// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 14_InitPipeline // Initialize graphics pipeline #include "../utils/geometries.hpp" #include "../utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #include "SPIRV/GlslangToSpv.h" #include "vulkan/vulkan.hpp" #include static char const * AppName = "14_InitPipeline"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() ); #if !defined( NDEBUG ) vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance ); #endif vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front(); vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) ); std::pair graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface ); vk::UniqueDevice device = vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() ); vk::UniqueRenderPass renderPass = vk::su::createRenderPass( device, vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format, vk::Format::eD16Unorm ); vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout( device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } ); vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), *descriptorSetLayout ) ); glslang::InitializeProcess(); vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C ); vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C ); glslang::FinalizeProcess(); /* VULKAN_KEY_START */ std::array pipelineShaderStageCreateInfos = { vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule.get(), "main" ), vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule.get(), "main" ) }; vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( coloredCubeData[0] ) ); std::array vertexInputAttributeDescriptions = { vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ), vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 ) }; vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo( vk::PipelineVertexInputStateCreateFlags(), // flags vertexInputBindingDescription, // vertexBindingDescriptions vertexInputAttributeDescriptions // vertexAttributeDescriptions ); vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo( vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList ); vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo( vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr ); vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo( vk::PipelineRasterizationStateCreateFlags(), // flags false, // depthClampEnable false, // rasterizerDiscardEnable vk::PolygonMode::eFill, // polygonMode vk::CullModeFlagBits::eBack, // cullMode vk::FrontFace::eClockwise, // frontFace false, // depthBiasEnable 0.0f, // depthBiasConstantFactor 0.0f, // depthBiasClamp 0.0f, // depthBiasSlopeFactor 1.0f // lineWidth ); vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo( vk::PipelineMultisampleStateCreateFlags(), // flags vk::SampleCountFlagBits::e1 // rasterizationSamples // other values can be default ); vk::StencilOpState stencilOpState( vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways ); vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo( vk::PipelineDepthStencilStateCreateFlags(), // flags true, // depthTestEnable true, // depthWriteEnable vk::CompareOp::eLessOrEqual, // depthCompareOp false, // depthBoundTestEnable false, // stencilTestEnable stencilOpState, // front stencilOpState // back ); vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA ); vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState( false, // blendEnable vk::BlendFactor::eZero, // srcColorBlendFactor vk::BlendFactor::eZero, // dstColorBlendFactor vk::BlendOp::eAdd, // colorBlendOp vk::BlendFactor::eZero, // srcAlphaBlendFactor vk::BlendFactor::eZero, // dstAlphaBlendFactor vk::BlendOp::eAdd, // alphaBlendOp colorComponentFlags // colorWriteMask ); vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo( vk::PipelineColorBlendStateCreateFlags(), // flags false, // logicOpEnable vk::LogicOp::eNoOp, // logicOp pipelineColorBlendAttachmentState, // attachments { { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants ); std::array dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor }; vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo( vk::PipelineDynamicStateCreateFlags(), dynamicStates ); vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo( vk::PipelineCreateFlags(), // flags pipelineShaderStageCreateInfos, // stages &pipelineVertexInputStateCreateInfo, // pVertexInputState &pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState nullptr, // pTessellationState &pipelineViewportStateCreateInfo, // pViewportState &pipelineRasterizationStateCreateInfo, // pRasterizationState &pipelineMultisampleStateCreateInfo, // pMultisampleState &pipelineDepthStencilStateCreateInfo, // pDepthStencilState &pipelineColorBlendStateCreateInfo, // pColorBlendState &pipelineDynamicStateCreateInfo, // pDynamicState pipelineLayout.get(), // layout renderPass.get() // renderPass ); vk::Result result; vk::UniquePipeline pipeline; std::tie( result, pipeline ) = device->createGraphicsPipelineUnique( nullptr, graphicsPipelineCreateInfo ).asTuple(); switch ( result ) { case vk::Result::eSuccess: break; case vk::Result::ePipelineCompileRequiredEXT: // something meaningfull here break; default: assert( false ); // should never happen } /* VULKAN_KEY_END */ } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::exception & err ) { std::cout << "std::exception: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }