* Make C++20 modules work with the defaultDispatchLoaderDynamic.
* Add vulkan_hpp_macros.hpp to list of installed files.
* Adjust the text on module in the readme.
* Rename module from vulkan to vulkan_hpp
* Adjust some comments.
* Add a little disclaimer to vulkan.cppm.
* CMake: Fix SAMPLES_BUILD and TESTS_BUILD
* CMake: Enable sample build on linux
* samples: Use glfw for window creation
* samples: Fix include order
* samples: Support new window handling
* samples: Add build target for util
* samples: Update CMake scripts to use util target
* samples: Add WindowData to manage unique window
* samples: Surface handling using WIndowData
* sampels: Remove call for vk::su::destroyWindow()
* CMake: FIx more options
* samples: Build SurfaceCapabilities only on WIN32
* samples: Fixed RayTracing sample to build on Linux
* samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR
This also fixes compilation with MinGW gcc/clang
* CMake: check CMAKE_SYSTEM_NAME for Linux samples
* CMake: Add source group for utils
* samples: Fix potential bugs
* samples: Reduce warnings on gcc/clang
* samples: Fix missmatched new/free() which is UB
* samples: Add missing initialization for dynamic dispatcher
* samples: Remove unnecessary dispacther construct
Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>