// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : DeviceFunctions // Compile test on device functions #include "vulkan/vulkan.hpp" #include static char const * AppName = "DeviceFunctions"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { vk::ApplicationInfo appInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 ); vk::UniqueInstance instance = vk::createInstanceUnique( vk::InstanceCreateInfo( {}, &appInfo ) ); vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front(); // get the QueueFamilyProperties of the first PhysicalDevice std::vector queueFamilyProperties = physicalDevice.getQueueFamilyProperties(); // get the first index into queueFamiliyProperties which supports graphics size_t graphicsQueueFamilyIndex = std::distance( queueFamilyProperties.begin(), std::find_if( queueFamilyProperties.begin(), queueFamilyProperties.end(), []( vk::QueueFamilyProperties const & qfp ) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; } ) ); assert( graphicsQueueFamilyIndex < queueFamilyProperties.size() ); // create a UniqueDevice float queuePriority = 0.0f; vk::DeviceQueueCreateInfo deviceQueueCreateInfo( vk::DeviceQueueCreateFlags(), static_cast( graphicsQueueFamilyIndex ), 1, &queuePriority ); vk::UniqueDevice device = physicalDevice.createDeviceUnique( vk::DeviceCreateInfo( vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo ) ); std::vector data; device->getAccelerationStructureHandleNV( {}, data, vk::DispatchLoaderDynamic() ); std::vector::allocator_type vectorAllocator; vk::UniqueCommandBuffer commandBuffer = std::move( device->allocateCommandBuffersUnique( {}, vectorAllocator, vk::DispatchLoaderStatic() ).front() ); commandBuffer->begin( nullptr ); std::vector>::allocator_type dynamicVectorAllocator; vk::UniqueHandle dynamicCommandBuffer = std::move( device->allocateCommandBuffersUnique( {}, dynamicVectorAllocator, vk::DispatchLoaderDynamic() ).front() ); vk::Buffer buffer = device->createBuffer( {} ); vk::UniqueBuffer uniqueBuffer = vk::UniqueBuffer( buffer, *device ); vk::DeviceMemory deviceMemory = device->allocateMemory( {} ); vk::UniqueDeviceMemory uniqueDeviceMemory = vk::UniqueDeviceMemory( deviceMemory, *device ); } catch ( vk::SystemError const & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }