// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : PushConstants // Use push constants in a simple shader, validate the correct value was read. #include "../utils/geometries.hpp" #include "../utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #include "SPIRV/GlslangToSpv.h" #include "vulkan/vulkan.hpp" #include #include static char const * AppName = "PushConstants"; static char const * EngineName = "Vulkan.hpp"; const std::string fragmentShaderText = R"( #version 400 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (push_constant) uniform pushBlock { int iFoo; float fBar; } pushConstantsBlock; layout (location = 0) in vec2 inTexCoords; layout (location = 0) out vec4 outColor; void main() { vec4 green = vec4(0.0f, 1.0f, 0.0f, 1.0f); vec4 red = vec4(1.0f, 0.0f, 0.0f, 1.0f); // Start with passing color vec4 resColor = green; // See if we've read in the correct push constants if ((pushConstantsBlock.iFoo != 2) || (pushConstantsBlock.fBar != 1.0f)) { resColor = red; } // Create a border to see the cube more easily if ((inTexCoords.x < 0.01f) || (0.99f < inTexCoords.x) || (inTexCoords.y < 0.01f) || (0.99f < inTexCoords.y)) { resColor *= vec4(0.1f, 0.1f, 0.1f, 1.0f); } outColor = resColor; } )"; int main( int /*argc*/, char ** /*argv*/ ) { try { vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() ); #if !defined( NDEBUG ) vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance ); #endif vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front(); vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) ); std::pair graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface ); vk::UniqueDevice device = vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() ); vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first ); vk::UniqueCommandBuffer commandBuffer = std::move( device ->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo( commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) ) .front() ); vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 ); vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 ); vk::su::SwapChainData swapChainData( physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second ); vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent ); vk::su::BufferData uniformBufferData( physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer ); vk::su::copyToDevice( device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) ); vk::UniqueRenderPass renderPass = vk::su::createRenderPass( device, vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format, depthBufferData.format ); glslang::InitializeProcess(); vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T ); vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText ); glslang::FinalizeProcess(); std::vector framebuffers = vk::su::createFramebuffers( device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent ); vk::su::BufferData vertexBufferData( physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer ); vk::su::copyToDevice( device, vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) ); // Create binding and layout for the following, matching contents of shader // binding 0 = uniform buffer (MVP) vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout( device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } ); /* VULKAN_KEY_START */ // Set up our push constant range, which mirrors the declaration of vk::PushConstantRange pushConstantRanges( vk::ShaderStageFlagBits::eFragment, 0, 8 ); vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get(), 1, &pushConstantRanges ) ); // Create a single pool to contain data for our descriptor set vk::DescriptorPoolSize poolSizes[2] = { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ), vk::DescriptorPoolSize( vk::DescriptorType::eCombinedImageSampler, 1 ) }; vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique( vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 2, poolSizes ) ); // Populate descriptor sets vk::UniqueDescriptorSet descriptorSet = std::move( device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) ) .front() ); // Populate with info about our uniform buffer for MVP vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer.get(), 0, sizeof( glm::mat4x4 ) ); device->updateDescriptorSets( vk::WriteDescriptorSet( *descriptorSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo ), {} ); // Create our push constant data, which matches shader expectations std::array pushConstants = { { (unsigned)2, (unsigned)0x3F800000 } }; // Ensure we have enough room for push constant data assert( ( sizeof( pushConstants ) <= physicalDevice.getProperties().limits.maxPushConstantsSize ) && "Too many push constants" ); commandBuffer->begin( vk::CommandBufferBeginInfo() ); commandBuffer->pushConstants( pipelineLayout.get(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants ); /* VULKAN_KEY_END */ vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() ); vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline( device, pipelineCache, std::make_pair( *vertexShaderModule, nullptr ), std::make_pair( *fragmentShaderModule, nullptr ), sizeof( texturedCubeData[0] ), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } }, vk::FrontFace::eClockwise, true, pipelineLayout, renderPass ); vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() ); vk::ResultValue currentBuffer = device->acquireNextImageKHR( swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr ); assert( currentBuffer.result == vk::Result::eSuccess ); assert( currentBuffer.value < framebuffers.size() ); vk::ClearValue clearValues[2]; clearValues[0].color = vk::ClearColorValue( std::array( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) ); clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 ); vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), 2, clearValues ); commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline ); commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() ); commandBuffer->bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr ); commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } ); commandBuffer->setViewport( 0, vk::Viewport( 0.0f, 0.0f, static_cast( surfaceData.extent.width ), static_cast( surfaceData.extent.height ), 0.0f, 1.0f ) ); commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) ); commandBuffer->draw( 12 * 3, 1, 0, 0 ); commandBuffer->endRenderPass(); commandBuffer->end(); vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() ); vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput ); vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() ); graphicsQueue.submit( submitInfo, drawFence.get() ); while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) ) ; presentQueue.presentKHR( vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value ) ); std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) ); } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::runtime_error & err ) { std::cout << "std::runtime_error: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }