# Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. cmake_minimum_required(VERSION 3.2) find_package(Vulkan REQUIRED) project(Vulkan-Hpp_Samples) option (SAMPLES_BUILD_WITH_LOCAL_VULKAN_HPP OFF) if (CMAKE_SYSTEM_NAME MATCHES "Windows") add_definitions(-DNOMINMAX -DVK_USE_PLATFORM_WIN32_KHR) else() message(FATAL_ERROR, "unhandled platform !") endif() FILE (GLOB linkunits ${CMAKE_CURRENT_SOURCE_DIR}/*) if (SAMPLES_BUILD_WITH_LOCAL_VULKAN_HPP) include_directories("${CMAKE_CURRENT_SOURCE_DIR}/..") include_directories("${CMAKE_CURRENT_SOURCE_DIR}/../Vulkan-Headers/include") else() include_directories("${Vulkan_INCLUDE_DIRS}") endif() include_directories("${CMAKE_CURRENT_SOURCE_DIR}/../glm") FOREACH( linkunit ${linkunits} ) if( IS_DIRECTORY ${linkunit} ) if( EXISTS ${linkunit}/CMakeLists.txt ) string( REGEX REPLACE "^.*/([^/]*)$" "\\1" LINK_NAME ${linkunit} ) add_subdirectory( ${LINK_NAME} ) endif() endif() ENDFOREACH( linkunit ${linkunits} )