# Copyright(c) 2020, NVIDIA CORPORATION. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. cmake_minimum_required(VERSION 3.2) project(utils) set(HEADERS math.hpp shaders.hpp utils.hpp ) set(SOURCES math.cpp shaders.cpp utils.cpp ) source_group(headers FILES ${HEADERS}) source_group(sources FILES ${SOURCES}) add_library(utils ${SOURCES} ${HEADERS} ) if (VULKAN_HPP_RUN_GENERATOR) add_dependencies(utils build_vulkan_hpp) endif() target_link_libraries(utils PUBLIC glm) target_link_libraries(utils PUBLIC glfw) target_link_libraries(utils PUBLIC glslang) target_link_libraries(utils PUBLIC glslang-default-resource-limits) target_link_libraries(utils PUBLIC SPIRV) target_compile_definitions(utils PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1) target_precompile_headers(utils PRIVATE )