// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 08_InitPipelineLayout // Initialize a descriptor and pipeline layout #include "../utils/utils.hpp" #include "vulkan/vulkan.hpp" #include static char const * AppName = "08_InitPipelineLayout"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName ); #if !defined( NDEBUG ) vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance ); #endif vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front(); vk::UniqueDevice device = vk::su::createDevice( physicalDevice, vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() ) ); /* VULKAN_HPP_KEY_START */ // create a DescriptorSetLayout vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding( 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex ); vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique( vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), 1, &descriptorSetLayoutBinding ) ); // create a PipelineLayout using that DescriptorSetLayout vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) ); // Note: No need to explicitly destroy the layouts, as the corresponding destroy function is // called by the destructor of the UniqueDescriptorSetLayout or UniquePipelineLayout, respectively, on leaving this // scope. /* VULKAN_HPP_KEY_END */ } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::runtime_error & err ) { std::cout << "std::runtime_error: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }