// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 11_InitShaders // Initialize vertex and fragment shaders #include "..\utils\utils.hpp" #include "vulkan/vulkan.hpp" #include "SPIRV/GlslangToSpv.h" #include static char const* AppName = "11_InitShaders"; static char const* EngineName = "Vulkan.hpp"; EShLanguage translateShaderStage(vk::ShaderStageFlagBits stage) { switch (stage) { case vk::ShaderStageFlagBits::eVertex: return EShLangVertex; case vk::ShaderStageFlagBits::eTessellationControl: return EShLangTessControl; case vk::ShaderStageFlagBits::eTessellationEvaluation: return EShLangTessEvaluation; case vk::ShaderStageFlagBits::eGeometry: return EShLangGeometry; case vk::ShaderStageFlagBits::eFragment: return EShLangFragment; case vk::ShaderStageFlagBits::eCompute: return EShLangCompute; default: assert(false && "Unknown shader stage"); return EShLangVertex; } } void init(TBuiltInResource & resource) { resource.maxLights = 32; resource.maxClipPlanes = 6; resource.maxTextureUnits = 32; resource.maxTextureCoords = 32; resource.maxVertexAttribs = 64; resource.maxVertexUniformComponents = 4096; resource.maxVaryingFloats = 64; resource.maxVertexTextureImageUnits = 32; resource.maxCombinedTextureImageUnits = 80; resource.maxTextureImageUnits = 32; resource.maxFragmentUniformComponents = 4096; resource.maxDrawBuffers = 32; resource.maxVertexUniformVectors = 128; resource.maxVaryingVectors = 8; resource.maxFragmentUniformVectors = 16; resource.maxVertexOutputVectors = 16; resource.maxFragmentInputVectors = 15; resource.minProgramTexelOffset = -8; resource.maxProgramTexelOffset = 7; resource.maxClipDistances = 8; resource.maxComputeWorkGroupCountX = 65535; resource.maxComputeWorkGroupCountY = 65535; resource.maxComputeWorkGroupCountZ = 65535; resource.maxComputeWorkGroupSizeX = 1024; resource.maxComputeWorkGroupSizeY = 1024; resource.maxComputeWorkGroupSizeZ = 64; resource.maxComputeUniformComponents = 1024; resource.maxComputeTextureImageUnits = 16; resource.maxComputeImageUniforms = 8; resource.maxComputeAtomicCounters = 8; resource.maxComputeAtomicCounterBuffers = 1; resource.maxVaryingComponents = 60; resource.maxVertexOutputComponents = 64; resource.maxGeometryInputComponents = 64; resource.maxGeometryOutputComponents = 128; resource.maxFragmentInputComponents = 128; resource.maxImageUnits = 8; resource.maxCombinedImageUnitsAndFragmentOutputs = 8; resource.maxCombinedShaderOutputResources = 8; resource.maxImageSamples = 0; resource.maxVertexImageUniforms = 0; resource.maxTessControlImageUniforms = 0; resource.maxTessEvaluationImageUniforms = 0; resource.maxGeometryImageUniforms = 0; resource.maxFragmentImageUniforms = 8; resource.maxCombinedImageUniforms = 8; resource.maxGeometryTextureImageUnits = 16; resource.maxGeometryOutputVertices = 256; resource.maxGeometryTotalOutputComponents = 1024; resource.maxGeometryUniformComponents = 1024; resource.maxGeometryVaryingComponents = 64; resource.maxTessControlInputComponents = 128; resource.maxTessControlOutputComponents = 128; resource.maxTessControlTextureImageUnits = 16; resource.maxTessControlUniformComponents = 1024; resource.maxTessControlTotalOutputComponents = 4096; resource.maxTessEvaluationInputComponents = 128; resource.maxTessEvaluationOutputComponents = 128; resource.maxTessEvaluationTextureImageUnits = 16; resource.maxTessEvaluationUniformComponents = 1024; resource.maxTessPatchComponents = 120; resource.maxPatchVertices = 32; resource.maxTessGenLevel = 64; resource.maxViewports = 16; resource.maxVertexAtomicCounters = 0; resource.maxTessControlAtomicCounters = 0; resource.maxTessEvaluationAtomicCounters = 0; resource.maxGeometryAtomicCounters = 0; resource.maxFragmentAtomicCounters = 8; resource.maxCombinedAtomicCounters = 8; resource.maxAtomicCounterBindings = 1; resource.maxVertexAtomicCounterBuffers = 0; resource.maxTessControlAtomicCounterBuffers = 0; resource.maxTessEvaluationAtomicCounterBuffers = 0; resource.maxGeometryAtomicCounterBuffers = 