// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : Hash // Compile test on using std::hash on handles #include "vulkan/vulkan.hpp" #include #include #include static char const * AppName = "Hash"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { vk::ApplicationInfo appInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 ); vk::UniqueInstance instance = vk::createInstanceUnique( vk::InstanceCreateInfo( {}, &appInfo ) ); auto h1 = std::hash{}( *instance ); auto h2 = std::hash{}( *instance ); assert( h1 == h2 ); std::unordered_set uset; uset.insert( *instance ); std::unordered_map umap; umap[*instance] = 1; } catch ( vk::SystemError const & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }