Commit Graph

15 Commits

Author SHA1 Message Date
asuessenbach
2571778a4e [Samples][Ray Tracing] Correct offsets/sizes in the shader binding table. 2020-08-12 11:38:42 +02:00
asuessenbach
fba2516d9c Remove implicit cast operators on ResultValue<T>
As it turned out to not provide a complete solution to the C++-API-change issue on logical-change of the C-API, we simply remove those implicit cast operators. That is, accessing the result and the value need to be explicit.
2020-07-22 16:49:42 +02:00
asuessenbach
4cdc51ba0f Introduce usage of [[nodiscard]] with C++17 2020-07-22 10:59:12 +02:00
asuessenbach
d86303c0e4 Introduce structure constructors using ArrayProxyNoTemporaries 2020-07-09 12:03:03 +02:00
Markus Tavenrath
57555edfb2 Fix warnings and errors on clang-3.9 2020-05-18 14:05:51 +02:00
asuessenbach
f5e59484a6 Introduce usage of clang-format to format vulkan.hpp and the other sources. 2020-04-23 10:55:02 +02:00
mocabe
62667a6b4b [samples] Add missing explicit casts 2020-03-20 03:59:14 +09:00
mocabe
32d0bc6843 samples: Remove C++14 codes 2020-02-06 10:12:08 +01:00
mocabe
b6a190f4a2 Building samples for Linux (#491)
* CMake: Fix SAMPLES_BUILD and TESTS_BUILD

* CMake: Enable sample build on linux

* samples: Use glfw for window creation

* samples: Fix include order

* samples: Support new window handling

* samples: Add build target for util

* samples: Update CMake scripts to use util target

* samples: Add WindowData to manage unique window

* samples: Surface handling using WIndowData

* sampels: Remove call for vk::su::destroyWindow()

* CMake: FIx more options

* samples: Build SurfaceCapabilities only on WIN32

* samples: Fixed RayTracing sample to build on Linux

* samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR

This also fixes compilation with MinGW gcc/clang

* CMake: check CMAKE_SYSTEM_NAME for Linux samples

* CMake: Add source group for utils

* samples: Fix potential bugs

* samples: Reduce warnings on gcc/clang

* samples: Fix missmatched new/free() which is UB

* samples: Add missing initialization for dynamic dispatcher

* samples: Remove unnecessary  dispacther construct

Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
2020-01-28 10:16:10 +01:00
Andreas Süßenbach
021c7499a0 Cleanup on usage of static vs. dynamic loading (#462) 2019-12-23 08:45:40 +01:00
Andreas Süßenbach
0280efc78c Corrected image layout and descriptor set handling in RayTracing sample. (#460) 2019-12-19 13:59:48 +01:00
Andreas Süßenbach
c06a3300f6 Add a couple of new samples, improved some others: (#414)
new:
- InstanceVersion: print out the instance version
- PhysicalDeviceExtensions: print out the device specific extensions
- PhysicalDeviceFeatures: print out the device specific features
- PhysicalDeviceGroups: print out the device groups (interesting with SLI)
- PhysicalDeviceMemoryProperties: print out the device specific memory properties
- PhysicalDeviceQueueFamilyProperties: print out the device specific queue family properties
- SurfaceCapabilities: print out the surface specific capabilities
- SurfaceFormats: print out the supported surface specific formats
improved:
- InstanceExtensionProperties: print out the instance extensions alphabetically
- InstanceLayerProperties: removed an unused local function
- RayTracing: improved fence usage
2019-10-28 15:36:21 +01:00
Andreas Süßenbach
becef43315 Change (most of) the samples to use the DispatchLoaderDynamic by default. (#392) 2019-09-26 09:55:15 +02:00
Andreas Süßenbach
9df0fac638 Use VK_EXT_debug_utils instead of deprecated VK_EXT_debug_report. (#389) 2019-09-25 11:56:46 +02:00
Andreas Süßenbach
ecfaf9a0df Add sample RayTracing. (#361) 2019-07-25 13:52:09 +02:00