// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : PipelineDerivative // This sample creates pipeline derivative and draws with it. #if defined( _MSC_VER ) // no need to ignore any warnings with MSVC #elif defined( __clang__ ) # pragma clang diagnostic ignored "-Wmissing-braces" #elif defined( __GNUC__ ) #else // unknow compiler... just ignore the warnings for yourselves ;) #endif #include "../utils/geometries.hpp" #include "../utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #include "SPIRV/GlslangToSpv.h" #include static char const * AppName = "PipelineDerivative"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() ); #if !defined( NDEBUG ) vk::DebugUtilsMessengerEXT debugUtilsMessenger = instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() ); #endif vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front(); vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) ); std::pair graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface ); vk::Device device = vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() ); vk::CommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first ); vk::CommandBuffer commandBuffer = device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) ).front(); vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 ); vk::Queue presentQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 ); vk::su::SwapChainData swapChainData( physicalDevice, device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, {}, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second ); vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent ); vk::su::TextureData textureData( physicalDevice, device ); commandBuffer.begin( vk::CommandBufferBeginInfo() ); textureData.setImage( device, commandBuffer, vk::su::CheckerboardImageGenerator() ); vk::su::BufferData uniformBufferData( physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer ); glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ); vk::su::copyToDevice( device, uniformBufferData.deviceMemory, mvpcMatrix ); vk::DescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout( device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex }, { vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } ); vk::PipelineLayout pipelineLayout = device.createPipelineLayout( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) ); vk::RenderPass renderPass = vk::su::createRenderPass( device, vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format, depthBufferData.format ); glslang::InitializeProcess(); vk::ShaderModule vertexShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T ); vk::ShaderModule fragmentShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C ); glslang::FinalizeProcess(); std::vector framebuffers = vk::su::createFramebuffers( device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent ); vk::su::BufferData vertexBufferData( physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer ); vk::su::copyToDevice( device, vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) ); vk::DescriptorPool descriptorPool = vk::su::createDescriptorPool( device, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } ); vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( descriptorPool, descriptorSetLayout ); vk::DescriptorSet descriptorSet = device.allocateDescriptorSets( descriptorSetAllocateInfo ).front(); vk::su::updateDescriptorSets( device, descriptorSet, { { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, VK_WHOLE_SIZE, {} } }, textureData ); vk::PipelineCache pipelineCache = device.createPipelineCache( vk::PipelineCacheCreateInfo() ); /* VULKAN_KEY_START */ // Create two pipelines. // // First pipeline has VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT set. // Second pipeline has a modified fragment shader and sets the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag. std::array pipelineShaderStageCreateInfos = { vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule, "main" ), vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule, "main" ) }; vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( texturedCubeData[0] ) ); std::array vertexInputAttributeDescriptions = { vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ), vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 ) }; vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo( vk::PipelineVertexInputStateCreateFlags(), vertexInputBindingDescription, vertexInputAttributeDescriptions ); vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo( vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList ); vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo( vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr ); vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo( vk::PipelineRasterizationStateCreateFlags(), false, false, vk::PolygonMode::eFill, vk::CullModeFlagBits::eBack, vk::FrontFace::eClockwise, false, 0.0f, 0.0f, 0.0f, 1.0f ); vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo( {}, vk::SampleCountFlagBits::e1 ); vk::StencilOpState stencilOpState( vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways ); vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo( vk::PipelineDepthStencilStateCreateFlags(), true, true, vk::CompareOp::eLessOrEqual, false, false, stencilOpState, stencilOpState ); vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA ); vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState( false, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd, colorComponentFlags ); vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo( vk::PipelineColorBlendStateCreateFlags(), false, vk::LogicOp::eNoOp, pipelineColorBlendAttachmentState, { { 1.0f, 1.0f, 1.0f, 1.0f } } ); std::array dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor }; vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo( vk::PipelineDynamicStateCreateFlags(), dynamicStates ); vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo( vk::PipelineCreateFlagBits::eAllowDerivatives, pipelineShaderStageCreateInfos, &pipelineVertexInputStateCreateInfo, &pipelineInputAssemblyStateCreateInfo, nullptr, &pipelineViewportStateCreateInfo, &pipelineRasterizationStateCreateInfo, &pipelineMultisampleStateCreateInfo, &pipelineDepthStencilStateCreateInfo, &pipelineColorBlendStateCreateInfo, &pipelineDynamicStateCreateInfo, pipelineLayout, renderPass ); vk::Pipeline basePipeline; vk::ResultValue rvPipeline = device.createGraphicsPipeline( pipelineCache, graphicsPipelineCreateInfo ); switch ( rvPipeline.result ) { case vk::Result::eSuccess: basePipeline = std::move( rvPipeline.value ); break; case vk::Result::ePipelineCompileRequiredEXT: // something meaningfull here break; default: assert( false ); // should never happen } // Now create the derivative pipeline, using a different fragment shader // This shader will shade the cube faces with interpolated colors const std::string fragmentShaderText_T_C_2 = R"( #version 450 layout (location = 0) in vec2 inTexCoord; layout (location = 0) out vec4 outColor; void main() { outColor = vec4(inTexCoord.x, inTexCoord.y, 1.0f - inTexCoord.x - inTexCoord.y, 1.0f); } )"; // Convert GLSL to SPIR-V glslang::InitializeProcess(); vk::ShaderModule fragmentShaderModule2 = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C_2 ); glslang::FinalizeProcess(); // Modify pipeline info to reflect derivation pipelineShaderStageCreateInfos[1] = vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule2, "main" ); graphicsPipelineCreateInfo.flags = vk::PipelineCreateFlagBits::eDerivative; graphicsPipelineCreateInfo.basePipelineHandle = basePipeline; graphicsPipelineCreateInfo.basePipelineIndex = -1; // And create the derived pipeline vk::Pipeline derivedPipeline; rvPipeline = device.createGraphicsPipeline( pipelineCache, graphicsPipelineCreateInfo ); switch ( rvPipeline.result ) { case vk::Result::eSuccess: derivedPipeline = std::move( rvPipeline.value ); break; case vk::Result::ePipelineCompileRequiredEXT: // something meaningfull here break; default: assert( false ); // should never happen } /* VULKAN_KEY_END */ vk::Semaphore imageAcquiredSemaphore = device.createSemaphore( vk::SemaphoreCreateInfo( vk::SemaphoreCreateFlags() ) ); // Get the index of the next available swapchain image vk::ResultValue currentBuffer = device.acquireNextImageKHR( swapChainData.swapChain, UINT64_MAX, imageAcquiredSemaphore, nullptr ); assert( currentBuffer.result == vk::Result::eSuccess ); assert( currentBuffer.value < framebuffers.size() ); std::array clearValues; clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f ); clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 ); commandBuffer.beginRenderPass( vk::RenderPassBeginInfo( renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D(), surfaceData.extent ), clearValues ), vk::SubpassContents::eInline ); commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, derivedPipeline ); commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, {} ); commandBuffer.bindVertexBuffers( 0, vertexBufferData.buffer, { 0 } ); commandBuffer.setViewport( 0, vk::Viewport( 0.0f, 0.0f, static_cast( surfaceData.extent.width ), static_cast( surfaceData.extent.height ), 0.0f, 1.0f ) ); commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) ); commandBuffer.draw( 12 * 3, 1, 0, 0 ); commandBuffer.endRenderPass(); commandBuffer.end(); vk::Fence drawFence = device.createFence( vk::FenceCreateInfo() ); vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput ); vk::SubmitInfo submitInfo( imageAcquiredSemaphore, waitDestinationStageMask, commandBuffer ); graphicsQueue.submit( submitInfo, drawFence ); while ( vk::Result::eTimeout == device.waitForFences( drawFence, VK_TRUE, vk::su::FenceTimeout ) ) ; vk::Result result = presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer.value ) ); switch ( result ) { case vk::Result::eSuccess: break; case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break; default: assert( false ); // an unexpected result is returned ! } std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) ); device.destroyFence( drawFence ); device.destroySemaphore( imageAcquiredSemaphore ); device.destroyShaderModule( fragmentShaderModule2 ); device.destroyPipeline( derivedPipeline ); device.destroyPipeline( basePipeline ); device.destroyPipelineCache( pipelineCache ); device.freeDescriptorSets( descriptorPool, descriptorSet ); device.destroyDescriptorPool( descriptorPool ); vertexBufferData.clear( device ); for ( auto framebuffer : framebuffers ) { device.destroyFramebuffer( framebuffer ); } device.destroyShaderModule( fragmentShaderModule ); device.destroyShaderModule( vertexShaderModule ); device.destroyRenderPass( renderPass ); device.destroyPipelineLayout( pipelineLayout ); device.destroyDescriptorSetLayout( descriptorSetLayout ); uniformBufferData.clear( device ); textureData.clear( device ); depthBufferData.clear( device ); swapChainData.clear( device ); device.freeCommandBuffers( commandPool, commandBuffer ); device.destroyCommandPool( commandPool ); device.destroy(); instance.destroySurfaceKHR( surfaceData.surface ); #if !defined( NDEBUG ) instance.destroyDebugUtilsMessengerEXT( debugUtilsMessenger ); #endif instance.destroy(); } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::exception & err ) { std::cout << "std::exception: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }