// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : PipelineDerivative // This sample creates pipeline derivative and draws with it. #if defined( _MSC_VER ) // no need to ignore any warnings with MSVC #elif defined( __clang__ ) # pragma clang diagnostic ignored "-Wmissing-braces" #elif defined( __GNUC__ ) #else // unknow compiler... just ignore the warnings for yourselves ;) #endif #include "../../samples/utils/geometries.hpp" #include "../../samples/utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #include "SPIRV/GlslangToSpv.h" #include "vulkan/vulkan.hpp" #include static char const * AppName = "PipelineDerivative"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { std::unique_ptr context = vk::raii::su::make_unique(); std::unique_ptr instance = vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() ); #if !defined( NDEBUG ) std::unique_ptr debugUtilsMessenger = vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance ); #endif std::unique_ptr physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance ); vk::raii::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 500, 500 ) ); std::pair graphicsAndPresentQueueFamilyIndex = vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( *physicalDevice, *surfaceData.surface ); std::unique_ptr device = vk::raii::su::makeUniqueDevice( *physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() ); std::unique_ptr commandPool = vk::raii::su::makeUniqueCommandPool( *device, graphicsAndPresentQueueFamilyIndex.first ); std::unique_ptr commandBuffer = vk::raii::su::makeUniqueCommandBuffer( *device, *commandPool ); std::unique_ptr graphicsQueue = vk::raii::su::make_unique( *device, graphicsAndPresentQueueFamilyIndex.first, 0 ); std::unique_ptr presentQueue = vk::raii::su::make_unique( *device, graphicsAndPresentQueueFamilyIndex.second, 0 ); vk::raii::su::SwapChainData swapChainData( *physicalDevice, *device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, {}, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second ); vk::raii::su::DepthBufferData depthBufferData( *physicalDevice, *device, vk::Format::eD16Unorm, surfaceData.extent ); vk::raii::su::TextureData textureData( *physicalDevice, *device ); commandBuffer->begin( vk::CommandBufferBeginInfo() ); textureData.setImage( *commandBuffer, vk::su::CheckerboardImageGenerator() ); vk::raii::su::BufferData uniformBufferData( *physicalDevice, *device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer ); glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ); vk::raii::su::copyToDevice( *uniformBufferData.deviceMemory, mvpcMatrix ); std::unique_ptr descriptorSetLayout = vk::raii::su::makeUniqueDescriptorSetLayout( *device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex }, { vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } ); std::unique_ptr pipelineLayout = vk::raii::su::makeUniquePipelineLayout( *device, *descriptorSetLayout ); vk::Format colorFormat = vk::su::pickSurfaceFormat( physicalDevice->getSurfaceFormatsKHR( **surfaceData.surface ) ).format; std::unique_ptr renderPass = vk::raii::su::makeUniqueRenderPass( *device, colorFormat, depthBufferData.format ); glslang::InitializeProcess(); std::unique_ptr vertexShaderModule = vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T ); std::unique_ptr fragmentShaderModule = vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C ); glslang::FinalizeProcess(); std::vector> framebuffers = vk::raii::su::makeUniqueFramebuffers( *device, *renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent ); vk::raii::su::BufferData vertexBufferData( *physicalDevice, *device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer ); vk::raii::su::copyToDevice( *vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) ); std::unique_ptr descriptorPool = vk::raii::su::makeUniqueDescriptorPool( *device, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } ); std::unique_ptr descriptorSet = vk::raii::su::makeUniqueDescriptorSet( *device, *descriptorPool, *descriptorSetLayout ); vk::raii::su::updateDescriptorSets( *device, *descriptorSet, { { vk::DescriptorType::eUniformBuffer, *uniformBufferData.buffer, nullptr } }, { textureData } ); std::unique_ptr pipelineCache = vk::raii::su::make_unique( *device, vk::PipelineCacheCreateInfo() ); /* VULKAN_KEY_START */ // Create two pipelines. // // First pipeline has VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT set. // Second pipeline has a modified fragment shader and sets the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag. std::array pipelineShaderStageCreateInfos = { vk::PipelineShaderStageCreateInfo( {}, vk::ShaderStageFlagBits::eVertex, **vertexShaderModule, "main" ), vk::PipelineShaderStageCreateInfo( {}, vk::ShaderStageFlagBits::eFragment, **fragmentShaderModule, "main" ) }; vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( texturedCubeData[0] ) ); std::array vertexInputAttributeDescriptions = { vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ), vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 ) }; vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo( {}, vertexInputBindingDescription, vertexInputAttributeDescriptions ); vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo( {}, vk::PrimitiveTopology::eTriangleList ); vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo( {}, 1, nullptr, 1, nullptr ); vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo( {}, false, false, vk::PolygonMode::eFill, vk::CullModeFlagBits::eBack, vk::FrontFace::eClockwise, false, 