// Copyright(c) 2022, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Test: Compile test for Unique handles #include "../../samples/utils/geometries.hpp" #include "../../samples/utils/shaders.hpp" #include "../../samples/utils/utils.hpp" #include "SPIRV/GlslangToSpv.h" #include static std::string AppName = "UniqueHandle"; static std::string EngineName = "Vulkan.hpp"; template class MyAllocator : public std::allocator { }; vk::UniqueDescriptorSetLayout createDescriptorSetLayoutUnique( vk::Device const & device, std::vector> const & bindingData, vk::DescriptorSetLayoutCreateFlags flags = {} ) { std::vector bindings( bindingData.size() ); for ( size_t i = 0; i < bindingData.size(); i++ ) { bindings[i] = vk::DescriptorSetLayoutBinding( vk::su::checked_cast( i ), std::get<0>( bindingData[i] ), std::get<1>( bindingData[i] ), std::get<2>( bindingData[i] ) ); } return device.createDescriptorSetLayoutUnique( vk::DescriptorSetLayoutCreateInfo( flags, bindings ) ); } vk::UniqueInstance createInstanceUnique( std::string const & appName, std::string const & engineName, std::vector const & layers, std::vector const & extensions, uint32_t apiVersion = VK_API_VERSION_1_0 ) { #if ( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1 ) VULKAN_HPP_DEFAULT_DISPATCHER.init(); #endif vk::ApplicationInfo applicationInfo( appName.c_str(), 1, engineName.c_str(), 1, apiVersion ); std::vector enabledLayers = vk::su::gatherLayers( layers #if !defined( NDEBUG ) , vk::enumerateInstanceLayerProperties() #endif ); std::vector enabledExtensions = vk::su::gatherExtensions( extensions #if !defined( NDEBUG ) , vk::enumerateInstanceExtensionProperties() #endif ); vk::UniqueInstance instance = vk::createInstanceUnique( vk::su::makeInstanceCreateInfoChain( applicationInfo, enabledLayers, enabledExtensions ).get() ); #if ( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1 ) // initialize function pointers for instance VULKAN_HPP_DEFAULT_DISPATCHER.init( *instance ); #endif return instance; } vk::UniqueRenderPass createRenderPassUnique( vk::Device const & device, vk::Format colorFormat, vk::Format depthFormat, vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear, vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR ) { std::vector attachmentDescriptions; assert( colorFormat != vk::Format::eUndefined ); attachmentDescriptions.emplace_back( vk::AttachmentDescriptionFlags(), colorFormat, vk::SampleCountFlagBits::e1, loadOp, vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined, colorFinalLayout ); if ( depthFormat != vk::Format::eUndefined ) { attachmentDescriptions.emplace_back( vk::AttachmentDescriptionFlags(), depthFormat, vk::SampleCountFlagBits::e1, loadOp, vk::AttachmentStoreOp::eDontCare, vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal ); } vk::AttachmentReference colorAttachment( 0, vk::ImageLayout::eColorAttachmentOptimal ); vk::AttachmentReference depthAttachment( 1, vk::ImageLayout::eDepthStencilAttachmentOptimal ); vk::SubpassDescription subpassDescription( vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, {}, colorAttachment, {}, ( depthFormat != vk::Format::eUndefined ) ? &depthAttachment : nullptr ); return device.createRenderPassUnique( vk::RenderPassCreateInfo( vk::RenderPassCreateFlags(), attachmentDescriptions, subpassDescription ) ); } vk::UniqueShaderModule createShaderModuleUnique( vk::Device const & device, vk::ShaderStageFlagBits shaderStage, std::string const & shaderText ) { std::vector shaderSPV; if ( !vk::su::GLSLtoSPV( shaderStage, shaderText, shaderSPV ) ) { throw std::runtime_error( "Could not convert glsl shader to spir-v -> terminating" ); } return device.createShaderModuleUnique( vk::ShaderModuleCreateInfo( vk::ShaderModuleCreateFlags(), shaderSPV ) ); } int main( int /*argc*/, char ** /*argv*/ ) { try { vk::UniqueInstance instance = createInstanceUnique( AppName, EngineName, {}, vk::su::getInstanceExtensions() ); // enumerate the physicalDevices std::vector physicalDevices = instance->enumeratePhysicalDevices(); // get the QueueFamilyProperties of the first PhysicalDevice std::vector queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties(); // get the first index into queueFamiliyProperties which supports graphics auto propertyIterator = std::find_if( queueFamilyProperties.begin(), queueFamilyProperties.end(), []( vk::QueueFamilyProperties const & qfp ) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; } ); size_t graphicsQueueFamilyIndex = std::distance( queueFamilyProperties.begin(), propertyIterator ); assert( graphicsQueueFamilyIndex < queueFamilyProperties.size() ); // create a Device float queuePriority = 0.0f; vk::DeviceQueueCreateInfo deviceQueueCreateInfo( vk::DeviceQueueCreateFlags(), static_cast( graphicsQueueFamilyIndex ), 1, &queuePriority ); vk::DeviceCreateInfo deviceCreateInfo( vk::DeviceCreateFlags(), deviceQueueCreateInfo ); vk::UniqueDevice device = physicalDevices[0].createDeviceUnique( deviceCreateInfo ); // create a PipelineCache vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() ); // get some vk::ShaderModules glslang::InitializeProcess(); vk::UniqueShaderModule vertexShaderModule = createShaderModuleUnique( *device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C ); vk::UniqueShaderModule fragmentShaderModule = createShaderModuleUnique( *device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C ); glslang::FinalizeProcess(); // initialize an array of vk::PipelineShaderStageCreateInfos std::array pipelineShaderStageCreateInfos = { vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, *vertexShaderModule, "main" ), vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, *fragmentShaderModule, "main" ) }; vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( coloredCubeData[0] ) ); std::array vertexInputAttributeDescriptions = { vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ), vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 ) }; vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo( vk::PipelineVertexInputStateCreateFlags(), // flags vertexInputBindingDescription, // vertexBindingDescriptions vertexInputAttributeDescriptions // vertexAttributeDescriptions ); vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo( vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList ); vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo( vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr ); vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo( vk::PipelineRasterizationStateCreateFlags(), // flags false, // depthClampEnable false, // rasterizerDiscardEnable vk::PolygonMode::eFill, // polygonMode vk::CullModeFlagBits::eBack, // cullMode vk::FrontFace::eClockwise, // frontFace false, // depthBiasEnable 0.0f, // depthBiasConstantFactor 0.0f, // depthBiasClamp 0.0f, // depthBiasSlopeFactor 1.0f // lineWidth ); vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo( vk::PipelineMultisampleStateCreateFlags(), // flags vk::SampleCountFlagBits::e1 // rasterizationSamples // other values can be default ); vk::StencilOpState stencilOpState( vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways ); vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo( vk::PipelineDepthStencilStateCreateFlags(), // flags true, // depthTestEnable true, // depthWriteEnable vk::CompareOp::eLessOrEqual, // depthCompareOp false, // depthBoundTestEnable false, // stencilTestEnable stencilOpState, // front stencilOpState // back ); vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA ); vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState( false, // blendEnable vk::BlendFactor::eZero, // srcColorBlendFactor vk::BlendFactor::eZero, // dstColorBlendFactor vk::BlendOp::eAdd, // colorBlendOp vk::BlendFactor::eZero, // srcAlphaBlendFactor vk::BlendFactor::eZero, // dstAlphaBlendFactor vk::BlendOp::eAdd, // alphaBlendOp colorComponentFlags // colorWriteMask ); vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo( vk::PipelineColorBlendStateCreateFlags(), // flags false, // logicOpEnable vk::LogicOp::eNoOp, // logicOp pipelineColorBlendAttachmentState, // attachments { { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants ); std::array dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor }; vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo( vk::PipelineDynamicStateCreateFlags(), dynamicStates ); vk::UniqueDescriptorSetLayout descriptorSetLayout = createDescriptorSetLayoutUnique( *device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } ); vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), *descriptorSetLayout ) ); vk::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 500, 500 ) ); vk::UniqueRenderPass renderPass = createRenderPassUnique( *device, vk::su::pickSurfaceFormat( physicalDevices[0].getSurfaceFormatsKHR( surfaceData.surface ) ).format, vk::Format::eD16Unorm ); // initialize the vk::GraphicsPipelineCreateInfo vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo( vk::PipelineCreateFlags(), // flags pipelineShaderStageCreateInfos, // stages &pipelineVertexInputStateCreateInfo, // pVertexInputState &pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState nullptr, // pTessellationState &pipelineViewportStateCreateInfo, // pViewportState &pipelineRasterizationStateCreateInfo, // pRasterizationState &pipelineMultisampleStateCreateInfo, // pMultisampleState &pipelineDepthStencilStateCreateInfo, // pDepthStencilState &pipelineColorBlendStateCreateInfo, // pColorBlendState &pipelineDynamicStateCreateInfo, // pDynamicState *pipelineLayout, // layout *renderPass // renderPass ); // create a GraphicsPipeline vk::ResultValue rv = device->createGraphicsPipelineUnique( *pipelineCache, graphicsPipelineCreateInfo ); #if 17 <= VULKAN_HPP_CPP_VERSION auto [r, v] = std::move( rv ); #endif // auto trv = rv.asTuple(); // asTuple() on an l-value is deprecated !! auto trv1 = std::move( rv ).asTuple(); vk::UniquePipeline graphicsPipeline = device->createGraphicsPipelineUnique( *pipelineCache, graphicsPipelineCreateInfo ).value; vk::UniquePipeline graphicsPipeline2 = std::move( device->createGraphicsPipelinesUnique>( *pipelineCache, graphicsPipelineCreateInfo ) .value[0] ); vk::UniquePipeline graphicsPipeline3 = std::move( device->createGraphicsPipelinesUnique( *pipelineCache, graphicsPipelineCreateInfo ).value[0] ); std::vector descriptorSets = device->allocateDescriptorSetsUnique( {} ); vk::UniqueSwapchainKHR swapchain = device->createSharedSwapchainKHRUnique( {} ); // destroy the non-Unique surface used here instance->destroySurfaceKHR( surfaceData.surface ); } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::exception & err ) { std::cout << "std::exception: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }