// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 08_InitPipelineLayout // Initialize a descriptor and pipeline layout #include #include "vulkan/vulkan.hpp" static char const* AppName = "08_InitPipelineLayout"; static char const* EngineName = "Vulkan.hpp"; int main(int argc, char *argv[]) { try { vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1); vk::InstanceCreateInfo instanceCreateInfo({}, &appInfo); vk::UniqueInstance instance = vk::createInstanceUnique(instanceCreateInfo); std::vector physicalDevices = instance->enumeratePhysicalDevices(); assert(!physicalDevices.empty()); // determine a queueFamilyIndex that supports graphics std::vector queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties(); size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(), std::find_if(queueFamilyProperties.begin(), queueFamilyProperties.end(), [](vk::QueueFamilyProperties const& qfp) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; })); // create a device float queuePriority = 0.0f; vk::DeviceQueueCreateInfo deviceQueueCreateInfo({}, static_cast(graphicsQueueFamilyIndex), 1, &queuePriority); vk::UniqueDevice device = physicalDevices[0].createDeviceUnique(vk::DeviceCreateInfo({}, 1, &deviceQueueCreateInfo, 0, nullptr)); /* VULKAN_HPP_KEY_START */ // create a DescriptorSetLayout vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex); vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), 1, &descriptorSetLayoutBinding)); // create a PipelineLayout using that DescriptorSetLayout vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get())); // Note: No need to explicitly destroy the layouts, as the corresponding destroy function is // called by the destructor of the UniqueDescriptorSetLayout or UniquePipelineLayout, respectively, on leaving this scope. /* VULKAN_HPP_KEY_END */ } catch (vk::SystemError err) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit(-1); } catch (std::runtime_error err) { std::cout << "std::runtime_error: " << err.what() << std::endl; } catch (...) { std::cout << "unknown error\n"; exit(-1); } return 0; }