0; resource.maxFragmentAtomicCounterBuffers = 1; resource.maxCombinedAtomicCounterBuffers = 1; resource.maxAtomicCounterBufferSize = 16384; resource.maxTransformFeedbackBuffers = 4; resource.maxTransformFeedbackInterleavedComponents = 64; resource.maxCullDistances = 8; resource.maxCombinedClipAndCullDistances = 8; resource.maxSamples = 4; resource.limits.nonInductiveForLoops = 1; resource.limits.whileLoops = 1; resource.limits.doWhileLoops = 1; resource.limits.generalUniformIndexing = 1; resource.limits.generalAttributeMatrixVectorIndexing = 1; resource.limits.generalVaryingIndexing = 1; resource.limits.generalSamplerIndexing = 1; resource.limits.generalVariableIndexing = 1; resource.limits.generalConstantMatrixVectorIndexing = 1; } bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector &spvShader) { EShLanguage stage = translateShaderStage(shaderType); const char *shaderStrings[1]; shaderStrings[0] = glslShader.data(); glslang::TShader shader(stage); shader.setStrings(shaderStrings, 1); TBuiltInResource resource; init(resource); // Enable SPIR-V and Vulkan rules when parsing GLSL EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules); if (!shader.parse(&resource, 100, false, messages)) { puts(shader.getInfoLog()); puts(shader.getInfoDebugLog()); return false; // something didn't work } glslang::TProgram program; program.addShader(&shader); // // Program-level processing... // if (!program.link(messages)) { puts(shader.getInfoLog()); puts(shader.getInfoDebugLog()); fflush(stdout); return false; } glslang::GlslangToSpv(*program.getIntermediate(stage), spvShader); return true; } int main(int /*argc*/, char * /*argv[]*/) { try { vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions()); #if !defined(NDEBUG) vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance); #endif std::vector physicalDevices = instance->enumeratePhysicalDevices(); assert(!physicalDevices.empty()); vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties()), vk::su::getDeviceExtensions()); /* VULKAN_HPP_KEY_START */ static const std::string vertexShaderText = R"( #version 400 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (std140, binding = 0) uniform bufferVals { mat4 mvp; } myBufferVals; layout (location = 0) in vec4 pos; layout (location = 1) in vec4 inColor; layout (location = 0) out vec4 outColor; void main() { outColor = inColor; gl_Position = myBufferVals.mvp * pos; } )"; static const std::string fragmentShaderText = R"( #version 400 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (location = 0) in vec4 color; layout (location = 0) out vec4 outColor; void main() { outColor = color; } )"; glslang::InitializeProcess(); std::vector vertexShaderSPV; bool ok = GLSLtoSPV(vk::ShaderStageFlagBits::eVertex, vertexShaderText, vertexShaderSPV); assert(ok); vk::ShaderModuleCreateInfo vertexShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), vertexShaderSPV.size() * sizeof(unsigned int), vertexShaderSPV.data()); vk::UniqueShaderModule vertexShaderModule = device->createShaderModuleUnique(vertexShaderModuleCreateInfo); std::vector fragmentShaderSPV; ok = GLSLtoSPV(vk::ShaderStageFlagBits::eFragment, fragmentShaderText, fragmentShaderSPV); assert(ok); vk::ShaderModuleCreateInfo fragmentShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), fragmentShaderSPV.size() * sizeof(unsigned int), fragmentShaderSPV.data()); vk::UniqueShaderModule fragmentShaderModule = device->createShaderModuleUnique(fragmentShaderModuleCreateInfo); glslang::FinalizeProcess(); // Note: No need to explicitly destroy the ShaderModules, as the corresponding destroy // functions are called by the destructor of the UniqueShaderModule on leaving this scope. /* VULKAN_HPP_KEY_END */ } catch (vk::SystemError err) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit(-1); } catch (std::runtime_error err) { std::cout << "std::runtime_error: " << err.what() << std::endl; exit(-1); } catch (...) { std::cout << "unknown error\n"; exit(-1); } return 0; }