinyxml2::XMLElement const* element);
void readTypeEnum(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes);
void readTypeInclude(tinyxml2::XMLElement const* element, std::map<std::string, std::string> const& attributes);
void readTypes(tinyxml2::XMLElement const* element);
void registerDeleter(std::string const& name, std::pair<std::string, CommandData> const& commandData);
void setVulkanLicenseHeader(int line, std::string const& comment);
std::string toString(TypeCategory category);
bool checkLenAttribute( std::string const & len, std::vector<ParamData> const & params );
bool containsArray( std::string const & type ) const;
bool containsUnion( std::string const & type ) const;
std::string determineEnhancedReturnType( CommandData const & commandData,
size_t returnParamIndex,
std::map<size_t, size_t> const & vectorParamIndices,
bool isStructureChain ) const;
size_t determineReturnParamIndex( CommandData const & commandData,
std::map<size_t, size_t> const & vectorParamIndices,
bool twoStep ) const;
std::string determineSubStruct( std::pair<std::string, StructureData> const & structure ) const;
size_t determineTemplateParamIndex( std::vector<ParamData> const & params,
std::map<size_t, size_t> const & vectorParamIndices ) const;
std::map<size_t, size_t> determineVectorParamIndices( std::vector<ParamData> const & params ) const;
bool holdsSType( std::string const & type ) const;
bool isTwoStepAlgorithm( std::vector<ParamData> const & params ) const;
void linkCommandToHandle( int line, std::string const & name, CommandData const & commandData );
void readBaseType( tinyxml2::XMLElement const * element, std::map<std::string, std::string> const & attributes );
void readBitmask( tinyxml2::XMLElement const * element, std::map<std::string, std::string> const & attributes );
void readBitmaskAlias( tinyxml2::XMLElement const * element, std::map<std::string, std::string> const & attributes );
void readCommand( tinyxml2::XMLElement const * element );
void readCommand( tinyxml2::XMLElement const * element, std::map<std::string, std::string> const & attributess );
void readCommandAlias( tinyxml2::XMLElement const * element, std::map<std::string, std::string> const & attributes );
ParamData readCommandParam( tinyxml2::XMLElement const * element, std::vector<ParamData> const & params );
std::pair<std::string, std::string> readCommandProto( tinyxml2::XMLElement const * element );
void readCommands( tinyxml2::XMLElement const * element );
std::string readComment( tinyxml2::XMLElement const * element );
void readDefine( tinyxml2::XMLElement const * element, std::map<std::string, std::string> const & attributes );
void readEnum( tinyxml2::XMLElement const * element,
EnumData & enumData,
bool bitmask,
std::string const & prefix,
std::string const & postfix );
void readEnum( tinyxml2::XMLElement const * element,
std::map<std::string, std::string> const & attributes,
EnumData & enumData,
bool bitmask,
std::string const & prefix,
std::string const & postfix );
void readEnumAlias( tinyxml2::XMLElement const * element,
std::map<std::string, std::string> const & attributes,
EnumData & enumData,
bool bitmask,
std::string const & prefix,
std::string const & postfix );
void readEnumConstant( tinyxml2::XMLElement const * element );
void readEnums( tinyxml2::XMLElement const * element );
void readExtension( tinyxml2::XMLElement const * element );
void readExtensionDisabledCommand( tinyxml2::XMLElement const * element );
void readExtensionDisabledEnum( std::string const & extensionName, tinyxml2::XMLElement const * element );
void readExtensionDisabledRequire( std::string const & extensionName, tinyxml2::XMLElement const * element );
void readExtensionDisabledType( tinyxml2::XMLElement const * element );
void readExtensionRequire( tinyxml2::XMLElement const * element,
std::string const & platform,
std::string const & tag,
std::map<std::string, int> & requirements );
void readExtensionRequireCommand( tinyxml2::XMLElement const * element, std::string const & platform );
void readExtensionRequireType( tinyxml2::XMLElement const * element, std::string const & platform );
void readExtensions( tinyxml2::XMLElement const * element );
void readFeature( tinyxml2::XMLElement const * element );
void readFeatureRequire( tinyxml2::XMLElement const * element );
void readFuncpointer( tinyxml2::XMLElement const * element, std::map<std::string, std::string> const & attributes );
void readHandle( tinyxml2::XMLElement const * element, std::map<std::string, std::string> const & attributes );
std::pair<NameData, TypeData> readNameAndType( tinyxml2::XMLElement const * elements );
void readPlatform( tinyxml2::XMLElement const * element );
void readPlatforms( tinyxml2::XMLElement const * element );
void readRegistry( tinyxml2::XMLElement const * element );
void readRequireCommand( tinyxml2::XMLElement const * element );
void readRequireEnum( tinyxml2::XMLElement const * element, std::string const & tag );
void readRequireEnum( tinyxml2::XMLElement const * element,
std::map<std::string, std::string> const & attributes,
std::string const & tag );
void readRequireEnumAlias( tinyxml2::XMLElement const * element,
std::map<std::string, std::string> const & attributes,
std::string const & tag );
void readRequires( tinyxml2::XMLElement const * element, std::map<std::string, std::string> const & attributes );
void readRequireType( tinyxml2::XMLElement const * element );
void readStruct( tinyxml2::XMLElement const * element,
bool isUnion,
std::map<std::string, std::string> const & attributes );
void readStructAlias( tinyxml2::XMLElement const * element, std::map<std::string, std::string> const & attributes );
void readStructMember( tinyxml2::XMLElement const * element, std::vector<MemberData> & members );
void readStructMemberEnum( tinyxml2::XMLElement const * element, MemberData & memberData );
void readStructMemberName( tinyxml2::XMLElement const * element,
MemberData & memberData,
std::vector<MemberData> const & members );
void readStructMemberType( tinyxml2::XMLElement const * element, MemberData & memberData );
void readTag( tinyxml2::XMLElement const * element );
void readTags( tinyxml2::XMLElement const * element );
void readType( tinyxml2::XMLElement const * element );
void readTypeEnum( tinyxml2::XMLElement const * element, std::map<std::string, std::string> const & attributes );
void readTypeInclude( tinyxml2::XMLElement const * element, std::map<std::string, std::string> const & attributes );
void readTypes( tinyxml2::XMLElement const * element );
void registerDeleter( std::string const & name, std::pair<std::string, CommandData> const & commandData );
void setVulkanLicenseHeader( int line, std::string const & comment );
std::string toString( TypeCategory category );
private:
std::map<std::string, BaseTypeData> m_baseTypes;

View File

@ -16,38 +16,39 @@
// Create and destroy a vk::UniqueInstance
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "01_InitInstance";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "01_InitInstance";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
/* VULKAN_HPP_KEY_START */
try
{
// initialize the vk::ApplicationInfo structure
vk::ApplicationInfo applicationInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
vk::ApplicationInfo applicationInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 );
// initialize the vk::InstanceCreateInfo
vk::InstanceCreateInfo instanceCreateInfo({}, &applicationInfo);
vk::InstanceCreateInfo instanceCreateInfo( {}, &applicationInfo );
// create a UniqueInstance
vk::UniqueInstance instance = vk::createInstanceUnique(instanceCreateInfo);
vk::UniqueInstance instance = vk::createInstanceUnique( instanceCreateInfo );
// Note: No need to explicitly destroy the instance, as the corresponding destroy function is
// called by the destructor of the UniqueInstance on leaving this scope.
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
/* VULKAN_HPP_KEY_END */

View File

@ -17,18 +17,19 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "02_EnumerateDevices";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "02_EnumerateDevices";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
/* VULKAN_HPP_KEY_START */
@ -36,20 +37,20 @@ int main(int /*argc*/, char ** /*argv*/)
// enumerate the physicalDevices
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
// Note: PhysicalDevices are not created, but just enumerated. Therefore, there is nothing like a UniquePhysicalDevice.
// A PhysicalDevice is unique by definition, and there's no need to destroy it.
// Note: PhysicalDevices are not created, but just enumerated. Therefore, there is nothing like a
// UniquePhysicalDevice. A PhysicalDevice is unique by definition, and there's no need to destroy it.
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,18 +17,19 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "03_InitDevice";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "03_InitDevice";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
@ -39,31 +40,35 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
// get the first index into queueFamiliyProperties which supports graphics
size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(),
std::find_if(queueFamilyProperties.begin(),
queueFamilyProperties.end(),
[](vk::QueueFamilyProperties const& qfp) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; }));
assert(graphicsQueueFamilyIndex < queueFamilyProperties.size());
size_t graphicsQueueFamilyIndex = std::distance(
queueFamilyProperties.begin(),
std::find_if(
queueFamilyProperties.begin(), queueFamilyProperties.end(), []( vk::QueueFamilyProperties const & qfp ) {
return qfp.queueFlags & vk::QueueFlagBits::eGraphics;
} ) );
assert( graphicsQueueFamilyIndex < queueFamilyProperties.size() );
// create a UniqueDevice
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), static_cast<uint32_t>(graphicsQueueFamilyIndex), 1, &queuePriority);
vk::UniqueDevice device = physicalDevice.createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(
vk::DeviceQueueCreateFlags(), static_cast<uint32_t>( graphicsQueueFamilyIndex ), 1, &queuePriority );
vk::UniqueDevice device =
physicalDevice.createDeviceUnique( vk::DeviceCreateInfo( vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo ) );
// Note: No need to explicitly destroy the device, as the corresponding destroy function is
// called by the destructor of the UniqueDevice on leaving this scope.
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,47 +17,54 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "04_InitCommandBuffer";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "04_InitCommandBuffer";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties());
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsQueueFamilyIndex);
uint32_t graphicsQueueFamilyIndex =
vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() );
vk::UniqueDevice device = vk::su::createDevice( physicalDevice, graphicsQueueFamilyIndex );
/* VULKAN_HPP_KEY_START */
// create a UniqueCommandPool to allocate a CommandBuffer from
vk::UniqueCommandPool commandPool = device->createCommandPoolUnique(vk::CommandPoolCreateInfo(vk::CommandPoolCreateFlags(), graphicsQueueFamilyIndex));
vk::UniqueCommandPool commandPool = device->createCommandPoolUnique(
vk::CommandPoolCreateInfo( vk::CommandPoolCreateFlags(), graphicsQueueFamilyIndex ) );
// allocate a CommandBuffer from the CommandPool
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
// Note: No need to explicitly free the CommandBuffer or destroy the CommandPool, as the corresponding free and destroy
// functions are called by the destructor of the UniqueCommandBuffer and the UniqueCommandPool on leaving this scope.
// Note: No need to explicitly free the CommandBuffer or destroy the CommandPool, as the corresponding free and
// destroy functions are called by the destructor of the UniqueCommandBuffer and the UniqueCommandPool on leaving
// this scope.
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,59 +17,66 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "05_InitSwapchain";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "05_InitSwapchain";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex(queueFamilyProperties);
uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex( queueFamilyProperties );
/* VULKAN_HPP_KEY_START */
uint32_t width = 64;
uint32_t height = 64;
vk::su::WindowData window = vk::su::createWindow(AppName, {width, height});
vk::su::WindowData window = vk::su::createWindow( AppName, { width, height } );
vk::UniqueSurfaceKHR surface;
{
VkSurfaceKHR _surface;
glfwCreateWindowSurface(VkInstance(instance.get()), window.handle, nullptr, &_surface);
vk::ObjectDestroy<vk::Instance, VULKAN_HPP_DEFAULT_DISPATCHER_TYPE> _deleter(instance.get());
surface = vk::UniqueSurfaceKHR(vk::SurfaceKHR(_surface), _deleter);
glfwCreateWindowSurface( VkInstance( instance.get() ), window.handle, nullptr, &_surface );
vk::ObjectDestroy<vk::Instance, VULKAN_HPP_DEFAULT_DISPATCHER_TYPE> _deleter( instance.get() );
surface = vk::UniqueSurfaceKHR( vk::SurfaceKHR( _surface ), _deleter );
}
// determine a queueFamilyIndex that suports present
// first check if the graphicsQueueFamiliyIndex is good enough
size_t presentQueueFamilyIndex = physicalDevice.getSurfaceSupportKHR(static_cast<uint32_t>(graphicsQueueFamilyIndex), surface.get()) ? graphicsQueueFamilyIndex : queueFamilyProperties.size();
if (presentQueueFamilyIndex == queueFamilyProperties.size())
size_t presentQueueFamilyIndex =
physicalDevice.getSurfaceSupportKHR( static_cast<uint32_t>( graphicsQueueFamilyIndex ), surface.get() )
? graphicsQueueFamilyIndex
: queueFamilyProperties.size();
if ( presentQueueFamilyIndex == queueFamilyProperties.size() )
{
// the graphicsQueueFamilyIndex doesn't support present -> look for an other family index that supports both graphics and present
for (size_t i = 0; i < queueFamilyProperties.size(); i++)
// the graphicsQueueFamilyIndex doesn't support present -> look for an other family index that supports both
// graphics and present
for ( size_t i = 0; i < queueFamilyProperties.size(); i++ )
{
if ((queueFamilyProperties[i].queueFlags & vk::QueueFlagBits::eGraphics) && physicalDevice.getSurfaceSupportKHR(static_cast<uint32_t>(i), surface.get()))
if ( ( queueFamilyProperties[i].queueFlags & vk::QueueFlagBits::eGraphics ) &&
physicalDevice.getSurfaceSupportKHR( static_cast<uint32_t>( i ), surface.get() ) )
{
graphicsQueueFamilyIndex = vk::su::checked_cast<uint32_t>(i);
graphicsQueueFamilyIndex = vk::su::checked_cast<uint32_t>( i );
presentQueueFamilyIndex = i;
break;
}
}
if (presentQueueFamilyIndex == queueFamilyProperties.size())
if ( presentQueueFamilyIndex == queueFamilyProperties.size() )
{
// there's nothing like a single family index that supports both graphics and present -> look for an other family index that supports present
for (size_t i = 0; i < queueFamilyProperties.size(); i++)
// there's nothing like a single family index that supports both graphics and present -> look for an other
// family index that supports present
for ( size_t i = 0; i < queueFamilyProperties.size(); i++ )
{
if (physicalDevice.getSurfaceSupportKHR(static_cast<uint32_t>(i), surface.get()))
if ( physicalDevice.getSurfaceSupportKHR( static_cast<uint32_t>( i ), surface.get() ) )
{
presentQueueFamilyIndex = i;
break;
@ -77,26 +84,31 @@ int main(int /*argc*/, char ** /*argv*/)
}
}
}
if ((graphicsQueueFamilyIndex == queueFamilyProperties.size()) || (presentQueueFamilyIndex == queueFamilyProperties.size()))
if ( ( graphicsQueueFamilyIndex == queueFamilyProperties.size() ) ||
( presentQueueFamilyIndex == queueFamilyProperties.size() ) )
{
throw std::runtime_error("Could not find a queue for graphics or present -> terminating");
throw std::runtime_error( "Could not find a queue for graphics or present -> terminating" );
}
// create a device
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsQueueFamilyIndex, vk::su::getDeviceExtensions());
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsQueueFamilyIndex, vk::su::getDeviceExtensions() );
// get the supported VkFormats
std::vector<vk::SurfaceFormatKHR> formats = physicalDevice.getSurfaceFormatsKHR(surface.get());
assert(!formats.empty());
vk::Format format = (formats[0].format == vk::Format::eUndefined) ? vk::Format::eB8G8R8A8Unorm : formats[0].format;
std::vector<vk::SurfaceFormatKHR> formats = physicalDevice.getSurfaceFormatsKHR( surface.get() );
assert( !formats.empty() );
vk::Format format =
( formats[0].format == vk::Format::eUndefined ) ? vk::Format::eB8G8R8A8Unorm : formats[0].format;
vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevice.getSurfaceCapabilitiesKHR(surface.get());
vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevice.getSurfaceCapabilitiesKHR( surface.get() );
VkExtent2D swapchainExtent;
if (surfaceCapabilities.currentExtent.width == std::numeric_limits<uint32_t>::max())
if ( surfaceCapabilities.currentExtent.width == std::numeric_limits<uint32_t>::max() )
{
// If the surface size is undefined, the size is set to the size of the images requested.
swapchainExtent.width = vk::su::clamp(width, surfaceCapabilities.minImageExtent.width, surfaceCapabilities.maxImageExtent.width);
swapchainExtent.height = vk::su::clamp(height, surfaceCapabilities.minImageExtent.height, surfaceCapabilities.maxImageExtent.height);
swapchainExtent.width =
vk::su::clamp( width, surfaceCapabilities.minImageExtent.width, surfaceCapabilities.maxImageExtent.width );
swapchainExtent.height =
vk::su::clamp( height, surfaceCapabilities.minImageExtent.height, surfaceCapabilities.maxImageExtent.height );
}
else
{
@ -107,38 +119,63 @@ int main(int /*argc*/, char ** /*argv*/)
// The FIFO present mode is guaranteed by the spec to be supported
vk::PresentModeKHR swapchainPresentMode = vk::PresentModeKHR::eFifo;
vk::SurfaceTransformFlagBitsKHR preTransform = (surfaceCapabilities.supportedTransforms & vk::SurfaceTransformFlagBitsKHR::eIdentity) ? vk::SurfaceTransformFlagBitsKHR::eIdentity : surfaceCapabilities.currentTransform;
vk::SurfaceTransformFlagBitsKHR preTransform =
( surfaceCapabilities.supportedTransforms & vk::SurfaceTransformFlagBitsKHR::eIdentity )
? vk::SurfaceTransformFlagBitsKHR::eIdentity
: surfaceCapabilities.currentTransform;
vk::CompositeAlphaFlagBitsKHR compositeAlpha =
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::ePreMultiplied) ? vk::CompositeAlphaFlagBitsKHR::ePreMultiplied :
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::ePostMultiplied) ? vk::CompositeAlphaFlagBitsKHR::ePostMultiplied :
(surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::eInherit) ? vk::CompositeAlphaFlagBitsKHR::eInherit : vk::CompositeAlphaFlagBitsKHR::eOpaque;
( surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::ePreMultiplied )
? vk::CompositeAlphaFlagBitsKHR::ePreMultiplied
: ( surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::ePostMultiplied )
? vk::CompositeAlphaFlagBitsKHR::ePostMultiplied
: ( surfaceCapabilities.supportedCompositeAlpha & vk::CompositeAlphaFlagBitsKHR::eInherit )
? vk::CompositeAlphaFlagBitsKHR::eInherit
: vk::CompositeAlphaFlagBitsKHR::eOpaque;
vk::SwapchainCreateInfoKHR swapChainCreateInfo(vk::SwapchainCreateFlagsKHR(), surface.get(), surfaceCapabilities.minImageCount, format, vk::ColorSpaceKHR::eSrgbNonlinear,
swapchainExtent, 1, vk::ImageUsageFlagBits::eColorAttachment, vk::SharingMode::eExclusive, 0, nullptr, preTransform, compositeAlpha, swapchainPresentMode, true, nullptr);
vk::SwapchainCreateInfoKHR swapChainCreateInfo( vk::SwapchainCreateFlagsKHR(),
surface.get(),
surfaceCapabilities.minImageCount,
format,
vk::ColorSpaceKHR::eSrgbNonlinear,
swapchainExtent,
1,
vk::ImageUsageFlagBits::eColorAttachment,
vk::SharingMode::eExclusive,
0,
nullptr,
preTransform,
compositeAlpha,
swapchainPresentMode,
true,
nullptr );
uint32_t queueFamilyIndices[2] = { static_cast<uint32_t>(graphicsQueueFamilyIndex), static_cast<uint32_t>(presentQueueFamilyIndex) };
if (graphicsQueueFamilyIndex != presentQueueFamilyIndex)
uint32_t queueFamilyIndices[2] = { static_cast<uint32_t>( graphicsQueueFamilyIndex ),
static_cast<uint32_t>( presentQueueFamilyIndex ) };
if ( graphicsQueueFamilyIndex != presentQueueFamilyIndex )
{
// If the graphics and present queues are from different queue families, we either have to explicitly transfer ownership of images between
// the queues, or we have to create the swapchain with imageSharingMode as VK_SHARING_MODE_CONCURRENT
// If the graphics and present queues are from different queue families, we either have to explicitly transfer
// ownership of images between the queues, or we have to create the swapchain with imageSharingMode as
// VK_SHARING_MODE_CONCURRENT
swapChainCreateInfo.imageSharingMode = vk::SharingMode::eConcurrent;
swapChainCreateInfo.queueFamilyIndexCount = 2;
swapChainCreateInfo.pQueueFamilyIndices = queueFamilyIndices;
}
vk::UniqueSwapchainKHR swapChain = device->createSwapchainKHRUnique(swapChainCreateInfo);
vk::UniqueSwapchainKHR swapChain = device->createSwapchainKHRUnique( swapChainCreateInfo );
std::vector<vk::Image> swapChainImages = device->getSwapchainImagesKHR(swapChain.get());
std::vector<vk::Image> swapChainImages = device->getSwapchainImagesKHR( swapChain.get() );
std::vector<vk::UniqueImageView> imageViews;
imageViews.reserve(swapChainImages.size());
vk::ComponentMapping componentMapping(vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA);
vk::ImageSubresourceRange subResourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1);
for (auto image : swapChainImages)
imageViews.reserve( swapChainImages.size() );
vk::ComponentMapping componentMapping(
vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA );
vk::ImageSubresourceRange subResourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 );
for ( auto image : swapChainImages )
{
vk::ImageViewCreateInfo imageViewCreateInfo(vk::ImageViewCreateFlags(), image, vk::ImageViewType::e2D, format, componentMapping, subResourceRange);
imageViews.push_back(device->createImageViewUnique(imageViewCreateInfo));
vk::ImageViewCreateInfo imageViewCreateInfo(
vk::ImageViewCreateFlags(), image, vk::ImageViewType::e2D, format, componentMapping, subResourceRange );
imageViews.push_back( device->createImageViewUnique( imageViewCreateInfo ) );
}
// Note: No need to explicitly destroy the ImageViews or the swapChain, as the corresponding destroy
@ -146,20 +183,20 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,86 +17,106 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "06_InitDepthBuffer";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "06_InitDepthBuffer";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
/* VULKAN_HPP_KEY_START */
const vk::Format depthFormat = vk::Format::eD16Unorm;
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties(depthFormat);
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( depthFormat );
vk::ImageTiling tiling;
if (formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eDepthStencilAttachment)
if ( formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eDepthStencilAttachment )
{
tiling = vk::ImageTiling::eLinear;
}
else if (formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eDepthStencilAttachment)
else if ( formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eDepthStencilAttachment )
{
tiling = vk::ImageTiling::eOptimal;
}
else
{
throw std::runtime_error("DepthStencilAttachment is not supported for D16Unorm depth format.");
throw std::runtime_error( "DepthStencilAttachment is not supported for D16Unorm depth format." );
}
vk::ImageCreateInfo imageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, depthFormat, vk::Extent3D(surfaceData.extent, 1), 1, 1, vk::SampleCountFlagBits::e1, tiling, vk::ImageUsageFlagBits::eDepthStencilAttachment);
vk::UniqueImage depthImage = device->createImageUnique(imageCreateInfo);
vk::ImageCreateInfo imageCreateInfo( vk::ImageCreateFlags(),
vk::ImageType::e2D,
depthFormat,
vk::Extent3D( surfaceData.extent, 1 ),
1,
1,
vk::SampleCountFlagBits::e1,
tiling,
vk::ImageUsageFlagBits::eDepthStencilAttachment );
vk::UniqueImage depthImage = device->createImageUnique( imageCreateInfo );
vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevice.getMemoryProperties();
vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements(depthImage.get());
vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements( depthImage.get() );
uint32_t typeBits = memoryRequirements.memoryTypeBits;
uint32_t typeIndex = uint32_t(~0);
for (uint32_t i = 0; i < memoryProperties.memoryTypeCount; i++)
uint32_t typeIndex = uint32_t( ~0 );
for ( uint32_t i = 0; i < memoryProperties.memoryTypeCount; i++ )
{
if ((typeBits & 1) && ((memoryProperties.memoryTypes[i].propertyFlags & vk::MemoryPropertyFlagBits::eDeviceLocal) == vk::MemoryPropertyFlagBits::eDeviceLocal))
if ( ( typeBits & 1 ) &&
( ( memoryProperties.memoryTypes[i].propertyFlags & vk::MemoryPropertyFlagBits::eDeviceLocal ) ==
vk::MemoryPropertyFlagBits::eDeviceLocal ) )
{
typeIndex = i;
break;
}
typeBits >>= 1;
}
assert(typeIndex != ~0);
vk::UniqueDeviceMemory depthMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, typeIndex));
assert( typeIndex != ~0 );
vk::UniqueDeviceMemory depthMemory =
device->allocateMemoryUnique( vk::MemoryAllocateInfo( memoryRequirements.size, typeIndex ) );
device->bindImageMemory(depthImage.get(), depthMemory.get(), 0);
device->bindImageMemory( depthImage.get(), depthMemory.get(), 0 );
vk::ComponentMapping componentMapping(vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA);
vk::ImageSubresourceRange subResourceRange(vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1);
vk::UniqueImageView depthView = device->createImageViewUnique(vk::ImageViewCreateInfo(vk::ImageViewCreateFlags(), depthImage.get(), vk::ImageViewType::e2D, depthFormat, componentMapping, subResourceRange));
vk::ComponentMapping componentMapping(
vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA );
vk::ImageSubresourceRange subResourceRange( vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1 );
vk::UniqueImageView depthView = device->createImageViewUnique( vk::ImageViewCreateInfo( vk::ImageViewCreateFlags(),
depthImage.get(),
vk::ImageViewType::e2D,
depthFormat,
componentMapping,
subResourceRange ) );
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,67 +17,92 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
#define GLM_FORCE_RADIANS
#pragma warning(disable:4201) // disable warning C4201: nonstandard extension used: nameless struct/union; needed to get glm/detail/type_vec?.hpp without warnings
#pragma warning( disable : 4201 ) // disable warning C4201: nonstandard extension used: nameless struct/union; needed
// to get glm/detail/type_vec?.hpp without warnings
#include <glm/gtc/matrix_transform.hpp>
static char const* AppName = "07_InitUniformBuffer";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "07_InitUniformBuffer";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties()));
vk::UniqueDevice device = vk::su::createDevice(
physicalDevice, vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() ) );
/* VULKAN_HPP_KEY_START */
glm::mat4x4 model = glm::mat4x4(1.0f);
glm::mat4x4 view = glm::lookAt(glm::vec3(-5.0f, 3.0f, -10.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f));
glm::mat4x4 projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f);
glm::mat4x4 clip = glm::mat4x4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f); // vulkan clip space has inverted y and half z !
glm::mat4x4 model = glm::mat4x4( 1.0f );
glm::mat4x4 view =
glm::lookAt( glm::vec3( -5.0f, 3.0f, -10.0f ), glm::vec3( 0.0f, 0.0f, 0.0f ), glm::vec3( 0.0f, -1.0f, 0.0f ) );
glm::mat4x4 projection = glm::perspective( glm::radians( 45.0f ), 1.0f, 0.1f, 100.0f );
glm::mat4x4 clip = glm::mat4x4( 1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
-1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
0.5f,
0.0f,
0.0f,
0.0f,
0.5f,
1.0f ); // vulkan clip space has inverted y and half z !
glm::mat4x4 mvpc = clip * projection * view * model;
vk::UniqueBuffer uniformDataBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), sizeof(mvpc), vk::BufferUsageFlagBits::eUniformBuffer));
vk::UniqueBuffer uniformDataBuffer = device->createBufferUnique(
vk::BufferCreateInfo( vk::BufferCreateFlags(), sizeof( mvpc ), vk::BufferUsageFlagBits::eUniformBuffer ) );
vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements(uniformDataBuffer.get());
uint32_t typeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
vk::UniqueDeviceMemory uniformDataMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, typeIndex));
vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements( uniformDataBuffer.get() );
uint32_t typeIndex =
vk::su::findMemoryType( physicalDevice.getMemoryProperties(),
memoryRequirements.memoryTypeBits,
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
vk::UniqueDeviceMemory uniformDataMemory =
device->allocateMemoryUnique( vk::MemoryAllocateInfo( memoryRequirements.size, typeIndex ) );
uint8_t* pData = static_cast<uint8_t*>(device->mapMemory(uniformDataMemory.get(), 0, memoryRequirements.size));
memcpy(pData, &mvpc, sizeof(mvpc));
device->unmapMemory(uniformDataMemory.get());
uint8_t * pData =
static_cast<uint8_t *>( device->mapMemory( uniformDataMemory.get(), 0, memoryRequirements.size ) );
memcpy( pData, &mvpc, sizeof( mvpc ) );
device->unmapMemory( uniformDataMemory.get() );
device->bindBufferMemory(uniformDataBuffer.get(), uniformDataMemory.get(), 0);
device->bindBufferMemory( uniformDataBuffer.get(), uniformDataMemory.get(), 0 );
// Note: No need to explicitly destroy the memory or the buffer, as the corresponding destroy function is
// called by the destructor of the UniqueMemory or UniqueBuffer, respectively, on leaving this scope.
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,52 +17,58 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "08_InitPipelineLayout";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "08_InitPipelineLayout";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties()));
vk::UniqueDevice device = vk::su::createDevice(
physicalDevice, vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() ) );
/* VULKAN_HPP_KEY_START */
// create a DescriptorSetLayout
vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex);
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), 1, &descriptorSetLayoutBinding));
vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding(
0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex );
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(
vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), 1, &descriptorSetLayoutBinding ) );
// create a PipelineLayout using that DescriptorSetLayout
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
// Note: No need to explicitly destroy the layouts, as the corresponding destroy function is
// called by the destructor of the UniqueDescriptorSetLayout or UniquePipelineLayout, respectively, on leaving this scope.
// called by the destructor of the UniqueDescriptorSetLayout or UniquePipelineLayout, respectively, on leaving this
// scope.
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -18,61 +18,73 @@
#include "../utils/math.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
#define GLM_FORCE_RADIANS
#pragma warning(disable:4201) // disable warning C4201: nonstandard extension used: nameless struct/union; needed to get glm/detail/type_vec?.hpp without warnings
#pragma warning( disable : 4201 ) // disable warning C4201: nonstandard extension used: nameless struct/union; needed
// to get glm/detail/type_vec?.hpp without warnings
#include <glm/gtc/matrix_transform.hpp>
static char const* AppName = "09_InitDescriptorSet";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "09_InitDescriptorSet";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties()));
vk::UniqueDevice device = vk::su::createDevice(
physicalDevice, vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() ) );
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(vk::Extent2D(0, 0)));
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( vk::Extent2D( 0, 0 ) ) );
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex} });
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
/* VULKAN_HPP_KEY_START */
// create a descriptor pool
vk::DescriptorPoolSize poolSize(vk::DescriptorType::eUniformBuffer, 1);
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 1, &poolSize));
vk::DescriptorPoolSize poolSize( vk::DescriptorType::eUniformBuffer, 1 );
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(
vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 1, &poolSize ) );
// allocate a descriptor set
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
vk::DescriptorBufferInfo descriptorBufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
device->updateDescriptorSets(vk::WriteDescriptorSet(descriptorSet.get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &descriptorBufferInfo), {});
vk::DescriptorBufferInfo descriptorBufferInfo( uniformBufferData.buffer.get(), 0, sizeof( glm::mat4x4 ) );
device->updateDescriptorSets(
vk::WriteDescriptorSet(
descriptorSet.get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &descriptorBufferInfo ),
{} );
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,67 +17,94 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
#define GLM_FORCE_RADIANS
#pragma warning(disable:4201) // disable warning C4201: nonstandard extension used: nameless struct/union; needed to get glm/detail/type_vec?.hpp without warnings
#pragma warning( disable : 4201 ) // disable warning C4201: nonstandard extension used: nameless struct/union; needed
// to get glm/detail/type_vec?.hpp without warnings
#include <glm/gtc/matrix_transform.hpp>
static char const* AppName = "10_InitRenderPass";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "10_InitRenderPass";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(64, 64));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 64, 64 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::Format colorFormat = vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format;
vk::Format colorFormat =
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format;
vk::Format depthFormat = vk::Format::eD16Unorm;
/* VULKAN_HPP_KEY_START */
vk::AttachmentDescription attachmentDescriptions[2];
attachmentDescriptions[0] = vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), colorFormat, vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear,
vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined, vk::ImageLayout::ePresentSrcKHR);
attachmentDescriptions[1] = vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), depthFormat, vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear,
vk::AttachmentStoreOp::eDontCare, vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal);
attachmentDescriptions[0] = vk::AttachmentDescription( vk::AttachmentDescriptionFlags(),
colorFormat,
vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eClear,
vk::AttachmentStoreOp::eStore,
vk::AttachmentLoadOp::eDontCare,
vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eUndefined,
vk::ImageLayout::ePresentSrcKHR );
attachmentDescriptions[1] = vk::AttachmentDescription( vk::AttachmentDescriptionFlags(),
depthFormat,
vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eClear,
vk::AttachmentStoreOp::eDontCare,
vk::AttachmentLoadOp::eDontCare,
vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eDepthStencilAttachmentOptimal );
vk::AttachmentReference colorReference(0, vk::ImageLayout::eColorAttachmentOptimal);
vk::AttachmentReference depthReference(1, vk::ImageLayout::eDepthStencilAttachmentOptimal);
vk::SubpassDescription subpass(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, 0, nullptr, 1, &colorReference, nullptr, &depthReference);
vk::AttachmentReference colorReference( 0, vk::ImageLayout::eColorAttachmentOptimal );
vk::AttachmentReference depthReference( 1, vk::ImageLayout::eDepthStencilAttachmentOptimal );
vk::SubpassDescription subpass( vk::SubpassDescriptionFlags(),
vk::PipelineBindPoint::eGraphics,
0,
nullptr,
1,
&colorReference,
nullptr,
&depthReference );
vk::UniqueRenderPass renderPass = device->createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), 2, attachmentDescriptions, 1, &subpass));
vk::UniqueRenderPass renderPass = device->createRenderPassUnique(
vk::RenderPassCreateInfo( vk::RenderPassCreateFlags(), 2, attachmentDescriptions, 1, &subpass ) );
// Note: No need to explicitly destroy the RenderPass or the Semaphore, as the corresponding destroy
// functions are called by the destructor of the UniqueRenderPass and the UniqueSemaphore on leaving this scope.
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,43 +17,47 @@
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "11_InitShaders";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "11_InitShaders";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties()));
vk::UniqueDevice device = vk::su::createDevice(
physicalDevice, vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() ) );
/* VULKAN_HPP_KEY_START */
glslang::InitializeProcess();
std::vector<unsigned int> vertexShaderSPV;
bool ok = vk::su::GLSLtoSPV(vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C, vertexShaderSPV);
assert(ok);
bool ok = vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C, vertexShaderSPV );
assert( ok );
vk::ShaderModuleCreateInfo vertexShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), vertexShaderSPV.size() * sizeof(unsigned int), vertexShaderSPV.data());
vk::UniqueShaderModule vertexShaderModule = device->createShaderModuleUnique(vertexShaderModuleCreateInfo);
vk::ShaderModuleCreateInfo vertexShaderModuleCreateInfo(
vk::ShaderModuleCreateFlags(), vertexShaderSPV.size() * sizeof( unsigned int ), vertexShaderSPV.data() );
vk::UniqueShaderModule vertexShaderModule = device->createShaderModuleUnique( vertexShaderModuleCreateInfo );
std::vector<unsigned int> fragmentShaderSPV;
ok = vk::su::GLSLtoSPV(vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C, fragmentShaderSPV);
assert(ok);
ok = vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C, fragmentShaderSPV );
assert( ok );
vk::ShaderModuleCreateInfo fragmentShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), fragmentShaderSPV.size() * sizeof(unsigned int), fragmentShaderSPV.data());
vk::UniqueShaderModule fragmentShaderModule = device->createShaderModuleUnique(fragmentShaderModuleCreateInfo);
vk::ShaderModuleCreateInfo fragmentShaderModuleCreateInfo(
vk::ShaderModuleCreateFlags(), fragmentShaderSPV.size() * sizeof( unsigned int ), fragmentShaderSPV.data() );
vk::UniqueShaderModule fragmentShaderModule = device->createShaderModuleUnique( fragmentShaderModuleCreateInfo );
glslang::FinalizeProcess();
@ -62,20 +66,20 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,33 +17,44 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "12_InitFrameBuffers";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "12_InitFrameBuffers";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(64, 64));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 64, 64 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, swapChainData.colorFormat, depthBufferData.format);
vk::UniqueRenderPass renderPass =
vk::su::createRenderPass( device, swapChainData.colorFormat, depthBufferData.format );
/* VULKAN_KEY_START */
@ -51,31 +62,38 @@ int main(int /*argc*/, char ** /*argv*/)
attachments[1] = depthBufferData.imageView.get();
std::vector<vk::UniqueFramebuffer> framebuffers;
framebuffers.reserve(swapChainData.imageViews.size());
for (auto const& view : swapChainData.imageViews)
framebuffers.reserve( swapChainData.imageViews.size() );
for ( auto const & view : swapChainData.imageViews )
{
attachments[0] = view.get();
framebuffers.push_back(device->createFramebufferUnique(vk::FramebufferCreateInfo(vk::FramebufferCreateFlags(), renderPass.get(), 2, attachments, surfaceData.extent.width, surfaceData.extent.height, 1)));
framebuffers.push_back( device->createFramebufferUnique( vk::FramebufferCreateInfo( vk::FramebufferCreateFlags(),
renderPass.get(),
2,
attachments,
surfaceData.extent.width,
surfaceData.extent.height,
1 ) ) );
}
// Note: No need to explicitly destroy the Framebuffers, as the destroy functions are called by the destructor of the UniqueFramebuffer on leaving this scope.
// Note: No need to explicitly destroy the Framebuffers, as the destroy functions are called by the destructor of
// the UniqueFramebuffer on leaving this scope.
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -18,98 +18,125 @@
#include "../utils/geometries.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "13_InitVertexBuffer";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "13_InitVertexBuffer";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(64, 64));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 64, 64 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, swapChainData.colorFormat, depthBufferData.format);
vk::UniqueRenderPass renderPass =
vk::su::createRenderPass( device, swapChainData.colorFormat, depthBufferData.format );
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
/* VULKAN_KEY_START */
// create a vertex buffer for some vertex and color data
vk::UniqueBuffer vertexBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer));
vk::UniqueBuffer vertexBuffer = device->createBufferUnique( vk::BufferCreateInfo(
vk::BufferCreateFlags(), sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer ) );
// allocate device memory for that buffer
vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements(vertexBuffer.get());
uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
vk::UniqueDeviceMemory deviceMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements( vertexBuffer.get() );
uint32_t memoryTypeIndex =
vk::su::findMemoryType( physicalDevice.getMemoryProperties(),
memoryRequirements.memoryTypeBits,
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
vk::UniqueDeviceMemory deviceMemory =
device->allocateMemoryUnique( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) );
// copy the vertex and color data into that device memory
uint8_t *pData = static_cast<uint8_t*>(device->mapMemory(deviceMemory.get(), 0, memoryRequirements.size));
memcpy(pData, coloredCubeData, sizeof(coloredCubeData));
device->unmapMemory(deviceMemory.get());
uint8_t * pData = static_cast<uint8_t *>( device->mapMemory( deviceMemory.get(), 0, memoryRequirements.size ) );
memcpy( pData, coloredCubeData, sizeof( coloredCubeData ) );
device->unmapMemory( deviceMemory.get() );
// and bind the device memory to the vertex buffer
device->bindBufferMemory(vertexBuffer.get(), deviceMemory.get(), 0);
device->bindBufferMemory( vertexBuffer.get(), deviceMemory.get(), 0 );
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo(vk::SemaphoreCreateFlags()));
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::UniqueSemaphore imageAcquiredSemaphore =
device->createSemaphoreUnique( vk::SemaphoreCreateInfo( vk::SemaphoreCreateFlags() ) );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
2,
clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindVertexBuffers(0, *vertexBuffer, {0});
commandBuffer->bindVertexBuffers( 0, *vertexBuffer, { 0 } );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::su::submitAndWait(device, graphicsQueue, commandBuffer);
vk::su::submitAndWait( device, graphicsQueue, commandBuffer );
// Note: No need to explicitly destroy the vertexBuffer, deviceMemory, or semaphore, as the destroy functions are called
// by the destructor of the UniqueBuffer, UniqueDeviceMemory, and UniqueSemaphore, respectively, on leaving this scope.
// Note: No need to explicitly destroy the vertexBuffer, deviceMemory, or semaphore, as the destroy functions are
// called by the destructor of the UniqueBuffer, UniqueDeviceMemory, and UniqueSemaphore, respectively, on leaving
// this scope.
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,55 +19,64 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "14_InitPipeline";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "14_InitPipeline";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, vk::Format::eD16Unorm);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
vk::Format::eD16Unorm );
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex} });
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
glslang::FinalizeProcess();
/* VULKAN_KEY_START */
vk::PipelineShaderStageCreateInfo pipelineShaderStageCreateInfos[2] =
{
vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule.get(), "main"),
vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule.get(), "main")
vk::PipelineShaderStageCreateInfo pipelineShaderStageCreateInfos[2] = {
vk::PipelineShaderStageCreateInfo(
vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule.get(), "main" ),
vk::PipelineShaderStageCreateInfo(
vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule.get(), "main" )
};
vk::VertexInputBindingDescription vertexInputBindingDescription(0, sizeof(coloredCubeData[0]));
vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
{
vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32A32Sfloat, 0),
vk::VertexInputAttributeDescription(1, 0, vk::Format::eR32G32B32A32Sfloat, 16)
vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( coloredCubeData[0] ) );
vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[2] = {
vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ),
vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 )
};
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo
(
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo(
vk::PipelineVertexInputStateCreateFlags(), // flags
1, // vertexBindingDescriptionCount
&vertexInputBindingDescription, // pVertexBindingDescription
@ -75,12 +84,13 @@ int main(int /*argc*/, char ** /*argv*/)
vertexInputAttributeDescriptions // pVertexAttributeDescriptions
);
vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList);
vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(
vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList );
vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr);
vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(
vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr );
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo
(
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo(
vk::PipelineRasterizationStateCreateFlags(), // flags
false, // depthClampEnable
false, // rasterizerDiscardEnable
@ -94,16 +104,15 @@ int main(int /*argc*/, char ** /*argv*/)
1.0f // lineWidth
);
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo
(
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo(
vk::PipelineMultisampleStateCreateFlags(), // flags
vk::SampleCountFlagBits::e1 // rasterizationSamples
// other values can be default
);
vk::StencilOpState stencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways);
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo
(
vk::StencilOpState stencilOpState(
vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways );
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo(
vk::PipelineDepthStencilStateCreateFlags(), // flags
true, // depthTestEnable
true, // depthWriteEnable
@ -114,9 +123,9 @@ int main(int /*argc*/, char ** /*argv*/)
stencilOpState // back
);
vk::ColorComponentFlags colorComponentFlags(vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState
(
vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA );
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState(
false, // blendEnable
vk::BlendFactor::eZero, // srcColorBlendFactor
vk::BlendFactor::eZero, // dstColorBlendFactor
@ -126,8 +135,7 @@ int main(int /*argc*/, char ** /*argv*/)
vk::BlendOp::eAdd, // alphaBlendOp
colorComponentFlags // colorWriteMask
);
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo
(
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo(
vk::PipelineColorBlendStateCreateFlags(), // flags
false, // logicOpEnable
vk::LogicOp::eNoOp, // logicOp
@ -137,10 +145,10 @@ int main(int /*argc*/, char ** /*argv*/)
);
vk::DynamicState dynamicStates[2] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates);
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(
vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates );
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo
(
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo(
vk::PipelineCreateFlags(), // flags
2, // stageCount
pipelineShaderStageCreateInfos, // pStages
@ -157,24 +165,24 @@ int main(int /*argc*/, char ** /*argv*/)
renderPass.get() // renderPass
);
vk::UniquePipeline pipeline = device->createGraphicsPipelineUnique(nullptr, graphicsPipelineCreateInfo);
vk::UniquePipeline pipeline = device->createGraphicsPipelineUnique( nullptr, graphicsPipelineCreateInfo );
/* VULKAN_KEY_END */
}
catch (vk::SystemError &err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,124 +19,179 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const* AppName = "15_DrawCube";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "15_DrawCube";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex} });
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, coloredCubeData, sizeof(coloredCubeData) / sizeof(coloredCubeData[0]));
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
coloredCubeData,
sizeof( coloredCubeData ) / sizeof( coloredCubeData[0] ) );
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::UniqueDescriptorPool descriptorPool =
vk::su::createDescriptorPool( device, { { vk::DescriptorType::eUniformBuffer, 1 } } );
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, {});
vk::su::updateDescriptorSets(
device,
descriptorSet,
{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
{} );
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(coloredCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(
device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
sizeof( coloredCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
/* VULKAN_KEY_START */
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
2,
clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr );
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
/* VULKAN_KEY_END */
device->waitIdle();
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -18,10 +18,10 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
static char const* AppName = "16_Vulkan_1_1";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "16_Vulkan_1_1";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
@ -35,81 +35,91 @@ int main(int /*argc*/, char ** /*argv*/)
// Set the desired version we want
uint16_t desiredMajorVersion = 1;
uint16_t desiredMinorVersion = 1;
uint32_t desiredVersion = VK_MAKE_VERSION(desiredMajorVersion, desiredMinorVersion, 0);
uint32_t desiredVersion = VK_MAKE_VERSION( desiredMajorVersion, desiredMinorVersion, 0 );
std::string desiredVersionString = "";
desiredVersionString += std::to_string(desiredMajorVersion);
desiredVersionString += std::to_string( desiredMajorVersion );
desiredVersionString += ".";
desiredVersionString += std::to_string(desiredMinorVersion);
desiredVersionString += std::to_string( desiredMinorVersion );
#if (VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1)
#if ( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1 )
// initialize the DipatchLoaderDynamic to use
static vk::DynamicLoader dl;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr");
VULKAN_HPP_DEFAULT_DISPATCHER.init(vkGetInstanceProcAddr);
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr =
dl.getProcAddress<PFN_vkGetInstanceProcAddr>( "vkGetInstanceProcAddr" );
VULKAN_HPP_DEFAULT_DISPATCHER.init( vkGetInstanceProcAddr );
#endif
// Determine what API version is available
uint32_t apiVersion = vk::enumerateInstanceVersion();
// Translate the version into major/minor for easier comparison
uint32_t loader_major_version = VK_VERSION_MAJOR(apiVersion);
uint32_t loader_minor_version = VK_VERSION_MINOR(apiVersion);
std::cout << "Loader/Runtime support detected for Vulkan " << loader_major_version << "." << loader_minor_version << "\n";
uint32_t loader_major_version = VK_VERSION_MAJOR( apiVersion );
uint32_t loader_minor_version = VK_VERSION_MINOR( apiVersion );
std::cout << "Loader/Runtime support detected for Vulkan " << loader_major_version << "." << loader_minor_version
<< "\n";
// Check current version against what we want to run
if (loader_major_version > desiredMajorVersion ||
(loader_major_version == desiredMajorVersion && loader_minor_version >= desiredMinorVersion))
if ( loader_major_version > desiredMajorVersion ||
( loader_major_version == desiredMajorVersion && loader_minor_version >= desiredMinorVersion ) )
{
// Create the instance
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions(), desiredVersion);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance =
vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions(), desiredVersion );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
// Get the list of physical devices
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
// Go through the list of physical devices and select only those that are capable of running the API version we want.
// Go through the list of physical devices and select only those that are capable of running the API version we
// want.
std::vector<vk::PhysicalDevice> desiredPhysicalDevices;
std::copy_if(physicalDevices.begin(), physicalDevices.end(), std::back_inserter(desiredPhysicalDevices), [desiredVersion](vk::PhysicalDevice const& pd) { return pd.getProperties().apiVersion >= desiredVersion; });
std::copy_if(
physicalDevices.begin(),
physicalDevices.end(),
std::back_inserter( desiredPhysicalDevices ),
[desiredVersion]( vk::PhysicalDevice const & pd ) { return pd.getProperties().apiVersion >= desiredVersion; } );
// If we have something in the desired version physical device list, we're good
if (desiredPhysicalDevices.size() > 0)
if ( desiredPhysicalDevices.size() > 0 )
{
usingMajorVersion = desiredMajorVersion;
usingMinorVersion = desiredMinorVersion;
}
}
usingVersionString += std::to_string(usingMajorVersion);
usingVersionString += std::to_string( usingMajorVersion );
usingVersionString += ".";
usingVersionString += std::to_string(usingMinorVersion);
usingVersionString += std::to_string( usingMinorVersion );
if (usingMinorVersion < desiredMinorVersion)
if ( usingMinorVersion < desiredMinorVersion )
{
std::cout << "Determined that this system can only use Vulkan API version " << usingVersionString << " instead of desired version " << desiredVersionString << std::endl;
std::cout << "Determined that this system can only use Vulkan API version " << usingVersionString
<< " instead of desired version " << desiredVersionString << std::endl;
}
else
{
std::cout << "Determined that this system can run desired Vulkan API version " << desiredVersionString << std::endl;
std::cout << "Determined that this system can run desired Vulkan API version " << desiredVersionString
<< std::endl;
}
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -20,89 +20,124 @@
#include <thread>
static char const* AppName = "CopyBlitImage";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "CopyBlitImage";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(640, 640));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 640, 640 ) );
vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevice.getSurfaceCapabilitiesKHR(surfaceData.surface.get());
if (!(surfaceCapabilities.supportedUsageFlags & vk::ImageUsageFlagBits::eTransferDst))
vk::SurfaceCapabilitiesKHR surfaceCapabilities =
physicalDevice.getSurfaceCapabilitiesKHR( surfaceData.surface.get() );
if ( !( surfaceCapabilities.supportedUsageFlags & vk::ImageUsageFlagBits::eTransferDst ) )
{
std::cout << "Surface cannot be destination of blit - abort \n";
exit(-1);
exit( -1 );
}
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferDst,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferDst,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
/* VULKAN_KEY_START */
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties(swapChainData.colorFormat);
assert((formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eBlitSrc) && "Format cannot be used as transfer source");
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( swapChainData.colorFormat );
assert( ( formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eBlitSrc ) &&
"Format cannot be used as transfer source" );
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
// Get the index of the next available swapchain image:
vk::ResultValue<uint32_t> nextImage = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(nextImage.result == vk::Result::eSuccess);
assert(nextImage.value < swapChainData.images.size());
vk::ResultValue<uint32_t> nextImage = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( nextImage.result == vk::Result::eSuccess );
assert( nextImage.value < swapChainData.images.size() );
uint32_t currentBuffer = nextImage.value;
commandBuffer->begin(vk::CommandBufferBeginInfo());
vk::su::setImageLayout(commandBuffer, swapChainData.images[currentBuffer], swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal);
commandBuffer->begin( vk::CommandBufferBeginInfo() );
vk::su::setImageLayout( commandBuffer,
swapChainData.images[currentBuffer],
swapChainData.colorFormat,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eTransferDstOptimal );
// Create an image, map it, and write some values to the image
vk::ImageCreateInfo imageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, swapChainData.colorFormat, vk::Extent3D(surfaceData.extent, 1), 1, 1, vk::SampleCountFlagBits::e1, vk::ImageTiling::eLinear, vk::ImageUsageFlagBits::eTransferSrc);
vk::UniqueImage blitSourceImage = device->createImageUnique(imageCreateInfo);
vk::ImageCreateInfo imageCreateInfo( vk::ImageCreateFlags(),
vk::ImageType::e2D,
swapChainData.colorFormat,
vk::Extent3D( surfaceData.extent, 1 ),
1,
1,
vk::SampleCountFlagBits::e1,
vk::ImageTiling::eLinear,
vk::ImageUsageFlagBits::eTransferSrc );
vk::UniqueImage blitSourceImage = device->createImageUnique( imageCreateInfo );
vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevice.getMemoryProperties();
vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements(blitSourceImage.get());
uint32_t memoryTypeIndex = vk::su::findMemoryType(memoryProperties, memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible);
vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements( blitSourceImage.get() );
uint32_t memoryTypeIndex = vk::su::findMemoryType(
memoryProperties, memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible );
vk::UniqueDeviceMemory deviceMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
device->bindImageMemory(blitSourceImage.get(), deviceMemory.get(), 0);
vk::UniqueDeviceMemory deviceMemory =
device->allocateMemoryUnique( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) );
device->bindImageMemory( blitSourceImage.get(), deviceMemory.get(), 0 );
vk::su::setImageLayout(commandBuffer, blitSourceImage.get(), swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eGeneral);
vk::su::setImageLayout( commandBuffer,
blitSourceImage.get(),
swapChainData.colorFormat,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eGeneral );
commandBuffer->end();
/* Queue the command buffer for execution */
vk::UniqueFence commandFence = device->createFenceUnique({});
vk::PipelineStageFlags pipeStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput);
graphicsQueue.submit(vk::SubmitInfo(1, &imageAcquiredSemaphore.get(), &pipeStageFlags, 1, &commandBuffer.get()), commandFence.get());
vk::UniqueFence commandFence = device->createFenceUnique( {} );
vk::PipelineStageFlags pipeStageFlags( vk::PipelineStageFlagBits::eColorAttachmentOutput );
graphicsQueue.submit( vk::SubmitInfo( 1, &imageAcquiredSemaphore.get(), &pipeStageFlags, 1, &commandBuffer.get() ),
commandFence.get() );
/* Make sure command buffer is finished before mapping */
while (device->waitForFences(commandFence.get(), true, vk::su::FenceTimeout) == vk::Result::eTimeout)
while ( device->waitForFences( commandFence.get(), true, vk::su::FenceTimeout ) == vk::Result::eTimeout )
;
unsigned char* pImageMemory = static_cast<unsigned char*>(device->mapMemory(deviceMemory.get(), 0, memoryRequirements.size));
unsigned char * pImageMemory =
static_cast<unsigned char *>( device->mapMemory( deviceMemory.get(), 0, memoryRequirements.size ) );
// Checkerboard of 8x8 pixel squares
for (uint32_t row = 0; row < surfaceData.extent.height; row++)
for ( uint32_t row = 0; row < surfaceData.extent.height; row++ )
{
for (uint32_t col = 0; col < surfaceData.extent.width; col++)
for ( uint32_t col = 0; col < surfaceData.extent.width; col++ )
{
unsigned char rgb = (((row & 0x8) == 0) ^ ((col & 0x8) == 0)) * 255;
unsigned char rgb = ( ( ( row & 0x8 ) == 0 ) ^ ( ( col & 0x8 ) == 0 ) ) * 255;
pImageMemory[0] = rgb;
pImageMemory[1] = rgb;
pImageMemory[2] = rgb;
@ -112,64 +147,109 @@ int main(int /*argc*/, char ** /*argv*/)
}
// Flush the mapped memory and then unmap it. Assume it isn't coherent since we didn't really confirm
device->flushMappedMemoryRanges(vk::MappedMemoryRange(deviceMemory.get(), 0, memoryRequirements.size));
device->unmapMemory(deviceMemory.get());
device->flushMappedMemoryRanges( vk::MappedMemoryRange( deviceMemory.get(), 0, memoryRequirements.size ) );
device->unmapMemory( deviceMemory.get() );
commandBuffer->reset({});
commandBuffer->begin(vk::CommandBufferBeginInfo());
commandBuffer->reset( {} );
commandBuffer->begin( vk::CommandBufferBeginInfo() );
// Intend to blit from this image, set the layout accordingly
vk::su::setImageLayout(commandBuffer, blitSourceImage.get(), swapChainData.colorFormat, vk::ImageLayout::eGeneral, vk::ImageLayout::eTransferSrcOptimal);
vk::su::setImageLayout( commandBuffer,
blitSourceImage.get(),
swapChainData.colorFormat,
vk::ImageLayout::eGeneral,
vk::ImageLayout::eTransferSrcOptimal );
vk::Image blitDestinationImage = swapChainData.images[currentBuffer];
// Do a 32x32 blit to all of the dst image - should get big squares
vk::ImageSubresourceLayers imageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1);
vk::ImageBlit imageBlit(imageSubresourceLayers, { { vk::Offset3D(0, 0, 0), vk::Offset3D(32, 32, 1) } }, imageSubresourceLayers, { { vk::Offset3D(0, 0, 0), vk::Offset3D(surfaceData.extent.width, surfaceData.extent.height, 1) } });
commandBuffer->blitImage(blitSourceImage.get(), vk::ImageLayout::eTransferSrcOptimal, blitDestinationImage, vk::ImageLayout::eTransferDstOptimal, imageBlit, vk::Filter::eLinear);
vk::ImageSubresourceLayers imageSubresourceLayers( vk::ImageAspectFlagBits::eColor, 0, 0, 1 );
vk::ImageBlit imageBlit(
imageSubresourceLayers,
{ { vk::Offset3D( 0, 0, 0 ), vk::Offset3D( 32, 32, 1 ) } },
imageSubresourceLayers,
{ { vk::Offset3D( 0, 0, 0 ), vk::Offset3D( surfaceData.extent.width, surfaceData.extent.height, 1 ) } } );
commandBuffer->blitImage( blitSourceImage.get(),
vk::ImageLayout::eTransferSrcOptimal,
blitDestinationImage,
vk::ImageLayout::eTransferDstOptimal,
imageBlit,
vk::Filter::eLinear );
// Use a barrier to make sure the blit is finished before the copy starts
vk::ImageMemoryBarrier memoryBarrier(vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eMemoryRead, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eTransferDstOptimal,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, blitDestinationImage, vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
commandBuffer->pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlags(), nullptr, nullptr, memoryBarrier);
vk::ImageMemoryBarrier memoryBarrier( vk::AccessFlagBits::eTransferWrite,
vk::AccessFlagBits::eMemoryRead,
vk::ImageLayout::eTransferDstOptimal,
vk::ImageLayout::eTransferDstOptimal,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
blitDestinationImage,
vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 ) );
commandBuffer->pipelineBarrier( vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
vk::DependencyFlags(),
nullptr,
nullptr,
memoryBarrier );
// Do a image copy to part of the dst image - checks should stay small
vk::ImageCopy imageCopy(imageSubresourceLayers, vk::Offset3D(), imageSubresourceLayers, vk::Offset3D(256, 256, 0), vk::Extent3D(128, 128, 1));
commandBuffer->copyImage(blitSourceImage.get(), vk::ImageLayout::eTransferSrcOptimal, blitDestinationImage, vk::ImageLayout::eTransferDstOptimal, imageCopy);
vk::ImageCopy imageCopy( imageSubresourceLayers,
vk::Offset3D(),
imageSubresourceLayers,
vk::Offset3D( 256, 256, 0 ),
vk::Extent3D( 128, 128, 1 ) );
commandBuffer->copyImage( blitSourceImage.get(),
vk::ImageLayout::eTransferSrcOptimal,
blitDestinationImage,
vk::ImageLayout::eTransferDstOptimal,
imageCopy );
vk::ImageMemoryBarrier prePresentBarrier(vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eMemoryRead, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::ePresentSrcKHR,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, swapChainData.images[currentBuffer], vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
commandBuffer->pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTopOfPipe, vk::DependencyFlags(), nullptr, nullptr, prePresentBarrier);
vk::ImageMemoryBarrier prePresentBarrier(
vk::AccessFlagBits::eTransferWrite,
vk::AccessFlagBits::eMemoryRead,
vk::ImageLayout::eTransferDstOptimal,
vk::ImageLayout::ePresentSrcKHR,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
swapChainData.images[currentBuffer],
vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 ) );
commandBuffer->pipelineBarrier( vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTopOfPipe,
vk::DependencyFlags(),
nullptr,
nullptr,
prePresentBarrier );
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique({});
graphicsQueue.submit(vk::SubmitInfo(0, nullptr, nullptr, 1, &commandBuffer.get()), drawFence.get());
vk::UniqueFence drawFence = device->createFenceUnique( {} );
graphicsQueue.submit( vk::SubmitInfo( 0, nullptr, nullptr, 1, &commandBuffer.get() ), drawFence.get() );
graphicsQueue.waitIdle();
/* Make sure command buffer is finished before presenting */
while (device->waitForFences(drawFence.get(), true, vk::su::FenceTimeout) == vk::Result::eTimeout)
while ( device->waitForFences( drawFence.get(), true, vk::su::FenceTimeout ) == vk::Result::eTimeout )
;
/* Now present the image in the window */
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer, nullptr));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer, nullptr ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -16,68 +16,89 @@
// Draw a cube
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <sstream>
static char const* AppName = "CreateDebugReportMessenger";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "CreateDebugReportMessenger";
static char const * EngineName = "Vulkan.hpp";
PFN_vkCreateDebugUtilsMessengerEXT pfnVkCreateDebugUtilsMessengerEXT;
PFN_vkDestroyDebugUtilsMessengerEXT pfnVkDestroyDebugUtilsMessengerEXT;
VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pMessenger)
VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugUtilsMessengerEXT( VkInstance instance,
const VkDebugUtilsMessengerCreateInfoEXT * pCreateInfo,
const VkAllocationCallbacks * pAllocator,
VkDebugUtilsMessengerEXT * pMessenger )
{
return pfnVkCreateDebugUtilsMessengerEXT(instance, pCreateInfo, pAllocator, pMessenger);
return pfnVkCreateDebugUtilsMessengerEXT( instance, pCreateInfo, pAllocator, pMessenger );
}
VKAPI_ATTR void VKAPI_CALL vkDestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT messenger, VkAllocationCallbacks const * pAllocator)
VKAPI_ATTR void VKAPI_CALL vkDestroyDebugUtilsMessengerEXT( VkInstance instance,
VkDebugUtilsMessengerEXT messenger,
VkAllocationCallbacks const * pAllocator )
{
return pfnVkDestroyDebugUtilsMessengerEXT(instance, messenger, pAllocator);
return pfnVkDestroyDebugUtilsMessengerEXT( instance, messenger, pAllocator );
}
VKAPI_ATTR VkBool32 VKAPI_CALL debugMessageFunc(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes,
VkDebugUtilsMessengerCallbackDataEXT const * pCallbackData, void * /*pUserData*/)
VKAPI_ATTR VkBool32 VKAPI_CALL debugMessageFunc( VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
VkDebugUtilsMessengerCallbackDataEXT const * pCallbackData,
void * /*pUserData*/ )
{
std::ostringstream message;
message << vk::to_string(static_cast<vk::DebugUtilsMessageSeverityFlagBitsEXT>(messageSeverity)) << ": " << vk::to_string(static_cast<vk::DebugUtilsMessageTypeFlagsEXT>(messageTypes)) << ":\n";
message << "\t" << "messageIDName = <" << pCallbackData->pMessageIdName << ">\n";
message << "\t" << "messageIdNumber = " << pCallbackData->messageIdNumber << "\n";
message << "\t" << "message = <" << pCallbackData->pMessage << ">\n";
if (0 < pCallbackData->queueLabelCount)
message << vk::to_string( static_cast<vk::DebugUtilsMessageSeverityFlagBitsEXT>( messageSeverity ) ) << ": "
<< vk::to_string( static_cast<vk::DebugUtilsMessageTypeFlagsEXT>( messageTypes ) ) << ":\n";
message << "\t"
<< "messageIDName = <" << pCallbackData->pMessageIdName << ">\n";
message << "\t"
<< "messageIdNumber = " << pCallbackData->messageIdNumber << "\n";
message << "\t"
<< "message = <" << pCallbackData->pMessage << ">\n";
if ( 0 < pCallbackData->queueLabelCount )
{
message << "\t" << "Queue Labels:\n";
for (uint8_t i = 0; i < pCallbackData->queueLabelCount; i++)
message << "\t"
<< "Queue Labels:\n";
for ( uint8_t i = 0; i < pCallbackData->queueLabelCount; i++ )
{
message << "\t\t" << "labelName = <" << pCallbackData->pQueueLabels[i].pLabelName << ">\n";
message << "\t\t"
<< "labelName = <" << pCallbackData->pQueueLabels[i].pLabelName << ">\n";
}
}
if (0 < pCallbackData->cmdBufLabelCount)
if ( 0 < pCallbackData->cmdBufLabelCount )
{
message << "\t" << "CommandBuffer Labels:\n";
for (uint8_t i = 0; i < pCallbackData->cmdBufLabelCount; i++)
message << "\t"
<< "CommandBuffer Labels:\n";
for ( uint8_t i = 0; i < pCallbackData->cmdBufLabelCount; i++ )
{
message << "\t\t" << "labelName = <" << pCallbackData->pCmdBufLabels[i].pLabelName << ">\n";
message << "\t\t"
<< "labelName = <" << pCallbackData->pCmdBufLabels[i].pLabelName << ">\n";
}
}
if (0 < pCallbackData->objectCount)
if ( 0 < pCallbackData->objectCount )
{
message << "\t" << "Objects:\n";
for (uint8_t i = 0; i < pCallbackData->objectCount; i++)
message << "\t"
<< "Objects:\n";
for ( uint8_t i = 0; i < pCallbackData->objectCount; i++ )
{
message << "\t\t" << "Object " << i << "\n";
message << "\t\t\t" << "objectType = " << vk::to_string(static_cast<vk::ObjectType>(pCallbackData->pObjects[i].objectType)) << "\n";
message << "\t\t\t" << "objectHandle = " << pCallbackData->pObjects[i].objectHandle << "\n";
if (pCallbackData->pObjects[i].pObjectName)
message << "\t\t"
<< "Object " << i << "\n";
message << "\t\t\t"
<< "objectType = "
<< vk::to_string( static_cast<vk::ObjectType>( pCallbackData->pObjects[i].objectType ) ) << "\n";
message << "\t\t\t"
<< "objectHandle = " << pCallbackData->pObjects[i].objectHandle << "\n";
if ( pCallbackData->pObjects[i].pObjectName )
{
message << "\t\t\t" << "objectName = <" << pCallbackData->pObjects[i].pObjectName << ">\n";
message << "\t\t\t"
<< "objectName = <" << pCallbackData->pObjects[i].pObjectName << ">\n";
}
}
}
#ifdef _WIN32
MessageBox(NULL, message.str().c_str(), "Alert", MB_OK);
MessageBox( NULL, message.str().c_str(), "Alert", MB_OK );
#else
std::cout << message.str() << std::endl;
#endif
@ -85,8 +106,7 @@ VKAPI_ATTR VkBool32 VKAPI_CALL debugMessageFunc(VkDebugUtilsMessageSeverityFlagB
return false;
}
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
@ -94,51 +114,61 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<vk::ExtensionProperties> props = vk::enumerateInstanceExtensionProperties();
auto propsIterator = std::find_if(props.begin(), props.end(), [](vk::ExtensionProperties const& ep) { return strcmp(ep.extensionName, VK_EXT_DEBUG_UTILS_EXTENSION_NAME) == 0; });
if (propsIterator == props.end())
auto propsIterator = std::find_if( props.begin(), props.end(), []( vk::ExtensionProperties const & ep ) {
return strcmp( ep.extensionName, VK_EXT_DEBUG_UTILS_EXTENSION_NAME ) == 0;
} );
if ( propsIterator == props.end() )
{
std::cout << "Something went very wrong, cannot find " << VK_EXT_DEBUG_UTILS_EXTENSION_NAME << " extension" << std::endl;
exit(1);
std::cout << "Something went very wrong, cannot find " << VK_EXT_DEBUG_UTILS_EXTENSION_NAME << " extension"
<< std::endl;
exit( 1 );
}
vk::ApplicationInfo applicationInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
const char *extensionName = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo(vk::InstanceCreateFlags(), &applicationInfo, 0, nullptr, 1, &extensionName));
vk::ApplicationInfo applicationInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 );
const char * extensionName = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
vk::UniqueInstance instance = vk::createInstanceUnique(
vk::InstanceCreateInfo( vk::InstanceCreateFlags(), &applicationInfo, 0, nullptr, 1, &extensionName ) );
pfnVkCreateDebugUtilsMessengerEXT = reinterpret_cast<PFN_vkCreateDebugUtilsMessengerEXT>(instance->getProcAddr("vkCreateDebugUtilsMessengerEXT"));
if (!pfnVkCreateDebugUtilsMessengerEXT)
pfnVkCreateDebugUtilsMessengerEXT =
reinterpret_cast<PFN_vkCreateDebugUtilsMessengerEXT>( instance->getProcAddr( "vkCreateDebugUtilsMessengerEXT" ) );
if ( !pfnVkCreateDebugUtilsMessengerEXT )
{
std::cout << "GetInstanceProcAddr: Unable to find pfnVkCreateDebugUtilsMessengerEXT function." << std::endl;
exit(1);
exit( 1 );
}
pfnVkDestroyDebugUtilsMessengerEXT = reinterpret_cast<PFN_vkDestroyDebugUtilsMessengerEXT>(instance->getProcAddr("vkDestroyDebugUtilsMessengerEXT"));
if (!pfnVkDestroyDebugUtilsMessengerEXT)
pfnVkDestroyDebugUtilsMessengerEXT = reinterpret_cast<PFN_vkDestroyDebugUtilsMessengerEXT>(
instance->getProcAddr( "vkDestroyDebugUtilsMessengerEXT" ) );
if ( !pfnVkDestroyDebugUtilsMessengerEXT )
{
std::cout << "GetInstanceProcAddr: Unable to find pfnVkDestroyDebugUtilsMessengerEXT function." << std::endl;
exit(1);
exit( 1 );
}
vk::DebugUtilsMessageSeverityFlagsEXT severityFlags(vk::DebugUtilsMessageSeverityFlagBitsEXT::eWarning | vk::DebugUtilsMessageSeverityFlagBitsEXT::eError);
vk::DebugUtilsMessageTypeFlagsEXT messageTypeFlags(vk::DebugUtilsMessageTypeFlagBitsEXT::eGeneral | vk::DebugUtilsMessageTypeFlagBitsEXT::ePerformance | vk::DebugUtilsMessageTypeFlagBitsEXT::eValidation);
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = instance->createDebugUtilsMessengerEXTUnique(vk::DebugUtilsMessengerCreateInfoEXT({}, severityFlags, messageTypeFlags, &debugMessageFunc));
vk::DebugUtilsMessageSeverityFlagsEXT severityFlags( vk::DebugUtilsMessageSeverityFlagBitsEXT::eWarning |
vk::DebugUtilsMessageSeverityFlagBitsEXT::eError );
vk::DebugUtilsMessageTypeFlagsEXT messageTypeFlags( vk::DebugUtilsMessageTypeFlagBitsEXT::eGeneral |
vk::DebugUtilsMessageTypeFlagBitsEXT::ePerformance |
vk::DebugUtilsMessageTypeFlagBitsEXT::eValidation );
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = instance->createDebugUtilsMessengerEXTUnique(
vk::DebugUtilsMessengerCreateInfoEXT( {}, severityFlags, messageTypeFlags, &debugMessageFunc ) );
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,130 +19,186 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const* AppName = "DrawTexturedCube";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "DrawTexturedCube";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::su::TextureData textureData(physicalDevice, device);
vk::su::TextureData textureData( physicalDevice, device );
commandBuffer->begin(vk::CommandBufferBeginInfo());
textureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
commandBuffer->begin( vk::CommandBufferBeginInfo() );
textureData.setImage( device, commandBuffer, vk::su::CheckerboardImageGenerator() );
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} });
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device,
{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
texturedCubeData,
sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(
device, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } );
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, textureData);
vk::su::updateDescriptorSets(
device,
descriptorSet,
{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
textureData );
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(texturedCubeData[0]), {{ vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 }},
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline =
vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
/* VULKAN_KEY_START */
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
// commandBuffer->begin() has already been called above!
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
2,
clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr );
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
/* VULKAN_KEY_END */
device->waitIdle();
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,159 +19,231 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const* AppName = "DynamicUniform";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "DynamicUniform";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, coloredCubeData, sizeof(coloredCubeData) / sizeof(coloredCubeData[0]));
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
coloredCubeData,
sizeof( coloredCubeData ) / sizeof( coloredCubeData[0] ) );
/* VULKAN_KEY_START */
vk::PhysicalDeviceLimits limits = physicalDevice.getProperties().limits;
if (limits.maxDescriptorSetUniformBuffersDynamic < 1)
if ( limits.maxDescriptorSetUniformBuffersDynamic < 1 )
{
std::cout << "No dynamic uniform buffers supported\n";
exit(-1);
exit( -1 );
}
/* Set up uniform buffer with 2 transform matrices in it */
glm::mat4x4 mvpcs[2];
glm::mat4x4 model = glm::mat4x4(1.0f);
glm::mat4x4 view = glm::lookAt(glm::vec3(0.0f, 3.0f, -10.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f));
glm::mat4x4 projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f);
glm::mat4x4 clip = glm::mat4x4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f); // vulkan clip space has inverted y and half z !
glm::mat4x4 model = glm::mat4x4( 1.0f );
glm::mat4x4 view =
glm::lookAt( glm::vec3( 0.0f, 3.0f, -10.0f ), glm::vec3( 0.0f, 0.0f, 0.0f ), glm::vec3( 0.0f, -1.0f, 0.0f ) );
glm::mat4x4 projection = glm::perspective( glm::radians( 45.0f ), 1.0f, 0.1f, 100.0f );
glm::mat4x4 clip = glm::mat4x4( 1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
-1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
0.5f,
0.0f,
0.0f,
0.0f,
0.5f,
1.0f ); // vulkan clip space has inverted y and half z !
mvpcs[0] = clip * projection * view * model;
model = glm::translate(model, glm::vec3(-1.5f, 1.5f, -1.5f));
model = glm::translate( model, glm::vec3( -1.5f, 1.5f, -1.5f ) );
mvpcs[1] = clip * projection * view * model;
vk::DeviceSize bufferSize = sizeof(glm::mat4x4);
if (limits.minUniformBufferOffsetAlignment)
vk::DeviceSize bufferSize = sizeof( glm::mat4x4 );
if ( limits.minUniformBufferOffsetAlignment )
{
bufferSize = (bufferSize + limits.minUniformBufferOffsetAlignment - 1) & ~(limits.minUniformBufferOffsetAlignment - 1);
bufferSize =
( bufferSize + limits.minUniformBufferOffsetAlignment - 1 ) & ~( limits.minUniformBufferOffsetAlignment - 1 );
}
vk::su::BufferData uniformBufferData(physicalDevice, device, 2 * bufferSize, vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, mvpcs, 2, bufferSize);
vk::su::BufferData uniformBufferData(
physicalDevice, device, 2 * bufferSize, vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice( device, uniformBufferData.deviceMemory, mvpcs, 2, bufferSize );
// create a DescriptorSetLayout with vk::DescriptorType::eUniformBufferDynamic
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex} });
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device, { { vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex } } );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
// create a DescriptorPool with vk::DescriptorType::eUniformBufferDynamic
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { { vk::DescriptorType::eUniformBufferDynamic, 1 } });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::UniqueDescriptorPool descriptorPool =
vk::su::createDescriptorPool( device, { { vk::DescriptorType::eUniformBufferDynamic, 1 } } );
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBufferDynamic, uniformBufferData.buffer, vk::UniqueBufferView()}}, {});
vk::su::updateDescriptorSets(
device,
descriptorSet,
{ { vk::DescriptorType::eUniformBufferDynamic, uniformBufferData.buffer, vk::UniqueBufferView() } },
{} );
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(coloredCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(
device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
sizeof( coloredCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
2,
clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
/* The first draw should use the first matrix in the buffer */
uint32_t dynamicOffset = 0;
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), dynamicOffset);
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), dynamicOffset );
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->draw( 12 * 3, 1, 0, 0 );
// the second draw should use the second matrix in the buffer;
dynamicOffset = (uint32_t)bufferSize;
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), dynamicOffset);
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), dynamicOffset );
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
/* VULKAN_KEY_END */
device->waitIdle();
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,68 +17,78 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <algorithm>
#include <iostream>
#include <sstream>
static char const* AppName = "EnableValidationWithCallback";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "EnableValidationWithCallback";
static char const * EngineName = "Vulkan.hpp";
PFN_vkCreateDebugUtilsMessengerEXT pfnVkCreateDebugUtilsMessengerEXT;
PFN_vkDestroyDebugUtilsMessengerEXT pfnVkDestroyDebugUtilsMessengerEXT;
VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pMessenger)
VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugUtilsMessengerEXT( VkInstance instance,
const VkDebugUtilsMessengerCreateInfoEXT * pCreateInfo,
const VkAllocationCallbacks * pAllocator,
VkDebugUtilsMessengerEXT * pMessenger )
{
return pfnVkCreateDebugUtilsMessengerEXT(instance, pCreateInfo, pAllocator, pMessenger);
return pfnVkCreateDebugUtilsMessengerEXT( instance, pCreateInfo, pAllocator, pMessenger );
}
VKAPI_ATTR void VKAPI_CALL vkDestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT messenger, VkAllocationCallbacks const * pAllocator)
VKAPI_ATTR void VKAPI_CALL vkDestroyDebugUtilsMessengerEXT( VkInstance instance,
VkDebugUtilsMessengerEXT messenger,
VkAllocationCallbacks const * pAllocator )
{
return pfnVkDestroyDebugUtilsMessengerEXT(instance, messenger, pAllocator);
return pfnVkDestroyDebugUtilsMessengerEXT( instance, messenger, pAllocator );
}
VKAPI_ATTR VkBool32 VKAPI_CALL debugMessageFunc(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes,
VkDebugUtilsMessengerCallbackDataEXT const * pCallbackData, void * /*pUserData*/)
VKAPI_ATTR VkBool32 VKAPI_CALL debugMessageFunc( VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
VkDebugUtilsMessengerCallbackDataEXT const * pCallbackData,
void * /*pUserData*/ )
{
std::string message;
message += vk::to_string(static_cast<vk::DebugUtilsMessageSeverityFlagBitsEXT>(messageSeverity)) + ": " + vk::to_string(static_cast<vk::DebugUtilsMessageTypeFlagsEXT>(messageTypes)) + ":\n";
message += std::string("\t") + "messageIDName = <" + pCallbackData->pMessageIdName + ">\n";
message += std::string("\t") + "messageIdNumber = " + std::to_string(pCallbackData->messageIdNumber) + "\n";
message += std::string("\t") + "message = <" + pCallbackData->pMessage + ">\n";
if (0 < pCallbackData->queueLabelCount)
message += vk::to_string( static_cast<vk::DebugUtilsMessageSeverityFlagBitsEXT>( messageSeverity ) ) + ": " +
vk::to_string( static_cast<vk::DebugUtilsMessageTypeFlagsEXT>( messageTypes ) ) + ":\n";
message += std::string( "\t" ) + "messageIDName = <" + pCallbackData->pMessageIdName + ">\n";
message += std::string( "\t" ) + "messageIdNumber = " + std::to_string( pCallbackData->messageIdNumber ) + "\n";
message += std::string( "\t" ) + "message = <" + pCallbackData->pMessage + ">\n";
if ( 0 < pCallbackData->queueLabelCount )
{
message += std::string("\t") + "Queue Labels:\n";
for (uint8_t i = 0; i < pCallbackData->queueLabelCount; i++)
message += std::string( "\t" ) + "Queue Labels:\n";
for ( uint8_t i = 0; i < pCallbackData->queueLabelCount; i++ )
{
message += std::string("\t\t") + "labelName = <" + pCallbackData->pQueueLabels[i].pLabelName + ">\n";
message += std::string( "\t\t" ) + "labelName = <" + pCallbackData->pQueueLabels[i].pLabelName + ">\n";
}
}
if (0 < pCallbackData->cmdBufLabelCount)
if ( 0 < pCallbackData->cmdBufLabelCount )
{
message += std::string("\t") + "CommandBuffer Labels:\n";
for (uint8_t i = 0; i < pCallbackData->cmdBufLabelCount; i++)
message += std::string( "\t" ) + "CommandBuffer Labels:\n";
for ( uint8_t i = 0; i < pCallbackData->cmdBufLabelCount; i++ )
{
message += std::string("\t\t") + "labelName = <" + pCallbackData->pCmdBufLabels[i].pLabelName + ">\n";
message += std::string( "\t\t" ) + "labelName = <" + pCallbackData->pCmdBufLabels[i].pLabelName + ">\n";
}
}
if (0 < pCallbackData->objectCount)
if ( 0 < pCallbackData->objectCount )
{
for (uint8_t i = 0; i < pCallbackData->objectCount; i++)
for ( uint8_t i = 0; i < pCallbackData->objectCount; i++ )
{
message += std::string("\t") + "Object " + std::to_string(i) + "\n";
message += std::string("\t\t") + "objectType = " + vk::to_string(static_cast<vk::ObjectType>(pCallbackData->pObjects[i].objectType)) + "\n";
message += std::string("\t\t") + "objectHandle = " + std::to_string(pCallbackData->pObjects[i].objectHandle) + "\n";
if (pCallbackData->pObjects[i].pObjectName)
message += std::string( "\t" ) + "Object " + std::to_string( i ) + "\n";
message += std::string( "\t\t" ) + "objectType = " +
vk::to_string( static_cast<vk::ObjectType>( pCallbackData->pObjects[i].objectType ) ) + "\n";
message +=
std::string( "\t\t" ) + "objectHandle = " + std::to_string( pCallbackData->pObjects[i].objectHandle ) + "\n";
if ( pCallbackData->pObjects[i].pObjectName )
{
message += std::string("\t\t") + "objectName = <" + pCallbackData->pObjects[i].pObjectName + ">\n";
message += std::string( "\t\t" ) + "objectName = <" + pCallbackData->pObjects[i].pObjectName + ">\n";
}
}
}
}
#ifdef _WIN32
MessageBox(NULL, message.c_str(), "Alert", MB_OK);
MessageBox( NULL, message.c_str(), "Alert", MB_OK );
#else
std::cout << message << std::endl;
#endif
@ -86,24 +96,26 @@ VKAPI_ATTR VkBool32 VKAPI_CALL debugMessageFunc(VkDebugUtilsMessageSeverityFlagB
return false;
}
bool checkLayers(std::vector<char const*> const& layers, std::vector<vk::LayerProperties> const& properties)
bool checkLayers( std::vector<char const *> const & layers, std::vector<vk::LayerProperties> const & properties )
{
// return true if all layers are listed in the properties
return std::all_of(layers.begin(), layers.end(), [&properties](char const* name)
{
return std::find_if(properties.begin(), properties.end(), [&name](vk::LayerProperties const& property) { return strcmp(property.layerName, name) == 0; }) != properties.end();
});
return std::all_of( layers.begin(), layers.end(), [&properties]( char const * name ) {
return std::find_if( properties.begin(), properties.end(), [&name]( vk::LayerProperties const & property ) {
return strcmp( property.layerName, name ) == 0;
} ) != properties.end();
} );
}
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
#if (VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1)
#if ( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1 )
// initialize the DipatchLoaderDynamic to use
static vk::DynamicLoader dl;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr");
VULKAN_HPP_DEFAULT_DISPATCHER.init(vkGetInstanceProcAddr);
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr =
dl.getProcAddress<PFN_vkGetInstanceProcAddr>( "vkGetInstanceProcAddr" );
VULKAN_HPP_DEFAULT_DISPATCHER.init( vkGetInstanceProcAddr );
#endif
std::vector<vk::LayerProperties> instanceLayerProperties = vk::enumerateInstanceLayerProperties();
@ -111,61 +123,77 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_KEY_START */
// Use standard_validation meta layer that enables all recommended validation layers
std::vector<char const*> instanceLayerNames;
instanceLayerNames.push_back("VK_LAYER_KHRONOS_validation");
if (!checkLayers(instanceLayerNames, instanceLayerProperties))
std::vector<char const *> instanceLayerNames;
instanceLayerNames.push_back( "VK_LAYER_KHRONOS_validation" );
if ( !checkLayers( instanceLayerNames, instanceLayerProperties ) )
{
std::cout << "Set the environment variable VK_LAYER_PATH to point to the location of your layers" << std::endl;
exit(1);
exit( 1 );
}
/* Enable debug callback extension */
std::vector<char const*> instanceExtensionNames;
instanceExtensionNames.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
std::vector<char const *> instanceExtensionNames;
instanceExtensionNames.push_back( VK_EXT_DEBUG_UTILS_EXTENSION_NAME );
vk::ApplicationInfo applicationInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
vk::InstanceCreateInfo instanceCreateInfo( vk::InstanceCreateFlags(), &applicationInfo, vk::su::checked_cast<uint32_t>(instanceLayerNames.size()), instanceLayerNames.data(),
vk::su::checked_cast<uint32_t>(instanceExtensionNames.size()) , instanceExtensionNames.data() );
vk::UniqueInstance instance = vk::createInstanceUnique(instanceCreateInfo);
vk::ApplicationInfo applicationInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 );
vk::InstanceCreateInfo instanceCreateInfo( vk::InstanceCreateFlags(),
&applicationInfo,
vk::su::checked_cast<uint32_t>( instanceLayerNames.size() ),
instanceLayerNames.data(),
vk::su::checked_cast<uint32_t>( instanceExtensionNames.size() ),
instanceExtensionNames.data() );
vk::UniqueInstance instance = vk::createInstanceUnique( instanceCreateInfo );
#if (VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1)
#if ( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1 )
// initialize function pointers for instance
VULKAN_HPP_DEFAULT_DISPATCHER.init(*instance);
VULKAN_HPP_DEFAULT_DISPATCHER.init( *instance );
#endif
pfnVkCreateDebugUtilsMessengerEXT = reinterpret_cast<PFN_vkCreateDebugUtilsMessengerEXT>(instance->getProcAddr("vkCreateDebugUtilsMessengerEXT"));
if (!pfnVkCreateDebugUtilsMessengerEXT)
pfnVkCreateDebugUtilsMessengerEXT =
reinterpret_cast<PFN_vkCreateDebugUtilsMessengerEXT>( instance->getProcAddr( "vkCreateDebugUtilsMessengerEXT" ) );
if ( !pfnVkCreateDebugUtilsMessengerEXT )
{
std::cout << "GetInstanceProcAddr: Unable to find pfnVkCreateDebugUtilsMessengerEXT function." << std::endl;
exit(1);
exit( 1 );
}
pfnVkDestroyDebugUtilsMessengerEXT = reinterpret_cast<PFN_vkDestroyDebugUtilsMessengerEXT>(instance->getProcAddr("vkDestroyDebugUtilsMessengerEXT"));
if (!pfnVkDestroyDebugUtilsMessengerEXT)
pfnVkDestroyDebugUtilsMessengerEXT = reinterpret_cast<PFN_vkDestroyDebugUtilsMessengerEXT>(
instance->getProcAddr( "vkDestroyDebugUtilsMessengerEXT" ) );
if ( !pfnVkDestroyDebugUtilsMessengerEXT )
{
std::cout << "GetInstanceProcAddr: Unable to find pfnVkDestroyDebugUtilsMessengerEXT function." << std::endl;
exit(1);
exit( 1 );
}
vk::DebugUtilsMessageSeverityFlagsEXT severityFlags(vk::DebugUtilsMessageSeverityFlagBitsEXT::eWarning | vk::DebugUtilsMessageSeverityFlagBitsEXT::eError);
vk::DebugUtilsMessageTypeFlagsEXT messageTypeFlags(vk::DebugUtilsMessageTypeFlagBitsEXT::eGeneral | vk::DebugUtilsMessageTypeFlagBitsEXT::ePerformance | vk::DebugUtilsMessageTypeFlagBitsEXT::eValidation);
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = instance->createDebugUtilsMessengerEXTUnique(vk::DebugUtilsMessengerCreateInfoEXT({}, severityFlags, messageTypeFlags, &debugMessageFunc));
vk::DebugUtilsMessageSeverityFlagsEXT severityFlags( vk::DebugUtilsMessageSeverityFlagBitsEXT::eWarning |
vk::DebugUtilsMessageSeverityFlagBitsEXT::eError );
vk::DebugUtilsMessageTypeFlagsEXT messageTypeFlags( vk::DebugUtilsMessageTypeFlagBitsEXT::eGeneral |
vk::DebugUtilsMessageTypeFlagBitsEXT::ePerformance |
vk::DebugUtilsMessageTypeFlagBitsEXT::eValidation );
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = instance->createDebugUtilsMessengerEXTUnique(
vk::DebugUtilsMessengerCreateInfoEXT( {}, severityFlags, messageTypeFlags, &debugMessageFunc ) );
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
assert(!queueFamilyProperties.empty());
assert( !queueFamilyProperties.empty() );
auto qfpIt = std::find_if(queueFamilyProperties.begin(), queueFamilyProperties.end(), [](vk::QueueFamilyProperties const& qfp) { return !!(qfp.queueFlags & vk::QueueFlagBits::eGraphics); });
assert(qfpIt != queueFamilyProperties.end());
uint32_t queueFamilyIndex = static_cast<uint32_t>(std::distance(queueFamilyProperties.begin(), qfpIt));
auto qfpIt = std::find_if(
queueFamilyProperties.begin(), queueFamilyProperties.end(), []( vk::QueueFamilyProperties const & qfp ) {
return !!( qfp.queueFlags & vk::QueueFlagBits::eGraphics );
} );
assert( qfpIt != queueFamilyProperties.end() );
uint32_t queueFamilyIndex = static_cast<uint32_t>( std::distance( queueFamilyProperties.begin(), qfpIt ) );
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), queueFamilyIndex, 1, &queuePriority);
vk::UniqueDevice device = physicalDevice.createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(
vk::DeviceQueueCreateFlags(), queueFamilyIndex, 1, &queuePriority );
vk::UniqueDevice device =
physicalDevice.createDeviceUnique( vk::DeviceCreateInfo( vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo ) );
// Create a command pool (not a UniqueCommandPool, for testing purposes!
vk::CommandPool commandPool = device->createCommandPool(vk::CommandPoolCreateInfo(vk::CommandPoolCreateFlags(), queueFamilyIndex));
vk::CommandPool commandPool =
device->createCommandPool( vk::CommandPoolCreateInfo( vk::CommandPoolCreateFlags(), queueFamilyIndex ) );
// The commandPool is not destroyed automatically (as it's not a UniqueCommandPool.
// That is, the device is destroyed before the commmand pool and will trigger a validation error.
@ -174,20 +202,20 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,19 +17,20 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iomanip>
#include <iostream>
static char const* AppName = "EnumerateDevicesAdvanced";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "EnumerateDevicesAdvanced";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
/* VULKAN_HPP_KEY_START */
@ -37,41 +38,41 @@ int main(int /*argc*/, char ** /*argv*/)
// enumerate the physicalDevices
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
for (auto const& physicalDevice : physicalDevices)
for ( auto const & physicalDevice : physicalDevices )
{
vk::PhysicalDeviceProperties properties = physicalDevice.getProperties();
std::cout << "apiVersion: ";
std::cout << ((properties.apiVersion >> 22) & 0xfff) << '.'; // Major.
std::cout << ((properties.apiVersion >> 12) & 0x3ff) << '.'; // Minor.
std::cout << (properties.apiVersion & 0xfff); // Patch.
std::cout << ( ( properties.apiVersion >> 22 ) & 0xfff ) << '.'; // Major.
std::cout << ( ( properties.apiVersion >> 12 ) & 0x3ff ) << '.'; // Minor.
std::cout << ( properties.apiVersion & 0xfff ); // Patch.
std::cout << '\n';
std::cout << "driverVersion: " << properties.driverVersion << '\n';
std::cout << std::showbase << std::internal << std::setfill('0') << std::hex;
std::cout << "vendorId: " << std::setw(6) << properties.vendorID << '\n';
std::cout << "deviceId: " << std::setw(6) << properties.deviceID << '\n';
std::cout << std::noshowbase << std::right << std::setfill(' ') << std::dec;
std::cout << std::showbase << std::internal << std::setfill( '0' ) << std::hex;
std::cout << "vendorId: " << std::setw( 6 ) << properties.vendorID << '\n';
std::cout << "deviceId: " << std::setw( 6 ) << properties.deviceID << '\n';
std::cout << std::noshowbase << std::right << std::setfill( ' ' ) << std::dec;
std::cout << "deviceType: " << vk::to_string(properties.deviceType) << "\n";
std::cout << "deviceType: " << vk::to_string( properties.deviceType ) << "\n";
std::cout << "deviceName: " << properties.deviceName << '\n';
std::cout << "pipelineCacheUUID: " << vk::su::UUID(properties.pipelineCacheUUID) << "\n\n";
std::cout << "pipelineCacheUUID: " << vk::su::UUID( properties.pipelineCacheUUID ) << "\n\n";
}
/* VULKAN_HPP_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,135 +17,145 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "Events";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "Events";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties());
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsQueueFamilyIndex);
uint32_t graphicsQueueFamilyIndex =
vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() );
vk::UniqueDevice device = vk::su::createDevice( physicalDevice, graphicsQueueFamilyIndex );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsQueueFamilyIndex);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsQueueFamilyIndex );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsQueueFamilyIndex, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsQueueFamilyIndex, 0 );
/* VULKAN_KEY_START */
// Start with a trivial command buffer and make sure fence wait doesn't time out
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, 10.0f, 10.0f, 0.0f, 1.0f));
commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
commandBuffer->setViewport( 0, vk::Viewport( 0.0f, 0.0f, 10.0f, 10.0f, 0.0f, 1.0f ) );
commandBuffer->end();
vk::UniqueFence fence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence fence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(0, nullptr, &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, fence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 0, nullptr, &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, fence.get() );
// Make sure timeout is long enough for a simple command buffer without waiting for an event
vk::Result result;
int timeouts = -1;
do
{
result = device->waitForFences(fence.get(), true, vk::su::FenceTimeout);
result = device->waitForFences( fence.get(), true, vk::su::FenceTimeout );
timeouts++;
} while (result == vk::Result::eTimeout);
assert(result == vk::Result::eSuccess);
if (timeouts != 0)
} while ( result == vk::Result::eTimeout );
assert( result == vk::Result::eSuccess );
if ( timeouts != 0 )
{
std::cout << "Unsuitable timeout value, exiting\n";
exit(-1);
exit( -1 );
}
// Now create an event and wait for it on the GPU
vk::UniqueEvent event = device->createEventUnique(vk::EventCreateInfo(vk::EventCreateFlags()));
vk::UniqueEvent event = device->createEventUnique( vk::EventCreateInfo( vk::EventCreateFlags() ) );
commandBuffer->reset(vk::CommandBufferResetFlags());
commandBuffer->begin(vk::CommandBufferBeginInfo());
commandBuffer->waitEvents(event.get(), vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eBottomOfPipe, nullptr, nullptr, nullptr);
commandBuffer->reset( vk::CommandBufferResetFlags() );
commandBuffer->begin( vk::CommandBufferBeginInfo() );
commandBuffer->waitEvents( event.get(),
vk::PipelineStageFlagBits::eHost,
vk::PipelineStageFlagBits::eBottomOfPipe,
nullptr,
nullptr,
nullptr );
commandBuffer->end();
device->resetFences(fence.get());
device->resetFences( fence.get() );
// Note that stepping through this code in the debugger is a bad idea because the GPU can TDR waiting for the event.
// Execute the code from vk::Queue::submit() through vk::Device::setEvent() without breakpoints
waitDestinationStageMask = vk::PipelineStageFlagBits::eBottomOfPipe;
graphicsQueue.submit(submitInfo, fence.get());
graphicsQueue.submit( submitInfo, fence.get() );
// We should timeout waiting for the fence because the GPU should be waiting on the event
result = device->waitForFences(fence.get(), true, vk::su::FenceTimeout);
if (result != vk::Result::eTimeout)
result = device->waitForFences( fence.get(), true, vk::su::FenceTimeout );
if ( result != vk::Result::eTimeout )
{
std::cout << "Didn't get expected timeout in vk::Device::waitForFences, exiting\n";
exit(-1);
exit( -1 );
}
// Set the event from the CPU and wait for the fence.
// This should succeed since we set the event
device->setEvent(event.get());
device->setEvent( event.get() );
do
{
result = device->waitForFences(fence.get(), true, vk::su::FenceTimeout);
} while (result == vk::Result::eTimeout);
assert(result == vk::Result::eSuccess);
result = device->waitForFences( fence.get(), true, vk::su::FenceTimeout );
} while ( result == vk::Result::eTimeout );
assert( result == vk::Result::eSuccess );
commandBuffer->reset({});
device->resetFences(fence.get());
device->resetEvent(event.get());
commandBuffer->reset( {} );
device->resetFences( fence.get() );
device->resetEvent( event.get() );
// Now set the event from the GPU and wait on the CPU
commandBuffer->begin(vk::CommandBufferBeginInfo());
commandBuffer->setEvent(event.get(), vk::PipelineStageFlagBits::eBottomOfPipe);
commandBuffer->begin( vk::CommandBufferBeginInfo() );
commandBuffer->setEvent( event.get(), vk::PipelineStageFlagBits::eBottomOfPipe );
commandBuffer->end();
// Look for the event on the CPU. It should be vk::Result::eEventReset since we haven't sent the command buffer yet.
result = device->getEventStatus(event.get());
assert(result == vk::Result::eEventReset);
result = device->getEventStatus( event.get() );
assert( result == vk::Result::eEventReset );
// Send the command buffer and loop waiting for the event
graphicsQueue.submit(submitInfo, fence.get());
graphicsQueue.submit( submitInfo, fence.get() );
int polls = 0;
do
{
result = device->getEventStatus(event.get());
result = device->getEventStatus( event.get() );
polls++;
} while (result != vk::Result::eEventSet);
printf("%d polls to find the event set\n", polls);
} while ( result != vk::Result::eEventSet );
printf( "%d polls to find the event set\n", polls );
do
{
result = device->waitForFences(fence.get(), true, vk::su::FenceTimeout);
} while (result == vk::Result::eTimeout);
assert(result == vk::Result::eSuccess);
result = device->waitForFences( fence.get(), true, vk::su::FenceTimeout );
} while ( result == vk::Result::eTimeout );
assert( result == vk::Result::eSuccess );
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,142 +19,194 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const* AppName = "ImmutableSampler";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "ImmutableSampler";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
texturedCubeData,
sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
/* VULKAN_KEY_START */
vk::su::TextureData textureData(physicalDevice, device);
vk::su::TextureData textureData( physicalDevice, device );
commandBuffer->begin(vk::CommandBufferBeginInfo());
textureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
commandBuffer->begin( vk::CommandBufferBeginInfo() );
textureData.setImage( device, commandBuffer, vk::su::CheckerboardImageGenerator() );
vk::DescriptorSetLayoutBinding bindings[2] =
{
vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex),
vk::DescriptorSetLayoutBinding(1, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment, &textureData.textureSampler.get())
vk::DescriptorSetLayoutBinding bindings[2] = {
vk::DescriptorSetLayoutBinding( 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex ),
vk::DescriptorSetLayoutBinding( 1,
vk::DescriptorType::eCombinedImageSampler,
1,
vk::ShaderStageFlagBits::eFragment,
&textureData.textureSampler.get() )
};
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), 2, bindings));
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(
vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), 2, bindings ) );
// Create pipeline layout
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
// Create a single pool to contain data for our descriptor set
vk::DescriptorPoolSize poolSizes[2] =
{
vk::DescriptorPoolSize(vk::DescriptorType::eUniformBuffer, 1),
vk::DescriptorPoolSize(vk::DescriptorType::eCombinedImageSampler, 1)
};
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 2, poolSizes));
vk::DescriptorPoolSize poolSizes[2] = { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
vk::DescriptorPoolSize( vk::DescriptorType::eCombinedImageSampler, 1 ) };
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(
vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 2, poolSizes ) );
// Populate descriptor sets
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
vk::WriteDescriptorSet writeDescriptorSets[2] =
{
vk::WriteDescriptorSet(descriptorSet.get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo),
vk::WriteDescriptorSet(descriptorSet.get(), 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo)
vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer.get(), 0, sizeof( glm::mat4x4 ) );
vk::DescriptorImageInfo imageInfo( textureData.textureSampler.get(),
textureData.imageData->imageView.get(),
vk::ImageLayout::eShaderReadOnlyOptimal );
vk::WriteDescriptorSet writeDescriptorSets[2] = {
vk::WriteDescriptorSet( descriptorSet.get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo ),
vk::WriteDescriptorSet( descriptorSet.get(), 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo )
};
device->updateDescriptorSets(vk::ArrayProxy<const vk::WriteDescriptorSet>(2, writeDescriptorSets), nullptr);
device->updateDescriptorSets( vk::ArrayProxy<const vk::WriteDescriptorSet>( 2, writeDescriptorSets ), nullptr );
/* VULKAN_KEY_END */
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline =
vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
2,
clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr );
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::su::submitAndWait(device, graphicsQueue, commandBuffer);
vk::su::submitAndWait( device, graphicsQueue, commandBuffer );
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
device->waitIdle();
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,88 +19,118 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "InitTexture";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "InitTexture";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(50, 50));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 50, 50 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
/* VULKAN_KEY_START */
vk::Format format = vk::Format::eR8G8B8A8Unorm;
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties(format);
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( format );
// See if we can use a linear tiled image for a texture, if not, we will need a staging buffer for the texture data
bool needsStaging = !(formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eSampledImage);
bool needsStaging = !( formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eSampledImage );
vk::UniqueImage image = device->createImageUnique(vk::ImageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, format, vk::Extent3D(surfaceData.extent, 1), 1, 1,
vk::SampleCountFlagBits::e1, needsStaging ? vk::ImageTiling::eOptimal : vk::ImageTiling::eLinear,
vk::ImageUsageFlagBits::eSampled | (needsStaging ? vk::ImageUsageFlagBits::eTransferDst : vk::ImageUsageFlagBits()),
vk::SharingMode::eExclusive, 0, nullptr, needsStaging ? vk::ImageLayout::eUndefined : vk::ImageLayout::ePreinitialized));
vk::UniqueImage image = device->createImageUnique(
vk::ImageCreateInfo( vk::ImageCreateFlags(),
vk::ImageType::e2D,
format,
vk::Extent3D( surfaceData.extent, 1 ),
1,
1,
vk::SampleCountFlagBits::e1,
needsStaging ? vk::ImageTiling::eOptimal : vk::ImageTiling::eLinear,
vk::ImageUsageFlagBits::eSampled |
( needsStaging ? vk::ImageUsageFlagBits::eTransferDst : vk::ImageUsageFlagBits() ),
vk::SharingMode::eExclusive,
0,
nullptr,
needsStaging ? vk::ImageLayout::eUndefined : vk::ImageLayout::ePreinitialized ) );
vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements(image.get());
uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits,
needsStaging ? vk::MemoryPropertyFlags() : (vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent));
vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements( image.get() );
uint32_t memoryTypeIndex = vk::su::findMemoryType(
physicalDevice.getMemoryProperties(),
memoryRequirements.memoryTypeBits,
needsStaging ? vk::MemoryPropertyFlags()
: ( vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent ) );
// allocate memory
vk::UniqueDeviceMemory imageMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
vk::UniqueDeviceMemory imageMemory =
device->allocateMemoryUnique( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) );
// bind memory
device->bindImageMemory(image.get(), imageMemory.get(), 0);
device->bindImageMemory( image.get(), imageMemory.get(), 0 );
vk::UniqueBuffer textureBuffer;
vk::UniqueDeviceMemory textureBufferMemory;
if (needsStaging)
if ( needsStaging )
{
// Need a staging buffer to map and copy texture into
textureBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), surfaceData.extent.width * surfaceData.extent.height * 4, vk::BufferUsageFlagBits::eTransferSrc));
textureBuffer =
device->createBufferUnique( vk::BufferCreateInfo( vk::BufferCreateFlags(),
surfaceData.extent.width * surfaceData.extent.height * 4,
vk::BufferUsageFlagBits::eTransferSrc ) );
memoryRequirements = device->getBufferMemoryRequirements(textureBuffer.get());
memoryTypeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
memoryRequirements = device->getBufferMemoryRequirements( textureBuffer.get() );
memoryTypeIndex =
vk::su::findMemoryType( physicalDevice.getMemoryProperties(),
memoryRequirements.memoryTypeBits,
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
// allocate memory
textureBufferMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
textureBufferMemory =
device->allocateMemoryUnique( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) );
// bind memory
device->bindBufferMemory(textureBuffer.get(), textureBufferMemory.get(), 0);
device->bindBufferMemory( textureBuffer.get(), textureBufferMemory.get(), 0 );
}
else
{
vk::SubresourceLayout subresourceLayout = device->getImageSubresourceLayout(image.get(), vk::ImageSubresource(vk::ImageAspectFlagBits::eColor));
vk::SubresourceLayout subresourceLayout =
device->getImageSubresourceLayout( image.get(), vk::ImageSubresource( vk::ImageAspectFlagBits::eColor ) );
}
void* data = device->mapMemory(needsStaging ? textureBufferMemory.get() : imageMemory.get(), 0, memoryRequirements.size, vk::MemoryMapFlags());
void * data = device->mapMemory(
needsStaging ? textureBufferMemory.get() : imageMemory.get(), 0, memoryRequirements.size, vk::MemoryMapFlags() );
// Checkerboard of 16x16 pixel squares
unsigned char *pImageMemory = static_cast<unsigned char*>(data);
for (uint32_t row = 0; row < surfaceData.extent.height; row++)
unsigned char * pImageMemory = static_cast<unsigned char *>( data );
for ( uint32_t row = 0; row < surfaceData.extent.height; row++ )
{
for (uint32_t col = 0; col < surfaceData.extent.width; col++)
for ( uint32_t col = 0; col < surfaceData.extent.width; col++ )
{
unsigned char rgb = (((row & 0x10) == 0) ^ ((col & 0x10) == 0)) * 255;
unsigned char rgb = ( ( ( row & 0x10 ) == 0 ) ^ ( ( col & 0x10 ) == 0 ) ) * 255;
pImageMemory[0] = rgb;
pImageMemory[1] = rgb;
pImageMemory[2] = rgb;
@ -109,51 +139,83 @@ int main(int /*argc*/, char ** /*argv*/)
}
}
device->unmapMemory(needsStaging ? textureBufferMemory.get() : imageMemory.get());
device->unmapMemory( needsStaging ? textureBufferMemory.get() : imageMemory.get() );
commandBuffer->begin(vk::CommandBufferBeginInfo());
if (needsStaging)
commandBuffer->begin( vk::CommandBufferBeginInfo() );
if ( needsStaging )
{
// Since we're going to blit to the texture image, set its layout to eTransferDstOptimal
vk::su::setImageLayout(commandBuffer, image.get(), format, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal);
vk::BufferImageCopy copyRegion(0, surfaceData.extent.width, surfaceData.extent.height, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0), vk::Extent3D(surfaceData.extent, 1));
commandBuffer->copyBufferToImage(textureBuffer.get(), image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion);
vk::su::setImageLayout(
commandBuffer, image.get(), format, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal );
vk::BufferImageCopy copyRegion( 0,
surfaceData.extent.width,
surfaceData.extent.height,
vk::ImageSubresourceLayers( vk::ImageAspectFlagBits::eColor, 0, 0, 1 ),
vk::Offset3D( 0, 0, 0 ),
vk::Extent3D( surfaceData.extent, 1 ) );
commandBuffer->copyBufferToImage(
textureBuffer.get(), image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion );
// Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY
vk::su::setImageLayout(commandBuffer, image.get(), format, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal);
vk::su::setImageLayout( commandBuffer,
image.get(),
format,
vk::ImageLayout::eTransferDstOptimal,
vk::ImageLayout::eShaderReadOnlyOptimal );
}
else
{
// If we can use the linear tiled image as a texture, just do it
vk::su::setImageLayout(commandBuffer, image.get(), format, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal);
vk::su::setImageLayout(
commandBuffer, image.get(), format, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal );
}
commandBuffer->end();
vk::su::submitAndWait(device, graphicsQueue, commandBuffer);
vk::su::submitAndWait( device, graphicsQueue, commandBuffer );
vk::UniqueSampler sampler = device->createSamplerUnique(vk::SamplerCreateInfo(vk::SamplerCreateFlags(), vk::Filter::eNearest, vk::Filter::eNearest, vk::SamplerMipmapMode::eNearest,
vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, 0.0f, false, 1.0f, false, vk::CompareOp::eNever, 0.0f, 0.0f,
vk::BorderColor::eFloatOpaqueWhite));
vk::UniqueSampler sampler =
device->createSamplerUnique( vk::SamplerCreateInfo( vk::SamplerCreateFlags(),
vk::Filter::eNearest,
vk::Filter::eNearest,
vk::SamplerMipmapMode::eNearest,
vk::SamplerAddressMode::eClampToEdge,
vk::SamplerAddressMode::eClampToEdge,
vk::SamplerAddressMode::eClampToEdge,
0.0f,
false,
1.0f,
false,
vk::CompareOp::eNever,
0.0f,
0.0f,
vk::BorderColor::eFloatOpaqueWhite ) );
vk::ComponentMapping componentMapping(vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA);
vk::ImageViewCreateInfo imageViewCreateInfo(vk::ImageViewCreateFlags(), image.get(), vk::ImageViewType::e2D, format, componentMapping, vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
vk::UniqueImageView imageView = device->createImageViewUnique(imageViewCreateInfo);
vk::ComponentMapping componentMapping(
vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA );
vk::ImageViewCreateInfo imageViewCreateInfo(
vk::ImageViewCreateFlags(),
image.get(),
vk::ImageViewType::e2D,
format,
componentMapping,
vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 ) );
vk::UniqueImageView imageView = device->createImageViewUnique( imageViewCreateInfo );
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,13 +19,14 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const* AppName = "InputAttachment";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "InputAttachment";
static char const * EngineName = "Vulkan.hpp";
static std::string vertexShaderText = R"(
#version 450
@ -43,7 +44,7 @@ void main()
)";
// Use subpassLoad to read from input attachment
static const char *fragmentShaderText = R"(
static const char * fragmentShaderText = R"(
#version 450
layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput inputAttachment;
@ -55,147 +56,239 @@ void main()
outColor = subpassLoad(inputAttachment);
}
)";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties(vk::Format::eR8G8B8A8Unorm);
if (!(formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eColorAttachment))
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( vk::Format::eR8G8B8A8Unorm );
if ( !( formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eColorAttachment ) )
{
std::cout << "vk::Format::eR8G8B8A8Unorm format unsupported for input attachment\n";
exit(-1);
exit( -1 );
}
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
/* VULKAN_KEY_START */
// Create a framebuffer with 2 attachments, one the color attachment the shaders render into, and the other an input attachment which
// will be cleared to yellow, and then used by the shaders to color the drawn triangle. Final result should be a yellow triangle
// Create a framebuffer with 2 attachments, one the color attachment the shaders render into, and the other an input
// attachment which will be cleared to yellow, and then used by the shaders to color the drawn triangle. Final
// result should be a yellow triangle
// Create the image that will be used as the input attachment
// The image for the color attachment is the presentable image already created as part of the SwapChainData
vk::UniqueImage inputImage = device->createImageUnique(vk::ImageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, swapChainData.colorFormat, vk::Extent3D(surfaceData.extent, 1), 1, 1,
vk::SampleCountFlagBits::e1, vk::ImageTiling::eOptimal, vk::ImageUsageFlagBits::eInputAttachment | vk::ImageUsageFlagBits::eTransferDst));
vk::UniqueImage inputImage = device->createImageUnique(
vk::ImageCreateInfo( vk::ImageCreateFlags(),
vk::ImageType::e2D,
swapChainData.colorFormat,
vk::Extent3D( surfaceData.extent, 1 ),
1,
1,
vk::SampleCountFlagBits::e1,
vk::ImageTiling::eOptimal,
vk::ImageUsageFlagBits::eInputAttachment | vk::ImageUsageFlagBits::eTransferDst ) );
vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements(inputImage.get());
uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlags());
vk::UniqueDeviceMemory inputMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
device->bindImageMemory(inputImage.get(), inputMemory.get(), 0);
vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements( inputImage.get() );
uint32_t memoryTypeIndex = vk::su::findMemoryType(
physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlags() );
vk::UniqueDeviceMemory inputMemory =
device->allocateMemoryUnique( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) );
device->bindImageMemory( inputImage.get(), inputMemory.get(), 0 );
// Set the image layout to TRANSFER_DST_OPTIMAL to be ready for clear
commandBuffer->begin(vk::CommandBufferBeginInfo());
vk::su::setImageLayout(commandBuffer, inputImage.get(), swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal);
commandBuffer->begin( vk::CommandBufferBeginInfo() );
vk::su::setImageLayout( commandBuffer,
inputImage.get(),
swapChainData.colorFormat,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eTransferDstOptimal );
commandBuffer->clearColorImage(inputImage.get(), vk::ImageLayout::eTransferDstOptimal, vk::ClearColorValue(std::array<float, 4>({ {1.0f, 1.0f, 0.0f, 0.0f} })),
vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS));
commandBuffer->clearColorImage(
inputImage.get(),
vk::ImageLayout::eTransferDstOptimal,
vk::ClearColorValue( std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) ),
vk::ImageSubresourceRange(
vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS ) );
// Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
vk::su::setImageLayout(commandBuffer, inputImage.get(), swapChainData.colorFormat, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal);
vk::su::setImageLayout( commandBuffer,
inputImage.get(),
swapChainData.colorFormat,
vk::ImageLayout::eTransferDstOptimal,
vk::ImageLayout::eShaderReadOnlyOptimal );
vk::ComponentMapping componentMapping(vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA);
vk::ImageViewCreateInfo imageViewCreateInfo(vk::ImageViewCreateFlags(), inputImage.get(), vk::ImageViewType::e2D, swapChainData.colorFormat, componentMapping, vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
vk::UniqueImageView inputAttachmentView = device->createImageViewUnique(imageViewCreateInfo);
vk::ComponentMapping componentMapping(
vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA );
vk::ImageViewCreateInfo imageViewCreateInfo(
vk::ImageViewCreateFlags(),
inputImage.get(),
vk::ImageViewType::e2D,
swapChainData.colorFormat,
componentMapping,
vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 ) );
vk::UniqueImageView inputAttachmentView = device->createImageViewUnique( imageViewCreateInfo );
vk::DescriptorSetLayoutBinding layoutBinding(0, vk::DescriptorType::eInputAttachment, 1, vk::ShaderStageFlagBits::eFragment);
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), 1, &layoutBinding));
vk::DescriptorSetLayoutBinding layoutBinding(
0, vk::DescriptorType::eInputAttachment, 1, vk::ShaderStageFlagBits::eFragment );
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(
vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), 1, &layoutBinding ) );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
vk::AttachmentDescription attachments[2] =
{
// First attachment is the color attachment - clear at the beginning of the renderpass and transition layout to PRESENT_SRC_KHR at the end of renderpass
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), swapChainData.colorFormat, vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eStore,
vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined, vk::ImageLayout::ePresentSrcKHR),
vk::AttachmentDescription attachments[2] = {
// First attachment is the color attachment - clear at the beginning of the renderpass and transition layout to
// PRESENT_SRC_KHR at the end of renderpass
vk::AttachmentDescription( vk::AttachmentDescriptionFlags(),
swapChainData.colorFormat,
vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eClear,
vk::AttachmentStoreOp::eStore,
vk::AttachmentLoadOp::eDontCare,
vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eUndefined,
vk::ImageLayout::ePresentSrcKHR ),
// Second attachment is input attachment. Once cleared it should have width*height yellow pixels.
// Doing a subpassLoad in the fragment shader should give the shader the color at the fragments x,y location from the input attachment
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), swapChainData.colorFormat, vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eLoad, vk::AttachmentStoreOp::eDontCare,
vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eShaderReadOnlyOptimal, vk::ImageLayout::eShaderReadOnlyOptimal)
// Doing a subpassLoad in the fragment shader should give the shader the color at the fragments x,y location from
// the input attachment
vk::AttachmentDescription( vk::AttachmentDescriptionFlags(),
swapChainData.colorFormat,
vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eLoad,
vk::AttachmentStoreOp::eDontCare,
vk::AttachmentLoadOp::eDontCare,
vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eShaderReadOnlyOptimal,
vk::ImageLayout::eShaderReadOnlyOptimal )
};
vk::AttachmentReference colorReference(0, vk::ImageLayout::eColorAttachmentOptimal);
vk::AttachmentReference inputReference(1, vk::ImageLayout::eShaderReadOnlyOptimal);
vk::SubpassDescription subPass(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, 1, &inputReference, 1, &colorReference);
vk::UniqueRenderPass renderPass = device->createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), 2, attachments, 1, &subPass));
vk::AttachmentReference colorReference( 0, vk::ImageLayout::eColorAttachmentOptimal );
vk::AttachmentReference inputReference( 1, vk::ImageLayout::eShaderReadOnlyOptimal );
vk::SubpassDescription subPass(
vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, 1, &inputReference, 1, &colorReference );
vk::UniqueRenderPass renderPass = device->createRenderPassUnique(
vk::RenderPassCreateInfo( vk::RenderPassCreateFlags(), 2, attachments, 1, &subPass ) );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, inputAttachmentView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, inputAttachmentView, surfaceData.extent );
vk::DescriptorPoolSize poolSize(vk::DescriptorType::eInputAttachment, 1);
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 1, &poolSize));
vk::DescriptorPoolSize poolSize( vk::DescriptorType::eInputAttachment, 1 );
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(
vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 1, &poolSize ) );
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
vk::DescriptorImageInfo inputImageInfo(nullptr, inputAttachmentView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
vk::WriteDescriptorSet writeDescriptorSet(descriptorSet.get(), 0, 0, 1, vk::DescriptorType::eInputAttachment, &inputImageInfo);
device->updateDescriptorSets(vk::ArrayProxy<const vk::WriteDescriptorSet>(1, &writeDescriptorSet), nullptr);
vk::DescriptorImageInfo inputImageInfo(
nullptr, inputAttachmentView.get(), vk::ImageLayout::eShaderReadOnlyOptimal );
vk::WriteDescriptorSet writeDescriptorSet(
descriptorSet.get(), 0, 0, 1, vk::DescriptorType::eInputAttachment, &inputImageInfo );
device->updateDescriptorSets( vk::ArrayProxy<const vk::WriteDescriptorSet>( 1, &writeDescriptorSet ), nullptr );
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr), 0, {},
vk::FrontFace::eClockwise, false, pipelineLayout, renderPass);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline =
vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
0,
{},
vk::FrontFace::eClockwise,
false,
pipelineLayout,
renderPass );
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> result = device->acquireNextImage2KHR(vk::AcquireNextImageInfoKHR(swapChainData.swapChain.get(), UINT64_MAX, imageAcquiredSemaphore.get(), {}, 1));
assert(result.result == vk::Result::eSuccess);
vk::ResultValue<uint32_t> result = device->acquireNextImage2KHR(
vk::AcquireNextImageInfoKHR( swapChainData.swapChain.get(), UINT64_MAX, imageAcquiredSemaphore.get(), {}, 1 ) );
assert( result.result == vk::Result::eSuccess );
uint32_t currentBuffer = result.value;
vk::ClearValue clearValue;
clearValue.color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
commandBuffer->beginRenderPass(vk::RenderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 1, &clearValue), vk::SubpassContents::eInline);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
clearValue.color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
commandBuffer->beginRenderPass( vk::RenderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
1,
&clearValue ),
vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr );
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw(3, 1, 0, 0);
commandBuffer->draw( 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
/* VULKAN_KEY_END */
vk::su::submitAndWait(device, graphicsQueue, commandBuffer);
vk::su::submitAndWait( device, graphicsQueue, commandBuffer );
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR( vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -13,16 +13,18 @@
// limitations under the License.
//
// VulkanHpp Samples : InstanceExtensionProperties
// Get global extension properties to know what extension are available to enable at CreateInstance time.
// Get global extension properties to know what extension are available to enable at CreateInstance
// time.
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <sstream>
static char const* AppName = "InstanceExtensionProperties";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "InstanceExtensionProperties";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
@ -32,10 +34,14 @@ int main(int /*argc*/, char ** /*argv*/)
// sort the extensions alphabetically
std::sort(extensionProperties.begin(), extensionProperties.end(), [](vk::ExtensionProperties const& a, vk::ExtensionProperties const& b) { return strcmp(a.extensionName, b.extensionName) < 0; });
std::sort( extensionProperties.begin(),
extensionProperties.end(),
[]( vk::ExtensionProperties const & a, vk::ExtensionProperties const & b ) {
return strcmp( a.extensionName, b.extensionName ) < 0;
} );
std::cout << "Instance Extensions:" << std::endl;
for (auto const& ep : extensionProperties)
for ( auto const & ep : extensionProperties )
{
std::cout << ep.extensionName << ":" << std::endl;
std::cout << "\tVersion: " << ep.specVersion << std::endl;
@ -44,20 +50,20 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -16,25 +16,26 @@
// Get list of global layers and their associated extensions, if any.
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <sstream>
#include <vector>
static char const* AppName = "InstanceLayerExtensionProperties";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "InstanceLayerExtensionProperties";
static char const * EngineName = "Vulkan.hpp";
struct PropertyData
{
PropertyData(vk::LayerProperties const& layerProperties_, std::vector<vk::ExtensionProperties> const& extensionProperties_)
: layerProperties(layerProperties_)
, extensionProperties(extensionProperties_)
PropertyData( vk::LayerProperties const & layerProperties_,
std::vector<vk::ExtensionProperties> const & extensionProperties_ )
: layerProperties( layerProperties_ ), extensionProperties( extensionProperties_ )
{}
vk::LayerProperties layerProperties;
std::vector<vk::ExtensionProperties> extensionProperties;
};
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
@ -43,35 +44,36 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_KEY_START */
std::vector<PropertyData> propertyData;
propertyData.reserve(layerProperties.size());
propertyData.reserve( layerProperties.size() );
for (auto const& layerProperty : layerProperties)
for ( auto const & layerProperty : layerProperties )
{
std::vector<vk::ExtensionProperties> extensionProperties = vk::enumerateInstanceExtensionProperties(std::string(layerProperty.layerName));
propertyData.push_back(PropertyData(layerProperty, extensionProperties));
std::vector<vk::ExtensionProperties> extensionProperties =
vk::enumerateInstanceExtensionProperties( std::string( layerProperty.layerName ) );
propertyData.push_back( PropertyData( layerProperty, extensionProperties ) );
}
/* VULKAN_KEY_END */
std::cout << "Instance Layers:" << std::endl;
if (propertyData.empty())
if ( propertyData.empty() )
{
std::cout << "Set the environment variable VK_LAYER_PATH to point to the location of your layers" << std::endl;
}
else
{
for (auto const& pd : propertyData)
for ( auto const & pd : propertyData )
{
std::cout << pd.layerProperties.layerName << std::endl;
if (pd.extensionProperties.empty())
if ( pd.extensionProperties.empty() )
{
std::cout << "Layer Extension: None";
}
else
{
for (auto it = pd.extensionProperties.begin(); it != pd.extensionProperties.end(); ++it)
for ( auto it = pd.extensionProperties.begin(); it != pd.extensionProperties.end(); ++it )
{
if (it != pd.extensionProperties.begin())
if ( it != pd.extensionProperties.begin() )
{
std::cout << ", ";
}
@ -83,20 +85,20 @@ int main(int /*argc*/, char ** /*argv*/)
}
std::cout << std::endl;
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -15,16 +15,16 @@
// VulkanHpp Samples : InstanceLayerProperties
// Get global layer properties to know what layers are available to enable at CreateInstance time.
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <sstream>
#include <vector>
static char const* AppName = "InstanceLayerProperties";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "InstanceLayerProperties";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
@ -33,35 +33,36 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<vk::LayerProperties> layerProperties = vk::enumerateInstanceLayerProperties();
std::cout << "Instance Layers:" << std::endl;
if (layerProperties.empty())
if ( layerProperties.empty() )
{
std::cout << "Set the environment variable VK_LAYER_PATH to point to the location of your layers" << std::endl;
}
for (auto const& lp : layerProperties)
for ( auto const & lp : layerProperties )
{
std::cout << lp.layerName << ":" << std::endl;
std::cout << "\tVersion: " << lp.implementationVersion << std::endl;
std::cout << "\tAPI Version: (" << (lp.specVersion >> 22) << "." << ((lp.specVersion >> 12) & 0x03FF) << "." << (lp.specVersion & 0xFFF) << ")" << std::endl;
std::cout << "\tAPI Version: (" << ( lp.specVersion >> 22 ) << "." << ( ( lp.specVersion >> 12 ) & 0x03FF ) << "."
<< ( lp.specVersion & 0xFFF ) << ")" << std::endl;
std::cout << "\tDescription: " << lp.description << std::endl;
std::cout << std::endl;
}
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -16,42 +16,44 @@
// Get the version of instance-level functionality supported by the implementation.
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <sstream>
static char const* AppName = "InstanceVersion";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "InstanceVersion";
static char const * EngineName = "Vulkan.hpp";
std::string decodeAPIVersion(uint32_t apiVersion)
std::string decodeAPIVersion( uint32_t apiVersion )
{
return std::to_string(VK_VERSION_MAJOR(apiVersion)) + "." + std::to_string(VK_VERSION_MINOR(apiVersion)) + "." + std::to_string(VK_VERSION_PATCH(apiVersion));
return std::to_string( VK_VERSION_MAJOR( apiVersion ) ) + "." + std::to_string( VK_VERSION_MINOR( apiVersion ) ) +
"." + std::to_string( VK_VERSION_PATCH( apiVersion ) );
}
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
/* VULKAN_KEY_START */
uint32_t apiVersion = vk::enumerateInstanceVersion();
std::cout << "APIVersion = " << decodeAPIVersion(apiVersion);
std::cout << "APIVersion = " << decodeAPIVersion( apiVersion );
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,13 +19,14 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const* AppName = "MultipleSets";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "MultipleSets";
static char const * EngineName = "Vulkan.hpp";
const std::string vertexShaderText = R"(
#version 400
@ -77,145 +78,200 @@ void main()
}
)";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::su::TextureData textureData(physicalDevice, device);
vk::su::TextureData textureData( physicalDevice, device );
commandBuffer->begin(vk::CommandBufferBeginInfo());
textureData.setImage(device, commandBuffer, vk::su::MonochromeImageGenerator({ 118, 185, 0 }));
commandBuffer->begin( vk::CommandBufferBeginInfo() );
textureData.setImage( device, commandBuffer, vk::su::MonochromeImageGenerator( { 118, 185, 0 } ) );
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
texturedCubeData,
sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
/* VULKAN_KEY_START */
// Create first layout to contain uniform buffer data
vk::DescriptorSetLayoutBinding uniformBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex);
vk::UniqueDescriptorSetLayout uniformLayout = device->createDescriptorSetLayoutUnique(vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), 1, &uniformBinding));
vk::DescriptorSetLayoutBinding uniformBinding(
0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex );
vk::UniqueDescriptorSetLayout uniformLayout = device->createDescriptorSetLayoutUnique(
vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), 1, &uniformBinding ) );
// Create second layout containing combined sampler/image data
vk::DescriptorSetLayoutBinding sampler2DBinding(0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eVertex);
vk::UniqueDescriptorSetLayout samplerLayout = device->createDescriptorSetLayoutUnique(vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), 1, &sampler2DBinding));
vk::DescriptorSetLayoutBinding sampler2DBinding(
0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eVertex );
vk::UniqueDescriptorSetLayout samplerLayout = device->createDescriptorSetLayoutUnique(
vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), 1, &sampler2DBinding ) );
// Create pipeline layout with multiple descriptor sets
std::array<vk::DescriptorSetLayout, 2> descriptorSetLayouts = { uniformLayout.get(), samplerLayout.get() };
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 2, descriptorSetLayouts.data()));
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 2, descriptorSetLayouts.data() ) );
// Create a single pool to contain data for our two descriptor sets
vk::DescriptorPoolSize poolSizes[2] =
{
vk::DescriptorPoolSize(vk::DescriptorType::eUniformBuffer, 1),
vk::DescriptorPoolSize(vk::DescriptorType::eCombinedImageSampler, 1)
};
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 2, 2, poolSizes));
vk::DescriptorPoolSize poolSizes[2] = { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
vk::DescriptorPoolSize( vk::DescriptorType::eCombinedImageSampler, 1 ) };
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(
vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 2, 2, poolSizes ) );
// Populate descriptor sets
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 2, descriptorSetLayouts.data()));
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(
vk::DescriptorSetAllocateInfo( descriptorPool.get(), 2, descriptorSetLayouts.data() ) );
// Populate with info about our uniform buffer
vk::DescriptorBufferInfo uniformBufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
vk::DescriptorImageInfo textureImageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
std::array<vk::WriteDescriptorSet, 2> writeDescriptorSets =
{
vk::WriteDescriptorSet(descriptorSets[0].get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &uniformBufferInfo),
vk::WriteDescriptorSet(descriptorSets[1].get(), 0, 0, 1, vk::DescriptorType::eCombinedImageSampler, &textureImageInfo)
vk::DescriptorBufferInfo uniformBufferInfo( uniformBufferData.buffer.get(), 0, sizeof( glm::mat4x4 ) );
vk::DescriptorImageInfo textureImageInfo( textureData.textureSampler.get(),
textureData.imageData->imageView.get(),
vk::ImageLayout::eShaderReadOnlyOptimal );
std::array<vk::WriteDescriptorSet, 2> writeDescriptorSets = {
vk::WriteDescriptorSet(
descriptorSets[0].get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &uniformBufferInfo ),
vk::WriteDescriptorSet(
descriptorSets[1].get(), 0, 0, 1, vk::DescriptorType::eCombinedImageSampler, &textureImageInfo )
};
device->updateDescriptorSets(writeDescriptorSets, nullptr);
device->updateDescriptorSets( writeDescriptorSets, nullptr );
/* VULKAN_KEY_END */
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline =
vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, { descriptorSets[0].get(), descriptorSets[1].get() }, nullptr);
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
2,
clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->bindDescriptorSets( vk::PipelineBindPoint::eGraphics,
pipelineLayout.get(),
0,
{ descriptorSets[0].get(), descriptorSets[1].get() },
nullptr );
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
device->waitIdle();
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,161 +19,238 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const* AppName = "OcclusionQuery";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "OcclusionQuery";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex} });
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, coloredCubeData, sizeof(coloredCubeData) / sizeof(coloredCubeData[0]));
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
coloredCubeData,
sizeof( coloredCubeData ) / sizeof( coloredCubeData[0] ) );
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::UniqueDescriptorPool descriptorPool =
vk::su::createDescriptorPool( device, { { vk::DescriptorType::eUniformBuffer, 1 } } );
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, {});
vk::su::updateDescriptorSets(
device,
descriptorSet,
{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
{} );
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(coloredCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(
device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
sizeof( coloredCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
/* VULKAN_KEY_START */
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo(vk::SemaphoreCreateFlags()));
vk::UniqueSemaphore imageAcquiredSemaphore =
device->createSemaphoreUnique( vk::SemaphoreCreateInfo( vk::SemaphoreCreateFlags() ) );
// Get the index of the next available swapchain image:
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), UINT64_MAX, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::ResultValue<uint32_t> currentBuffer =
device->acquireNextImageKHR( swapChainData.swapChain.get(), UINT64_MAX, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
/* Allocate a uniform buffer that will take query results. */
vk::UniqueBuffer queryResultBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), 4 * sizeof(uint64_t), vk::BufferUsageFlagBits::eUniformBuffer | vk::BufferUsageFlagBits::eTransferDst));
vk::UniqueBuffer queryResultBuffer = device->createBufferUnique(
vk::BufferCreateInfo( vk::BufferCreateFlags(),
4 * sizeof( uint64_t ),
vk::BufferUsageFlagBits::eUniformBuffer | vk::BufferUsageFlagBits::eTransferDst ) );
vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements(queryResultBuffer.get());
uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
vk::UniqueDeviceMemory queryResultMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements( queryResultBuffer.get() );
uint32_t memoryTypeIndex =
vk::su::findMemoryType( physicalDevice.getMemoryProperties(),
memoryRequirements.memoryTypeBits,
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
vk::UniqueDeviceMemory queryResultMemory =
device->allocateMemoryUnique( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) );
device->bindBufferMemory(queryResultBuffer.get(), queryResultMemory.get(), 0);
device->bindBufferMemory( queryResultBuffer.get(), queryResultMemory.get(), 0 );
vk::UniqueQueryPool queryPool = device->createQueryPoolUnique(vk::QueryPoolCreateInfo(vk::QueryPoolCreateFlags(), vk::QueryType::eOcclusion, 2, vk::QueryPipelineStatisticFlags()));
vk::UniqueQueryPool queryPool = device->createQueryPoolUnique( vk::QueryPoolCreateInfo(
vk::QueryPoolCreateFlags(), vk::QueryType::eOcclusion, 2, vk::QueryPipelineStatisticFlags() ) );
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
commandBuffer->resetQueryPool(queryPool.get(), 0, 2);
commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
commandBuffer->resetQueryPool( queryPool.get(), 0, 2 );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
commandBuffer->beginRenderPass(vk::RenderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(), surfaceData.extent), 2, clearValues), vk::SubpassContents::eInline);
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
commandBuffer->beginRenderPass( vk::RenderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D(), surfaceData.extent ),
2,
clearValues ),
vk::SubpassContents::eInline );
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), {});
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), {} );
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->beginQuery(queryPool.get(), 0, vk::QueryControlFlags());
commandBuffer->endQuery(queryPool.get(), 0);
commandBuffer->beginQuery( queryPool.get(), 0, vk::QueryControlFlags() );
commandBuffer->endQuery( queryPool.get(), 0 );
commandBuffer->beginQuery(queryPool.get(), 1, vk::QueryControlFlags());
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->beginQuery( queryPool.get(), 1, vk::QueryControlFlags() );
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->endQuery(queryPool.get(), 1);
commandBuffer->endQuery( queryPool.get(), 1 );
commandBuffer->copyQueryPoolResults(queryPool.get(), 0, 2, queryResultBuffer.get(), 0, sizeof(uint64_t), vk::QueryResultFlagBits::e64 | vk::QueryResultFlagBits::eWait);
commandBuffer->copyQueryPoolResults( queryPool.get(),
0,
2,
queryResultBuffer.get(),
0,
sizeof( uint64_t ),
vk::QueryResultFlagBits::e64 | vk::QueryResultFlagBits::eWait );
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
graphicsQueue.waitIdle();
uint64_t samplesPassed[2];
device->getQueryPoolResults(queryPool.get(), 0, 2, vk::ArrayProxy<uint64_t>(4, samplesPassed), sizeof(uint64_t), vk::QueryResultFlagBits::e64 | vk::QueryResultFlagBits::eWait);
device->getQueryPoolResults( queryPool.get(),
0,
2,
vk::ArrayProxy<uint64_t>( 4, samplesPassed ),
sizeof( uint64_t ),
vk::QueryResultFlagBits::e64 | vk::QueryResultFlagBits::eWait );
std::cout << "vkGetQueryPoolResults data\n";
std::cout << "samples_passed[0] = " << samplesPassed[0] << "\n";
std::cout << "samples_passed[1] = " << samplesPassed[1] << "\n";
/* Read back query result from buffer */
uint64_t *samplesPassedPtr = static_cast<uint64_t*>(device->mapMemory(queryResultMemory.get(), 0, memoryRequirements.size, vk::MemoryMapFlags()));
uint64_t * samplesPassedPtr = static_cast<uint64_t *>(
device->mapMemory( queryResultMemory.get(), 0, memoryRequirements.size, vk::MemoryMapFlags() ) );
std::cout << "vkCmdCopyQueryPoolResults data\n";
std::cout << "samples_passed[0] = " << samplesPassedPtr[0] << "\n";
std::cout << "samples_passed[1] = " << samplesPassedPtr[1] << "\n";
device->unmapMemory(queryResultMemory.get());
device->unmapMemory( queryResultMemory.get() );
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,18 +17,19 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <vector>
static char const* AppName = "DeviceExtensionProperties";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "DeviceExtensionProperties";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
// enumerate the physicalDevices
@ -36,14 +37,19 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_KEY_START */
for (size_t i=0 ; i<physicalDevices.size() ; i++)
for ( size_t i = 0; i < physicalDevices.size(); i++ )
{
std::cout << "PhysicalDevice " << i << "\n";
std::vector<vk::ExtensionProperties> extensionProperties = physicalDevices[i].enumerateDeviceExtensionProperties();
std::vector<vk::ExtensionProperties> extensionProperties =
physicalDevices[i].enumerateDeviceExtensionProperties();
// sort the extensions alphabetically
std::sort(extensionProperties.begin(), extensionProperties.end(), [](vk::ExtensionProperties const& a, vk::ExtensionProperties const& b) { return strcmp(a.extensionName, b.extensionName) < 0; });
for (auto const& ep : extensionProperties)
std::sort( extensionProperties.begin(),
extensionProperties.end(),
[]( vk::ExtensionProperties const & a, vk::ExtensionProperties const & b ) {
return strcmp( a.extensionName, b.extensionName ) < 0;
} );
for ( auto const & ep : extensionProperties )
{
std::cout << "\t" << ep.extensionName << ":" << std::endl;
std::cout << "\t\tVersion: " << ep.specVersion << std::endl;
@ -53,20 +59,20 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

File diff suppressed because it is too large Load Diff

View File

@ -17,18 +17,19 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <vector>
static char const* AppName = "PhysicalDeviceGroups";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "PhysicalDeviceGroups";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
/* VULKAN_KEY_START */
@ -36,19 +37,22 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<vk::PhysicalDeviceGroupProperties> groupProperties = instance->enumeratePhysicalDeviceGroups();
std::cout << std::boolalpha;
for (size_t i=0 ; i< groupProperties.size() ; i++)
for ( size_t i = 0; i < groupProperties.size(); i++ )
{
std::cout << "Group Properties " << i << "\n";
std::cout << "\t" << "physicalDeviceCount = " << groupProperties[i].physicalDeviceCount << "\n";
std::cout << "\t" << "physicalDevices:\n";
for (size_t j = 0; j < groupProperties[i].physicalDeviceCount; j++)
std::cout << "\t"
<< "physicalDeviceCount = " << groupProperties[i].physicalDeviceCount << "\n";
std::cout << "\t"
<< "physicalDevices:\n";
for ( size_t j = 0; j < groupProperties[i].physicalDeviceCount; j++ )
{
std::cout << "\t\t" << j << " : " << groupProperties[i].physicalDevices[j].getProperties().deviceName << "\n";
}
std::cout << "\t" << "subsetAllocation = " << static_cast<bool>(groupProperties[i].subsetAllocation) << "\n";
std::cout << "\t"
<< "subsetAllocation = " << static_cast<bool>( groupProperties[i].subsetAllocation ) << "\n";
std::cout << "\n";
if (1 < groupProperties[i].physicalDeviceCount)
if ( 1 < groupProperties[i].physicalDeviceCount )
{
vk::PhysicalDevice physicalDevice = groupProperties[i].physicalDevices[0];
@ -56,40 +60,44 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
// get the first index into queueFamiliyProperties which supports graphics
size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(),
std::find_if(queueFamilyProperties.begin(),
queueFamilyProperties.end(),
[](vk::QueueFamilyProperties const& qfp) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; }));
assert(graphicsQueueFamilyIndex < queueFamilyProperties.size());
size_t graphicsQueueFamilyIndex = std::distance(
queueFamilyProperties.begin(),
std::find_if(
queueFamilyProperties.begin(), queueFamilyProperties.end(), []( vk::QueueFamilyProperties const & qfp ) {
return qfp.queueFlags & vk::QueueFlagBits::eGraphics;
} ) );
assert( graphicsQueueFamilyIndex < queueFamilyProperties.size() );
// create a UniqueDevice
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), static_cast<uint32_t>(graphicsQueueFamilyIndex), 1, &queuePriority);
vk::DeviceCreateInfo deviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo);
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(
vk::DeviceQueueCreateFlags(), static_cast<uint32_t>( graphicsQueueFamilyIndex ), 1, &queuePriority );
vk::DeviceCreateInfo deviceCreateInfo( vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo );
vk::DeviceGroupDeviceCreateInfo deviceGroupDeviceCreateInfo(groupProperties[i].physicalDeviceCount, groupProperties[i].physicalDevices);
vk::DeviceGroupDeviceCreateInfo deviceGroupDeviceCreateInfo( groupProperties[i].physicalDeviceCount,
groupProperties[i].physicalDevices );
deviceCreateInfo.pNext = &deviceGroupDeviceCreateInfo;
vk::UniqueDevice device = physicalDevice.createDeviceUnique(deviceCreateInfo);
vk::UniqueDevice device = physicalDevice.createDeviceUnique( deviceCreateInfo );
}
}
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,41 +17,42 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <sstream>
#include <vector>
static char const* AppName = "PhysicalDeviceMemoryProperties";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "PhysicalDeviceMemoryProperties";
static char const * EngineName = "Vulkan.hpp";
std::string formatSize(vk::DeviceSize size)
std::string formatSize( vk::DeviceSize size )
{
std::ostringstream oss;
if (size < 1024)
if ( size < 1024 )
{
oss << size << " B";
}
else if (size < 1024 * 1024)
else if ( size < 1024 * 1024 )
{
oss << size / 1024.f << " KB";
}
else if (size < 1024 * 1024 * 1024)
else if ( size < 1024 * 1024 * 1024 )
{
oss << size / (1024.0f * 1024.0f) << " MB";
oss << size / ( 1024.0f * 1024.0f ) << " MB";
}
else
{
oss << size / (1024.0f * 1024.0f * 1024.0f) << " GB";
oss << size / ( 1024.0f * 1024.0f * 1024.0f ) << " GB";
}
return oss.str();
}
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
// enumerate the physicalDevices
@ -59,48 +60,56 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_KEY_START */
for (size_t i=0 ; i<physicalDevices.size() ; i++)
for ( size_t i = 0; i < physicalDevices.size(); i++ )
{
// some properties are only valid, if a corresponding extension is available!
std::vector<vk::ExtensionProperties> extensionProperties = physicalDevices[i].enumerateDeviceExtensionProperties();
bool containsMemoryBudget = vk::su::contains(extensionProperties, "VK_EXT_memory_budget");
std::vector<vk::ExtensionProperties> extensionProperties =
physicalDevices[i].enumerateDeviceExtensionProperties();
bool containsMemoryBudget = vk::su::contains( extensionProperties, "VK_EXT_memory_budget" );
std::cout << "PhysicalDevice " << i << "\n";
auto memoryProperties2 = physicalDevices[i].getMemoryProperties2<vk::PhysicalDeviceMemoryProperties2, vk::PhysicalDeviceMemoryBudgetPropertiesEXT>();
vk::PhysicalDeviceMemoryProperties const& memoryProperties = memoryProperties2.get<vk::PhysicalDeviceMemoryProperties2>().memoryProperties;
vk::PhysicalDeviceMemoryBudgetPropertiesEXT const& memoryBudgetProperties = memoryProperties2.get<vk::PhysicalDeviceMemoryBudgetPropertiesEXT>();
auto memoryProperties2 =
physicalDevices[i]
.getMemoryProperties2<vk::PhysicalDeviceMemoryProperties2, vk::PhysicalDeviceMemoryBudgetPropertiesEXT>();
vk::PhysicalDeviceMemoryProperties const & memoryProperties =
memoryProperties2.get<vk::PhysicalDeviceMemoryProperties2>().memoryProperties;
vk::PhysicalDeviceMemoryBudgetPropertiesEXT const & memoryBudgetProperties =
memoryProperties2.get<vk::PhysicalDeviceMemoryBudgetPropertiesEXT>();
std::cout << "memoryHeapCount: " << memoryProperties.memoryHeapCount << "\n";
for (uint32_t j = 0; j < memoryProperties.memoryHeapCount; j++)
for ( uint32_t j = 0; j < memoryProperties.memoryHeapCount; j++ )
{
std::cout << " " << j << ": size = " << formatSize(memoryProperties.memoryHeaps[j].size) << ", flags = " << vk::to_string(memoryProperties.memoryHeaps[j].flags) << "\n";
if (containsMemoryBudget)
std::cout << " " << j << ": size = " << formatSize( memoryProperties.memoryHeaps[j].size )
<< ", flags = " << vk::to_string( memoryProperties.memoryHeaps[j].flags ) << "\n";
if ( containsMemoryBudget )
{
std::cout << " heapBudget = " << formatSize(memoryBudgetProperties.heapBudget[j]) << ", heapUsage = " << formatSize(memoryBudgetProperties.heapUsage[j]) << "\n";
std::cout << " heapBudget = " << formatSize( memoryBudgetProperties.heapBudget[j] )
<< ", heapUsage = " << formatSize( memoryBudgetProperties.heapUsage[j] ) << "\n";
}
}
std::cout << "memoryTypeCount: " << memoryProperties.memoryTypeCount << "\n";
for (uint32_t j = 0; j < memoryProperties.memoryTypeCount; j++)
for ( uint32_t j = 0; j < memoryProperties.memoryTypeCount; j++ )
{
std::cout << " " << j << ": heapIndex = " << memoryProperties.memoryTypes[j].heapIndex << ", flags = " << vk::to_string(memoryProperties.memoryTypes[j].propertyFlags) << "\n";
std::cout << " " << j << ": heapIndex = " << memoryProperties.memoryTypes[j].heapIndex
<< ", flags = " << vk::to_string( memoryProperties.memoryTypes[j].propertyFlags ) << "\n";
}
}
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

File diff suppressed because it is too large Load Diff

View File

@ -17,20 +17,21 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iomanip>
#include <sstream>
#include <vector>
static char const* AppName = "PhysicalDeviceQueueFamilyProperties";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "PhysicalDeviceQueueFamilyProperties";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
// enumerate the physicalDevices
@ -39,32 +40,47 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_KEY_START */
std::cout << std::boolalpha;
for (size_t i=0 ; i<physicalDevices.size() ; i++)
for ( size_t i = 0; i < physicalDevices.size(); i++ )
{
// some features are only valid, if a corresponding extension is available!
std::vector<vk::ExtensionProperties> extensionProperties = physicalDevices[i].enumerateDeviceExtensionProperties();
std::vector<vk::ExtensionProperties> extensionProperties =
physicalDevices[i].enumerateDeviceExtensionProperties();
std::cout << "PhysicalDevice " << i << "\n";
// need to explicitly specify all the template arguments for getQueueFamilyProperties2 to make the compiler happy
using Chain = vk::StructureChain<vk::QueueFamilyProperties2, vk::QueueFamilyCheckpointPropertiesNV>;
auto queueFamilyProperties2 = physicalDevices[i].getQueueFamilyProperties2<Chain, std::allocator<Chain>, vk::DispatchLoaderDynamic>();
for (size_t j = 0; j < queueFamilyProperties2.size(); j++)
auto queueFamilyProperties2 =
physicalDevices[i].getQueueFamilyProperties2<Chain, std::allocator<Chain>, vk::DispatchLoaderDynamic>();
for ( size_t j = 0; j < queueFamilyProperties2.size(); j++ )
{
std::cout << "\t" << "QueueFamily " << j << "\n";
vk::QueueFamilyProperties const& properties = queueFamilyProperties2[j].get<vk::QueueFamilyProperties2>().queueFamilyProperties;
std::cout << "\t\t" << "QueueFamilyProperties:\n";
std::cout << "\t\t\t" << "queueFlags = " << vk::to_string(properties.queueFlags) << "\n";
std::cout << "\t\t\t" << "queueCount = " << properties.queueCount << "\n";
std::cout << "\t\t\t" << "timestampValidBits = " << properties.timestampValidBits << "\n";
std::cout << "\t\t\t" << "minImageTransferGranularity = " << properties.minImageTransferGranularity.width << " x " << properties.minImageTransferGranularity.height << " x " << properties.minImageTransferGranularity.depth << "\n";
std::cout << "\t"
<< "QueueFamily " << j << "\n";
vk::QueueFamilyProperties const & properties =
queueFamilyProperties2[j].get<vk::QueueFamilyProperties2>().queueFamilyProperties;
std::cout << "\t\t"
<< "QueueFamilyProperties:\n";
std::cout << "\t\t\t"
<< "queueFlags = " << vk::to_string( properties.queueFlags ) << "\n";
std::cout << "\t\t\t"
<< "queueCount = " << properties.queueCount << "\n";
std::cout << "\t\t\t"
<< "timestampValidBits = " << properties.timestampValidBits << "\n";
std::cout << "\t\t\t"
<< "minImageTransferGranularity = " << properties.minImageTransferGranularity.width << " x "
<< properties.minImageTransferGranularity.height << " x "
<< properties.minImageTransferGranularity.depth << "\n";
std::cout << "\n";
if (vk::su::contains(extensionProperties, "VK_NV_device_diagnostic_checkpoints"))
if ( vk::su::contains( extensionProperties, "VK_NV_device_diagnostic_checkpoints" ) )
{
vk::QueueFamilyCheckpointPropertiesNV const& checkpointProperties = queueFamilyProperties2[j].get<vk::QueueFamilyCheckpointPropertiesNV>();
std::cout << "\t\t" << "CheckPointPropertiesNV:\n";
std::cout << "\t\t\t" << "checkpointExecutionStageMask = " << vk::to_string(checkpointProperties.checkpointExecutionStageMask) << "\n";
vk::QueueFamilyCheckpointPropertiesNV const & checkpointProperties =
queueFamilyProperties2[j].get<vk::QueueFamilyCheckpointPropertiesNV>();
std::cout << "\t\t"
<< "CheckPointPropertiesNV:\n";
std::cout << "\t\t\t"
<< "checkpointExecutionStageMask = "
<< vk::to_string( checkpointProperties.checkpointExecutionStageMask ) << "\n";
std::cout << "\n";
}
}
@ -72,20 +88,20 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,17 +19,18 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <fstream>
#include <iomanip>
#include <thread>
// For timestamp code (getMilliseconds)
#ifdef WIN32
#include <Windows.h>
# include <Windows.h>
#else
#include <sys/time.h>
# include <sys/time.h>
#endif
typedef unsigned long long timestamp_t;
@ -37,12 +38,12 @@ timestamp_t getMilliseconds()
{
#ifdef WIN32
LARGE_INTEGER frequency;
BOOL useQPC = QueryPerformanceFrequency(&frequency);
if (useQPC)
BOOL useQPC = QueryPerformanceFrequency( &frequency );
if ( useQPC )
{
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
return (1000LL * now.QuadPart) / frequency.QuadPart;
QueryPerformanceCounter( &now );
return ( 1000LL * now.QuadPart ) / frequency.QuadPart;
}
else
{
@ -50,91 +51,124 @@ timestamp_t getMilliseconds()
}
#else
struct timeval now;
gettimeofday(&now, NULL);
return (now.tv_usec / 1000) + (timestamp_t)now.tv_sec;
gettimeofday( &now, NULL );
return ( now.tv_usec / 1000 ) + (timestamp_t)now.tv_sec;
#endif
}
static char const * AppName = "PipelineCache";
static char const * EngineName = "Vulkan.hpp";
static char const* AppName = "PipelineCache";
static char const* EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::PhysicalDeviceProperties properties = physicalDevice.getProperties();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::su::TextureData textureData(physicalDevice, device);
commandBuffer->begin(vk::CommandBufferBeginInfo());
textureData.setImage(device, commandBuffer, vk::su::MonochromeImageGenerator({ 118, 185, 0 }));
vk::su::TextureData textureData( physicalDevice, device );
commandBuffer->begin( vk::CommandBufferBeginInfo() );
textureData.setImage( device, commandBuffer, vk::su::MonochromeImageGenerator( { 118, 185, 0 } ) );
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} });
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device,
{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
texturedCubeData,
sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(
device, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } );
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, textureData);
vk::su::updateDescriptorSets(
device,
descriptorSet,
{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
textureData );
/* VULKAN_KEY_START */
// Check disk for existing cache data
size_t startCacheSize = 0;
char *startCacheData = nullptr;
char * startCacheData = nullptr;
std::string cacheFileName = "pipeline_cache_data.bin";
std::ifstream readCacheStream(cacheFileName, std::ios_base::in | std::ios_base::binary);
if (readCacheStream.good())
std::ifstream readCacheStream( cacheFileName, std::ios_base::in | std::ios_base::binary );
if ( readCacheStream.good() )
{
// Determine cache size
readCacheStream.seekg(0, readCacheStream.end);
startCacheSize = vk::su::checked_cast<size_t>(readCacheStream.tellg());
readCacheStream.seekg(0, readCacheStream.beg);
readCacheStream.seekg( 0, readCacheStream.end );
startCacheSize = vk::su::checked_cast<size_t>( readCacheStream.tellg() );
readCacheStream.seekg( 0, readCacheStream.beg );
// Allocate memory to hold the initial cache data
startCacheData = (char *)std::malloc(startCacheSize);
startCacheData = (char *)std::malloc( startCacheSize );
// Read the data into our buffer
readCacheStream.read(startCacheData, startCacheSize);
readCacheStream.read( startCacheData, startCacheSize );
// Clean up and print results
readCacheStream.close();
@ -147,7 +181,7 @@ int main(int /*argc*/, char ** /*argv*/)
std::cout << " Pipeline cache miss!\n";
}
if (startCacheData != nullptr)
if ( startCacheData != nullptr )
{
// Check for cache validity
//
@ -183,130 +217,154 @@ int main(int /*argc*/, char ** /*argv*/)
uint32_t deviceID = 0;
uint8_t pipelineCacheUUID[VK_UUID_SIZE] = {};
memcpy(&headerLength, (uint8_t *)startCacheData + 0, 4);
memcpy(&cacheHeaderVersion, (uint8_t *)startCacheData + 4, 4);
memcpy(&vendorID, (uint8_t *)startCacheData + 8, 4);
memcpy(&deviceID, (uint8_t *)startCacheData + 12, 4);
memcpy(pipelineCacheUUID, (uint8_t *)startCacheData + 16, VK_UUID_SIZE);
memcpy( &headerLength, (uint8_t *)startCacheData + 0, 4 );
memcpy( &cacheHeaderVersion, (uint8_t *)startCacheData + 4, 4 );
memcpy( &vendorID, (uint8_t *)startCacheData + 8, 4 );
memcpy( &deviceID, (uint8_t *)startCacheData + 12, 4 );
memcpy( pipelineCacheUUID, (uint8_t *)startCacheData + 16, VK_UUID_SIZE );
// Check each field and report bad values before freeing existing cache
bool badCache = false;
if (headerLength <= 0)
if ( headerLength <= 0 )
{
badCache = true;
std::cout << " Bad header length in " << cacheFileName << ".\n";
std::cout << " Cache contains: " << std::hex << std::setw(8) << headerLength << "\n";
std::cout << " Cache contains: " << std::hex << std::setw( 8 ) << headerLength << "\n";
}
if (cacheHeaderVersion != VK_PIPELINE_CACHE_HEADER_VERSION_ONE)
if ( cacheHeaderVersion != VK_PIPELINE_CACHE_HEADER_VERSION_ONE )
{
badCache = true;
std::cout << " Unsupported cache header version in " << cacheFileName << ".\n";
std::cout << " Cache contains: " << std::hex << std::setw(8) << cacheHeaderVersion << "\n";
std::cout << " Cache contains: " << std::hex << std::setw( 8 ) << cacheHeaderVersion << "\n";
}
if (vendorID != properties.vendorID)
if ( vendorID != properties.vendorID )
{
badCache = true;
std::cout << " Vender ID mismatch in " << cacheFileName << ".\n";
std::cout << " Cache contains: " << std::hex << std::setw(8) << vendorID << "\n";
std::cout << " Driver expects: " << std::hex << std::setw(8) << properties.vendorID << "\n";
std::cout << " Cache contains: " << std::hex << std::setw( 8 ) << vendorID << "\n";
std::cout << " Driver expects: " << std::hex << std::setw( 8 ) << properties.vendorID << "\n";
}
if (deviceID != properties.deviceID)
if ( deviceID != properties.deviceID )
{
badCache = true;
std::cout << " Device ID mismatch in " << cacheFileName << ".\n";
std::cout << " Cache contains: " << std::hex << std::setw(8) << deviceID << "\n";
std::cout << " Driver expects: " << std::hex << std::setw(8) << properties.deviceID << "\n";
std::cout << " Cache contains: " << std::hex << std::setw( 8 ) << deviceID << "\n";
std::cout << " Driver expects: " << std::hex << std::setw( 8 ) << properties.deviceID << "\n";
}
if (memcmp(pipelineCacheUUID, properties.pipelineCacheUUID, sizeof(pipelineCacheUUID)) != 0)
if ( memcmp( pipelineCacheUUID, properties.pipelineCacheUUID, sizeof( pipelineCacheUUID ) ) != 0 )
{
badCache = true;
std::cout << " UUID mismatch in " << cacheFileName << ".\n";
std::cout << " Cache contains: " << vk::su::UUID(pipelineCacheUUID) << "\n";
std::cout << " Driver expects: " << vk::su::UUID(properties.pipelineCacheUUID) << "\n";
std::cout << " Cache contains: " << vk::su::UUID( pipelineCacheUUID ) << "\n";
std::cout << " Driver expects: " << vk::su::UUID( properties.pipelineCacheUUID ) << "\n";
}
if (badCache)
if ( badCache )
{
// Don't submit initial cache data if any version info is incorrect
free(startCacheData);
free( startCacheData );
startCacheSize = 0;
startCacheData = nullptr;
// And clear out the old cache file for use in next run
std::cout << " Deleting cache entry " << cacheFileName << " to repopulate.\n";
if (remove(cacheFileName.c_str()) != 0)
if ( remove( cacheFileName.c_str() ) != 0 )
{
std::cerr << "Reading error";
exit(EXIT_FAILURE);
exit( EXIT_FAILURE );
}
}
}
// Feed the initial cache data into cache creation
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo(vk::PipelineCacheCreateFlags(), startCacheSize, startCacheData));
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(
vk::PipelineCacheCreateInfo( vk::PipelineCacheCreateFlags(), startCacheSize, startCacheData ) );
// Free our initialData now that pipeline cache has been created
free(startCacheData);
free( startCacheData );
startCacheData = NULL;
// Time (roughly) taken to create the graphics pipeline
timestamp_t start = getMilliseconds();
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
vk::UniquePipeline graphicsPipeline =
vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
timestamp_t elapsed = getMilliseconds() - start;
std::cout << " vkCreateGraphicsPipeline time: " << (double)elapsed << " ms\n";
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo(vk::SemaphoreCreateFlags()));
vk::UniqueSemaphore imageAcquiredSemaphore =
device->createSemaphoreUnique( vk::SemaphoreCreateInfo( vk::SemaphoreCreateFlags() ) );
// Get the index of the next available swapchain image:
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), UINT64_MAX, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::ResultValue<uint32_t> currentBuffer =
device->acquireNextImageKHR( swapChainData.swapChain.get(), UINT64_MAX, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
commandBuffer->beginRenderPass(vk::RenderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(), surfaceData.extent), 2, clearValues), vk::SubpassContents::eInline);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), {});
commandBuffer->beginRenderPass( vk::RenderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D(), surfaceData.extent ),
2,
clearValues ),
vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), {} );
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
// Store away the cache that we've populated. This could conceivably happen
// earlier, depends on when the pipeline cache stops being populated
// internally.
std::vector<uint8_t> endCacheData = device->getPipelineCacheData(pipelineCache.get());
std::vector<uint8_t> endCacheData = device->getPipelineCacheData( pipelineCache.get() );
// Write the file to disk, overwriting whatever was there
std::ofstream writeCacheStream(cacheFileName, std::ios_base::out | std::ios_base::binary);
if (writeCacheStream.good())
std::ofstream writeCacheStream( cacheFileName, std::ios_base::out | std::ios_base::binary );
if ( writeCacheStream.good() )
{
writeCacheStream.write(reinterpret_cast<char const*>(endCacheData.data()), endCacheData.size());
writeCacheStream.write( reinterpret_cast<char const *>( endCacheData.data() ), endCacheData.size() );
writeCacheStream.close();
std::cout << " cacheData written to " << cacheFileName << "\n";
}
@ -318,20 +376,20 @@ int main(int /*argc*/, char ** /*argv*/)
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,69 +19,104 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <thread>
static char const* AppName = "PipelineDerivative";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "PipelineDerivative";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::su::TextureData textureData(physicalDevice, device);
commandBuffer->begin(vk::CommandBufferBeginInfo());
textureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
vk::su::TextureData textureData( physicalDevice, device );
commandBuffer->begin( vk::CommandBufferBeginInfo() );
textureData.setImage( device, commandBuffer, vk::su::CheckerboardImageGenerator() );
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} });
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device,
{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
texturedCubeData,
sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(
device, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } );
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, textureData);
vk::su::updateDescriptorSets(
device,
descriptorSet,
{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
textureData );
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
/* VULKAN_KEY_START */
@ -90,43 +125,96 @@ int main(int /*argc*/, char ** /*argv*/)
// First pipeline has VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT set.
// Second pipeline has a modified fragment shader and sets the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag.
vk::PipelineShaderStageCreateInfo pipelineShaderStageCreateInfos[2] =
{
vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule.get(), "main"),
vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule.get(), "main")
vk::PipelineShaderStageCreateInfo pipelineShaderStageCreateInfos[2] = {
vk::PipelineShaderStageCreateInfo(
vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule.get(), "main" ),
vk::PipelineShaderStageCreateInfo(
vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule.get(), "main" )
};
vk::VertexInputBindingDescription vertexInputBindingDescription(0, sizeof(texturedCubeData[0]));
vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
{
vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32A32Sfloat, 0),
vk::VertexInputAttributeDescription(1, 0, vk::Format::eR32G32B32A32Sfloat, 16)
vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( texturedCubeData[0] ) );
vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[2] = {
vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ),
vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 )
};
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo(vk::PipelineVertexInputStateCreateFlags(), 1, &vertexInputBindingDescription, 2, vertexInputAttributeDescriptions);
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo(
vk::PipelineVertexInputStateCreateFlags(),
1,
&vertexInputBindingDescription,
2,
vertexInputAttributeDescriptions );
vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList);
vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(
vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList );
vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr);
vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(
vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr );
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo(vk::PipelineRasterizationStateCreateFlags(), false, false, vk::PolygonMode::eFill, vk::CullModeFlagBits::eBack, vk::FrontFace::eClockwise, false, 0.0f, 0.0f, 0.0f, 1.0f);
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo(
vk::PipelineRasterizationStateCreateFlags(),
false,
false,
vk::PolygonMode::eFill,
vk::CullModeFlagBits::eBack,
vk::FrontFace::eClockwise,
false,
0.0f,
0.0f,
0.0f,
1.0f );
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo({}, vk::SampleCountFlagBits::e1);
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo( {}, vk::SampleCountFlagBits::e1 );
vk::StencilOpState stencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways);
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo(vk::PipelineDepthStencilStateCreateFlags(), true, true, vk::CompareOp::eLessOrEqual, false, false, stencilOpState, stencilOpState);
vk::StencilOpState stencilOpState(
vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways );
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo(
vk::PipelineDepthStencilStateCreateFlags(),
true,
true,
vk::CompareOp::eLessOrEqual,
false,
false,
stencilOpState,
stencilOpState );
vk::ColorComponentFlags colorComponentFlags(vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState(false, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd, colorComponentFlags);
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo(vk::PipelineColorBlendStateCreateFlags(), false, vk::LogicOp::eNoOp, 1, &pipelineColorBlendAttachmentState, { { 1.0f, 1.0f, 1.0f, 1.0f } });
vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA );
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState( false,
vk::BlendFactor::eZero,
vk::BlendFactor::eZero,
vk::BlendOp::eAdd,
vk::BlendFactor::eZero,
vk::BlendFactor::eZero,
vk::BlendOp::eAdd,
colorComponentFlags );
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo( vk::PipelineColorBlendStateCreateFlags(),
false,
vk::LogicOp::eNoOp,
1,
&pipelineColorBlendAttachmentState,
{ { 1.0f, 1.0f, 1.0f, 1.0f } } );
vk::DynamicState dynamicStates[2] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates);
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(
vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates );
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo(vk::PipelineCreateFlagBits::eAllowDerivatives, 2, pipelineShaderStageCreateInfos, &pipelineVertexInputStateCreateInfo,
&pipelineInputAssemblyStateCreateInfo, nullptr, &pipelineViewportStateCreateInfo, &pipelineRasterizationStateCreateInfo, &pipelineMultisampleStateCreateInfo,
&pipelineDepthStencilStateCreateInfo, &pipelineColorBlendStateCreateInfo, &pipelineDynamicStateCreateInfo, pipelineLayout.get(), renderPass.get());
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo( vk::PipelineCreateFlagBits::eAllowDerivatives,
2,
pipelineShaderStageCreateInfos,
&pipelineVertexInputStateCreateInfo,
&pipelineInputAssemblyStateCreateInfo,
nullptr,
&pipelineViewportStateCreateInfo,
&pipelineRasterizationStateCreateInfo,
&pipelineMultisampleStateCreateInfo,
&pipelineDepthStencilStateCreateInfo,
&pipelineColorBlendStateCreateInfo,
&pipelineDynamicStateCreateInfo,
pipelineLayout.get(),
renderPass.get() );
vk::UniquePipeline basePipeline = device->createGraphicsPipelineUnique(pipelineCache.get(), graphicsPipelineCreateInfo);
vk::UniquePipeline basePipeline =
device->createGraphicsPipelineUnique( pipelineCache.get(), graphicsPipelineCreateInfo );
// Now create the derivative pipeline, using a different fragment shader
// This shader will shade the cube faces with interpolated colors
@ -145,69 +233,87 @@ void main()
// Convert GLSL to SPIR-V
glslang::InitializeProcess();
vk::UniqueShaderModule fragmentShaderModule2 = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C_2);
vk::UniqueShaderModule fragmentShaderModule2 =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C_2 );
glslang::FinalizeProcess();
// Modify pipeline info to reflect derivation
pipelineShaderStageCreateInfos[1] = vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule2.get(), "main");
pipelineShaderStageCreateInfos[1] = vk::PipelineShaderStageCreateInfo(
vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule2.get(), "main" );
graphicsPipelineCreateInfo.flags = vk::PipelineCreateFlagBits::eDerivative;
graphicsPipelineCreateInfo.basePipelineHandle = basePipeline.get();
graphicsPipelineCreateInfo.basePipelineIndex = -1;
// And create the derived pipeline
vk::UniquePipeline derivedPipeline = device->createGraphicsPipelineUnique(pipelineCache.get(), graphicsPipelineCreateInfo);
vk::UniquePipeline derivedPipeline =
device->createGraphicsPipelineUnique( pipelineCache.get(), graphicsPipelineCreateInfo );
/* VULKAN_KEY_END */
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo(vk::SemaphoreCreateFlags()));
vk::UniqueSemaphore imageAcquiredSemaphore =
device->createSemaphoreUnique( vk::SemaphoreCreateInfo( vk::SemaphoreCreateFlags() ) );
// Get the index of the next available swapchain image
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), UINT64_MAX, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::ResultValue<uint32_t> currentBuffer =
device->acquireNextImageKHR( swapChainData.swapChain.get(), UINT64_MAX, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
commandBuffer->beginRenderPass(vk::RenderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(), surfaceData.extent), 2, clearValues), vk::SubpassContents::eInline);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, derivedPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), {});
commandBuffer->beginRenderPass( vk::RenderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D(), surfaceData.extent ),
2,
clearValues ),
vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, derivedPipeline.get() );
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), {} );
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,13 +19,14 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const* AppName = "PushConstants";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "PushConstants";
static char const * EngineName = "Vulkan.hpp";
const std::string fragmentShaderText = R"(
#version 400
@ -68,136 +69,186 @@ void main()
}
)";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
texturedCubeData,
sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
// Create binding and layout for the following, matching contents of shader
// binding 0 = uniform buffer (MVP)
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex} });
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
/* VULKAN_KEY_START */
// Set up our push constant range, which mirrors the declaration of
vk::PushConstantRange pushConstantRanges(vk::ShaderStageFlagBits::eFragment, 0, 8);
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get(), 1, &pushConstantRanges));
vk::PushConstantRange pushConstantRanges( vk::ShaderStageFlagBits::eFragment, 0, 8 );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique( vk::PipelineLayoutCreateInfo(
vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get(), 1, &pushConstantRanges ) );
// Create a single pool to contain data for our descriptor set
vk::DescriptorPoolSize poolSizes[2] =
{
vk::DescriptorPoolSize(vk::DescriptorType::eUniformBuffer, 1),
vk::DescriptorPoolSize(vk::DescriptorType::eCombinedImageSampler, 1)
};
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 2, poolSizes));
vk::DescriptorPoolSize poolSizes[2] = { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
vk::DescriptorPoolSize( vk::DescriptorType::eCombinedImageSampler, 1 ) };
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(
vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 2, poolSizes ) );
// Populate descriptor sets
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
// Populate with info about our uniform buffer for MVP
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
device->updateDescriptorSets(vk::WriteDescriptorSet(*descriptorSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo), {});
vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer.get(), 0, sizeof( glm::mat4x4 ) );
device->updateDescriptorSets(
vk::WriteDescriptorSet( *descriptorSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo ), {} );
// Create our push constant data, which matches shader expectations
std::array<unsigned, 2> pushConstants = { (unsigned)2, (unsigned)0x3F800000 };
// Ensure we have enough room for push constant data
assert((sizeof(pushConstants) <= physicalDevice.getProperties().limits.maxPushConstantsSize) && "Too many push constants");
commandBuffer->begin(vk::CommandBufferBeginInfo());
commandBuffer->pushConstants<unsigned>(pipelineLayout.get(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants);
assert( ( sizeof( pushConstants ) <= physicalDevice.getProperties().limits.maxPushConstantsSize ) &&
"Too many push constants" );
commandBuffer->begin( vk::CommandBufferBeginInfo() );
commandBuffer->pushConstants<unsigned>(
pipelineLayout.get(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants );
/* VULKAN_KEY_END */
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(
device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
2,
clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr );
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,164 +19,219 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const* AppName = "PushDescriptors";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "PushDescriptors";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
#if (VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1)
#if ( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1 )
// initialize the DipatchLoaderDynamic to use
static vk::DynamicLoader dl;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr");
VULKAN_HPP_DEFAULT_DISPATCHER.init(vkGetInstanceProcAddr);
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr =
dl.getProcAddress<PFN_vkGetInstanceProcAddr>( "vkGetInstanceProcAddr" );
VULKAN_HPP_DEFAULT_DISPATCHER.init( vkGetInstanceProcAddr );
#endif
/* VULKAN_KEY_START */
// To use PUSH_DESCRIPTOR, you must also specify GET_PHYSICAL_DEVICE_PROPERTIES_2
std::vector<vk::ExtensionProperties> extensionProperties = vk::enumerateInstanceExtensionProperties();
if (std::find_if(extensionProperties.begin(), extensionProperties.end(), [](vk::ExtensionProperties ep) { return (strcmp(ep.extensionName,VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME) == 0); }) == extensionProperties.end())
if ( std::find_if( extensionProperties.begin(), extensionProperties.end(), []( vk::ExtensionProperties ep ) {
return ( strcmp( ep.extensionName, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME ) == 0 );
} ) == extensionProperties.end() )
{
std::cout << "No GET_PHYSICAL_DEVICE_PROPERTIES_2 extension" << std::endl;
return 0;
}
std::vector<std::string> instanceExtensions = vk::su::getInstanceExtensions();
instanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
instanceExtensions.push_back( VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME );
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, instanceExtensions);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, instanceExtensions );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
// Once instance is created, need to make sure the extension is available
extensionProperties = physicalDevice.enumerateDeviceExtensionProperties();
if (std::find_if(extensionProperties.begin(), extensionProperties.end(), [](vk::ExtensionProperties ep) { return (strcmp(ep.extensionName,VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME) == 0); }) == extensionProperties.end())
if ( std::find_if( extensionProperties.begin(), extensionProperties.end(), []( vk::ExtensionProperties ep ) {
return ( strcmp( ep.extensionName, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME ) == 0 );
} ) == extensionProperties.end() )
{
std::cout << "No extension for push descriptors" << std::endl;
return 0;
}
std::vector<std::string> deviceExtensions = vk::su::getDeviceExtensions();
deviceExtensions.push_back(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
deviceExtensions.push_back( VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME );
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, deviceExtensions);
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, deviceExtensions );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::su::TextureData textureData(physicalDevice, device);
commandBuffer->begin(vk::CommandBufferBeginInfo());
textureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
vk::su::TextureData textureData( physicalDevice, device );
commandBuffer->begin( vk::CommandBufferBeginInfo() );
textureData.setImage( device, commandBuffer, vk::su::CheckerboardImageGenerator() );
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
// Need to specify that descriptor set layout will be for push descriptors
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} },
vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR);
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device,
{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } },
vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
texturedCubeData,
sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline =
vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
2,
clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
vk::WriteDescriptorSet writeDescriptorSets[2] =
{
vk::WriteDescriptorSet({}, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo),
vk::WriteDescriptorSet({}, 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo)
vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer.get(), 0, sizeof( glm::mat4x4 ) );
vk::DescriptorImageInfo imageInfo( textureData.textureSampler.get(),
textureData.imageData->imageView.get(),
vk::ImageLayout::eShaderReadOnlyOptimal );
vk::WriteDescriptorSet writeDescriptorSets[2] = {
vk::WriteDescriptorSet( {}, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo ),
vk::WriteDescriptorSet( {}, 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo )
};
// this call is from an extension and needs the dynamic dispatcher !!
commandBuffer->pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, {2, writeDescriptorSets});
commandBuffer->pushDescriptorSetKHR(
vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { 2, writeDescriptorSets } );
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
/* VULKAN_KEY_END */
device->waitIdle();
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -28,18 +28,18 @@ namespace vk
// MATH functions
//
template <typename T>
bool isZero(const T& _a)
bool isZero( const T & _a )
{
return fabs(_a) < std::numeric_limits<T>::epsilon();
return fabs( _a ) < std::numeric_limits<T>::epsilon();
}
template <typename T>
bool isOne(const T& _a)
bool isOne( const T & _a )
{
return areEqual(_a, (T)1);
return areEqual( _a, (T)1 );
}
inline float sign(float s)
inline float sign( float s )
{
return (s < 0.f) ? -1.f : 1.f;
return ( s < 0.f ) ? -1.f : 1.f;
}
CameraManipulator::CameraManipulator()
@ -47,17 +47,17 @@ namespace vk
update();
}
glm::vec3 const& CameraManipulator::getCameraPosition() const
glm::vec3 const & CameraManipulator::getCameraPosition() const
{
return m_cameraPosition;
}
glm::vec3 const& CameraManipulator::getCenterPosition() const
glm::vec3 const & CameraManipulator::getCenterPosition() const
{
return m_centerPosition;
}
glm::mat4 const& CameraManipulator::getMatrix() const
glm::mat4 const & CameraManipulator::getMatrix() const
{
return m_matrix;
}
@ -67,7 +67,7 @@ namespace vk
return m_mode;
}
glm::ivec2 const& CameraManipulator::getMousePosition() const
glm::ivec2 const & CameraManipulator::getMousePosition() const
{
return m_mousePosition;
}
@ -82,31 +82,33 @@ namespace vk
return m_speed;
}
glm::vec3 const& CameraManipulator::getUpVector() const
glm::vec3 const & CameraManipulator::getUpVector() const
{
return m_upVector;
}
glm::u32vec2 const& CameraManipulator::getWindowSize() const
glm::u32vec2 const & CameraManipulator::getWindowSize() const
{
return m_windowSize;
}
CameraManipulator::Action CameraManipulator::mouseMove(glm::ivec2 const& position, MouseButton mouseButton, ModifierFlags & modifiers)
CameraManipulator::Action
CameraManipulator::mouseMove( glm::ivec2 const & position, MouseButton mouseButton, ModifierFlags & modifiers )
{
Action curAction = Action::None;
switch (mouseButton)
switch ( mouseButton )
{
case MouseButton::Left:
if (((modifiers & ModifierFlagBits::Ctrl) && (modifiers & ModifierFlagBits::Shift)) || (modifiers & ModifierFlagBits::Alt))
if ( ( ( modifiers & ModifierFlagBits::Ctrl ) && ( modifiers & ModifierFlagBits::Shift ) ) ||
( modifiers & ModifierFlagBits::Alt ) )
{
curAction = m_mode == Mode::Examine ? Action::LookAround : Action::Orbit;
}
else if (modifiers & ModifierFlagBits::Shift)
else if ( modifiers & ModifierFlagBits::Shift )
{
curAction = Action::Dolly;
}
else if (modifiers & ModifierFlagBits::Ctrl)
else if ( modifiers & ModifierFlagBits::Ctrl )
{
curAction = Action::Pan;
}
@ -115,22 +117,19 @@ namespace vk
curAction = m_mode == Mode::Examine ? Action::Orbit : Action::LookAround;
}
break;
case MouseButton::Middle:
curAction = Action::Pan;
break;
case MouseButton::Right:
curAction = Action::Dolly;
break;
default:
assert(false);
case MouseButton::Middle: curAction = Action::Pan; break;
case MouseButton::Right: curAction = Action::Dolly; break;
default: assert( false );
}
assert(curAction != Action::None);
motion(position, curAction);
assert( curAction != Action::None );
motion( position, curAction );
return curAction;
}
void CameraManipulator::setLookat(const glm::vec3& cameraPosition, const glm::vec3& centerPosition, const glm::vec3& upVector)
void CameraManipulator::setLookat( const glm::vec3 & cameraPosition,
const glm::vec3 & centerPosition,
const glm::vec3 & upVector )
{
m_cameraPosition = cameraPosition;
m_centerPosition = centerPosition;
@ -138,66 +137,66 @@ namespace vk
update();
}
void CameraManipulator::setMode(Mode mode)
void CameraManipulator::setMode( Mode mode )
{
m_mode = mode;
}
void CameraManipulator::setMousePosition(glm::ivec2 const& position)
void CameraManipulator::setMousePosition( glm::ivec2 const & position )
{
m_mousePosition = position;
}
void CameraManipulator::setRoll(float roll)
void CameraManipulator::setRoll( float roll )
{
m_roll = roll;
update();
}
void CameraManipulator::setSpeed(float speed)
void CameraManipulator::setSpeed( float speed )
{
m_speed = speed;
}
void CameraManipulator::setWindowSize(glm::ivec2 const& size)
void CameraManipulator::setWindowSize( glm::ivec2 const & size )
{
m_windowSize = size;
}
void CameraManipulator::wheel(int value)
void CameraManipulator::wheel( int value )
{
float fValue = static_cast<float>(value);
float dx = (fValue * abs(fValue)) / static_cast<float>(m_windowSize[0]);
float fValue = static_cast<float>( value );
float dx = ( fValue * abs( fValue ) ) / static_cast<float>( m_windowSize[0] );
glm::vec3 z = m_cameraPosition - m_centerPosition;
float length = z.length() * 0.1f;
length = length < 0.001f ? 0.001f : length;
dx *= m_speed;
dolly(glm::vec2(dx, dx));
dolly( glm::vec2( dx, dx ) );
update();
}
void CameraManipulator::dolly(glm::vec2 const& delta)
void CameraManipulator::dolly( glm::vec2 const & delta )
{
glm::vec3 z = m_centerPosition - m_cameraPosition;
float length = glm::length(z);
float length = glm::length( z );
// We are at the point of interest, and don't know any direction, so do nothing!
if(isZero(length))
if ( isZero( length ) )
{
return;
}
// Use the larger movement.
float dd;
if(m_mode != Mode::Examine)
if ( m_mode != Mode::Examine )
{
dd = -delta[1];
}
else
{
dd = fabs(delta[0]) > fabs(delta[1]) ? delta[0] : -delta[1];
dd = fabs( delta[0] ) > fabs( delta[1] ) ? delta[0] : -delta[1];
}
float factor = m_speed * dd / length;
@ -208,7 +207,7 @@ namespace vk
factor *= length;
// Don't move to or through the point of interest.
if (1.0f <= factor)
if ( 1.0f <= factor )
{
return;
}
@ -216,9 +215,9 @@ namespace vk
z *= factor;
// Not going up
if(m_mode == Mode::Walk)
if ( m_mode == Mode::Walk )
{
if(m_upVector.y > m_upVector.z)
if ( m_upVector.y > m_upVector.z )
{
z.y = 0;
}
@ -231,42 +230,39 @@ namespace vk
m_cameraPosition += z;
// In fly mode, the interest moves with us.
if(m_mode != Mode::Examine)
if ( m_mode != Mode::Examine )
{
m_centerPosition += z;
}
}
void CameraManipulator::motion(glm::ivec2 const& position, Action action)
void CameraManipulator::motion( glm::ivec2 const & position, Action action )
{
glm::vec2 delta(float(position[0] - m_mousePosition[0]) / float(m_windowSize[0]), float(position[1] - m_mousePosition[1]) / float(m_windowSize[1]));
glm::vec2 delta( float( position[0] - m_mousePosition[0] ) / float( m_windowSize[0] ),
float( position[1] - m_mousePosition[1] ) / float( m_windowSize[1] ) );
switch(action)
switch ( action )
{
case Action::Orbit:
if(m_mode == Mode::Trackball)
if ( m_mode == Mode::Trackball )
{
orbit(delta, true); // trackball(position);
orbit( delta, true ); // trackball(position);
}
else
{
orbit(delta, false);
orbit( delta, false );
}
break;
case Action::Dolly:
dolly(delta);
break;
case Action::Pan:
pan(delta);
break;
case Action::Dolly: dolly( delta ); break;
case Action::Pan: pan( delta ); break;
case Action::LookAround:
if(m_mode == Mode::Trackball)
if ( m_mode == Mode::Trackball )
{
trackball(position);
trackball( position );
}
else
{
orbit(glm::vec2(delta[0], -delta[1]), true);
orbit( glm::vec2( delta[0], -delta[1] ), true );
}
break;
}
@ -276,43 +272,43 @@ namespace vk
m_mousePosition = position;
}
void CameraManipulator::orbit(glm::vec2 const& delta, bool invert)
void CameraManipulator::orbit( glm::vec2 const & delta, bool invert )
{
if(isZero(delta[0]) && isZero(delta[1]))
if ( isZero( delta[0] ) && isZero( delta[1] ) )
{
return;
}
// Full width will do a full turn
float dx = delta[0] * float(glm::two_pi<float>());
float dy = delta[1] * float(glm::two_pi<float>());
float dx = delta[0] * float( glm::two_pi<float>() );
float dy = delta[1] * float( glm::two_pi<float>() );
// Get the camera
glm::vec3 origin(invert ? m_cameraPosition : m_centerPosition);
glm::vec3 position(invert ? m_centerPosition : m_cameraPosition);
glm::vec3 origin( invert ? m_cameraPosition : m_centerPosition );
glm::vec3 position( invert ? m_centerPosition : m_cameraPosition );
// Get the length of sight
glm::vec3 centerToEye(position - origin);
float radius = glm::length(centerToEye);
centerToEye = glm::normalize(centerToEye);
glm::vec3 centerToEye( position - origin );
float radius = glm::length( centerToEye );
centerToEye = glm::normalize( centerToEye );
// Find the rotation around the UP axis (Y)
glm::vec3 zAxis(centerToEye);
glm::mat4 yRotation = glm::rotate(-dx, m_upVector);
glm::vec3 zAxis( centerToEye );
glm::mat4 yRotation = glm::rotate( -dx, m_upVector );
// Apply the (Y) rotation to the eye-center vector
glm::vec4 tmpVector = yRotation * glm::vec4(centerToEye.x, centerToEye.y, centerToEye.z, 0.0f);
centerToEye = glm::vec3(tmpVector.x, tmpVector.y, tmpVector.z);
glm::vec4 tmpVector = yRotation * glm::vec4( centerToEye.x, centerToEye.y, centerToEye.z, 0.0f );
centerToEye = glm::vec3( tmpVector.x, tmpVector.y, tmpVector.z );
// Find the rotation around the X vector: cross between eye-center and up (X)
glm::vec3 xAxis = glm::cross(m_upVector, zAxis);
xAxis = glm::normalize(xAxis);
glm::mat4 xRotation = glm::rotate(-dy, xAxis);
glm::vec3 xAxis = glm::cross( m_upVector, zAxis );
xAxis = glm::normalize( xAxis );
glm::mat4 xRotation = glm::rotate( -dy, xAxis );
// Apply the (X) rotation to the eye-center vector
tmpVector = xRotation * glm::vec4(centerToEye.x, centerToEye.y, centerToEye.z, 0);
glm::vec3 rotatedVector(tmpVector.x, tmpVector.y, tmpVector.z);
if(sign(rotatedVector.x) == sign(centerToEye.x))
tmpVector = xRotation * glm::vec4( centerToEye.x, centerToEye.y, centerToEye.z, 0 );
glm::vec3 rotatedVector( tmpVector.x, tmpVector.y, tmpVector.z );
if ( sign( rotatedVector.x ) == sign( centerToEye.x ) )
{
centerToEye = rotatedVector;
}
@ -323,7 +319,7 @@ namespace vk
// Finding the new position
glm::vec3 newPosition = centerToEye + origin;
if(!invert)
if ( !invert )
{
m_cameraPosition = newPosition; // Normal: change the position of the camera
}
@ -333,17 +329,17 @@ namespace vk
}
}
void CameraManipulator::pan(glm::vec2 const& delta)
void CameraManipulator::pan( glm::vec2 const & delta )
{
glm::vec3 z(m_cameraPosition - m_centerPosition);
float length = static_cast<float>(glm::length(z)) / 0.785f; // 45 degrees
z = glm::normalize(z);
glm::vec3 x = glm::normalize(glm::cross(m_upVector, z));
glm::vec3 y = glm::normalize(glm::cross(z, x));
glm::vec3 z( m_cameraPosition - m_centerPosition );
float length = static_cast<float>( glm::length( z ) ) / 0.785f; // 45 degrees
z = glm::normalize( z );
glm::vec3 x = glm::normalize( glm::cross( m_upVector, z ) );
glm::vec3 y = glm::normalize( glm::cross( z, x ) );
x *= -delta[0] * length;
y *= delta[1] * length;
if(m_mode == Mode::Fly)
if ( m_mode == Mode::Fly )
{
x = -x;
y = -y;
@ -353,14 +349,14 @@ namespace vk
m_centerPosition += x + y;
}
double CameraManipulator::projectOntoTBSphere(const glm::vec2& p)
double CameraManipulator::projectOntoTBSphere( const glm::vec2 & p )
{
double z;
double d = length(p);
if(d < trackballSize * 0.70710678118654752440)
double d = length( p );
if ( d < trackballSize * 0.70710678118654752440 )
{
// inside sphere
z = sqrt(trackballSize * trackballSize - d * d);
z = sqrt( trackballSize * trackballSize - d * d );
}
else
{
@ -372,54 +368,55 @@ namespace vk
return z;
}
void CameraManipulator::trackball(glm::ivec2 const& position)
void CameraManipulator::trackball( glm::ivec2 const & position )
{
glm::vec2 p0(2 * (m_mousePosition[0] - m_windowSize[0] / 2) / double(m_windowSize[0]),
2 * (m_windowSize[1] / 2 - m_mousePosition[1]) / double(m_windowSize[1]));
glm::vec2 p1(2 * (position[0] - m_windowSize[0] / 2) / double(m_windowSize[0]), 2 * (m_windowSize[1] / 2 - position[1]) / double(m_windowSize[1]));
glm::vec2 p0( 2 * ( m_mousePosition[0] - m_windowSize[0] / 2 ) / double( m_windowSize[0] ),
2 * ( m_windowSize[1] / 2 - m_mousePosition[1] ) / double( m_windowSize[1] ) );
glm::vec2 p1( 2 * ( position[0] - m_windowSize[0] / 2 ) / double( m_windowSize[0] ),
2 * ( m_windowSize[1] / 2 - position[1] ) / double( m_windowSize[1] ) );
// determine the z coordinate on the sphere
glm::vec3 pTB0(p0[0], p0[1], projectOntoTBSphere(p0));
glm::vec3 pTB1(p1[0], p1[1], projectOntoTBSphere(p1));
glm::vec3 pTB0( p0[0], p0[1], projectOntoTBSphere( p0 ) );
glm::vec3 pTB1( p1[0], p1[1], projectOntoTBSphere( p1 ) );
// calculate the rotation axis via cross product between p0 and p1
glm::vec3 axis = glm::cross(pTB0, pTB1);
axis = glm::normalize(axis);
glm::vec3 axis = glm::cross( pTB0, pTB1 );
axis = glm::normalize( axis );
// calculate the angle
float t = glm::length(pTB0 - pTB1) / (2.f * trackballSize);
float t = glm::length( pTB0 - pTB1 ) / ( 2.f * trackballSize );
// clamp between -1 and 1
if(t > 1.0f)
if ( t > 1.0f )
{
t = 1.0f;
}
else if(t < -1.0f)
else if ( t < -1.0f )
{
t = -1.0f;
}
float rad = 2.0f * asin(t);
float rad = 2.0f * asin( t );
{
glm::vec4 rot_axis = m_matrix * glm::vec4(axis, 0);
glm::mat4 rot_mat = glm::rotate(rad, glm::vec3(rot_axis.x, rot_axis.y, rot_axis.z));
glm::vec4 rot_axis = m_matrix * glm::vec4( axis, 0 );
glm::mat4 rot_mat = glm::rotate( rad, glm::vec3( rot_axis.x, rot_axis.y, rot_axis.z ) );
glm::vec3 pnt = m_cameraPosition - m_centerPosition;
glm::vec4 pnt2 = rot_mat * glm::vec4(pnt.x, pnt.y, pnt.z, 1);
m_cameraPosition = m_centerPosition + glm::vec3(pnt2.x, pnt2.y, pnt2.z);
glm::vec4 up2 = rot_mat * glm::vec4(m_upVector.x, m_upVector.y, m_upVector.z, 0);
m_upVector = glm::vec3(up2.x, up2.y, up2.z);
glm::vec4 pnt2 = rot_mat * glm::vec4( pnt.x, pnt.y, pnt.z, 1 );
m_cameraPosition = m_centerPosition + glm::vec3( pnt2.x, pnt2.y, pnt2.z );
glm::vec4 up2 = rot_mat * glm::vec4( m_upVector.x, m_upVector.y, m_upVector.z, 0 );
m_upVector = glm::vec3( up2.x, up2.y, up2.z );
}
}
void CameraManipulator::update()
{
m_matrix = glm::lookAt(m_cameraPosition, m_centerPosition, m_upVector);
m_matrix = glm::lookAt( m_cameraPosition, m_centerPosition, m_upVector );
if(!isZero(m_roll))
if ( !isZero( m_roll ) )
{
glm::mat4 rot = glm::rotate(m_roll, glm::vec3(0, 0, 1));
glm::mat4 rot = glm::rotate( m_roll, glm::vec3( 0, 0, 1 ) );
m_matrix = m_matrix * rot;
}
}

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View File

@ -19,167 +19,241 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const* AppName = "SecondaryCommandBuffer";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "SecondaryCommandBuffer";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} });
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device,
{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format,
vk::AttachmentLoadOp::eClear, vk::ImageLayout::eColorAttachmentOptimal);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format,
vk::AttachmentLoadOp::eClear,
vk::ImageLayout::eColorAttachmentOptimal );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
texturedCubeData,
sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
vk::UniquePipeline graphicsPipeline =
vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
commandBuffer->begin(vk::CommandBufferBeginInfo());
commandBuffer->begin( vk::CommandBufferBeginInfo() );
vk::su::TextureData greenTextureData(physicalDevice, device);
greenTextureData.setImage(device, commandBuffer, vk::su::MonochromeImageGenerator({ 118, 185, 0 }));
vk::su::TextureData greenTextureData( physicalDevice, device );
greenTextureData.setImage( device, commandBuffer, vk::su::MonochromeImageGenerator( { 118, 185, 0 } ) );
vk::su::TextureData checkeredTextureData(physicalDevice, device);
checkeredTextureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
vk::su::TextureData checkeredTextureData( physicalDevice, device );
checkeredTextureData.setImage( device, commandBuffer, vk::su::CheckerboardImageGenerator() );
// create two identical descriptor sets, each with a different texture but identical UBOs
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 2}, {vk::DescriptorType::eCombinedImageSampler, 2} });
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(
device, { { vk::DescriptorType::eUniformBuffer, 2 }, { vk::DescriptorType::eCombinedImageSampler, 2 } } );
vk::DescriptorSetLayout layouts[] = { descriptorSetLayout.get(), descriptorSetLayout.get() };
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 2, layouts));
assert(descriptorSets.size() == 2);
std::vector<vk::UniqueDescriptorSet> descriptorSets =
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( descriptorPool.get(), 2, layouts ) );
assert( descriptorSets.size() == 2 );
vk::su::updateDescriptorSets(device, descriptorSets[0], {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, greenTextureData);
vk::su::updateDescriptorSets(device, descriptorSets[1], {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, checkeredTextureData);
vk::su::updateDescriptorSets(
device,
descriptorSets[0],
{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
greenTextureData );
vk::su::updateDescriptorSets(
device,
descriptorSets[1],
{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
checkeredTextureData );
/* VULKAN_KEY_START */
// create four secondary command buffers, for each quadrant of the screen
std::vector<vk::UniqueCommandBuffer> secondaryCommandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::eSecondary, 4));
std::vector<vk::UniqueCommandBuffer> secondaryCommandBuffers = device->allocateCommandBuffersUnique(
vk::CommandBufferAllocateInfo( commandPool.get(), vk::CommandBufferLevel::eSecondary, 4 ) );
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
vk::su::setImageLayout(commandBuffer, swapChainData.images[currentBuffer.value], swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eColorAttachmentOptimal);
vk::su::setImageLayout( commandBuffer,
swapChainData.images[currentBuffer.value],
swapChainData.colorFormat,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eColorAttachmentOptimal );
const vk::DeviceSize offset = 0;
vk::Viewport viewport(0.0f, 0.0f, 200.0f, 200.0f, 0.0f, 1.0f);
vk::Rect2D scissor(vk::Offset2D(0, 0), vk::Extent2D(surfaceData.extent));
vk::Viewport viewport( 0.0f, 0.0f, 200.0f, 200.0f, 0.0f, 1.0f );
vk::Rect2D scissor( vk::Offset2D( 0, 0 ), vk::Extent2D( surfaceData.extent ) );
// now we record four separate command buffers, one for each quadrant of the screen
vk::CommandBufferInheritanceInfo commandBufferInheritanceInfo(renderPass.get(), 0, framebuffers[currentBuffer.value].get());
vk::CommandBufferBeginInfo secondaryBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit | vk::CommandBufferUsageFlagBits::eRenderPassContinue, &commandBufferInheritanceInfo);
vk::CommandBufferInheritanceInfo commandBufferInheritanceInfo(
renderPass.get(), 0, framebuffers[currentBuffer.value].get() );
vk::CommandBufferBeginInfo secondaryBeginInfo( vk::CommandBufferUsageFlagBits::eOneTimeSubmit |
vk::CommandBufferUsageFlagBits::eRenderPassContinue,
&commandBufferInheritanceInfo );
for (int i = 0; i < 4; i++)
for ( int i = 0; i < 4; i++ )
{
viewport.x = 25.0f + 250.0f * (i % 2);
viewport.y = 25.0f + 250.0f * (i / 2);
viewport.x = 25.0f + 250.0f * ( i % 2 );
viewport.y = 25.0f + 250.0f * ( i / 2 );
secondaryCommandBuffers[i]->begin(secondaryBeginInfo);
secondaryCommandBuffers[i]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
secondaryCommandBuffers[i]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[i == 0 || i == 3].get(), nullptr);
secondaryCommandBuffers[i]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
secondaryCommandBuffers[i]->setViewport(0, viewport);
secondaryCommandBuffers[i]->setScissor(0, scissor);
secondaryCommandBuffers[i]->draw(12 * 3, 1, 0, 0);
secondaryCommandBuffers[i]->begin( secondaryBeginInfo );
secondaryCommandBuffers[i]->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
secondaryCommandBuffers[i]->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[i == 0 || i == 3].get(), nullptr );
secondaryCommandBuffers[i]->bindVertexBuffers( 0, vertexBufferData.buffer.get(), offset );
secondaryCommandBuffers[i]->setViewport( 0, viewport );
secondaryCommandBuffers[i]->setScissor( 0, scissor );
secondaryCommandBuffers[i]->draw( 12 * 3, 1, 0, 0 );
secondaryCommandBuffers[i]->end();
}
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
// specifying VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS means this render pass may ONLY call vkCmdExecuteCommands
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eSecondaryCommandBuffers);
commandBuffer->executeCommands(vk::uniqueToRaw(secondaryCommandBuffers));
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
2,
clearValues );
// specifying VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS means this render pass may ONLY call
// vkCmdExecuteCommands
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eSecondaryCommandBuffers );
commandBuffer->executeCommands( vk::uniqueToRaw( secondaryCommandBuffers ) );
commandBuffer->endRenderPass();
vk::ImageMemoryBarrier prePresentBarrier(vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eMemoryRead, vk::ImageLayout::eColorAttachmentOptimal, vk::ImageLayout::ePresentSrcKHR,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, swapChainData.images[currentBuffer.value], vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
commandBuffer->pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eBottomOfPipe, vk::DependencyFlags(), nullptr, nullptr, prePresentBarrier);
vk::ImageMemoryBarrier prePresentBarrier(
vk::AccessFlagBits::eColorAttachmentWrite,
vk::AccessFlagBits::eMemoryRead,
vk::ImageLayout::eColorAttachmentOptimal,
vk::ImageLayout::ePresentSrcKHR,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
swapChainData.images[currentBuffer.value],
vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 ) );
commandBuffer->pipelineBarrier( vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eBottomOfPipe,
vk::DependencyFlags(),
nullptr,
nullptr,
prePresentBarrier );
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
/* VULKAN_KEY_END */
device->waitIdle();
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,13 +19,14 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const* AppName = "SeparateImageSampler";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "SeparateImageSampler";
static char const * EngineName = "Vulkan.hpp";
const std::string fragmentShaderTextTS_T_C = R"(
#version 400
@ -56,164 +57,225 @@ void main()
}
)";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format,
vk::AttachmentLoadOp::eClear);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format,
vk::AttachmentLoadOp::eClear );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderTextTS_T_C);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderTextTS_T_C );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
texturedCubeData,
sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
/* VULKAN_KEY_START */
commandBuffer->begin(vk::CommandBufferBeginInfo());
commandBuffer->begin( vk::CommandBufferBeginInfo() );
// Create the separate image
vk::su::TextureData textureData(physicalDevice, device);
textureData.setImage(device, commandBuffer, vk::su::MonochromeImageGenerator({ 118, 185, 0 }));
vk::su::TextureData textureData( physicalDevice, device );
textureData.setImage( device, commandBuffer, vk::su::MonochromeImageGenerator( { 118, 185, 0 } ) );
// Create the separate sampler
vk::UniqueSampler sampler = device->createSamplerUnique(vk::SamplerCreateInfo(vk::SamplerCreateFlags(), vk::Filter::eNearest, vk::Filter::eNearest, vk::SamplerMipmapMode::eNearest,
vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge,
0.0f, false, 1.0f, false, vk::CompareOp::eNever, 0.0f, 0.0f, vk::BorderColor::eFloatOpaqueWhite));
vk::UniqueSampler sampler =
device->createSamplerUnique( vk::SamplerCreateInfo( vk::SamplerCreateFlags(),
vk::Filter::eNearest,
vk::Filter::eNearest,
vk::SamplerMipmapMode::eNearest,
vk::SamplerAddressMode::eClampToEdge,
vk::SamplerAddressMode::eClampToEdge,
vk::SamplerAddressMode::eClampToEdge,
0.0f,
false,
1.0f,
false,
vk::CompareOp::eNever,
0.0f,
0.0f,
vk::BorderColor::eFloatOpaqueWhite ) );
// Create binding and layout for the following, matching contents of shader
// binding 0 = uniform buffer (MVP)
// binding 1 = texture2D
// binding 2 = sampler
std::array<vk::DescriptorSetLayoutBinding, 3> resourceBindings =
{
vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex),
vk::DescriptorSetLayoutBinding(1, vk::DescriptorType::eSampledImage, 1, vk::ShaderStageFlagBits::eFragment),
vk::DescriptorSetLayoutBinding(2, vk::DescriptorType::eSampler, 1, vk::ShaderStageFlagBits::eFragment)
std::array<vk::DescriptorSetLayoutBinding, 3> resourceBindings = {
vk::DescriptorSetLayoutBinding( 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex ),
vk::DescriptorSetLayoutBinding( 1, vk::DescriptorType::eSampledImage, 1, vk::ShaderStageFlagBits::eFragment ),
vk::DescriptorSetLayoutBinding( 2, vk::DescriptorType::eSampler, 1, vk::ShaderStageFlagBits::eFragment )
};
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(),
static_cast<uint32_t>(resourceBindings.size()),
resourceBindings.data()));
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(
vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(),
static_cast<uint32_t>( resourceBindings.size() ),
resourceBindings.data() ) );
// Create pipeline layout
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &(*descriptorSetLayout)));
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &( *descriptorSetLayout ) ) );
// Create a single pool to contain data for the descriptor set
std::array<vk::DescriptorPoolSize, 3> poolSizes =
{
vk::DescriptorPoolSize(vk::DescriptorType::eUniformBuffer, 1),
vk::DescriptorPoolSize(vk::DescriptorType::eSampledImage, 1),
vk::DescriptorPoolSize(vk::DescriptorType::eSampler, 1)
};
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1,
static_cast<uint32_t>(poolSizes.size()), poolSizes.data()));
std::array<vk::DescriptorPoolSize, 3> poolSizes = { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
vk::DescriptorPoolSize( vk::DescriptorType::eSampledImage, 1 ),
vk::DescriptorPoolSize( vk::DescriptorType::eSampler, 1 ) };
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(
vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet,
1,
static_cast<uint32_t>( poolSizes.size() ),
poolSizes.data() ) );
// Populate descriptor sets
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
vk::DescriptorImageInfo samplerInfo(sampler.get(), {}, {});
std::array<vk::WriteDescriptorSet,3> descriptorWrites =
{
vk::WriteDescriptorSet(*descriptorSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo),
vk::WriteDescriptorSet(*descriptorSet, 1, 0, 1, vk::DescriptorType::eSampledImage, &imageInfo),
vk::WriteDescriptorSet(*descriptorSet, 2, 0, 1, vk::DescriptorType::eSampler, &samplerInfo)
vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer.get(), 0, sizeof( glm::mat4x4 ) );
vk::DescriptorImageInfo imageInfo( textureData.textureSampler.get(),
textureData.imageData->imageView.get(),
vk::ImageLayout::eShaderReadOnlyOptimal );
vk::DescriptorImageInfo samplerInfo( sampler.get(), {}, {} );
std::array<vk::WriteDescriptorSet, 3> descriptorWrites = {
vk::WriteDescriptorSet( *descriptorSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo ),
vk::WriteDescriptorSet( *descriptorSet, 1, 0, 1, vk::DescriptorType::eSampledImage, &imageInfo ),
vk::WriteDescriptorSet( *descriptorSet, 2, 0, 1, vk::DescriptorType::eSampler, &samplerInfo )
};
device->updateDescriptorSets(descriptorWrites, nullptr);
device->updateDescriptorSets( descriptorWrites, nullptr );
/* VULKAN_KEY_END */
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
vk::UniquePipeline graphicsPipeline =
vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
2,
clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr );
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
device->waitIdle();
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,132 +17,171 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iomanip>
#include <sstream>
#include <vector>
static char const* AppName = "SurfaceCapabilities";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "SurfaceCapabilities";
static char const * EngineName = "Vulkan.hpp";
void cout(vk::SurfaceCapabilitiesKHR const& surfaceCapabilities)
void cout( vk::SurfaceCapabilitiesKHR const & surfaceCapabilities )
{
std::cout << "\tCapabilities:\n";
std::cout << "\t\t" << "currentExtent = " << surfaceCapabilities.currentExtent.width << " x " << surfaceCapabilities.currentExtent.height << "\n";
std::cout << "\t\t" << "currentTransform = " << vk::to_string(surfaceCapabilities.currentTransform) << "\n";
std::cout << "\t\t" << "maxImageArrayLayers = " << surfaceCapabilities.maxImageArrayLayers << "\n";
std::cout << "\t\t" << "maxImageCount = " << surfaceCapabilities.maxImageCount << "\n";
std::cout << "\t\t" << "maxImageExtent = " << surfaceCapabilities.maxImageExtent.width << " x " << surfaceCapabilities.maxImageExtent.height << "\n";
std::cout << "\t\t" << "minImageCount = " << surfaceCapabilities.minImageCount << "\n";
std::cout << "\t\t" << "minImageExtent = " << surfaceCapabilities.minImageExtent.width << " x " << surfaceCapabilities.minImageExtent.height << "\n";
std::cout << "\t\t" << "supportedCompositeAlpha = " << vk::to_string(surfaceCapabilities.supportedCompositeAlpha) << "\n";
std::cout << "\t\t" << "supportedTransforms = " << vk::to_string(surfaceCapabilities.supportedTransforms) << "\n";
std::cout << "\t\t" << "supportedUsageFlags = " << vk::to_string(surfaceCapabilities.supportedUsageFlags) << "\n";
std::cout << "\t\t"
<< "currentExtent = " << surfaceCapabilities.currentExtent.width << " x "
<< surfaceCapabilities.currentExtent.height << "\n";
std::cout << "\t\t"
<< "currentTransform = " << vk::to_string( surfaceCapabilities.currentTransform ) << "\n";
std::cout << "\t\t"
<< "maxImageArrayLayers = " << surfaceCapabilities.maxImageArrayLayers << "\n";
std::cout << "\t\t"
<< "maxImageCount = " << surfaceCapabilities.maxImageCount << "\n";
std::cout << "\t\t"
<< "maxImageExtent = " << surfaceCapabilities.maxImageExtent.width << " x "
<< surfaceCapabilities.maxImageExtent.height << "\n";
std::cout << "\t\t"
<< "minImageCount = " << surfaceCapabilities.minImageCount << "\n";
std::cout << "\t\t"
<< "minImageExtent = " << surfaceCapabilities.minImageExtent.width << " x "
<< surfaceCapabilities.minImageExtent.height << "\n";
std::cout << "\t\t"
<< "supportedCompositeAlpha = " << vk::to_string( surfaceCapabilities.supportedCompositeAlpha ) << "\n";
std::cout << "\t\t"
<< "supportedTransforms = " << vk::to_string( surfaceCapabilities.supportedTransforms ) << "\n";
std::cout << "\t\t"
<< "supportedUsageFlags = " << vk::to_string( surfaceCapabilities.supportedUsageFlags ) << "\n";
std::cout << "\n";
}
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
// need to initialize the dynamic dispatcher before the very first vulkan call
#if (VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1)
#if ( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1 )
static vk::DynamicLoader dl;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr");
VULKAN_HPP_DEFAULT_DISPATCHER.init(vkGetInstanceProcAddr);
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr =
dl.getProcAddress<PFN_vkGetInstanceProcAddr>( "vkGetInstanceProcAddr" );
VULKAN_HPP_DEFAULT_DISPATCHER.init( vkGetInstanceProcAddr );
#endif
std::vector<vk::ExtensionProperties> instanceExtensionProperties = vk::enumerateInstanceExtensionProperties();
bool supportsGetSurfaceCapabilities2 = (std::find_if(instanceExtensionProperties.begin(), instanceExtensionProperties.end(), [](vk::ExtensionProperties const& ep) { return strcmp(ep.extensionName, VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME) == 0; }) != instanceExtensionProperties.end());
bool supportsGetSurfaceCapabilities2 =
( std::find_if( instanceExtensionProperties.begin(),
instanceExtensionProperties.end(),
[]( vk::ExtensionProperties const & ep ) {
return strcmp( ep.extensionName, VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME ) == 0;
} ) != instanceExtensionProperties.end() );
std::vector<std::string> extensions = vk::su::getInstanceExtensions();
if (supportsGetSurfaceCapabilities2)
if ( supportsGetSurfaceCapabilities2 )
{
extensions.push_back(VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME);
extensions.push_back( VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME );
}
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, extensions);
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, extensions );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
// enumerate the physicalDevices
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
/* VULKAN_KEY_START */
std::cout << std::boolalpha;
for (size_t i=0 ; i<physicalDevices.size() ; i++)
for ( size_t i = 0; i < physicalDevices.size(); i++ )
{
// some properties are only valid, if a corresponding extension is available!
std::vector<vk::ExtensionProperties> extensionProperties = physicalDevices[i].enumerateDeviceExtensionProperties();
std::vector<vk::ExtensionProperties> extensionProperties =
physicalDevices[i].enumerateDeviceExtensionProperties();
std::cout << "PhysicalDevice " << i << "\n";
if (supportsGetSurfaceCapabilities2)
if ( supportsGetSurfaceCapabilities2 )
{
auto surfaceCapabilities2 = physicalDevices[i].getSurfaceCapabilities2KHR<vk::SurfaceCapabilities2KHR, vk::DisplayNativeHdrSurfaceCapabilitiesAMD,
vk::SharedPresentSurfaceCapabilitiesKHR, vk::SurfaceCapabilitiesFullScreenExclusiveEXT,
vk::SurfaceProtectedCapabilitiesKHR>(*surfaceData.surface);
auto surfaceCapabilities2 =
physicalDevices[i]
.getSurfaceCapabilities2KHR<vk::SurfaceCapabilities2KHR,
vk::DisplayNativeHdrSurfaceCapabilitiesAMD,
vk::SharedPresentSurfaceCapabilitiesKHR,
vk::SurfaceCapabilitiesFullScreenExclusiveEXT,
vk::SurfaceProtectedCapabilitiesKHR>( *surfaceData.surface );
vk::SurfaceCapabilitiesKHR const& surfaceCapabilities = surfaceCapabilities2.get<vk::SurfaceCapabilities2KHR>().surfaceCapabilities;
cout(surfaceCapabilities);
vk::SurfaceCapabilitiesKHR const & surfaceCapabilities =
surfaceCapabilities2.get<vk::SurfaceCapabilities2KHR>().surfaceCapabilities;
cout( surfaceCapabilities );
if (vk::su::contains(extensionProperties, "VK_AMD_display_native_hdr"))
if ( vk::su::contains( extensionProperties, "VK_AMD_display_native_hdr" ) )
{
vk::DisplayNativeHdrSurfaceCapabilitiesAMD displayNativeHdrSurfaceCapabilities = surfaceCapabilities2.get<vk::DisplayNativeHdrSurfaceCapabilitiesAMD>();
vk::DisplayNativeHdrSurfaceCapabilitiesAMD displayNativeHdrSurfaceCapabilities =
surfaceCapabilities2.get<vk::DisplayNativeHdrSurfaceCapabilitiesAMD>();
std::cout << "\tDisplayNativeHdrSurfaceCapabilitiesAMD:\n";
std::cout << "\t\t" << "localDimmingSupport = " << static_cast<bool>(displayNativeHdrSurfaceCapabilities.localDimmingSupport) << "\n";
std::cout << "\t\t"
<< "localDimmingSupport = "
<< static_cast<bool>( displayNativeHdrSurfaceCapabilities.localDimmingSupport ) << "\n";
std::cout << "\n";
}
if (vk::su::contains(extensionProperties, "VK_KHR_shared_presentable_image"))
if ( vk::su::contains( extensionProperties, "VK_KHR_shared_presentable_image" ) )
{
vk::SharedPresentSurfaceCapabilitiesKHR sharedPresentSurfaceCapabilities = surfaceCapabilities2.get<vk::SharedPresentSurfaceCapabilitiesKHR>();
vk::SharedPresentSurfaceCapabilitiesKHR sharedPresentSurfaceCapabilities =
surfaceCapabilities2.get<vk::SharedPresentSurfaceCapabilitiesKHR>();
std::cout << "\tSharedPresentSurfaceCapabilitiesKHR:\n";
std::cout << "\t\t" << "sharedPresentSupportedUsageFlags = " << vk::to_string(sharedPresentSurfaceCapabilities.sharedPresentSupportedUsageFlags) << "\n";
std::cout << "\t\t"
<< "sharedPresentSupportedUsageFlags = "
<< vk::to_string( sharedPresentSurfaceCapabilities.sharedPresentSupportedUsageFlags ) << "\n";
std::cout << "\n";
}
if (vk::su::contains(extensionProperties, "VK_EXT_full_screen_exclusive"))
if ( vk::su::contains( extensionProperties, "VK_EXT_full_screen_exclusive" ) )
{
vk::SurfaceCapabilitiesFullScreenExclusiveEXT surfaceCapabilitiesFullScreenExclusive = surfaceCapabilities2.get<vk::SurfaceCapabilitiesFullScreenExclusiveEXT>();
vk::SurfaceCapabilitiesFullScreenExclusiveEXT surfaceCapabilitiesFullScreenExclusive =
surfaceCapabilities2.get<vk::SurfaceCapabilitiesFullScreenExclusiveEXT>();
std::cout << "\tSurfaceCapabilitiesFullScreenExclusiveEXT:\n";
std::cout << "\t\t" << "fullScreenExclusiveSupported = " << static_cast<bool>(surfaceCapabilitiesFullScreenExclusive.fullScreenExclusiveSupported) << "\n";
std::cout << "\t\t"
<< "fullScreenExclusiveSupported = "
<< static_cast<bool>( surfaceCapabilitiesFullScreenExclusive.fullScreenExclusiveSupported ) << "\n";
std::cout << "\n";
}
if (vk::su::contains(extensionProperties, "VK_KHR_surface_protected_capabilities"))
if ( vk::su::contains( extensionProperties, "VK_KHR_surface_protected_capabilities" ) )
{
vk::SurfaceProtectedCapabilitiesKHR surfaceProtectedCapabilities = surfaceCapabilities2.get<vk::SurfaceProtectedCapabilitiesKHR>();
vk::SurfaceProtectedCapabilitiesKHR surfaceProtectedCapabilities =
surfaceCapabilities2.get<vk::SurfaceProtectedCapabilitiesKHR>();
std::cout << "\tSurfaceProtectedCapabilitiesKHR:\n";
std::cout << "\t\t" << "supportsProtected = " << static_cast<bool>(surfaceProtectedCapabilities.supportsProtected) << "\n";
std::cout << "\t\t"
<< "supportsProtected = " << static_cast<bool>( surfaceProtectedCapabilities.supportsProtected )
<< "\n";
std::cout << "\n";
}
}
else
{
vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevices[i].getSurfaceCapabilitiesKHR(*surfaceData.surface);
cout(surfaceCapabilities);
vk::SurfaceCapabilitiesKHR surfaceCapabilities =
physicalDevices[i].getSurfaceCapabilitiesKHR( *surfaceData.surface );
cout( surfaceCapabilities );
}
}
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -17,59 +17,63 @@
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iomanip>
#include <sstream>
#include <vector>
static char const* AppName = "SurfaceFormats";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "SurfaceFormats";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
// enumerate the physicalDevices
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
/* VULKAN_KEY_START */
std::cout << std::boolalpha;
for (size_t i=0 ; i<physicalDevices.size() ; i++)
for ( size_t i = 0; i < physicalDevices.size(); i++ )
{
std::cout << "PhysicalDevice " << i << "\n";
std::vector<vk::SurfaceFormatKHR> surfaceFormats = physicalDevices[i].getSurfaceFormatsKHR(*surfaceData.surface);
for (size_t j = 0; j < surfaceFormats.size(); j++)
std::vector<vk::SurfaceFormatKHR> surfaceFormats =
physicalDevices[i].getSurfaceFormatsKHR( *surfaceData.surface );
for ( size_t j = 0; j < surfaceFormats.size(); j++ )
{
std::cout << "\tFormat " << j << "\n";
std::cout << "\t\t" << "colorSpace = " << vk::to_string(surfaceFormats[j].colorSpace) << "\n";
std::cout << "\t\t" << "format = " << vk::to_string(surfaceFormats[j].format) << "\n";
std::cout << "\t\t"
<< "colorSpace = " << vk::to_string( surfaceFormats[j].colorSpace ) << "\n";
std::cout << "\t\t"
<< "format = " << vk::to_string( surfaceFormats[j].format ) << "\n";
std::cout << "\n";
}
}
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,125 +19,181 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const* AppName = "Template";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "Template";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::su::TextureData textureData(physicalDevice, device);
vk::su::TextureData textureData( physicalDevice, device );
commandBuffer->begin(vk::CommandBufferBeginInfo());
textureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
commandBuffer->begin( vk::CommandBufferBeginInfo() );
textureData.setImage( device, commandBuffer, vk::su::CheckerboardImageGenerator() );
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::su::BufferData uniformBufferData(
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice(
device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} });
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device,
{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
texturedCubeData,
sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, textureData);
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(
device, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } );
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
vk::su::updateDescriptorSets(
device,
descriptorSet,
{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
textureData );
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(texturedCubeData[0]), {{ vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 }},
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline =
vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
2,
clearValues );
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr );
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
device->waitIdle();
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,13 +19,14 @@
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const* AppName = "TexelBuffer";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "TexelBuffer";
static char const * EngineName = "Vulkan.hpp";
static const std::string vertexShaderText = R"(
#version 400
@ -52,128 +53,179 @@ void main()
}
)";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
const float texels[] = {118.0f / 255.0f, 185.0f / 255.0f, 0.0f};
const float texels[] = { 118.0f / 255.0f, 185.0f / 255.0f, 0.0f };
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::PhysicalDeviceProperties physicalDeviceProperties = physicalDevice.getProperties();
if (physicalDeviceProperties.limits.maxTexelBufferElements < 4)
if ( physicalDeviceProperties.limits.maxTexelBufferElements < 4 )
{
std::cout << "maxTexelBufferElements too small\n";
exit(-1);
exit( -1 );
}
vk::Format texelFormat = vk::Format::eR32Sfloat;
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties(texelFormat);
if (!(formatProperties.bufferFeatures & vk::FormatFeatureFlagBits::eUniformTexelBuffer))
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( texelFormat );
if ( !( formatProperties.bufferFeatures & vk::FormatFeatureFlagBits::eUniformTexelBuffer ) )
{
std::cout << "R32_SFLOAT format unsupported for texel buffer\n";
exit(-1);
exit( -1 );
}
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::BufferData texelBufferData(physicalDevice, device, sizeof(texels), vk::BufferUsageFlagBits::eUniformTexelBuffer);
texelBufferData.upload(device, texels);
vk::su::BufferData texelBufferData(
physicalDevice, device, sizeof( texels ), vk::BufferUsageFlagBits::eUniformTexelBuffer );
texelBufferData.upload( device, texels );
vk::UniqueBufferView texelBufferView = device->createBufferViewUnique(vk::BufferViewCreateInfo({}, *texelBufferData.buffer, texelFormat, 0, sizeof(texels)));
vk::UniqueBufferView texelBufferView = device->createBufferViewUnique(
vk::BufferViewCreateInfo( {}, *texelBufferData.buffer, texelFormat, 0, sizeof( texels ) ) );
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformTexelBuffer, 1, vk::ShaderStageFlagBits::eVertex} });
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device, { { vk::DescriptorType::eUniformTexelBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, vk::Format::eUndefined);
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
vk::Format::eUndefined );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C);
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, vk::UniqueImageView(), surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, vk::UniqueImageView(), surfaceData.extent );
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformTexelBuffer, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformTexelBuffer, texelBufferData.buffer, texelBufferView}}, {});
vk::UniqueDescriptorPool descriptorPool =
vk::su::createDescriptorPool( device, { { vk::DescriptorType::eUniformTexelBuffer, 1 } } );
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
vk::su::updateDescriptorSets(
device,
descriptorSet,
{ { vk::DescriptorType::eUniformTexelBuffer, texelBufferData.buffer, texelBufferView } },
{} );
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
0, {}, vk::FrontFace::eClockwise, false, pipelineLayout, renderPass);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline =
vk::su::createGraphicsPipeline( device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
0,
{},
vk::FrontFace::eClockwise,
false,
pipelineLayout,
renderPass );
/* VULKAN_KEY_START */
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
commandBuffer->begin(vk::CommandBufferBeginInfo());
commandBuffer->begin( vk::CommandBufferBeginInfo() );
vk::ClearValue clearValue;
clearValue.color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 1, &clearValue);
clearValue.color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
1,
&clearValue );
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr );
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
commandBuffer->draw(3, 1, 0, 0);
commandBuffer->draw( 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
/* VULKAN_KEY_END */
device->waitIdle();
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -19,19 +19,35 @@ namespace vk
{
namespace su
{
glm::mat4x4 createModelViewProjectionClipMatrix(vk::Extent2D const& extent)
glm::mat4x4 createModelViewProjectionClipMatrix( vk::Extent2D const & extent )
{
float fov = glm::radians(45.0f);
if (extent.width > extent.height)
float fov = glm::radians( 45.0f );
if ( extent.width > extent.height )
{
fov *= static_cast<float>(extent.height) / static_cast<float>(extent.width);
fov *= static_cast<float>( extent.height ) / static_cast<float>( extent.width );
}
glm::mat4x4 model = glm::mat4x4(1.0f);
glm::mat4x4 view = glm::lookAt(glm::vec3(-5.0f, 3.0f, -10.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f));
glm::mat4x4 projection = glm::perspective(fov, 1.0f, 0.1f, 100.0f);
glm::mat4x4 clip = glm::mat4x4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f); // vulkan clip space has inverted y and half z !
glm::mat4x4 model = glm::mat4x4( 1.0f );
glm::mat4x4 view =
glm::lookAt( glm::vec3( -5.0f, 3.0f, -10.0f ), glm::vec3( 0.0f, 0.0f, 0.0f ), glm::vec3( 0.0f, -1.0f, 0.0f ) );
glm::mat4x4 projection = glm::perspective( fov, 1.0f, 0.1f, 100.0f );
glm::mat4x4 clip = glm::mat4x4( 1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
-1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
0.5f,
0.0f,
0.0f,
0.0f,
0.5f,
1.0f ); // vulkan clip space has inverted y and half z !
return clip * projection * view * model;
}
}
}
} // namespace su
} // namespace vk

View File

@ -15,13 +15,14 @@
#include <vulkan/vulkan.hpp>
#define GLM_FORCE_RADIANS
#pragma warning(disable:4201) // disable warning C4201: nonstandard extension used: nameless struct/union; needed to get glm/detail/type_vec?.hpp without warnings
#pragma warning( disable : 4201 ) // disable warning C4201: nonstandard extension used: nameless struct/union; needed
// to get glm/detail/type_vec?.hpp without warnings
#include <glm/gtc/matrix_transform.hpp>
namespace vk
{
namespace su
{
glm::mat4x4 createModelViewProjectionClipMatrix(vk::Extent2D const& extent);
glm::mat4x4 createModelViewProjectionClipMatrix( vk::Extent2D const & extent );
}
}
} // namespace vk

View File

@ -14,18 +14,18 @@
//
#include "shaders.hpp"
#include "vulkan/vulkan.hpp"
#include "StandAlone/ResourceLimits.h"
#include "SPIRV/GlslangToSpv.h"
#include "StandAlone/ResourceLimits.h"
#include "vulkan/vulkan.hpp"
namespace vk
{
namespace su
{
EShLanguage translateShaderStage(vk::ShaderStageFlagBits stage)
EShLanguage translateShaderStage( vk::ShaderStageFlagBits stage )
{
switch (stage)
switch ( stage )
{
case vk::ShaderStageFlagBits::eVertex: return EShLangVertex;
case vk::ShaderStageFlagBits::eTessellationControl: return EShLangTessControl;
@ -41,58 +41,61 @@ namespace vk
case vk::ShaderStageFlagBits::eCallableNV: return EShLangCallableNV;
case vk::ShaderStageFlagBits::eTaskNV: return EShLangTaskNV;
case vk::ShaderStageFlagBits::eMeshNV: return EShLangMeshNV;
default:
assert(false && "Unknown shader stage");
return EShLangVertex;
default: assert( false && "Unknown shader stage" ); return EShLangVertex;
}
}
bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector<unsigned int> &spvShader)
bool GLSLtoSPV( const vk::ShaderStageFlagBits shaderType,
std::string const & glslShader,
std::vector<unsigned int> & spvShader )
{
EShLanguage stage = translateShaderStage(shaderType);
EShLanguage stage = translateShaderStage( shaderType );
const char *shaderStrings[1];
const char * shaderStrings[1];
shaderStrings[0] = glslShader.data();
glslang::TShader shader(stage);
shader.setStrings(shaderStrings, 1);
glslang::TShader shader( stage );
shader.setStrings( shaderStrings, 1 );
// Enable SPIR-V and Vulkan rules when parsing GLSL
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
EShMessages messages = ( EShMessages )( EShMsgSpvRules | EShMsgVulkanRules );
if (!shader.parse(&glslang::DefaultTBuiltInResource, 100, false, messages))
if ( !shader.parse( &glslang::DefaultTBuiltInResource, 100, false, messages ) )
{
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
puts( shader.getInfoLog() );
puts( shader.getInfoDebugLog() );
return false; // something didn't work
}
glslang::TProgram program;
program.addShader(&shader);
program.addShader( &shader );
//
// Program-level processing...
//
if (!program.link(messages))
if ( !program.link( messages ) )
{
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
fflush(stdout);
puts( shader.getInfoLog() );
puts( shader.getInfoDebugLog() );
fflush( stdout );
return false;
}
glslang::GlslangToSpv(*program.getIntermediate(stage), spvShader);
glslang::GlslangToSpv( *program.getIntermediate( stage ), spvShader );
return true;
}
vk::UniqueShaderModule createShaderModule(vk::UniqueDevice &device, vk::ShaderStageFlagBits shaderStage, std::string const& shaderText)
vk::UniqueShaderModule createShaderModule( vk::UniqueDevice & device,
vk::ShaderStageFlagBits shaderStage,
std::string const & shaderText )
{
std::vector<unsigned int> shaderSPV;
bool ok = GLSLtoSPV(shaderStage, shaderText, shaderSPV);
assert(ok);
bool ok = GLSLtoSPV( shaderStage, shaderText, shaderSPV );
assert( ok );
return device->createShaderModuleUnique(vk::ShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), shaderSPV.size() * sizeof(unsigned int), shaderSPV.data()));
return device->createShaderModuleUnique( vk::ShaderModuleCreateInfo(
vk::ShaderModuleCreateFlags(), shaderSPV.size() * sizeof( unsigned int ), shaderSPV.data() ) );
}
}
}
} // namespace su
} // namespace vk

View File

@ -14,6 +14,7 @@
//
#include "vulkan/vulkan.hpp"
#include <string>
#include <vector>
@ -21,12 +22,15 @@ namespace vk
{
namespace su
{
vk::UniqueShaderModule createShaderModule(vk::UniqueDevice &device, vk::ShaderStageFlagBits shaderStage, std::string const& shaderText);
bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector<unsigned int> &spvShader);
}
}
vk::UniqueShaderModule createShaderModule( vk::UniqueDevice & device,
vk::ShaderStageFlagBits shaderStage,
std::string const & shaderText );
bool GLSLtoSPV( const vk::ShaderStageFlagBits shaderType,
std::string const & glslShader,
std::vector<unsigned int> & spvShader );
} // namespace su
} // namespace vk
// vertex shader with (P)osition and (C)olor in and (C)olor out
const std::string vertexShaderText_PC_C = R"(
@ -76,7 +80,6 @@ void main()
}
)";
// fragment shader with (C)olor in and (C)olor out
const std::string fragmentShaderText_C_C = R"(
#version 400
@ -112,4 +115,3 @@ void main()
outColor = texture(tex, inTexCoord);
}
)";

File diff suppressed because it is too large Load Diff

View File

@ -19,7 +19,6 @@
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <iostream>
#include <map>
@ -30,120 +29,145 @@ namespace vk
const uint64_t FenceTimeout = 100000000;
template <typename Func>
void oneTimeSubmit(vk::UniqueCommandBuffer const& commandBuffer, vk::Queue const& queue, Func const& func)
void oneTimeSubmit( vk::UniqueCommandBuffer const & commandBuffer, vk::Queue const & queue, Func const & func )
{
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
func(commandBuffer);
commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlagBits::eOneTimeSubmit ) );
func( commandBuffer );
commandBuffer->end();
queue.submit(vk::SubmitInfo(0, nullptr, nullptr, 1, &(*commandBuffer)), nullptr);
queue.submit( vk::SubmitInfo( 0, nullptr, nullptr, 1, &( *commandBuffer ) ), nullptr );
queue.waitIdle();
}
template <typename Func>
void oneTimeSubmit(vk::UniqueDevice const& device, vk::UniqueCommandPool const& commandPool, vk::Queue const& queue, Func const& func)
void oneTimeSubmit( vk::UniqueDevice const & device,
vk::UniqueCommandPool const & commandPool,
vk::Queue const & queue,
Func const & func )
{
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(*commandPool, vk::CommandBufferLevel::ePrimary, 1)).front());
oneTimeSubmit(commandBuffer, queue, func);
vk::UniqueCommandBuffer commandBuffer =
std::move( device
->allocateCommandBuffersUnique(
vk::CommandBufferAllocateInfo( *commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
oneTimeSubmit( commandBuffer, queue, func );
}
template <class T>
void copyToDevice(vk::UniqueDevice const& device, vk::UniqueDeviceMemory const& memory, T const* pData, size_t count, vk::DeviceSize stride = sizeof(T))
void copyToDevice( vk::UniqueDevice const & device,
vk::UniqueDeviceMemory const & memory,
T const * pData,
size_t count,
vk::DeviceSize stride = sizeof( T ) )
{
assert(sizeof(T) <= stride);
uint8_t* deviceData = static_cast<uint8_t*>(device->mapMemory(memory.get(), 0, count * stride));
if (stride == sizeof(T))
assert( sizeof( T ) <= stride );
uint8_t * deviceData = static_cast<uint8_t *>( device->mapMemory( memory.get(), 0, count * stride ) );
if ( stride == sizeof( T ) )
{
memcpy(deviceData, pData, count * sizeof(T));
memcpy( deviceData, pData, count * sizeof( T ) );
}
else
{
for (size_t i = 0; i < count; i++)
for ( size_t i = 0; i < count; i++ )
{
memcpy(deviceData, &pData[i], sizeof(T));
memcpy( deviceData, &pData[i], sizeof( T ) );
deviceData += stride;
}
}
device->unmapMemory(memory.get());
device->unmapMemory( memory.get() );
}
template <class T>
void copyToDevice(vk::UniqueDevice const& device, vk::UniqueDeviceMemory const& memory, T const& data)
void copyToDevice( vk::UniqueDevice const & device, vk::UniqueDeviceMemory const & memory, T const & data )
{
copyToDevice<T>(device, memory, &data, 1);
copyToDevice<T>( device, memory, &data, 1 );
}
template<class T>
VULKAN_HPP_INLINE constexpr const T& clamp(const T& v, const T& lo, const T& hi)
template <class T>
VULKAN_HPP_INLINE constexpr const T & clamp( const T & v, const T & lo, const T & hi )
{
return v < lo ? lo : hi < v ? hi : v;
}
void setImageLayout(vk::UniqueCommandBuffer const &commandBuffer, vk::Image image, vk::Format format, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout);
void setImageLayout( vk::UniqueCommandBuffer const & commandBuffer,
vk::Image image,
vk::Format format,
vk::ImageLayout oldImageLayout,
vk::ImageLayout newImageLayout );
struct WindowData
{
WindowData(GLFWwindow *wnd, std::string const& name, vk::Extent2D const& extent);
WindowData(const WindowData &) = delete;
WindowData(WindowData &&other);
WindowData( GLFWwindow * wnd, std::string const & name, vk::Extent2D const & extent );
WindowData( const WindowData & ) = delete;
WindowData( WindowData && other );
~WindowData() noexcept;
GLFWwindow *handle;
GLFWwindow * handle;
std::string name;
vk::Extent2D extent;
};
WindowData createWindow(std::string const &windowName, vk::Extent2D const &extent);
WindowData createWindow( std::string const & windowName, vk::Extent2D const & extent );
struct BufferData
{
BufferData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::DeviceSize size, vk::BufferUsageFlags usage,
vk::MemoryPropertyFlags propertyFlags = vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
BufferData( vk::PhysicalDevice const & physicalDevice,
vk::UniqueDevice const & device,
vk::DeviceSize size,
vk::BufferUsageFlags usage,
vk::MemoryPropertyFlags propertyFlags = vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent );
template <typename DataType>
void upload(vk::UniqueDevice const& device, DataType const& data) const
void upload( vk::UniqueDevice const & device, DataType const & data ) const
{
assert((m_propertyFlags & vk::MemoryPropertyFlagBits::eHostCoherent) && (m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible));
assert(sizeof(DataType) <= m_size);
assert( ( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostCoherent ) &&
( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible ) );
assert( sizeof( DataType ) <= m_size );
void* dataPtr = device->mapMemory(*this->deviceMemory, 0, sizeof(DataType));
memcpy(dataPtr, &data, sizeof(DataType));
device->unmapMemory(*this->deviceMemory);
void * dataPtr = device->mapMemory( *this->deviceMemory, 0, sizeof( DataType ) );
memcpy( dataPtr, &data, sizeof( DataType ) );
device->unmapMemory( *this->deviceMemory );
}
template <typename DataType>
void upload(vk::UniqueDevice const& device, std::vector<DataType> const& data, size_t stride = 0) const
void upload( vk::UniqueDevice const & device, std::vector<DataType> const & data, size_t stride = 0 ) const
{
assert(m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible);
assert( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible );
size_t elementSize = stride ? stride : sizeof(DataType);
assert(sizeof(DataType) <= elementSize);
size_t elementSize = stride ? stride : sizeof( DataType );
assert( sizeof( DataType ) <= elementSize );
copyToDevice(device, deviceMemory, data.data(), data.size(), elementSize);
copyToDevice( device, deviceMemory, data.data(), data.size(), elementSize );
}
template <typename DataType>
void upload(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::UniqueCommandPool const& commandPool, vk::Queue queue, std::vector<DataType> const& data,
size_t stride) const
void upload( vk::PhysicalDevice const & physicalDevice,
vk::UniqueDevice const & device,
vk::UniqueCommandPool const & commandPool,
vk::Queue queue,
std::vector<DataType> const & data,
size_t stride ) const
{
assert(m_usage & vk::BufferUsageFlagBits::eTransferDst);
assert(m_propertyFlags & vk::MemoryPropertyFlagBits::eDeviceLocal);
assert( m_usage & vk::BufferUsageFlagBits::eTransferDst );
assert( m_propertyFlags & vk::MemoryPropertyFlagBits::eDeviceLocal );
size_t elementSize = stride ? stride : sizeof(DataType);
assert(sizeof(DataType) <= elementSize);
size_t elementSize = stride ? stride : sizeof( DataType );
assert( sizeof( DataType ) <= elementSize );
size_t dataSize = data.size() * elementSize;
assert(dataSize <= m_size);
assert( dataSize <= m_size );
vk::su::BufferData stagingBuffer(physicalDevice, device, dataSize, vk::BufferUsageFlagBits::eTransferSrc);
copyToDevice(device, stagingBuffer.deviceMemory, data.data(), data.size(), elementSize);
vk::su::BufferData stagingBuffer( physicalDevice, device, dataSize, vk::BufferUsageFlagBits::eTransferSrc );
copyToDevice( device, stagingBuffer.deviceMemory, data.data(), data.size(), elementSize );
vk::su::oneTimeSubmit(device, commandPool, queue,
[&](vk::UniqueCommandBuffer const& commandBuffer) { commandBuffer->copyBuffer(*stagingBuffer.buffer, *this->buffer, vk::BufferCopy(0, 0, dataSize)); });
vk::su::oneTimeSubmit( device, commandPool, queue, [&]( vk::UniqueCommandBuffer const & commandBuffer ) {
commandBuffer->copyBuffer( *stagingBuffer.buffer, *this->buffer, vk::BufferCopy( 0, 0, dataSize ) );
} );
}
vk::UniqueBuffer buffer;
vk::UniqueDeviceMemory deviceMemory;
#if !defined(NDEBUG)
#if !defined( NDEBUG )
private:
vk::DeviceSize m_size;
vk::BufferUsageFlags m_usage;
@ -153,8 +177,15 @@ namespace vk
struct ImageData
{
ImageData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::Format format, vk::Extent2D const& extent, vk::ImageTiling tiling, vk::ImageUsageFlags usage
, vk::ImageLayout initialLayout, vk::MemoryPropertyFlags memoryProperties, vk::ImageAspectFlags aspectMask);
ImageData( vk::PhysicalDevice const & physicalDevice,
vk::UniqueDevice const & device,
vk::Format format,
vk::Extent2D const & extent,
vk::ImageTiling tiling,
vk::ImageUsageFlags usage,
vk::ImageLayout initialLayout,
vk::MemoryPropertyFlags memoryProperties,
vk::ImageAspectFlags aspectMask );
vk::Format format;
vk::UniqueImage image;
@ -164,12 +195,15 @@ namespace vk
struct DepthBufferData : public ImageData
{
DepthBufferData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice & device, vk::Format format, vk::Extent2D const& extent);
DepthBufferData( vk::PhysicalDevice & physicalDevice,
vk::UniqueDevice & device,
vk::Format format,
vk::Extent2D const & extent );
};
struct SurfaceData
{
SurfaceData(vk::UniqueInstance &instance, std::string const& windowName, vk::Extent2D const& extent);
SurfaceData( vk::UniqueInstance & instance, std::string const & windowName, vk::Extent2D const & extent );
vk::Extent2D extent;
WindowData window;
@ -178,8 +212,14 @@ namespace vk
struct SwapChainData
{
SwapChainData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::SurfaceKHR const& surface, vk::Extent2D const& extent, vk::ImageUsageFlags usage,
vk::UniqueSwapchainKHR const& oldSwapChain, uint32_t graphicsFamilyIndex, uint32_t presentFamilyIndex);
SwapChainData( vk::PhysicalDevice const & physicalDevice,
vk::UniqueDevice const & device,
vk::SurfaceKHR const & surface,
vk::Extent2D const & extent,
vk::ImageUsageFlags usage,
vk::UniqueSwapchainKHR const & oldSwapChain,
uint32_t graphicsFamilyIndex,
uint32_t presentFamilyIndex );
vk::Format colorFormat;
vk::UniqueSwapchainKHR swapChain;
@ -190,67 +230,96 @@ namespace vk
class CheckerboardImageGenerator
{
public:
CheckerboardImageGenerator(std::array<uint8_t, 3> const& rgb0 = {0, 0, 0}, std::array<uint8_t, 3> const& rgb1 = {255, 255, 255});
CheckerboardImageGenerator( std::array<uint8_t, 3> const & rgb0 = { 0, 0, 0 },
std::array<uint8_t, 3> const & rgb1 = { 255, 255, 255 } );
void operator()(void* data, vk::Extent2D &extent) const;
void operator()( void * data, vk::Extent2D & extent ) const;
private:
std::array<uint8_t, 3> const& m_rgb0;
std::array<uint8_t, 3> const& m_rgb1;
std::array<uint8_t, 3> const & m_rgb0;
std::array<uint8_t, 3> const & m_rgb1;
};
class MonochromeImageGenerator
{
public:
MonochromeImageGenerator(std::array<unsigned char, 3> const& rgb);
MonochromeImageGenerator( std::array<unsigned char, 3> const & rgb );
void operator()(void* data, vk::Extent2D &extent) const;
void operator()( void * data, vk::Extent2D & extent ) const;
private:
std::array<unsigned char, 3> const& m_rgb;
std::array<unsigned char, 3> const & m_rgb;
};
class PixelsImageGenerator
{
public:
PixelsImageGenerator(vk::Extent2D const& extent, size_t channels, unsigned char const* pixels);
PixelsImageGenerator( vk::Extent2D const & extent, size_t channels, unsigned char const * pixels );
void operator()(void* data, vk::Extent2D & extent) const;
void operator()( void * data, vk::Extent2D & extent ) const;
private:
vk::Extent2D m_extent;
size_t m_channels;
unsigned char const* m_pixels;
unsigned char const * m_pixels;
};
struct TextureData
{
TextureData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::Extent2D const& extent_ = {256, 256}, vk::ImageUsageFlags usageFlags = {},
vk::FormatFeatureFlags formatFeatureFlags = {}, bool anisotropyEnable = false, bool forceStaging = false);
TextureData( vk::PhysicalDevice const & physicalDevice,
vk::UniqueDevice const & device,
vk::Extent2D const & extent_ = { 256, 256 },
vk::ImageUsageFlags usageFlags = {},
vk::FormatFeatureFlags formatFeatureFlags = {},
bool anisotropyEnable = false,
bool forceStaging = false );
template <typename ImageGenerator>
void setImage(vk::UniqueDevice const& device, vk::UniqueCommandBuffer const& commandBuffer, ImageGenerator const& imageGenerator)
void setImage( vk::UniqueDevice const & device,
vk::UniqueCommandBuffer const & commandBuffer,
ImageGenerator const & imageGenerator )
{
void* data = needsStaging
? device->mapMemory(stagingBufferData->deviceMemory.get(), 0, device->getBufferMemoryRequirements(stagingBufferData->buffer.get()).size)
: device->mapMemory(imageData->deviceMemory.get(), 0, device->getImageMemoryRequirements(imageData->image.get()).size);
imageGenerator(data, extent);
device->unmapMemory(needsStaging ? stagingBufferData->deviceMemory.get() : imageData->deviceMemory.get());
void * data =
needsStaging
? device->mapMemory( stagingBufferData->deviceMemory.get(),
0,
device->getBufferMemoryRequirements( stagingBufferData->buffer.get() ).size )
: device->mapMemory(
imageData->deviceMemory.get(), 0, device->getImageMemoryRequirements( imageData->image.get() ).size );
imageGenerator( data, extent );
device->unmapMemory( needsStaging ? stagingBufferData->deviceMemory.get() : imageData->deviceMemory.get() );
if (needsStaging)
if ( needsStaging )
{
// Since we're going to blit to the texture image, set its layout to eTransferDstOptimal
vk::su::setImageLayout(commandBuffer, imageData->image.get(), imageData->format, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal);
vk::BufferImageCopy copyRegion(0, extent.width, extent.height, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0), vk::Extent3D(extent, 1));
commandBuffer->copyBufferToImage(stagingBufferData->buffer.get(), imageData->image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion);
vk::su::setImageLayout( commandBuffer,
imageData->image.get(),
imageData->format,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eTransferDstOptimal );
vk::BufferImageCopy copyRegion( 0,
extent.width,
extent.height,
vk::ImageSubresourceLayers( vk::ImageAspectFlagBits::eColor, 0, 0, 1 ),
vk::Offset3D( 0, 0, 0 ),
vk::Extent3D( extent, 1 ) );
commandBuffer->copyBufferToImage(
stagingBufferData->buffer.get(), imageData->image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion );
// Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY
vk::su::setImageLayout(commandBuffer, imageData->image.get(), imageData->format, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal);
vk::su::setImageLayout( commandBuffer,
imageData->image.get(),
imageData->format,
vk::ImageLayout::eTransferDstOptimal,
vk::ImageLayout::eShaderReadOnlyOptimal );
}
else
{
// If we can use the linear tiled image as a texture, just do it
vk::su::setImageLayout(commandBuffer, imageData->image.get(), imageData->format, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal);
vk::su::setImageLayout( commandBuffer,
imageData->image.get(),
imageData->format,
vk::ImageLayout::ePreinitialized,
vk::ImageLayout::eShaderReadOnlyOptimal );
}
}
@ -265,58 +334,99 @@ namespace vk
struct UUID
{
public:
UUID(uint8_t const data[VK_UUID_SIZE]);
UUID( uint8_t const data[VK_UUID_SIZE] );
uint8_t m_data[VK_UUID_SIZE];
};
template <typename TargetType, typename SourceType>
VULKAN_HPP_INLINE TargetType checked_cast(SourceType value)
VULKAN_HPP_INLINE TargetType checked_cast( SourceType value )
{
static_assert(sizeof(TargetType) <= sizeof(SourceType), "No need to cast from smaller to larger type!");
static_assert(!std::numeric_limits<TargetType>::is_signed, "Only unsigned types supported!");
static_assert(!std::numeric_limits<SourceType>::is_signed, "Only unsigned types supported!");
assert(value <= std::numeric_limits<TargetType>::max());
return static_cast<TargetType>(value);
static_assert( sizeof( TargetType ) <= sizeof( SourceType ), "No need to cast from smaller to larger type!" );
static_assert( !std::numeric_limits<TargetType>::is_signed, "Only unsigned types supported!" );
static_assert( !std::numeric_limits<SourceType>::is_signed, "Only unsigned types supported!" );
assert( value <= std::numeric_limits<TargetType>::max() );
return static_cast<TargetType>( value );
}
vk::UniqueDeviceMemory allocateMemory(vk::UniqueDevice const& device, vk::PhysicalDeviceMemoryProperties const& memoryProperties, vk::MemoryRequirements const& memoryRequirements,
vk::MemoryPropertyFlags memoryPropertyFlags);
bool contains(std::vector<vk::ExtensionProperties> const& extensionProperties, std::string const& extensionName);
vk::UniqueCommandPool createCommandPool(vk::UniqueDevice &device, uint32_t queueFamilyIndex);
vk::UniqueDebugUtilsMessengerEXT createDebugUtilsMessenger(vk::UniqueInstance &instance);
vk::UniqueDescriptorPool createDescriptorPool(vk::UniqueDevice &device, std::vector<vk::DescriptorPoolSize> const& poolSizes);
vk::UniqueDescriptorSetLayout createDescriptorSetLayout(vk::UniqueDevice const& device, std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const& bindingData,
vk::DescriptorSetLayoutCreateFlags flags = {});
vk::UniqueDevice createDevice(vk::PhysicalDevice physicalDevice, uint32_t queueFamilyIndex, std::vector<std::string> const& extensions = {}, vk::PhysicalDeviceFeatures const* physicalDeviceFeatures = nullptr, void const* pNext = nullptr);
std::vector<vk::UniqueFramebuffer> createFramebuffers(vk::UniqueDevice &device, vk::UniqueRenderPass &renderPass, std::vector<vk::UniqueImageView> const& imageViews, vk::UniqueImageView const& depthImageView, vk::Extent2D const& extent);
vk::UniquePipeline createGraphicsPipeline(vk::UniqueDevice const& device, vk::UniquePipelineCache const& pipelineCache,
std::pair<vk::ShaderModule, vk::SpecializationInfo const*> const& vertexShaderData,
std::pair<vk::ShaderModule, vk::SpecializationInfo const*> const& fragmentShaderData, uint32_t vertexStride,
std::vector<std::pair<vk::Format, uint32_t>> const& vertexInputAttributeFormatOffset, vk::FrontFace frontFace, bool depthBuffered,
vk::UniquePipelineLayout const& pipelineLayout, vk::UniqueRenderPass const& renderPass);
vk::UniqueInstance createInstance(std::string const& appName, std::string const& engineName, std::vector<std::string> const& layers = {}, std::vector<std::string> const& extensions = {},
uint32_t apiVersion = VK_API_VERSION_1_0);
vk::UniqueRenderPass createRenderPass(vk::UniqueDevice &device, vk::Format colorFormat, vk::Format depthFormat, vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear, vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR);
VKAPI_ATTR VkBool32 VKAPI_CALL debugUtilsMessengerCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, VkDebugUtilsMessengerCallbackDataEXT const * pCallbackData, void * /*pUserData*/);
uint32_t findGraphicsQueueFamilyIndex(std::vector<vk::QueueFamilyProperties> const& queueFamilyProperties);
std::pair<uint32_t, uint32_t> findGraphicsAndPresentQueueFamilyIndex(vk::PhysicalDevice physicalDevice, vk::SurfaceKHR const& surface);
uint32_t findMemoryType(vk::PhysicalDeviceMemoryProperties const& memoryProperties, uint32_t typeBits, vk::MemoryPropertyFlags requirementsMask);
vk::UniqueDeviceMemory allocateMemory( vk::UniqueDevice const & device,
vk::PhysicalDeviceMemoryProperties const & memoryProperties,
vk::MemoryRequirements const & memoryRequirements,
vk::MemoryPropertyFlags memoryPropertyFlags );
bool contains( std::vector<vk::ExtensionProperties> const & extensionProperties,
std::string const & extensionName );
vk::UniqueCommandPool createCommandPool( vk::UniqueDevice & device, uint32_t queueFamilyIndex );
vk::UniqueDebugUtilsMessengerEXT createDebugUtilsMessenger( vk::UniqueInstance & instance );
vk::UniqueDescriptorPool createDescriptorPool( vk::UniqueDevice & device,
std::vector<vk::DescriptorPoolSize> const & poolSizes );
vk::UniqueDescriptorSetLayout createDescriptorSetLayout(
vk::UniqueDevice const & device,
std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const & bindingData,
vk::DescriptorSetLayoutCreateFlags flags = {} );
vk::UniqueDevice createDevice( vk::PhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
std::vector<std::string> const & extensions = {},
vk::PhysicalDeviceFeatures const * physicalDeviceFeatures = nullptr,
void const * pNext = nullptr );
std::vector<vk::UniqueFramebuffer> createFramebuffers( vk::UniqueDevice & device,
vk::UniqueRenderPass & renderPass,
std::vector<vk::UniqueImageView> const & imageViews,
vk::UniqueImageView const & depthImageView,
vk::Extent2D const & extent );
vk::UniquePipeline
createGraphicsPipeline( vk::UniqueDevice const & device,
vk::UniquePipelineCache const & pipelineCache,
std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & vertexShaderData,
std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & fragmentShaderData,
uint32_t vertexStride,
std::vector<std::pair<vk::Format, uint32_t>> const & vertexInputAttributeFormatOffset,
vk::FrontFace frontFace,
bool depthBuffered,
vk::UniquePipelineLayout const & pipelineLayout,
vk::UniqueRenderPass const & renderPass );
vk::UniqueInstance createInstance( std::string const & appName,
std::string const & engineName,
std::vector<std::string> const & layers = {},
std::vector<std::string> const & extensions = {},
uint32_t apiVersion = VK_API_VERSION_1_0 );
vk::UniqueRenderPass createRenderPass( vk::UniqueDevice & device,
vk::Format colorFormat,
vk::Format depthFormat,
vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear,
vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR );
VKAPI_ATTR VkBool32 VKAPI_CALL
debugUtilsMessengerCallback( VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
VkDebugUtilsMessengerCallbackDataEXT const * pCallbackData,
void * /*pUserData*/ );
uint32_t findGraphicsQueueFamilyIndex( std::vector<vk::QueueFamilyProperties> const & queueFamilyProperties );
std::pair<uint32_t, uint32_t> findGraphicsAndPresentQueueFamilyIndex( vk::PhysicalDevice physicalDevice,
vk::SurfaceKHR const & surface );
uint32_t findMemoryType( vk::PhysicalDeviceMemoryProperties const & memoryProperties,
uint32_t typeBits,
vk::MemoryPropertyFlags requirementsMask );
std::vector<std::string> getDeviceExtensions();
std::vector<std::string> getInstanceExtensions();
vk::Format pickDepthFormat(vk::PhysicalDevice const& physicalDevice);
vk::PresentModeKHR pickPresentMode(std::vector<vk::PresentModeKHR> const& presentModes);
vk::SurfaceFormatKHR pickSurfaceFormat(std::vector<vk::SurfaceFormatKHR> const& formats);
void submitAndWait(vk::UniqueDevice &device, vk::Queue queue, vk::UniqueCommandBuffer &commandBuffer);
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const&, vk::UniqueBufferView const&>> const& bufferData, vk::su::TextureData const& textureData,
uint32_t bindingOffset = 0);
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const&, vk::UniqueBufferView const&>> const& bufferData,
std::vector<vk::su::TextureData> const& textureData, uint32_t bindingOffset = 0);
vk::Format pickDepthFormat( vk::PhysicalDevice const & physicalDevice );
vk::PresentModeKHR pickPresentMode( std::vector<vk::PresentModeKHR> const & presentModes );
vk::SurfaceFormatKHR pickSurfaceFormat( std::vector<vk::SurfaceFormatKHR> const & formats );
void submitAndWait( vk::UniqueDevice & device, vk::Queue queue, vk::UniqueCommandBuffer & commandBuffer );
void updateDescriptorSets(
vk::UniqueDevice const & device,
vk::UniqueDescriptorSet const & descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const &, vk::UniqueBufferView const &>> const &
bufferData,
vk::su::TextureData const & textureData,
uint32_t bindingOffset = 0 );
void updateDescriptorSets(
vk::UniqueDevice const & device,
vk::UniqueDescriptorSet const & descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const &, vk::UniqueBufferView const &>> const &
bufferData,
std::vector<vk::su::TextureData> const & textureData,
uint32_t bindingOffset = 0 );
}
}
} // namespace su
} // namespace vk
std::ostream& operator<<(std::ostream& os, vk::su::UUID const& uuid);
std::ostream & operator<<( std::ostream & os, vk::su::UUID const & uuid );

View File

@ -16,54 +16,61 @@
// Compile test on device functions
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "DeviceFunctions";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "DeviceFunctions";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &appInfo));
vk::ApplicationInfo appInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 );
vk::UniqueInstance instance = vk::createInstanceUnique( vk::InstanceCreateInfo( {}, &appInfo ) );
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
// get the QueueFamilyProperties of the first PhysicalDevice
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
// get the first index into queueFamiliyProperties which supports graphics
size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(),
std::find_if(queueFamilyProperties.begin(),
queueFamilyProperties.end(),
[](vk::QueueFamilyProperties const& qfp) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; }));
assert(graphicsQueueFamilyIndex < queueFamilyProperties.size());
size_t graphicsQueueFamilyIndex = std::distance(
queueFamilyProperties.begin(),
std::find_if(
queueFamilyProperties.begin(), queueFamilyProperties.end(), []( vk::QueueFamilyProperties const & qfp ) {
return qfp.queueFlags & vk::QueueFlagBits::eGraphics;
} ) );
assert( graphicsQueueFamilyIndex < queueFamilyProperties.size() );
// create a UniqueDevice
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), static_cast<uint32_t>(graphicsQueueFamilyIndex), 1, &queuePriority);
vk::UniqueDevice device = physicalDevice.createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(
vk::DeviceQueueCreateFlags(), static_cast<uint32_t>( graphicsQueueFamilyIndex ), 1, &queuePriority );
vk::UniqueDevice device =
physicalDevice.createDeviceUnique( vk::DeviceCreateInfo( vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo ) );
std::vector<uint8_t> data;
device->getAccelerationStructureHandleNV<uint8_t>({}, data, vk::DispatchLoaderDynamic());
device->getAccelerationStructureHandleNV<uint8_t>( {}, data, vk::DispatchLoaderDynamic() );
std::vector<vk::UniqueCommandBuffer>::allocator_type vectorAllocator;
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique({}, vectorAllocator, vk::DispatchLoaderStatic()).front());
vk::UniqueCommandBuffer commandBuffer =
std::move( device->allocateCommandBuffersUnique( {}, vectorAllocator, vk::DispatchLoaderStatic() ).front() );
commandBuffer->begin(nullptr);
commandBuffer->begin( nullptr );
std::vector<vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic>>::allocator_type dynamicVectorAllocator;
vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic> dynamicCommandBuffer = std::move(device->allocateCommandBuffersUnique({}, dynamicVectorAllocator, vk::DispatchLoaderDynamic()).front());
vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic> dynamicCommandBuffer = std::move(
device->allocateCommandBuffersUnique( {}, dynamicVectorAllocator, vk::DispatchLoaderDynamic() ).front() );
}
catch (vk::SystemError const& err)
catch ( vk::SystemError const & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;

View File

@ -17,45 +17,46 @@
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
#include <vulkan/vulkan.h>
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <map>
#include <vulkan/vulkan.h>
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::DynamicLoader dl;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr");
VULKAN_HPP_DEFAULT_DISPATCHER.init(vkGetInstanceProcAddr);
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr =
dl.getProcAddress<PFN_vkGetInstanceProcAddr>( "vkGetInstanceProcAddr" );
VULKAN_HPP_DEFAULT_DISPATCHER.init( vkGetInstanceProcAddr );
vk::Instance instance = vk::createInstance({}, nullptr);
vk::Instance instance = vk::createInstance( {}, nullptr );
// initialize function pointers for instance
VULKAN_HPP_DEFAULT_DISPATCHER.init(instance);
VULKAN_HPP_DEFAULT_DISPATCHER.init( instance );
// create a dispatcher, based on additional vkDevice/vkGetDeviceProcAddr
std::vector<vk::PhysicalDevice> physicalDevices = instance.enumeratePhysicalDevices();
assert(!physicalDevices.empty());
assert( !physicalDevices.empty() );
vk::Device device = physicalDevices[0].createDevice({}, nullptr);
vk::Device device = physicalDevices[0].createDevice( {}, nullptr );
// function pointer specialization for device
VULKAN_HPP_DEFAULT_DISPATCHER.init(device);
VULKAN_HPP_DEFAULT_DISPATCHER.init( device );
}
catch (vk::SystemError const& err)
catch ( vk::SystemError const & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;

View File

@ -16,39 +16,40 @@
// Compile test on using std::hash on handles
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <unordered_map>
#include <unordered_set>
static char const* AppName = "Hash";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "Hash";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &appInfo));
vk::ApplicationInfo appInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 );
vk::UniqueInstance instance = vk::createInstanceUnique( vk::InstanceCreateInfo( {}, &appInfo ) );
auto h1 = std::hash<vk::Instance>{}(*instance);
auto h2 = std::hash<VkInstance>{}(*instance);
assert(h1 == h2);
auto h1 = std::hash<vk::Instance>{}( *instance );
auto h2 = std::hash<VkInstance>{}( *instance );
assert( h1 == h2 );
std::unordered_set<vk::Instance> uset;
uset.insert(*instance);
uset.insert( *instance );
std::unordered_map<vk::Instance, size_t> umap;
umap[*instance] = 1;
}
catch (vk::SystemError const& err)
catch ( vk::SystemError const & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;

View File

@ -20,47 +20,61 @@
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "NoExceptions";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "NoExceptions";
static char const * EngineName = "Vulkan.hpp";
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
vk::DynamicLoader dl;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr");
VULKAN_HPP_DEFAULT_DISPATCHER.init(vkGetInstanceProcAddr);
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr =
dl.getProcAddress<PFN_vkGetInstanceProcAddr>( "vkGetInstanceProcAddr" );
VULKAN_HPP_DEFAULT_DISPATCHER.init( vkGetInstanceProcAddr );
vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &appInfo)).value;
VULKAN_HPP_DEFAULT_DISPATCHER.init(*instance);
vk::ApplicationInfo appInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 );
vk::UniqueInstance instance = vk::createInstanceUnique( vk::InstanceCreateInfo( {}, &appInfo ) ).value;
VULKAN_HPP_DEFAULT_DISPATCHER.init( *instance );
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices().value;
assert(!physicalDevices.empty());
assert( !physicalDevices.empty() );
// get the QueueFamilyProperties of the first PhysicalDevice
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
// get the first index into queueFamiliyProperties which supports graphics
size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(),
std::find_if(queueFamilyProperties.begin(),
size_t graphicsQueueFamilyIndex = std::distance( queueFamilyProperties.begin(),
std::find_if( queueFamilyProperties.begin(),
queueFamilyProperties.end(),
[](vk::QueueFamilyProperties const& qfp) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; }));
assert(graphicsQueueFamilyIndex < queueFamilyProperties.size());
[]( vk::QueueFamilyProperties const & qfp ) {
return qfp.queueFlags & vk::QueueFlagBits::eGraphics;
} ) );
assert( graphicsQueueFamilyIndex < queueFamilyProperties.size() );
// create a UniqueDevice
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), static_cast<uint32_t>(graphicsQueueFamilyIndex), 1, &queuePriority);
vk::UniqueDevice device = physicalDevices[0].createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo)).value;
VULKAN_HPP_DEFAULT_DISPATCHER.init(*device);
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(
vk::DeviceQueueCreateFlags(), static_cast<uint32_t>( graphicsQueueFamilyIndex ), 1, &queuePriority );
vk::UniqueDevice device =
physicalDevices[0]
.createDeviceUnique( vk::DeviceCreateInfo( vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo ) )
.value;
VULKAN_HPP_DEFAULT_DISPATCHER.init( *device );
// create a UniqueCommandPool to allocate a CommandBuffer from
vk::UniqueCommandPool commandPool = device->createCommandPoolUnique(vk::CommandPoolCreateInfo(vk::CommandPoolCreateFlags(), deviceQueueCreateInfo.queueFamilyIndex)).value;
vk::UniqueCommandPool commandPool = device
->createCommandPoolUnique( vk::CommandPoolCreateInfo(
vk::CommandPoolCreateFlags(), deviceQueueCreateInfo.queueFamilyIndex ) )
.value;
// allocate a CommandBuffer from the CommandPool
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).value.front());
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.value.front() );
return 0;
}

View File

@ -18,15 +18,16 @@
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "StructureChain";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "StructureChain";
static char const * EngineName = "Vulkan.hpp";
#if defined(_MSC_VER)
#pragma warning( disable : 4189 )
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wunused-variable"
#if defined( _MSC_VER )
# pragma warning( disable : 4189 )
#elif defined( __GNUC__ )
# pragma GCC diagnostic ignored "-Wunused-variable"
#else
// unknow compiler... just ignore the warnings for yourselves ;)
#endif
@ -34,20 +35,21 @@ static char const* EngineName = "Vulkan.hpp";
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
template <typename T>
void unused(T const&)
void unused( T const & )
{}
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::DynamicLoader dl;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr");
VULKAN_HPP_DEFAULT_DISPATCHER.init(vkGetInstanceProcAddr);
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr =
dl.getProcAddress<PFN_vkGetInstanceProcAddr>( "vkGetInstanceProcAddr" );
VULKAN_HPP_DEFAULT_DISPATCHER.init( vkGetInstanceProcAddr );
vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &appInfo));
VULKAN_HPP_DEFAULT_DISPATCHER.init(*instance);
vk::ApplicationInfo appInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 );
vk::UniqueInstance instance = vk::createInstanceUnique( vk::InstanceCreateInfo( {}, &appInfo ) );
VULKAN_HPP_DEFAULT_DISPATCHER.init( *instance );
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
// some valid StructureChains
@ -55,72 +57,84 @@ int main(int /*argc*/, char ** /*argv*/)
vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceIDProperties> sc1;
vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceMaintenance3Properties> sc2;
vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDevicePushDescriptorPropertiesKHR> sc3;
vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceMaintenance3Properties> sc4;
vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceIDProperties, vk::PhysicalDevicePushDescriptorPropertiesKHR> sc6;
vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceMaintenance3Properties, vk::PhysicalDevicePushDescriptorPropertiesKHR> sc7;
vk::StructureChain<vk::PhysicalDeviceProperties2,
vk::PhysicalDeviceIDProperties,
vk::PhysicalDeviceMaintenance3Properties>
sc4;
vk::StructureChain<vk::PhysicalDeviceProperties2,
vk::PhysicalDeviceIDProperties,
vk::PhysicalDevicePushDescriptorPropertiesKHR>
sc6;
vk::StructureChain<vk::PhysicalDeviceProperties2,
vk::PhysicalDeviceIDProperties,
vk::PhysicalDeviceMaintenance3Properties,
vk::PhysicalDevicePushDescriptorPropertiesKHR>
sc7;
// some invalid StructureChains
//vk::StructureChain<vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceMaintenance3Properties> x;
//vk::StructureChain<vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceMaintenance3Properties, vk::PhysicalDevicePushDescriptorPropertiesKHR> x;
//vk::StructureChain<vk::PhysicalDeviceIDProperties, vk::PhysicalDevicePushDescriptorPropertiesKHR, vk::PhysicalDeviceMaintenance3Properties> x;
//vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceIDProperties> x;
//vk::StructureChain<vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceProperties2> x;
// vk::StructureChain<vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceMaintenance3Properties> x;
// vk::StructureChain<vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceMaintenance3Properties,
// vk::PhysicalDevicePushDescriptorPropertiesKHR> x; vk::StructureChain<vk::PhysicalDeviceIDProperties,
// vk::PhysicalDevicePushDescriptorPropertiesKHR, vk::PhysicalDeviceMaintenance3Properties> x;
// vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceIDProperties>
// x; vk::StructureChain<vk::PhysicalDeviceIDProperties, vk::PhysicalDeviceProperties2> x;
// unlink a struct from a StructureChain
sc7.unlink<vk::PhysicalDeviceMaintenance3Properties>();
// some invalid unlink calls
//sc7.unlink<vk::PhysicalDeviceMaintenance3Properties>(); // assertion fires on trying to unlink some already unlinked structure
//sc7.unlink<vk::PhysicalDeviceProperties2>();
//sc1.unlink<vk::PhysicalDeviceMaintenance3Properties>();
// sc7.unlink<vk::PhysicalDeviceMaintenance3Properties>(); // assertion fires on trying to unlink some already
// unlinked structure sc7.unlink<vk::PhysicalDeviceProperties2>();
// sc1.unlink<vk::PhysicalDeviceMaintenance3Properties>();
// re-link a struct
sc7.relink<vk::PhysicalDeviceMaintenance3Properties>();
// invalid re-linking
//sc7.relink<vk::PhysicalDeviceProperties2>();
//sc1.relink<vk::PhysicalDeviceMaintenance3Properties>();
//sc1.relink<vk::PhysicalDeviceIDProperties>(); // assertion fires on trying to relink some structure that hasn't been unlinked
// sc7.relink<vk::PhysicalDeviceProperties2>();
// sc1.relink<vk::PhysicalDeviceMaintenance3Properties>();
// sc1.relink<vk::PhysicalDeviceIDProperties>(); // assertion fires on trying to relink some structure
// that hasn't been unlinked
// simple call, passing structures in
vk::PhysicalDeviceFeatures2 pdf;
physicalDevice.getFeatures2(&pdf);
physicalDevice.getFeatures2( &pdf );
// simple calls, getting structure back
vk::PhysicalDeviceFeatures2 a = physicalDevice.getFeatures2();
unused(a);
unused( a );
// complex calls, getting StructureChain back
auto c = physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVariablePointerFeatures>();
vk::PhysicalDeviceFeatures2 & c0 = c.get<vk::PhysicalDeviceFeatures2>();
unused(c0);
unused( c0 );
auto t0 = c.get<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVariablePointerFeatures>();
unused(t0);
unused( t0 );
auto d = physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVariablePointerFeatures>();
vk::PhysicalDeviceFeatures2 & d0 = d.get<vk::PhysicalDeviceFeatures2>();
unused(d0);
unused( d0 );
vk::PhysicalDeviceVariablePointerFeatures & d1 = d.get<vk::PhysicalDeviceVariablePointerFeatures>();
unused(d1);
unused( d1 );
auto t1 = d.get<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVariablePointerFeatures>();
unused(t1);
unused( t1 );
using StructureChain = vk::StructureChain<vk::QueueFamilyProperties2, vk::QueueFamilyCheckpointPropertiesNV>;
using AllocatorType = std::vector<StructureChain>::allocator_type;
auto qfd = physicalDevice.getQueueFamilyProperties2<StructureChain, AllocatorType>(VULKAN_HPP_DEFAULT_DISPATCHER);
unused(qfd);
auto qfd = physicalDevice.getQueueFamilyProperties2<StructureChain, AllocatorType>( VULKAN_HPP_DEFAULT_DISPATCHER );
unused( qfd );
}
catch (vk::SystemError const& err)
catch ( vk::SystemError const & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}

View File

@ -21,11 +21,11 @@
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
#if defined(__x86_64__) || defined(_M_X64)
#if defined( __x86_64__ ) || defined( _M_X64 )
// On 32-bit systems the test is ambiguous.
void test()
{
VkSurfaceKHR surface = 0;
auto uniqueSurface = vk::UniqueSurfaceKHR(surface, vk::Instance());
auto uniqueSurface = vk::UniqueSurfaceKHR( surface, vk::Instance() );
}
#endif

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