// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 13_InitVertexBuffer // Initialize vertex buffer #include "../utils/geometries.hpp" #include "../utils/utils.hpp" #include static char const * AppName = "13_InitVertexBuffer"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() ); #if !defined( NDEBUG ) vk::DebugUtilsMessengerEXT debugUtilsMessenger = instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() ); #endif vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front(); vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 64, 64 ) ); std::pair graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface ); vk::Device device = vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() ); vk::CommandPool commandPool = device.createCommandPool( { {}, graphicsAndPresentQueueFamilyIndex.first } ); vk::CommandBuffer commandBuffer = device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) ).front(); vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 ); vk::su::SwapChainData swapChainData( physicalDevice, device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, {}, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second ); vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent ); vk::RenderPass renderPass = vk::su::createRenderPass( device, swapChainData.colorFormat, depthBufferData.format ); std::vector framebuffers = vk::su::createFramebuffers( device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent ); /* VULKAN_KEY_START */ // create a vertex buffer for some vertex and color data vk::Buffer vertexBuffer = device.createBuffer( vk::BufferCreateInfo( vk::BufferCreateFlags(), sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer ) ); // allocate device memory for that buffer vk::MemoryRequirements memoryRequirements = device.getBufferMemoryRequirements( vertexBuffer ); uint32_t memoryTypeIndex = vk::su::findMemoryType( physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent ); vk::DeviceMemory deviceMemory = device.allocateMemory( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) ); // copy the vertex and color data into that device memory uint8_t * pData = static_cast( device.mapMemory( deviceMemory, 0, memoryRequirements.size ) ); memcpy( pData, coloredCubeData, sizeof( coloredCubeData ) ); device.unmapMemory( deviceMemory ); // and bind the device memory to the vertex buffer device.bindBufferMemory( vertexBuffer, deviceMemory, 0 ); vk::Semaphore imageAcquiredSemaphore = device.createSemaphore( vk::SemaphoreCreateInfo( vk::SemaphoreCreateFlags() ) ); vk::ResultValue currentBuffer = device.acquireNextImageKHR( swapChainData.swapChain, vk::su::FenceTimeout, imageAcquiredSemaphore, nullptr ); assert( currentBuffer.result == vk::Result::eSuccess ); assert( currentBuffer.value < framebuffers.size() ); std::array clearValues; clearValues[0].color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f ); clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 ); commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) ); vk::RenderPassBeginInfo renderPassBeginInfo( renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues ); commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline ); commandBuffer.bindVertexBuffers( 0, vertexBuffer, { 0 } ); commandBuffer.endRenderPass(); commandBuffer.end(); vk::su::submitAndWait( device, graphicsQueue, commandBuffer ); device.destroySemaphore( imageAcquiredSemaphore ); device.destroyBuffer( vertexBuffer ); // destroy the buffer before the bound device memory to prevent some validation layer warning device.freeMemory( deviceMemory ); /* VULKAN_KEY_END */ swapChainData.clear( device ); depthBufferData.clear( device ); for ( auto const & framebuffer : framebuffers ) { device.destroyFramebuffer( framebuffer ); } device.destroyRenderPass( renderPass ); device.freeCommandBuffers( commandPool, commandBuffer ); device.destroyCommandPool( commandPool ); device.destroy(); instance.destroySurfaceKHR( surfaceData.surface ); #if !defined( NDEBUG ) instance.destroyDebugUtilsMessengerEXT( debugUtilsMessenger ); #endif instance.destroy(); } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::exception & err ) { std::cout << "std::exception: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }