// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : DynamicUniform // Draw 2 Cubes using dynamic uniform buffer #include "../utils/geometries.hpp" #include "../utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #if defined( _MSC_VER ) # pragma warning( push ) # pragma warning( disable : 4100 ) // unreferenced formal parameter (glslang) #endif // endif (_MSC_VER ) #include "SPIRV/GlslangToSpv.h" #if defined( _MSC_VER ) # pragma warning( pop ) #endif #include #include static char const * AppName = "DynamicUniform"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() ); #if !defined( NDEBUG ) vk::DebugUtilsMessengerEXT debugUtilsMessenger = instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() ); #endif vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front(); vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) ); std::pair graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface ); vk::Device device = vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() ); vk::CommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first ); vk::CommandBuffer commandBuffer = device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) ).front(); vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 ); vk::Queue presentQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 ); vk::su::SwapChainData swapChainData( physicalDevice, device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, {}, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second ); vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent ); vk::RenderPass renderPass = vk::su::createRenderPass( device, vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format, depthBufferData.format ); glslang::InitializeProcess(); vk::ShaderModule vertexShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C ); vk::ShaderModule fragmentShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C ); glslang::FinalizeProcess(); std::vector framebuffers = vk::su::createFramebuffers( device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent ); vk::su::BufferData vertexBufferData( physicalDevice, device, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer ); vk::su::copyToDevice( device, vertexBufferData.deviceMemory, coloredCubeData, sizeof( coloredCubeData ) / sizeof( coloredCubeData[0] ) ); /* VULKAN_KEY_START */ vk::PhysicalDeviceLimits limits = physicalDevice.getProperties().limits; if ( limits.maxDescriptorSetUniformBuffersDynamic < 1 ) { std::cout << "No dynamic uniform buffers supported\n"; exit( -1 ); } /* Set up uniform buffer with 2 transform matrices in it */ glm::mat4x4 mvpcs[2]; glm::mat4x4 model = glm::mat4x4( 1.0f ); glm::mat4x4 view = glm::lookAt( glm::vec3( 0.0f, 3.0f, -10.0f ), glm::vec3( 0.0f, 0.0f, 0.0f ), glm::vec3( 0.0f, -1.0f, 0.0f ) ); glm::mat4x4 projection = glm::perspective( glm::radians( 45.0f ), 1.0f, 0.1f, 100.0f ); // clang-format off glm::mat4x4 clip = glm::mat4x4( 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f ); // vulkan clip space has inverted y and half z ! // clang-format on mvpcs[0] = clip * projection * view * model; model = glm::translate( model, glm::vec3( -1.5f, 1.5f, -1.5f ) ); mvpcs[1] = clip * projection * view * model; vk::DeviceSize bufferSize = sizeof( glm::mat4x4 ); if ( limits.minUniformBufferOffsetAlignment ) { bufferSize = ( bufferSize + limits.minUniformBufferOffsetAlignment - 1 ) & ~( limits.minUniformBufferOffsetAlignment - 1 ); } vk::su::BufferData uniformBufferData( physicalDevice, device, 2 * bufferSize, vk::BufferUsageFlagBits::eUniformBuffer ); vk::su::copyToDevice( device, uniformBufferData.deviceMemory, mvpcs, 2, bufferSize ); // create a DescriptorSetLayout with vk::DescriptorType::eUniformBufferDynamic vk::DescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout( device, { { vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex } } ); vk::PipelineLayout pipelineLayout = device.createPipelineLayout( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) ); // create a DescriptorPool with vk::DescriptorType::eUniformBufferDynamic vk::DescriptorPool descriptorPool = vk::su::createDescriptorPool( device, { { vk::DescriptorType::eUniformBufferDynamic, 1 } } ); vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( descriptorPool, descriptorSetLayout ); vk::DescriptorSet descriptorSet = device.allocateDescriptorSets( descriptorSetAllocateInfo ).front(); vk::su::updateDescriptorSets( device, descriptorSet, { { vk::DescriptorType::eUniformBufferDynamic, uniformBufferData.buffer, bufferSize, {} } }, {} ); vk::PipelineCache pipelineCache = device.createPipelineCache( vk::PipelineCacheCreateInfo() ); vk::Pipeline graphicsPipeline = vk::su::createGraphicsPipeline( device, pipelineCache, std::make_pair( vertexShaderModule, nullptr ), std::make_pair( fragmentShaderModule, nullptr ), sizeof( coloredCubeData[0] ), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } }, vk::FrontFace::eClockwise, true, pipelineLayout, renderPass ); // Get the index of the next available swapchain image: vk::Semaphore imageAcquiredSemaphore = device.createSemaphore( vk::SemaphoreCreateInfo() ); vk::ResultValue currentBuffer = device.acquireNextImageKHR( swapChainData.swapChain, vk::su::FenceTimeout, imageAcquiredSemaphore, nullptr ); assert( currentBuffer.result == vk::Result::eSuccess ); assert( currentBuffer.value < framebuffers.size() ); commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) ); std::array clearValues; clearValues[0].color = vk::ClearColorValue( std::array( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) ); clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 ); vk::RenderPassBeginInfo renderPassBeginInfo( renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues ); commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline ); commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline ); commandBuffer.setViewport( 0, vk::Viewport( 0.0f, 0.0f, static_cast( surfaceData.extent.width ), static_cast( surfaceData.extent.height ), 0.0f, 1.0f ) ); commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) ); /* The first draw should use the first matrix in the buffer */ uint32_t dynamicOffset = 0; commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, dynamicOffset ); commandBuffer.bindVertexBuffers( 0, vertexBufferData.buffer, { 0 } ); commandBuffer.draw( 12 * 3, 1, 0, 0 ); // the second draw should use the second matrix in the buffer; dynamicOffset = (uint32_t)bufferSize; commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, dynamicOffset ); commandBuffer.draw( 12 * 3, 1, 0, 0 ); commandBuffer.endRenderPass(); commandBuffer.end(); vk::Fence drawFence = device.createFence( vk::FenceCreateInfo() ); vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput ); vk::SubmitInfo submitInfo( imageAcquiredSemaphore, waitDestinationStageMask, commandBuffer ); graphicsQueue.submit( submitInfo, drawFence ); while ( vk::Result::eTimeout == device.waitForFences( drawFence, VK_TRUE, vk::su::FenceTimeout ) ) ; vk::Result result = presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer.value ) ); switch ( result ) { case vk::Result::eSuccess: break; case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break; default: assert( false ); // an unexpected result is returned ! } std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) ); /* VULKAN_KEY_END */ device.waitIdle(); device.destroyFence( drawFence ); device.destroySemaphore( imageAcquiredSemaphore ); device.destroyPipeline( graphicsPipeline ); device.destroyPipelineCache( pipelineCache ); device.freeDescriptorSets( descriptorPool, descriptorSet ); device.destroyDescriptorPool( descriptorPool ); device.destroyPipelineLayout( pipelineLayout ); device.destroyDescriptorSetLayout( descriptorSetLayout ); uniformBufferData.clear( device ); vertexBufferData.clear( device ); for ( auto framebuffer : framebuffers ) { device.destroyFramebuffer( framebuffer ); } device.destroyShaderModule( fragmentShaderModule ); device.destroyShaderModule( vertexShaderModule ); device.destroyRenderPass( renderPass ); depthBufferData.clear( device ); swapChainData.clear( device ); device.freeCommandBuffers( commandPool, commandBuffer ); device.destroyCommandPool( commandPool ); device.destroy(); instance.destroySurfaceKHR( surfaceData.surface ); #if !defined( NDEBUG ) instance.destroyDebugUtilsMessengerEXT( debugUtilsMessenger ); #endif instance.destroy(); } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::exception & err ) { std::cout << "std::exception: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }