# Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. cmake_minimum_required(VERSION 3.2) project(Vulkan-Hpp_RAIISamples) option (SAMPLES_BUILD_WITH_LOCAL_VULKAN_HPP "Build with local Vulkan headers" ON) option (SAMPLES_BUILD_ONLY_DYNAMIC "Build only dynamic. Required in case the Vulkan SDK is not available" OFF) if(NOT (SAMPLES_BUILD_ONLY_DYNAMIC AND SAMPLES_BUILD_WITH_LOCAL_VULKAN_HPP)) find_package(Vulkan REQUIRED) endif() if(MSVC) add_compile_options(/W4 /WX /permissive-) else(MSVC) add_compile_options(-Wall -Wextra -pedantic -Werror) endif(MSVC) if (CMAKE_SYSTEM_NAME MATCHES "Windows") add_definitions(-DNOMINMAX -DVK_USE_PLATFORM_WIN32_KHR) elseif(CMAKE_SYSTEM_NAME MATCHES "Linux") add_definitions(-DVK_USE_PLATFORM_XCB_KHR) elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin") add_definitions(-DVK_USE_PLATFORM_MACOS_MVK) else() message(FATAL_ERROR, "Vulkan-Hpp: unhandled platform for samples!") endif() if (SAMPLES_BUILD_WITH_LOCAL_VULKAN_HPP) include_directories("${CMAKE_CURRENT_SOURCE_DIR}/..") include_directories("${CMAKE_CURRENT_SOURCE_DIR}/../Vulkan-Headers/include") else() include_directories("${Vulkan_INCLUDE_DIRS}") endif() add_subdirectory(utils) add_subdirectory(01_InitInstance) add_subdirectory(02_EnumerateDevices) add_subdirectory(03_InitDevice) add_subdirectory(04_InitCommandBuffer) add_subdirectory(05_InitSwapchain) add_subdirectory(06_InitDepthBuffer) add_subdirectory(07_InitUniformBuffer) add_subdirectory(08_InitPipelineLayout) add_subdirectory(09_InitDescriptorSet) add_subdirectory(10_InitRenderPass) add_subdirectory(11_InitShaders) add_subdirectory(12_InitFrameBuffers) add_subdirectory(13_InitVertexBuffer) add_subdirectory(14_InitPipeline) add_subdirectory(15_DrawCube) add_subdirectory(16_Vulkan_1_1) add_subdirectory(CopyBlitImage) add_subdirectory(CreateDebugUtilsMessenger) add_subdirectory(DebugUtilsObjectName) add_subdirectory(DrawTexturedCube) add_subdirectory(DynamicUniform) add_subdirectory(EnableValidationWithCallback) add_subdirectory(EnumerateDevicesAdvanced) add_subdirectory(Events) add_subdirectory(ImmutableSampler) add_subdirectory(InitTexture) add_subdirectory(InputAttachment) add_subdirectory(InstanceExtensionProperties) add_subdirectory(InstanceLayerExtensionProperties) add_subdirectory(InstanceLayerProperties) add_subdirectory(InstanceVersion) add_subdirectory(MultipleSets) add_subdirectory(OcclusionQuery) add_subdirectory(PhysicalDeviceExtensions) add_subdirectory(PhysicalDeviceFeatures) add_subdirectory(PhysicalDeviceGroups) add_subdirectory(PhysicalDeviceMemoryProperties) add_subdirectory(PhysicalDeviceProperties) add_subdirectory(PhysicalDeviceQueueFamilyProperties) add_subdirectory(PipelineCache) add_subdirectory(PipelineDerivative) add_subdirectory(PushConstants) add_subdirectory(PushDescriptors) add_subdirectory(RayTracing) add_subdirectory(SecondaryCommandBuffer) add_subdirectory(SeparateImageSampler) add_subdirectory(SurfaceCapabilities) add_subdirectory(SurfaceFormats) add_subdirectory(Template) add_subdirectory(TexelBuffer)