// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : SecondaryCommandBuffer // Draw several cubes using primary and secondary command buffers #if defined( _MSC_VER ) // no need to ignore any warnings with MSVC #elif defined( __clang__ ) # pragma clang diagnostic ignored "-Wmissing-braces" #elif defined( __GNUC__ ) // no need to ignore any warnings with GCC #else // unknow compiler... just ignore the warnings for yourselves ;) #endif #include "../../samples/utils/geometries.hpp" #include "../../samples/utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #include "SPIRV/GlslangToSpv.h" #include "vulkan/vulkan.hpp" #include #include static char const * AppName = "SecondaryCommandBuffer"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { vk::raii::Context context; vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() ); #if !defined( NDEBUG ) vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() ); #endif vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() ); vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) ); std::pair graphicsAndPresentQueueFamilyIndex = vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface ); vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() ); vk::raii::CommandPool commandPool = vk::raii::CommandPool( device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } ); vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool ); vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 ); vk::raii::Queue presentQueue( device, graphicsAndPresentQueueFamilyIndex.second, 0 ); vk::raii::su::SwapChainData swapChainData( physicalDevice, device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, {}, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second ); vk::raii::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent ); vk::raii::su::BufferData uniformBufferData( physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer ); glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ); vk::raii::su::copyToDevice( uniformBufferData.deviceMemory, mvpcMatrix ); vk::raii::DescriptorSetLayout descriptorSetLayout = vk::raii::su::makeDescriptorSetLayout( device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex }, { vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } ); vk::raii::PipelineLayout pipelineLayout( device, { {}, *descriptorSetLayout } ); vk::Format colorFormat = vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( *surfaceData.surface ) ).format; vk::raii::RenderPass renderPass = vk::raii::su::makeRenderPass( device, colorFormat, depthBufferData.format, vk::AttachmentLoadOp::eClear, vk::ImageLayout::eColorAttachmentOptimal ); glslang::InitializeProcess(); vk::raii::ShaderModule vertexShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T ); vk::raii::ShaderModule fragmentShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C ); glslang::FinalizeProcess(); std::vector framebuffers = vk::raii::su::makeFramebuffers( device, renderPass, swapChainData.imageViews, &depthBufferData.imageView, surfaceData.extent ); vk::raii::su::BufferData vertexBufferData( physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer ); vk::raii::su::copyToDevice( vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) ); vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() ); vk::raii::Pipeline graphicsPipeline = vk::raii::su::makeGraphicsPipeline( device, pipelineCache, vertexShaderModule, nullptr, fragmentShaderModule, nullptr, sizeof( texturedCubeData[0] ), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } }, vk::FrontFace::eClockwise, true, pipelineLayout, renderPass ); commandBuffer.begin( vk::CommandBufferBeginInfo() ); vk::raii::su::TextureData greenTextureData( physicalDevice, device ); greenTextureData.setImage( commandBuffer, vk::su::MonochromeImageGenerator( { 118, 185, 0 } ) ); vk::raii::su::TextureData checkeredTextureData( physicalDevice, device ); checkeredTextureData.setImage( commandBuffer, vk::su::CheckerboardImageGenerator() ); // create two identical descriptor sets, each with a different texture but identical UBOs vk::raii::DescriptorPool descriptorPool = vk::raii::su::makeDescriptorPool( device, { { vk::DescriptorType::eUniformBuffer, 2 }, { vk::DescriptorType::eCombinedImageSampler, 2 } } ); std::array layouts = { *descriptorSetLayout, *descriptorSetLayout }; vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( *descriptorPool, layouts ); vk::raii::DescriptorSets descriptorSets( device, descriptorSetAllocateInfo ); assert( descriptorSets.size() == 2 ); vk::raii::su::updateDescriptorSets( device, descriptorSets[0], { { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } }, greenTextureData ); vk::raii::su::updateDescriptorSets( device, descriptorSets[1], { { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } }, checkeredTextureData ); /* VULKAN_KEY_START */ // create four secondary command buffers, for each quadrant of the screen vk::CommandBufferAllocateInfo commandBufferAllocateInfo( *commandPool, vk::CommandBufferLevel::eSecondary, 4 ); vk::raii::CommandBuffers secondaryCommandBuffers( device, commandBufferAllocateInfo ); // Get the index of the next available swapchain image: vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() ); vk::Result result; uint32_t imageIndex; std::tie( result, imageIndex ) = swapChainData.swapChain.acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore ); assert( result == vk::Result::eSuccess ); assert( imageIndex < swapChainData.images.size() ); vk::raii::su::setImageLayout( commandBuffer, static_cast( swapChainData.images[imageIndex] ), swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eColorAttachmentOptimal ); const vk::DeviceSize offset = 0; vk::Viewport viewport( 0.0f, 0.0f, 200.0f, 200.0f, 0.0f, 1.0f ); vk::Rect2D scissor( vk::Offset2D( 0, 0 ), vk::Extent2D( surfaceData.extent ) ); // now we record four separate command buffers, one for each quadrant of the screen vk::CommandBufferInheritanceInfo commandBufferInheritanceInfo( *renderPass, 0, *framebuffers[imageIndex] ); vk::CommandBufferBeginInfo secondaryBeginInfo( vk::CommandBufferUsageFlagBits::eOneTimeSubmit | vk::CommandBufferUsageFlagBits::eRenderPassContinue, &commandBufferInheritanceInfo ); std::array executeCommandBuffers; for ( int i = 0; i < 4; i++ ) { viewport.x = 25.0f + 250.0f * ( i % 2 ); viewport.y = 25.0f + 250.0f * ( i / 2 ); secondaryCommandBuffers[i].begin( secondaryBeginInfo ); secondaryCommandBuffers[i].bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline ); secondaryCommandBuffers[i].bindDescriptorSets( vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSets[i == 0 || i == 3] }, nullptr ); secondaryCommandBuffers[i].bindVertexBuffers( 0, { *vertexBufferData.buffer }, offset ); secondaryCommandBuffers[i].setViewport( 0, viewport ); secondaryCommandBuffers[i].setScissor( 0, scissor ); secondaryCommandBuffers[i].draw( 12 * 3, 1, 0, 0 ); secondaryCommandBuffers[i].end(); executeCommandBuffers[i] = *secondaryCommandBuffers[i]; } std::array clearValues; clearValues[0].color = vk::ClearColorValue( std::array( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) ); clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 ); vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues ); // specifying VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS means this render pass may ONLY call // vkCmdExecuteCommands commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eSecondaryCommandBuffers ); commandBuffer.executeCommands( executeCommandBuffers ); commandBuffer.endRenderPass(); vk::ImageSubresourceRange imageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 ); vk::ImageMemoryBarrier prePresentBarrier( vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eMemoryRead, vk::ImageLayout::eColorAttachmentOptimal, vk::ImageLayout::ePresentSrcKHR, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, static_cast( swapChainData.images[imageIndex] ), imageSubresourceRange ); commandBuffer.pipelineBarrier( vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eBottomOfPipe, vk::DependencyFlags(), nullptr, nullptr, prePresentBarrier ); commandBuffer.end(); vk::raii::Fence drawFence( device, vk::FenceCreateInfo() ); vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput ); vk::SubmitInfo submitInfo( *imageAcquiredSemaphore, waitDestinationStageMask, *commandBuffer ); graphicsQueue.submit( submitInfo, *drawFence ); while ( vk::Result::eTimeout == device.waitForFences( { *drawFence }, VK_TRUE, vk::su::FenceTimeout ) ) ; result = presentQueue.presentKHR( vk::PresentInfoKHR( {}, *swapChainData.swapChain, imageIndex, {} ) ); switch ( result ) { case vk::Result::eSuccess: break; case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break; default: assert( false ); // an unexpected result is returned ! } std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) ); /* VULKAN_KEY_END */ device.waitIdle(); } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::exception & err ) { std::cout << "std::exception: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }