// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : NoExceptions // Compile test with VULKAN_HPP_NO_EXCEPTIONS set // Note: this is _no_ functional test!! Don't ever code this way!! #define VULKAN_HPP_NO_EXCEPTIONS #define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1 #include "vulkan/vulkan.hpp" #include static char const* AppName = "DeviceFunctions"; static char const* EngineName = "Vulkan.hpp"; VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE; int main(int /*argc*/, char ** /*argv*/) { vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1); vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &appInfo)).value; std::vector physicalDevices = instance->enumeratePhysicalDevices().value; assert(!physicalDevices.empty()); // get the QueueFamilyProperties of the first PhysicalDevice std::vector queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties(); // get the first index into queueFamiliyProperties which supports graphics size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(), std::find_if(queueFamilyProperties.begin(), queueFamilyProperties.end(), [](vk::QueueFamilyProperties const& qfp) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; })); assert(graphicsQueueFamilyIndex < queueFamilyProperties.size()); // create a UniqueDevice float queuePriority = 0.0f; vk::DeviceQueueCreateInfo deviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), static_cast(graphicsQueueFamilyIndex), 1, &queuePriority); vk::UniqueDevice device = physicalDevices[0].createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo)).value; // create a UniqueCommandPool to allocate a CommandBuffer from vk::UniqueCommandPool commandPool = device->createCommandPoolUnique(vk::CommandPoolCreateInfo(vk::CommandPoolCreateFlags(), deviceQueueCreateInfo.queueFamilyIndex)).value; // allocate a CommandBuffer from the CommandPool vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).value.front()); return 0; }