0.0f, 0.0f, 0.0f, 1.0f ); vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo( {}, vk::SampleCountFlagBits::e1 ); vk::StencilOpState stencilOpState( vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways ); vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo( {}, true, true, vk::CompareOp::eLessOrEqual, false, false, stencilOpState, stencilOpState ); vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA ); vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState( false, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd, colorComponentFlags ); vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo( {}, false, vk::LogicOp::eNoOp, pipelineColorBlendAttachmentState, { { 1.0f, 1.0f, 1.0f, 1.0f } } ); std::array dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor }; vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo( {}, dynamicStates ); vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo( vk::PipelineCreateFlagBits::eAllowDerivatives, pipelineShaderStageCreateInfos, &pipelineVertexInputStateCreateInfo, &pipelineInputAssemblyStateCreateInfo, nullptr, &pipelineViewportStateCreateInfo, &pipelineRasterizationStateCreateInfo, &pipelineMultisampleStateCreateInfo, &pipelineDepthStencilStateCreateInfo, &pipelineColorBlendStateCreateInfo, &pipelineDynamicStateCreateInfo, **pipelineLayout, **renderPass ); std::unique_ptr basePipeline = vk::raii::su::make_unique( *device, *pipelineCache, graphicsPipelineCreateInfo ); switch ( basePipeline->getConstructorSuccessCode() ) { case vk::Result::eSuccess: break; case vk::Result::ePipelineCompileRequiredEXT: // something meaningfull here break; default: assert( false ); // should never happen } // Now create the derivative pipeline, using a different fragment shader // This shader will shade the cube faces with interpolated colors const std::string fragmentShaderText_T_C_2 = R"( #version 450 layout (location = 0) in vec2 inTexCoord; layout (location = 0) out vec4 outColor; void main() { outColor = vec4(inTexCoord.x, inTexCoord.y, 1.0f - inTexCoord.x - inTexCoord.y, 1.0f); } )"; // Convert GLSL to SPIR-V glslang::InitializeProcess(); std::unique_ptr fragmentShaderModule2 = vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C_2 ); glslang::FinalizeProcess(); // Modify pipeline info to reflect derivation pipelineShaderStageCreateInfos[1] = vk::PipelineShaderStageCreateInfo( {}, vk::ShaderStageFlagBits::eFragment, **fragmentShaderModule2, "main" ); graphicsPipelineCreateInfo.flags = vk::PipelineCreateFlagBits::eDerivative; graphicsPipelineCreateInfo.basePipelineHandle = **basePipeline; graphicsPipelineCreateInfo.basePipelineIndex = -1; // And create the derived pipeline std::unique_ptr derivedPipeline = vk::raii::su::make_unique( *device, *pipelineCache, graphicsPipelineCreateInfo ); switch ( derivedPipeline->getConstructorSuccessCode() ) { case vk::Result::eSuccess: break; case vk::Result::ePipelineCompileRequiredEXT: // something meaningfull here break; default: assert( false ); // should never happen } /* VULKAN_KEY_END */ std::unique_ptr imageAcquiredSemaphore = vk::raii::su::make_unique( *device, vk::SemaphoreCreateInfo() ); // Get the index of the next available swapchain image vk::Result result; uint32_t imageIndex; std::tie( result, imageIndex ) = swapChainData.swapChain->acquireNextImage( vk::su::FenceTimeout, **imageAcquiredSemaphore ); assert( result == vk::Result::eSuccess ); assert( imageIndex < swapChainData.images.size() ); std::array clearValues; clearValues[0].color = vk::ClearColorValue( std::array( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) ); clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 ); commandBuffer->beginRenderPass( vk::RenderPassBeginInfo( **renderPass, **framebuffers[imageIndex], vk::Rect2D( vk::Offset2D(), surfaceData.extent ), clearValues ), vk::SubpassContents::eInline ); commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, **derivedPipeline ); commandBuffer->bindDescriptorSets( vk::PipelineBindPoint::eGraphics, **pipelineLayout, 0, { **descriptorSet }, {} ); commandBuffer->bindVertexBuffers( 0, { **vertexBufferData.buffer }, { 0 } ); commandBuffer->setViewport( 0, vk::Viewport( 0.0f, 0.0f, static_cast( surfaceData.extent.width ), static_cast( surfaceData.extent.height ), 0.0f, 1.0f ) ); commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) ); commandBuffer->draw( 12 * 3, 1, 0, 0 ); commandBuffer->endRenderPass(); commandBuffer->end(); std::unique_ptr drawFence = vk::raii::su::make_unique( *device, vk::FenceCreateInfo() ); vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput ); vk::SubmitInfo submitInfo( **imageAcquiredSemaphore, waitDestinationStageMask, **commandBuffer ); graphicsQueue->submit( submitInfo, **drawFence ); while ( vk::Result::eTimeout == device->waitForFences( { **drawFence }, VK_TRUE, vk::su::FenceTimeout ) ) ; vk::PresentInfoKHR presentInfoKHR( nullptr, **swapChainData.swapChain, imageIndex ); result = presentQueue->presentKHR( presentInfoKHR ); switch ( result ) { case vk::Result::eSuccess: break; case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break; default: assert( false ); // an unexpected result is returned ! } std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) ); } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::exception & err ) { std::cout << "std::exception: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }