// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 06_InitDepthBufferRAII // Initialize a depth buffer #include "../utils/utils.hpp" #include static char const * AppName = "06_InitDepthBuffer"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { vk::raii::Context context; vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() ); #if !defined( NDEBUG ) vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() ); #endif vk::raii::PhysicalDevice physicalDevice = vk::raii::PhysicalDevices( instance ).front(); vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) ); std::pair graphicsAndPresentQueueFamilyIndex = vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface ); vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() ); /* VULKAN_HPP_KEY_START */ const vk::Format depthFormat = vk::Format::eD16Unorm; vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( depthFormat ); vk::ImageTiling tiling; if ( formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eDepthStencilAttachment ) { tiling = vk::ImageTiling::eLinear; } else if ( formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eDepthStencilAttachment ) { tiling = vk::ImageTiling::eOptimal; } else { throw std::runtime_error( "DepthStencilAttachment is not supported for D16Unorm depth format." ); } vk::ImageCreateInfo imageCreateInfo( {}, vk::ImageType::e2D, depthFormat, vk::Extent3D( surfaceData.extent, 1 ), 1, 1, vk::SampleCountFlagBits::e1, tiling, vk::ImageUsageFlagBits::eDepthStencilAttachment ); vk::raii::Image depthImage( device, imageCreateInfo ); vk::PhysicalDeviceMemoryProperties memoryProperties = physicalDevice.getMemoryProperties(); vk::MemoryRequirements memoryRequirements = depthImage.getMemoryRequirements(); uint32_t typeBits = memoryRequirements.memoryTypeBits; uint32_t typeIndex = uint32_t( ~0 ); for ( uint32_t i = 0; i < memoryProperties.memoryTypeCount; i++ ) { if ( ( typeBits & 1 ) && ( ( memoryProperties.memoryTypes[i].propertyFlags & vk::MemoryPropertyFlagBits::eDeviceLocal ) == vk::MemoryPropertyFlagBits::eDeviceLocal ) ) { typeIndex = i; break; } typeBits >>= 1; } assert( typeIndex != uint32_t( ~0 ) ); vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, typeIndex ); vk::raii::DeviceMemory depthMemory( device, memoryAllocateInfo ); depthImage.bindMemory( *depthMemory, 0 ); vk::ImageViewCreateInfo imageViewCreateInfo( {}, *depthImage, vk::ImageViewType::e2D, depthFormat, {}, { vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1 } ); vk::raii::ImageView depthView( device, imageViewCreateInfo ); // while all vk::raii objects are automatically destroyed on scope leave, the Image should to be destroyed before the bound DeviceMemory // but the standard destruction order would destroy the DeviceMemory before the Image, so destroy the Image here depthImage.clear(); /* VULKAN_HPP_KEY_END */ } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::exception & err ) { std::cout << "std::exception: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }