// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : InitTexture // Initialize texture #include "../utils/geometries.hpp" #include "../utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #include "vulkan/vulkan.hpp" #include "SPIRV/GlslangToSpv.h" #include static char const* AppName = "InitTexture"; static char const* EngineName = "Vulkan.hpp"; int main(int /*argc*/, char ** /*argv*/) { try { vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions()); #if !defined(NDEBUG) vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance); #endif std::vector physicalDevices = instance->enumeratePhysicalDevices(); assert(!physicalDevices.empty()); vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(50, 50)); std::pair graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface); vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions()); vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first); std::vector commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)); vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0); vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0); /* VULKAN_KEY_START */ vk::Format format = vk::Format::eR8G8B8A8Unorm; vk::FormatProperties formatProperties = physicalDevices[0].getFormatProperties(format); // See if we can use a linear tiled image for a texture, if not, we will need a staging buffer for the texture data bool needsStaging = !(formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eSampledImage); vk::UniqueImage image = device->createImageUnique(vk::ImageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, format, vk::Extent3D(surfaceData.extent, 1), 1, 1, vk::SampleCountFlagBits::e1, needsStaging ? vk::ImageTiling::eOptimal : vk::ImageTiling::eLinear, vk::ImageUsageFlagBits::eSampled | (needsStaging ? vk::ImageUsageFlagBits::eTransferDst : vk::ImageUsageFlagBits()), vk::SharingMode::eExclusive, 0, nullptr, needsStaging ? vk::ImageLayout::eUndefined : vk::ImageLayout::ePreinitialized)); vk::MemoryRequirements memoryRequirements = device->getImageMemoryRequirements(image.get()); uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevices[0].getMemoryProperties(), memoryRequirements.memoryTypeBits, needsStaging ? vk::MemoryPropertyFlags() : (vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent)); // allocate memory vk::UniqueDeviceMemory imageMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex)); // bind memory device->bindImageMemory(image.get(), imageMemory.get(), 0); vk::UniqueBuffer textureBuffer; vk::UniqueDeviceMemory textureBufferMemory; if (needsStaging) { // Need a staging buffer to map and copy texture into textureBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), surfaceData.extent.width * surfaceData.extent.height * 4, vk::BufferUsageFlagBits::eTransferSrc)); memoryRequirements = device->getBufferMemoryRequirements(textureBuffer.get()); memoryTypeIndex = vk::su::findMemoryType(physicalDevices[0].getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent); // allocate memory textureBufferMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex)); // bind memory device->bindBufferMemory(textureBuffer.get(), textureBufferMemory.get(), 0); } else { vk::SubresourceLayout subresourceLayout = device->getImageSubresourceLayout(image.get(), vk::ImageSubresource(vk::ImageAspectFlagBits::eColor)); } void* data = device->mapMemory(needsStaging ? textureBufferMemory.get() : imageMemory.get(), 0, memoryRequirements.size, vk::MemoryMapFlags()); // Checkerboard of 16x16 pixel squares unsigned char *pImageMemory = static_cast(data); for (uint32_t row = 0; row < surfaceData.extent.height; row++) { for (uint32_t col = 0; col < surfaceData.extent.width; col++) { unsigned char rgb = (((row & 0x10) == 0) ^ ((col & 0x10) == 0)) * 255; pImageMemory[0] = rgb; pImageMemory[1] = rgb; pImageMemory[2] = rgb; pImageMemory[3] = 255; pImageMemory += 4; } } device->unmapMemory(needsStaging ? textureBufferMemory.get() : imageMemory.get()); commandBuffers[0]->begin(vk::CommandBufferBeginInfo()); if (needsStaging) { // Since we're going to blit to the texture image, set its layout to eTransferDstOptimal vk::su::setImageLayout(commandBuffers[0], image.get(), format, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal); vk::BufferImageCopy copyRegion(0, surfaceData.extent.width, surfaceData.extent.height, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0), vk::Extent3D(surfaceData.extent, 1)); commandBuffers[0]->copyBufferToImage(textureBuffer.get(), image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion); // Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY vk::su::setImageLayout(commandBuffers[0], image.get(), format, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal); } else { // If we can use the linear tiled image as a texture, just do it vk::su::setImageLayout(commandBuffers[0], image.get(), format, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal); } commandBuffers[0]->end(); vk::su::submitAndWait(device, graphicsQueue, commandBuffers[0]); vk::UniqueSampler sampler = device->createSamplerUnique(vk::SamplerCreateInfo(vk::SamplerCreateFlags(), vk::Filter::eNearest, vk::Filter::eNearest, vk::SamplerMipmapMode::eNearest, vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, 0.0f, false, 1.0f, false, vk::CompareOp::eNever, 0.0f, 0.0f, vk::BorderColor::eFloatOpaqueWhite)); vk::ComponentMapping componentMapping(vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA); vk::ImageViewCreateInfo imageViewCreateInfo(vk::ImageViewCreateFlags(), image.get(), vk::ImageViewType::e2D, format, componentMapping, vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1)); vk::UniqueImageView imageView = device->createImageViewUnique(imageViewCreateInfo); /* VULKAN_KEY_END */ #if defined(VK_USE_PLATFORM_WIN32_KHR) DestroyWindow(surfaceData.window); #else #pragma error "unhandled platform" #endif } catch (vk::SystemError err) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit(-1); } catch (std::runtime_error err) { std::cout << "std::runtime_error: " << err.what() << std::endl; exit(-1); } catch (...) { std::cout << "unknown error\n"; exit(-1); } return 0; }