// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 01_InitInstance // Create and destroy a vk::UniqueInstance #include "vulkan/vulkan.hpp" #include static char const* AppName = "01_InitInstance"; static char const* EngineName = "Vulkan.hpp"; int main(int /*argc*/, char * /*argv[]*/) { /* VULKAN_HPP_KEY_START */ try { // initialize the vk::ApplicationInfo structure vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1); // create a UniqueInstance vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo(vk::InstanceCreateFlags(), &appInfo)); // Note: No need to explicitly destroy the instance, as the corresponding destroy function is // called by the destructor of the UniqueInstance on leaving this scope. } catch (vk::SystemError err) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit(-1); } catch (...) { std::cout << "unknown error\n"; exit(-1); } /* VULKAN_HPP_KEY_END */ return 0; }