// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 01_InitInstance // Create and destroy a vk::UniqueInstance #include "vulkan/vulkan.hpp" #include static char const * AppName = "01_InitInstance"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { /* VULKAN_HPP_KEY_START */ try { // initialize the vk::ApplicationInfo structure vk::ApplicationInfo applicationInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 ); // initialize the vk::InstanceCreateInfo vk::InstanceCreateInfo instanceCreateInfo( {}, &applicationInfo ); // create a UniqueInstance vk::UniqueInstance instance = vk::createInstanceUnique( instanceCreateInfo ); // Note: No need to explicitly destroy the instance, as the corresponding destroy function is // called by the destructor of the UniqueInstance on leaving this scope. } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } /* VULKAN_HPP_KEY_END */ return 0; }