// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 15_DrawCube // Draw a cube #include "../utils/geometries.hpp" #include "../utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #include "vulkan/vulkan.hpp" #include "SPIRV/GlslangToSpv.h" #include static char const* AppName = "15_DrawCube"; static char const* EngineName = "Vulkan.hpp"; int main(int /*argc*/, char * /*argv[]*/) { try { vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions()); #if !defined(NDEBUG) vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance); #endif std::vector physicalDevices = instance->enumeratePhysicalDevices(); assert(!physicalDevices.empty()); vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevices[0].getMemoryProperties(); uint32_t width = 500; uint32_t height = 500; #if defined(VK_USE_PLATFORM_WIN32_KHR) HWND window = vk::su::initializeWindow(AppName, AppName, width, height); vk::UniqueSurfaceKHR surface = instance->createWin32SurfaceKHRUnique(vk::Win32SurfaceCreateInfoKHR({}, GetModuleHandle(nullptr), window)); #else #pragma error "unhandled platform" #endif std::pair graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surface); vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions()); vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first); std::vector commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)); vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0); vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0); vk::Format colorFormat = vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surface.get())); vk::UniqueSwapchainKHR swapChain = vk::su::createSwapChain(physicalDevices[0], surface, device, width, height, colorFormat, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second); std::vector swapChainImageViews = vk::su::createSwapChainImageViews(device, swapChain, colorFormat); vk::Format depthFormat = vk::Format::eD16Unorm; vk::UniqueImage depthImage = vk::su::createImage(device, depthFormat, width, height); vk::UniqueDeviceMemory depthMemory = vk::su::allocateMemory(device, memoryProperties, device->getImageMemoryRequirements(depthImage.get()), vk::MemoryPropertyFlagBits::eDeviceLocal); device->bindImageMemory(depthImage.get(), depthMemory.get(), 0); vk::UniqueImageView depthViewImage = vk::su::createImageView(device, depthImage, depthFormat); glm::mat4x4 mvpc = vk::su::createModelViewProjectionClipMatrix(); vk::UniqueBuffer uniformBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), sizeof(mvpc), vk::BufferUsageFlagBits::eUniformBuffer)); vk::UniqueDeviceMemory uniformMemory = vk::su::allocateMemory(device, physicalDevices[0].getMemoryProperties(), device->getBufferMemoryRequirements(uniformBuffer.get()), vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent); vk::su::copyToDevice(device, uniformMemory, mvpc); device->bindBufferMemory(uniformBuffer.get(), uniformMemory.get(), 0); vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device); vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get())); vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surface.get())), vk::Format::eD16Unorm); glslang::InitializeProcess(); vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText); vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText); glslang::FinalizeProcess(); std::vector framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainImageViews, depthViewImage, width, height); vk::UniqueBuffer vertexBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer)); vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements(vertexBuffer.get()); vk::UniqueDeviceMemory vertexDeviceMemory = vk::su::allocateMemory(device, memoryProperties, memoryRequirements, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent); vk::su::copyToDevice(device, vertexDeviceMemory, coloredCubeData, sizeof(coloredCubeData) / sizeof(coloredCubeData[0])); device->bindBufferMemory(vertexBuffer.get(), vertexDeviceMemory.get(), 0); vk::DescriptorPoolSize poolSize(vk::DescriptorType::eUniformBuffer, 1); vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 1, &poolSize)); std::vector descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get())); vk::DescriptorBufferInfo descriptorBufferInfo(uniformBuffer.get(), 0, sizeof(mvpc)); device->updateDescriptorSets(vk::WriteDescriptorSet(descriptorSets[0].get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &descriptorBufferInfo), nullptr); vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo()); vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(coloredCubeData[0]), pipelineLayout, renderPass); /* VULKAN_KEY_START */ // Get the index of the next available swapchain image: vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo()); vk::ResultValue currentBuffer = device->acquireNextImageKHR(swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr); assert(currentBuffer.result == vk::Result::eSuccess); assert(currentBuffer.value < framebuffers.size()); commandBuffers[0]->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags())); vk::ClearValue clearValues[2]; clearValues[0].color = vk::ClearColorValue(std::array({ 0.2f, 0.2f, 0.2f, 0.2f })); clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0); vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), vk::Extent2D(width, height)), 2, clearValues); commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline); commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get()); commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), nullptr); vk::Viewport viewport(0.0f, 0.0f, static_cast(width), static_cast(height), 0.0f, 1.0f); commandBuffers[0]->setViewport(0, viewport); vk::Rect2D scissor(vk::Offset2D(0, 0), vk::Extent2D(width, height)); commandBuffers[0]->setScissor(0, scissor); vk::DeviceSize offset = 0; commandBuffers[0]->bindVertexBuffers(0, vertexBuffer.get(), offset); commandBuffers[0]->draw(12 * 3, 1, 0, 0); commandBuffers[0]->endRenderPass(); commandBuffers[0]->end(); vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo()); vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput); vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get()); graphicsQueue.submit(submitInfo, drawFence.get()); while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout)) ; presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChain.get(), ¤tBuffer.value)); Sleep(1000); /* VULKAN_KEY_END */ device->waitIdle(); #if defined(VK_USE_PLATFORM_WIN32_KHR) DestroyWindow(window); #else #pragma error "unhandled platform" #endif } catch (vk::SystemError err) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit(-1); } catch (std::runtime_error err) { std::cout << "std::runtime_error: " << err.what() << std::endl; exit(-1); } catch (...) { std::cout << "unknown error\n"; exit(-1); } return 0; }